View Full Version : Smed Tweet, Carrier?
Hamma
2012-11-29, 04:59 PM
What the heck is this?
https://twitter.com/j_smedley/status/274270398860914688
http://www.planetside-universe.com/media.php?view=2261
Original Artist:
http://ukitakumuki.deviantart.com/art/PLANETSIDE-2-Pre-Viz-BASTION-FLEET-CARRIER-340427943
Some more clarification via PC Gamer:
Smedley told us via email that the behemoth remains firmly in the concept stage at this point, so it’s unclear if it flies or floats in Auraxis’ skies or waters (or both!). But this isn’t the first time additional vehicles and naval combat appeared on SOE’s drawing board. A blog entry by Smedley detailed several ideas under consideration for expanding PlanetSide 2′s content such as seamlessly linking the three continents by sea, adding water-based combat, and even throwing in a fourth, AI-controlled alien faction.
http://www.pcgamer.com/2012/11/29/soe-teases-gargantuan-fleet-carriers-for-planetside-2/
Hamma
2012-11-29, 05:00 PM
I thought it was something from EVE at first.. but it says Terran Republic on it. :lol:
icepick
2012-11-29, 05:01 PM
I'm pretty sure he's trolling somehow. :)
AwesomeMattG
2012-11-29, 05:01 PM
All I can say is that I'm sure the NC version will be better. :P
Beerbeer
2012-11-29, 05:02 PM
Lol, nice. New toy for Hamma.
Could imagine the fear standing below that thing while swarms of tanks and sunderers come plundering out.
Crator
2012-11-29, 05:02 PM
Holy crap! That thing is huge. Intercontinental transport? :)
Hamma
2012-11-29, 05:04 PM
https://twitter.com/PS_TRay/status/274271923138088960
Javelin
2012-11-29, 05:05 PM
Zomg zomg zomg
Waterbound or spacebound?
Tigersmith
2012-11-29, 05:07 PM
first post in about 6 months. Oh my god...WHAT IS THAT :eek::eek::eek::eek::eek::eek:
Beerbeer
2012-11-29, 05:08 PM
I wonder what would happen crashing that thing into a tower, lol.
Hamma
2012-11-29, 05:08 PM
Added here:
http://www.planetside-universe.com/media.php?view=2261
Nightleaf
2012-11-29, 05:08 PM
Waterbound or spacebound?
It looks air bound cause of the turrets on the underside of the carrier.
Hamma
2012-11-29, 05:10 PM
Someone go CSI on the text.
SturmovikDrakon
2012-11-29, 05:10 PM
holycrapholycrapholycrapHOLYCRAP :O
my question, does that thing fly, or sail?
Waterbound or spacebound?
this!
#edit
It looks air bound cause of the turrets on the underside of the carrier. Check Walmart Ad (https://www.weeklyads2.com/walmart/) and Home Depot Ad (https://www.weeklyads2.com/home-depot/).
oooh, you're right!
So maybe we get carriers/titans 2142 style? awesome!
duomaxwl
2012-11-29, 05:10 PM
I think it flies.
http://www.planetside-universe.com/media/album/q4q5tnh4w8/environmental_concept_1.jpg
Hamma
2012-11-29, 05:18 PM
Yea good catch there always forget about that concept art.
duomaxwl
2012-11-29, 05:20 PM
The amount of giggling and squealing on S.A.S's TS3 was insane. This looks awesome.
QuantumMechanic
2012-11-29, 05:22 PM
This makes me very excite!
wasdie
2012-11-29, 05:24 PM
"Sign of things to come."
WHAT THE HELL IS COMING?! I WANT TO KNOW!!!
well, if ever there was a starting point for an orbital strike, that would be it
Lonehunter
2012-11-29, 05:31 PM
I love that this says Terran Republic, makes me wonder what an NC or VS one would look like.
