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View Full Version : NC, Miller, not happy


RSphil
2012-11-26, 08:00 PM
man the NC on miller need to grow a set. im sure all the ones at the tech plant tonight on Esamir where too worried about their K/D ratio. took the 3 hours id say to push through a door then get stuck behind more stuff.

i went LA out of frustration and bounced the shield 8+ times getting alot of kills from nades and bullets. 5+ of us doing and we could have cleared the area for the guys at the doors to rush in. no one wanted to die though. people need to learn we dont care about K/D ratio. we fight to win, not to be 1000 kills for 12 deaths lol.

i hope they pull their finger out soon as i spent alot of SC on my guy and cant afford to move to find NC who want to fight and not hide.


Rant over, dont normally rant but was so frustrated :mad:

Tooterfish
2012-11-26, 08:11 PM
I wonder what Planetside 2 would be like if there weren't any K/D stat tracking... :shrug:

Hermes
2012-11-26, 08:21 PM
You see how fast Indar emptied the second the VS took the crown? :)

Whoooooooooooooooooooooooooooooooshhhh and I was by myself.

Alas, poor solo lad that I was I didn't get the subsequent invite to the Esamir party until everyone had drunk all the beer and gone home with the pretty girls. Then the server was taken down.... again.

RSphil
2012-11-26, 09:10 PM
Ye would be great if k/d was removed. the other stuff is interesting like faction kills and certs erned ect but the k/d ruins a lot of games.

was trying different maps to see how NC was playing and had fun on esamir. then we started taking stuff but then just got stuck at the tech plant that was that LOL.

Mox
2012-11-27, 02:50 AM
Yeah. Most people wont rush in a base because they are worried about their k/d ratio. Instead they camp for hours. But i dont know if the personal stats are the real problem.
In ps1 you also have your k/d ratio and other stats. Nevertheless most people focused on the victory of their faction. Maybe ps2 players are not fully adapted to the game. Still to much solo players, still to much grinding and killwhoring. Maybe it will be better if real intercontinetnal warfare is possible and there are more meaningfull benefits for cont locks and base captures. Maybe at that time people will know that they are nothing and their faction is all.

Mavvvy
2012-11-27, 03:36 AM
Yeah its a freaking nightmare, even worse is when your attack has momentum and then your tankers get afraid of getting a few dings on their paintwork. Next thing you know the enemies postion has been reinforced and its a slugger match.

My outfit now has the mantra "If the zergs doing it we don't", but what we do is cover the zergs flanks and support with aa batteries and reaver strikes.

Canaris
2012-11-27, 04:06 AM
Sounds like the NC need to change their name from New Conglomerate to No Cojones!;)

Seriously though are you guys part of organised outfits or just lone wolfing yourself? If it's the former then might I suggest taking the time to try and find a good group to join with, it can make all the difference in playing this game.

Tooterfish
2012-11-27, 04:15 AM
Ye would be great if k/d was removed. the other stuff is interesting like faction kills and certs erned ect but the k/d ruins a lot of games.



Would be really nice if they just took out the deaths, leaving kills. I don't know if any of you played Day of Defeat, but in DoD only your team points and kills were tracked in the leaderboard. Actually going for the objectives helped you advance up the leaderboard more than kills. Why does a game like Planetside emphasize individual conservation so much when they're working to hard to promote selfless acts of teamwork?

Regardless, this issue needs serious discussion and possibly an explanation from the dev team at some point. Because whether you care about your personal K/D ratio or not, you're being effected one way or another in the game, and none of the planetside elite ever talk about their success in helping their team, but rave on and on about their K/D ratios. It is sad.

EvilMonkee
2012-11-27, 04:21 AM
150+ kills and 220 certs later after farming you nubs at the back door fo Eisa my K/D is very healthy thank you. :lol:

HeatLegend
2012-11-27, 06:22 AM
I wonder what Planetside 2 would be like if there weren't any K/D stat tracking... :shrug:

One word: Much Better.

math wasn't my strongest subject.

Infernalis
2012-11-27, 06:51 AM
NC on Miller also have low pop, if you check on the continent terminal you sometimes see some crazy numbers. One time I think we had something like 28% on Amerish, 14% on Esamir and 9% on Indar (need to find back the screenshot)... Not a surprise we get owned.

And very few outfits want to play at a disadvantage so on top of the low pop we have very few outfits (also many consider the NC weapons to be inferior).

As soon as there's the transfer thing I'm out of Miller. I was playing with a TR alt on Woodman but it doesn't feel right, I'm NC since PS1 and while I'm not playing for über stats I don't like getting pwn everytime.

