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Babyfark McGeez
2012-11-29, 05:59 AM
I certed the first level of the proximity repair for my sundy, and it hasn't been doing anything as far as i can tell. Damaged vehicles being close didn't seem to automatically get repaired.

So my question is: Is it bugged? Or does the first level of proximity repair just suck? And if so, does it get any better or am i better off going with something else in that slot?

Knocky
2012-11-29, 11:14 AM
Did you attach the cert to your Sundy?

Just buying it does not install it.

Chewy
2012-11-29, 03:51 PM
Most likely the repair just sucks (if you didn't forget to equip it, we've all done that). Getting a 100% buff with every upgrade is a rather big clue to that.

Beerbeer
2012-11-29, 04:59 PM
I think it takes a while for the first repair to click off. I think they purposely made it slow so vehicles couldn't park near a sunderer and be quasi-invulnerable. The radius is super tiny as well.

That's why I didn't get this, aside from the fact that every tanker is an engineer.

Soothsayer
2012-11-29, 05:03 PM
I haven't noticed any xp from this, nor results from healing nearby veh's. The description says 30 metres, so that radius isn't that small.

In beta I saw it work while a sundy was travelling in the midst of an armour column.

I don't think it works, I'm going to try to test it out in foolproof conditions tonight.

Duckforceone
2012-11-29, 06:19 PM
I need to try something soon.

3 sunderers, parked ass to ass, so they are all within 30 meters of each other. Then use them as a mobile gun station, and see how much they can repair each other while fighting.

Captain1nsaneo
2012-11-29, 06:50 PM
Info from using it in beta follows:
You don't get exp from repairing with it.
At maximum upgrade it's slower than unupgraded engy tool.
Points are better spent in upgrading your engy tool.

SKYeXile
2012-11-29, 06:53 PM
ditch the repair get the ammo dispenser, its for more useful. ammo supply is limited on the field, repairs arnt.

Electrofreak
2012-11-29, 07:09 PM
ditch the repair get the ammo dispenser, its for more useful. ammo supply is limited on the field, repairs arnt.

QFT.

A friendly armor column drove up to my S-AMS with Ammo Dispenser yesterday and decided to park their line of tanks in front of me. The zerg spawned at my AMS, ran past the tanks (giving reps as needed) and into the battle. The tanks kept the area around my AMS clear from enemy vehicles and aircraft, and simply backed up to me when they needed ammo.

It worked well for everyone and I got a Battle Rank from all the XP.

Soothsayer
2012-11-29, 07:30 PM
My reasoning was that everybody was certing ammo dispenser so I would try to find a niche that was being underserved.

Chewy
2012-11-29, 09:07 PM
My reasoning was that everybody was certing ammo dispenser so I would try to find a niche that was being underserved.

Good idea, bad choice. An AMS/ammo sundy is about the best thing you can have. After that it's up to the weapons you got. The stock gun is best if you want to pepper things (far off tanks, aircraft, ect) and keep them thinking about damage and not shooting but for up close a mix of the AI and AV launchers is a great all round setup but at the cost of AA.

When I get to use my sundy I never leave it if there's threats around. Unless it's a pure Inf battle in say a biolab you'll never find me more than a few steps away doing repairs, ammo drops, MAX AA, or giving what support I can in the guns.

Electrofreak
2012-11-30, 12:25 AM
My reasoning was that everybody was certing ammo dispenser so I would try to find a niche that was being underserved.

I could see it being useful if you roll with an armor column, but there's a lot of Engies running around the one thing they can't do is resupply vehicle ammo.

MrSmegz
2012-11-30, 10:32 AM
I could see it being useful if you roll with an armor column, but there's a lot of Engies running around the one thing they can't do is resupply vehicle ammo.

What the Repair Sundy needs, is a replacement back Gun that can repair things from 10m away or so, further and faster with certs.

Beerbeer
2012-11-30, 10:46 AM
I finally saw a repair sunderer yesterday. Couldn't tell I was being repaired, maybe it is bugged?

The Messenger
2012-11-30, 05:30 PM
The first level of vehicle repair is really low; much slower than an engineer tool.

Beerbeer
2012-11-30, 07:00 PM
That's good to know. I kind of figured that.

BorisBlade
2012-12-01, 01:22 AM
The AMS should not be doing repair and rearm too, they need to combine the repair and rearm and make it separate from AMS. And that awful blockade armor needs a massive buff. Dear god the reduction is not even remotely worth the tradeoffs, its negligable and wont even cover a single rocket unless its a hit in your strongest armored spot. Total crap. If you are gonna give up so much else it needs to be atleast 30% more armor, althought its still not hardly worth the tradeoff even then and thats nearly 2-3x what it is now.

Chewy
2012-12-01, 03:40 AM
The AMS should not be doing repair and rearm too, they need to combine the repair and rearm and make it separate from AMS. And that awful blockade armor needs a massive buff. Dear god the reduction is not even remotely worth the tradeoffs, its negligable and wont even cover a single rocket unless its a hit in your strongest armored spot. Total crap. If you are gonna give up so much else it needs to be atleast 30% more armor, althought its still not hardly worth the tradeoff even then and thats nearly 2-3x what it is now.

I kinda agree that there needs to be something of a downside to using an AMS. Had ideas of making spawning at an AMS cost inf res, removing all passenger seats but gunners, replacing the guns with storage tanks (troops are made of something), limiting the number of spawns (treat like ammo), or upping the cert cost to 100+. But most to all of those are things needed to be done before launch. Now that it's post launch it's going to be hard to make the a non AMS sundy worth using.

If you don't have an AMS then a lot of people kinda see the sundy as a waste of res. Transport isn't needed with everyone having tanks, aircraft, and flashes to pull at any moment. So why cert into other things when being an AMS/ammo sundy is the only thing needed on the field?

wutzibu
2012-12-01, 07:57 AM
I kinda agree that there needs to be something of a downside to using an AMS. Had ideas of making spawning at an AMS cost inf res, removing all passenger seats but gunners, replacing the guns with storage tanks (troops are made of something), limiting the number of spawns (treat like ammo), or upping the cert cost to 100+. But most to all of those are things needed to be done before launch. Now that it's post launch it's going to be hard to make the a non AMS sundy worth using.

If you don't have an AMS then a lot of people kinda see the sundy as a waste of res. Transport isn't needed with everyone having tanks, aircraft, and flashes to pull at any moment. So why cert into other things when being an AMS/ammo sundy is the only thing needed on the field?


Ever seen a sundy with Shield diffuser?

Get 2 bulldogs on it and just drive through the shield in an Amp station or tecjhlab. the massive aoe of the bulldogs kills everything in seconds and you just made the fight a lot easier for your team!