Well VS would look like a covenant carrier from Halo
Rahabib
2012-11-29, 05:34 PM
I would so love to have infantry battles in a space ship. Maybe its kinda like BF2142 (galaxy drops!)
Timealude
2012-11-29, 05:34 PM
holy mother of god.......I think we're gonna need a bigger boat.
Beerbeer
2012-11-29, 05:41 PM
NC carrier will probably look like a salvaged and converted ww2 carrier, with a bunch of fan blades welded onto the body, lol.
Crysander
2012-11-29, 05:44 PM
holy mother of god.......I think we're gonna need a bigger boat.
Holy mother of god, I think we're gonna need some bigger guns!
EDIT: Going on the BF2142 motif, if some of the continental bases were replaced with giant cannons/launch tubes, and the Sundy was given new certs to allow 'launching' of players in the same vein. This would be fantastic!
whisenhunt
2012-11-29, 05:48 PM
:huh::eek::huh::eek::huh::eek::huh::eek::huh::eek:
Hamma
2012-11-29, 05:53 PM
Even one mistar Jimmy Whisenhunt has no idea what this is and he's a TR commander!
SturmovikDrakon
2012-11-29, 05:54 PM
If this is truly coming, I hope each empire gets their own unique design
Timealude
2012-11-29, 06:00 PM
Even one mistar Jimmy Whisenhunt has no idea what this is and he's a TR commander!
Just proves that TR intel isnt always the greatest :P
Anyways, that thing looks massive. If this truly goes in as well as the attempt at seamless worlds. I can only picture a fleet of ships like this or a whole air armada flying into a continent......
getembees
2012-11-29, 06:02 PM
Wow that carrier looks like just what PS2 needs to help with combined-arms logistics and zerg-coralling.
As many of us have spoken of before, the n00b experience can be difficult. But seeing this gives me an optimistic outlook about this games early-stage growth.
With just 1 or 2 of these per continent, each empire could better coordinate everything. Make it a permanent spawn point and the zerg will rush to it for acton; likely because the Faction-Leaders will be keeping this baby near the front lines. The more tools leaders have to coordinate the Zerg, the more interesting this game gets!
This will also likely help centralize the air-war. These carriers will be big targets and air-wings will flock from far and wide to take out and defend these carriers.
Looking forward to hearing more!
Chewy
2012-11-29, 06:02 PM
At first thought was to naval warship that can cross from island to island on a new map. But that artwork...
JimmyOmaha
2012-11-29, 06:03 PM
There's some details on the schematic, but I can't read the detail text. The bet one is "Shield Canopy Cover" and close behind is Stealth Hangar!
:huh::eek::huh::eek::huh::eek::huh::eek::huh::eek:
Right; how do you balance this one, lol.
wutzibu
2012-11-29, 06:12 PM
Remember that they say they want to implement total ownership of a continent for times? i guess that is how you can attack a locked continent. with one of these! it will act as the main spawn area until the warpgate has been rebuildt!
Biscuit
2012-11-29, 06:14 PM
Hey....
can these be capturable?
Reaver
2012-11-29, 06:14 PM
Seems like they intend this to be a vehicle transport. Maybe a squads worth of tanks, so six or so powlers, lightnings, and sunderers.
Figment
2012-11-29, 06:17 PM
Hamma, that thing has the same design aesthetics as other stuff by this concept artist for PS2.
http://ukitakumuki.deviantart.com/
Look at how the Vanguard and Prowler concepts looked at first.
VelRa
2012-11-29, 06:20 PM
Outfit. Air. Cruisers?
dethred
2012-11-29, 06:26 PM
I'm sure there will be plenty of people bitching, whatever happens. I was just thinking the other day that this thing needs a Titan-like ship mechanic like 2142.
VelRa
2012-11-29, 06:26 PM
I'm sure there will be plenty of people bitching, whatever happens. I was just thinking the other day that this thing needs a Titan-like ship mechanic like 2142.
No one will bitch because I -will- go to their house and destroy their computer. How's that for fanboism?