Rago
2012-11-27, 07:02 AM
To be honest i got a positive KD, however i never check the Leaderboards, and im also not interested in the K/D.

It´s nice to know this, but for me ,it is nothing Game changing.It simply has no Influence on me.I play Planetside because of the Fun in the Big Battle, it is,...

Qwan
2012-11-27, 07:18 AM
I think the K/D ratio is a by product of the BF and CoD gamers, in most of those games that was your braging right to say, "check my K/D ratio dude Ill own you", for us Planetside vets it "Look at the map we own it". I think that after a couple of months of playing PS2 they will realise that these numbers dont mean Jack and they will either stop playing or actually start to have some real fun. The only real numbers I look at are the number of NC ive killed or the number of TR ive killed. Somthing about those numbers make me smille :D

Mod
2012-11-27, 08:37 AM
NC on Miller also have low pop, if you check on the continent terminal you sometimes see some crazy numbers. One time I think we had something like 28% on Amerish, 14% on Esamir and 9% on Indar (need to find back the screenshot)... Not a surprise we get owned.

FYI the numbers seen on the continent terminal are the territory you own rather than your population. That isn't made very clear ingame so thought I would point it out.

basti
2012-11-27, 08:40 AM
MY god what is this? 2004?

NC: seriously, would you stop whining already?

There is exactly ONE reason why you lost Eisa: ITS YOUR FAULT! Yes, your fault personally, NC reader.

Instead of whining about how underpowered NC are, how much your number suck, and how bad every other NC is, FIX IT YOURSELF!

Canaris
2012-11-27, 08:53 AM
MY god what is this? 2004?

NC: seriously, would you stop whining already?

There is exactly ONE reason why you lost Eisa: ITS YOUR FAULT! Yes, your fault personally, NC reader.

Instead of whining about how underpowered NC are, how much your number suck, and how bad every other NC is, FIX IT YOURSELF!

sorry to break it to you Basti but you should expect at least another full years worth of whining from poor players over their tools not being sharp enough. Remember keep calm and keep moving slowly towards the strudel

Mox
2012-11-27, 10:25 AM
MY god what is this? 2004?

NC: seriously, would you stop whining already?

There is exactly ONE reason why you lost Eisa: ITS YOUR FAULT! Yes, your fault personally, NC reader.

Instead of whining about how underpowered NC are, how much your number suck, and how bad every other NC is, FIX IT YOURSELF!

Sorry basti but no one has said a word about the NC being underpowered.
This thread is about players who only care about their k/d ratio. By the way thats not a NC-specific issue.

Mavvvy
2012-11-27, 10:28 AM
MY god what is this? 2004?

NC: seriously, would you stop whining already?

There is exactly ONE reason why you lost Eisa: ITS YOUR FAULT! Yes, your fault personally, NC reader.

Instead of whining about how underpowered NC are, how much your number suck, and how bad every other NC is, FIX IT YOURSELF!

To be fair Basti, I don't believe anyone mentioned NC being underpowered in this thread (we certainly are not imo anyway), its more about attitude.

Concerning numbers your right, no point whining about something you cant control, asides from trying to recruit into NC outfits on the server.

Infernalis
2012-11-27, 11:32 AM
FYI the numbers seen on the continent terminal are the territory you own rather than your population. That isn't made very clear ingame so thought I would point it out.

I didn't know about that, I really thought we had so few territories because of our low pop and lack of outfits (and maybe our weapons a little up) but if it's the territories it's even worse than I thought...

RSphil
2012-11-27, 11:36 AM
MY god what is this? 2004?

NC: seriously, would you stop whining already?

There is exactly ONE reason why you lost Eisa: ITS YOUR FAULT! Yes, your fault personally, NC reader.

Instead of whining about how underpowered NC are, how much your number suck, and how bad every other NC is, FIX IT YOURSELF!

im not saying we are under powered, never even mentioned it. i like NC we have good weapons when you know hoe to use them.

it is part the NC's fault yes. people not listening is a big part but worrying about K/D is the biggest. a small part though is /re not fecking working all the time. that is annoying when you cant type mission details out with out everyone knowing.

NC need to pull their finger and the large outfits that said they where on miller need to either show them selfs or get organized. my outfit is a small support/ spec ops but a few little poeple wont make much difference when the rest have no order. if they dont want to fight th ewar to win then they should go back to bf3 or cod tbh. hope the K/D ratio lot get weeded out soon and the real fighters show up.

