View Full Version : Quartz Ridge Camp
Sawboss
2012-11-24, 02:11 PM
The turrets on the southern gate of Quartz Ridge can't shoot up enough to actually fire at approaching enemies unless they're right infront of the towers. Makes those turrets even less use than they normally are, since mags will snipe them long before they get close.
Not that it's a particularly good defensive position with it being surrounded by high ground on all sides... but still, needs fixing.
Electrofreak
2012-11-24, 02:17 PM
I'd PM Malorn on this in case he doesn't catch your post. He just got hired by SOE and has just been tasked with outpost design.
AnamNantom
2012-11-24, 06:36 PM
Hehe hey hey now. Let our mags snipe them, that's right!
Rivenshield
2012-11-25, 03:29 PM
I'd PM Malorn on this in case he doesn't catch your post. He just got hired by SOE and has just been tasked with outpost design.
They're still open to tweaking base design post-release...?
I dunno whether that's good news or bad.
Electrofreak
2012-11-25, 03:32 PM
They're still open to tweaking base design post-release...?
I dunno whether that's good news or bad.
Would you rather they left something broken? Definitely good news. :)
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