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View Full Version : How does damage work on depleting armor vs. depleting health?


Gammit10
2003-03-27, 10:47 PM
I play Unreal2 and other such games where your health and armor have separate gauges. Knowing PS will too, how does taking damage work exactly (I've never fully figured it out)? When shot, does your armor absorb most of the damage, and your health diminishes slightly, do they decline equally, etc...?

Vimp
2003-03-27, 10:56 PM
Good question. I imagine that under certain circumstances both your health and armor go down together but not always depending on what you were shot with. At least that would be nice. (aka, some weapons have more armor piercing ability then others that merely effect the surface).

�io
2003-03-27, 11:20 PM
Yeah i'd assume armor gets like � of it and health eats the rest.

OmnipotentKiwi
2003-03-27, 11:25 PM
Originally posted by Gammit10
I play Unreal2 and other such games where your health and armor have separate gauges. Knowing PS will too, how does taking damage work exactly (I've never fully figured it out)? When shot, does your armor absorb most of the damage, and your health diminishes slightly, do they decline equally, etc...?

It's complicated.

No joke.

BladeRunner
2003-03-28, 12:29 AM
Well in Q3 armor acted almost like a multiplier on how much HP you lost... For instance if you were railed with 100 armor, your health would go to 66.. If you had 0 armor, you might be killed or near death...

Maybe it's like that, but no doubt it's really complicated. With armor piercing ammo and things like that coming into play.

OmnipotentKiwi
2003-03-28, 02:10 AM
Yeah, it's insanely complicated. I doubt it would ever be explained.

�io
2003-03-28, 02:17 AM
Originally posted by OmnipotentKiwi
Yeah, it's insanely complicated. I doubt it would ever be explained.

Actually it's pretty simple, here's the actual code of it, i can't say how i got it but suffice to somebody inside likes me.


If target <> VS then
target = dead
else
target = pwnz
endif

OmnipotentKiwi
2003-03-28, 02:18 AM
Originally posted by �io
Actually it's pretty simple, here's the actual code of it, i can't say how i got it but suffice to somebody inside likes me.


If target <> VS then
target = dead
else
target = pwnz
endif


Hehe. I could test your theories more if you ever got on IRC ;)

Gammit10
2003-03-28, 01:33 PM
Well, thanks for the replies. I guess I'll just have to get a feel for it whenever I get ahold of the game. BTW, nice code, Dio.

Warborn
2003-03-28, 02:05 PM
Pretty sure the more armor you have, the more damage the armor absorbs. MAX armor is technically not a vehicle but instead a suit of armor like Agile or Reinforced, and they have tons of armor (the recent screenshot on this site shows the Terran MAX as having 650 armor when fully healed/repaired).

TheGreatCarbini
2003-03-28, 02:07 PM
Wow Dio, I dunno if i should laugh or be frightened that I understand that, although I think you have a logic error in there somewhere...;)

:ncrocks:

Irnbru
2003-03-28, 04:10 PM
i think i know whwere Dio got that code... his ass ;)