Mavvvy
2012-11-27, 11:50 AM
im not saying we are under powered, never even mentioned it. i like NC we have good weapons when you know hoe to use them.

it is part the NC's fault yes. people not listening is a big part but worrying about K/D is the biggest. a small part though is /re not fecking working all the time. that is annoying when you cant type mission details out with out everyone knowing.

NC need to pull their finger and the large outfits that said they where on miller need to either show them selfs or get organized. my outfit is a small support/ spec ops but a few little poeple wont make much difference when the rest have no order. if they dont want to fight th ewar to win then they should go back to bf3 or cod tbh. hope the K/D ratio lot get weeded out soon and the real fighters show up.

The outfit I'm in is also small on the support side to. If you want send me a friend request (same name as on here) and maybe we could pool our resources!!

Fear The Amish
2012-11-27, 12:16 PM
MY god what is this? 2004?

NC: seriously, would you stop whining already?

There is exactly ONE reason why you lost Eisa: ITS YOUR FAULT! Yes, your fault personally, NC reader.

Instead of whining about how underpowered NC are, how much your number suck, and how bad every other NC is, FIX IT YOURSELF!

lol All us VS are laughing at you now you know? because we dealt with it for 9 years of PS1 and most of the beta... GET BETTER!

Thunderhawk
2012-11-27, 12:30 PM
I dont think anyone's complaining about NC weapons and balance, just NC's stupidity :)

My biggest problem on Miller at the moment is that the NC seem to have lost all their good outfits to the TR ?! just seems like there are no good tactical leaders out there on your side.

Not trying to be a Troll or anything, really am not, but prime example is the pain on Amerish where the TR are zerging up, and what do the NC do ? they are attacking Westwards from Sungrey......

It's very hard for us to ask the VS to focus on the TR only as they have 70% of the map when we're being attacked by the NC muppets from their Warpgate.

Can the NC start organising please and start looking at the map and thinking who has the bigger advantage and who should be attacked?

This stands for all maps, start playing "intelligently"

Hermes
2012-11-27, 06:03 PM
Odd post Basti. Maybe take a break from the official forums :) Can only guess you've read so much whine there that you broke halfway through reading his post missing the intent.

He has a good point too, NC Miller seem to evaporate when we are disadvantaged - at least more than I saw in beta or remember from PS1. Perhaps i've just forgotten.


If they really need a stat for those that thrive off leaderboard play - wouldn't kills per hour be a better motivator the game? Would encourage people to play the battle that's available rather than camp it out for risk free kills.

Even as a lover of support play and empire tactics I find it really hard to switch off from my k/d. The other advantage of kills per hour is it doesn't rub your face in it how many times you died playing support or working on a vital yet dangerous objective. ;)

Figment
2012-11-27, 06:38 PM
Well turns out most CR5s on Miller NC never heard of /orders.


Unsurprisingly, because the game communicates these commands so well. Started using that command today on Esamir. Starts shaping things up a little, NC zerg listens decently if you address them with a plan.

/leader chat is far too dead still though, feel as though very few players invested in the command channel so far.

Sledgecrushr
2012-11-27, 06:38 PM
I guess its the same old mantra even though it holds true. Get organized. If your small outfit feels too small in these tremendous battles then thats probably true and you will need to grow. If you find that your leader doesnt play enough to have any impact in the outfits growth and well being then its time to find a new outfit.

Figment
2012-11-27, 07:40 PM
It is more a matter of empire coordination, being in the tough spot for getting double teamed and having slightly less accurate weapons that cost many a victory...

That said, we really need to promote outfits to get active on leader channels, cause it seems they are all busy with their own issues, don't know who else is out there and what they are doing. We need cont commanders and outfit coordination.

Hence why we decided to revive the NCWA. Mostly for events and networking. Already got into contact with more players outside of the platoon with a few contalls than in the week before.

Of course, cr5s of old need to feel comfortable with leading again. Doesn't help if there is little meta games and few information is available and when few command systems established. We need sitreps, zergherders and more.

Working /re (name it /b!) would be nice too...

Figment
2012-11-27, 07:49 PM
Btw are you aware that since the platoon leader does not have to be a squad leader, you can have five people per platoon in /leader chat?

basti
2012-11-27, 08:17 PM
Well turns out most CR5s on Miller NC never heard of /orders.


Unsurprisingly, because the game communicates these commands so well. Started using that command today on Esamir. Starts shaping things up a little, NC zerg listens decently if you address them with a plan.

/leader chat is far too dead still though, feel as though very few players invested in the command channel so far.

Have fun using it for about 3 days.

When i heard of the command, i did two things: PSAs to the Zerg, telling them stuff, and a tell to Ostekake to spread the word about /orders. I didnt know any NC tho, so could send a tell to anyone.

Now, a few days since i know about orders, a few days after i told folks to get the cert if they are leading squads, and the chat went is about to go to shit. I have no hope that the VS can sustain a basic level of usefulness for /leader and /orders, given how easy it is to get into it.

Higs or whoever, when you read this: Rework the Leader Cert stuff completly. /leader chat doesnt need to be expensive, it need to be a one time choice between the chat and something else that everyone wants (Orbital Strike i assume). Because right now, its about to become a nice little chat channel to spam.

And for the love of god, fix /re. ;)

Hermes: Aye, your right. Reading the official forums makes me mad. Stopping that now, to much crap there, its pretty much melting someones brain.
Redditside is going down the drain as well. Lets hope PSU stays good. :)

Hermes
2012-11-27, 08:58 PM
Nice to see some orders broadcasted on Esa today. Especially the sundy shield crashing - that tech plant can become really deadlocked without co-ordination. Especially with poor sunderer placement.

Hopefully the leadership/mission stuff will overhaul the command system a bit, as by that time the amount of broadcasters can only invite the type of spam and acrimony people we are fearing.

Arkanor
2012-11-27, 11:44 PM
MY god what is this? 2004?

NC: seriously, would you stop whining already?

There is exactly ONE reason why you lost Eisa: ITS YOUR FAULT! Yes, your fault personally, NC reader.

Instead of whining about how underpowered NC are, how much your number suck, and how bad every other NC is, FIX IT YOURSELF!

NC is getting trashed on every server I'm on (save one, they're running at parity). In all servers they're the largest faction.

I don't know if it's the guns (which certainly seem, bleh, but can be made up for somewhat in other areas) or if NC just appeals more to new players who don't know what they're doing.

Figment
2012-11-28, 03:42 AM
Every faction consists for the majority out of new players.

So no, it's not that NC have worse players.

Sturmhardt
2012-11-28, 04:19 AM
&Every faction consists for the majority out of new players.

So no, it's not that NC have worse players.

Not necessarily. If tr and vs have huge outfits on a server they are likely to have a stable high playernumber at most times. If a new vs or tr player tries to play on that server he might experience very long queue times while there are only short times for the underpopulated nc. The new tr or vs players are now more likely to switch to a new, less populated server, while the new nc players stay on the server, they don't have a problem with long queues. After a while we have a higher ratio of new players on the less populated side. It could happen like that, just a theory.... And I believe that is happening on Miller.

Figment
2012-11-28, 05:00 AM
So you want to suggest that magically that only happened to non-NC sides, on all, what, 14 servers?

Not realistic.

derito
2012-11-28, 05:27 AM
Well, TR values order above all else and it takes real men to wear purple and teal latex suits.
It isn't surprising to see the NC fall appart as they have neither the TR's organisation nor the VS's sheer manliness :D

Juryrig
2012-11-28, 05:46 AM
I don't know if it's the guns (which certainly seem, bleh, but can be made up for somewhat in other areas) or if NC just appeals more to new players who don't know what they're doing.

Well, I'm pretty much a complete n00b, and after playing about with all three factions ended up playing NC for the very compelling reason that....the guns sound better.

I mean, it's even a joy to be killed by the NC, at least they sound like they really mean it. Whereas being shot by a TR sounds like being nagged to death by a stroppy teenager.

In my defense, I am planning to stick around and really learn how to play the game properly...

In an effort to actually add something to the thread, from a n00bs point of view - I've got a VS on Miller and an NC on Mallory (and why can't I have both on one server? Am I missing something there?)

I started on Miller, and the experience there for a newbie has been one of extremes - there are obviously guys on there who are PS1 vets, know exactly what they are doing and are good at it, and small squads of players roll in with armour, infantry and air support all knowing what they are doing and I get roflstomped with everyone around me despite greater numbers.

OR I end up in a confused and seemingly aimless zerg, with bases being over-run by sheer numbers, or running into stalemates where a small number of the organised defenders could just stop the zerg at a particular point...at which point things often just dissipate as people seem to wander off looking for an easier victory elsewhere.

There didn't seem to be much middle ground; I ended up starting an NC on Mallory because of that. I wasn't learning from the zerg, but the organised outfits and vets were way too far along the learning curve for me to pick anything up from them (other than "it's possible to be really good at this")

Mallory does feel like it's more middle ground, more of the time, possibly because there's a more even mix of vets/newbies/hardcore/casual players. More of the time I feel like I'm contibuting more competently to what's going on, rather than being just a herd-member or easy cannon fodder.

So, maybe - it's just that there's a whole mix of PS1 vets who have expectations of how the game will play (based on their PS1 experience) and new players who don't have those expectations, and hence aren't meeting the expectations of the vets as either allies or oponents, but are playing for their own kind of fun, whether that's k/d, or maximum certs or whatever.

Given that Miller was identified as 'the new Werner' during beta, it's possible that the issue there is most pronounced, as there's a sharper demographic split, with enough PS1 vets and outfits heading there to really be a presence on the server, but not so many that they are an overwhelming majority. I certainly started on Miller because of that, as I figured it'd be best to learn from those with the most experience (and passion for the game, which is obvious from many people) but then, as I said above, realised I was just waaaay too far behind the curve.

Issues with the command structure in chat are only going to make it worse, plus the consideration that a bunch of new people are going to be thinking about rushing to earn certs to buy the skills they want/need before they think about the 'campaign' elements of the game.

So in short - maybe it's just that the game community is new, and things like faction balance (and performance) will settle down over time as those players who want the 'wider' things PS offers over other FPS settle in and learn from the vets (or perhaps teach the vets some new stuff...) and those who don't get bored and move on.

I hope so. Because whilst running around shooting people and blowing stuff up is fun, I can see that doing that within the context of an organised 'campaign' setting, with goals above and beyond shoot people/earn certs/buy more skills with them/ will be much MORE fun.

Sturmhardt
2012-11-28, 06:29 AM
So you want to suggest that magically that only happened to non-NC sides, on all, what, 14 servers?

Not realistic.

No, if it happens on nearly all servers there is a problem with the nc and it's probably the weaponry, but I can only speak for Miller, haven't played on any other server.

Elahhez
2012-11-28, 07:34 AM
Ye would be great if k/d was removed. the other stuff is interesting like faction kills and certs erned ect but the k/d ruins a lot of games.

Just remove Deaths stat tbh.. To be like in PS1 ^^

Always fun to see how many kills ppl got.. but ppl worry too much about the ratio.

psijaka
2012-11-28, 08:39 AM
For the love of all that is good in Planetside the k/d statsitics must be given much lower prominence on the Profile page. Or better still, dropped altogether - let people work it out themselves if they care that much - if they are capable of doing so!

Any fool can get a good k/d just by playing selfishly, and it really means nothing in a massive team based game such as this.

If a measure of so called performance is required, then surely we would be better off with Score per Minute so that players who risk their necks capping points, mending tanks etc are properly recognised.

Figment
2012-11-28, 09:06 AM
No, if it happens on nearly all servers there is a problem with the nc and it's probably the weaponry, but I can only speak for Miller, haven't played on any other server.

Well, if you read closely between the lines, the amount of "all NC are whining"-comments are a tad alarming IMO. Especially when you consider the lack of TR/VS whine at the same time (!). If all was even, NC in general should not complain more than the other empires. It's not direct conclusive evidence, but it is an indicator of potential issues.

Populations spread relatively evenly and if it was just down to experienced players, NC Werner held the majority of smaller, but more organised outfits that kicked butt on the old Werner server.

Most NC Werner went to Miller en mass, so to suggest Miller is full of new people is a bit... quaint.

For now I'll just say: where there's smoke, there's usualy fire.

FatherJack
2012-11-28, 09:25 AM
man the NC on miller need to grow a set. im sure all the ones at the tech plant tonight on Esamir where too worried about their K/D ratio. took the 3 hours id say to push through a door then get stuck behind more stuff.

i went LA out of frustration and bounced the shield 8+ times getting alot of kills from nades and bullets. 5+ of us doing and we could have cleared the area for the guys at the doors to rush in. no one wanted to die though. people need to learn we dont care about K/D ratio. we fight to win, not to be 1000 kills for 12 deaths lol.

i hope they pull their finger out soon as i spent alot of SC on my guy and cant afford to move to find NC who want to fight and not hide.


Rant over, dont normally rant but was so frustrated :mad:

You couldnt take over the tech plant easily because you were against the most badasserist outfits in the VS. Thinking about how mighty we are makes my head hurt:

http://i.imgur.com/BiNtS.jpg

http://i.imgur.com/fQOB1.jpg

Canaris
2012-11-28, 10:36 AM
You couldnt take over the tech plant easily because you were against the most badasserist outfits in the VS. Thinking about how mighty we are makes my head hurt:
The headache is more likely caused by you drinking the toilet duck again Jack ;)