Figment
2012-11-29, 06:28 PM
No one will bitch because I -will- go to their house and destroy their computer. How's that for fanboism?
Not if I come over to yours first and destroy all GPS satelites in your region.
VelRa
2012-11-29, 06:32 PM
Not if I come over to yours first and destroy all GPS satelites in your region.
I watch lots of Mantracker.
Fenrys
2012-11-29, 06:37 PM
So beautiful . . .
Outfit owned and upgraded I hope?
"Captain Fenrys D. Wolf, of the V.S.S. Evolution" - has a nice ring to it!
Then again, they could sell an hour in the big chair for SC, and I bet there'd be a line around the block of players chanting "shut up and take my money".
bpostal
2012-11-29, 06:46 PM
That's one big ass loady...
MockZero2
2012-11-29, 06:50 PM
Hmm.. maybe Auraxium will make a return and maybe these will be outfit owned and you will need the Auraxium to upgrade them for your outfit. That would be pretty sweet.
Oryon22
2012-11-29, 07:01 PM
Its beautiful...
Edelhonk
2012-11-29, 07:01 PM
What the heck is this?
https://twitter.com/j_smedley/status/274270398860914688
http://www.planetside-universe.com/media.php?view=2261
Its one of the early design artworks they made for PS next/2 in 2009/10 by a artist named Kai Lim.
Here you can see some more
http://ukitakumuki.deviantart.com/gallery/
you can see that a lot of his stuff is actually in the game (Reaver, Mosquito, Vanguard and Lightning hull, Galaxy) but without such a futuristic look (ESFs and galaxy without glass cockpit windows as example) and a lot of things didnt make it into the game (i think mainly cause it looked to far away from the Planetside 1 Design) ...especially the weapons and turrets one the tanks are completely different now)...i mean...look at his Prowler design and the specs of the weapons:
http://fc05.deviantart.net/fs70/f/2012/209/5/3/planetside_2_pre_viz__2a1_prowler_by_ukitakumuki-d58wkcm.jpg
Whalenator
2012-11-29, 07:09 PM
Trolololo.
Brusi
2012-11-29, 07:19 PM
All I can say is that I'm sure the NC version will be better. :P
NC Version is a re-purposed Cruise-ship or Oil-tanker ;p
GLaDOS
2012-11-29, 07:30 PM
Hot shit... I can barely imagine how balls-explodingly awesome the VS version will look...
looks very big i can't wait to fined out what it is :)
Figment
2012-11-29, 07:51 PM
Edelhonk, aside from you and me, think everyone else ignores it's PlanetSide Next early concept art. :P
Mastachief
2012-11-29, 08:06 PM
Hello planetside2's BFR
They can't be trusted to balance ESF's or infantry weapons and now a carrier...... just ugh FAIL game is fail.
To be constructive..... ummm... struggling here..... put it only over water or in water.
VelRa
2012-11-29, 08:28 PM
Hello planetside2's BFR
They can't be trusted to balance ESF's or infantry weapons and now a carrier...... just ugh FAIL game is fail.
To be constructive..... ummm... struggling here..... put it only over water or in water.
Lol we don't even know a single thing about it except what it looks like and what its role will probably be.
Fear The Amish
2012-11-29, 08:33 PM
i think its funny because its concept art for PS next that people think it can only be used in that game.... when they own the license to that...
NCfighterr
2012-11-29, 08:38 PM
higby just said on the GameSpot that it flies. that is the latest info
http://www.gamespot.com/shows/now-playing/?event=planetside_220121129
Saintlycow
2012-11-29, 08:54 PM
Breaking News
NC and vanu version pics released
Vanu
http://www.outerfield.com/catalog/$(KGrHqUOKj8E19L36O,NBNoN6JIqd!~~_1_6545_1.JPG
NC
http://rlv.zcache.com/spaceship_postcard-p239297838171680121envli_400.jpg
Brusi
2012-11-29, 09:02 PM
higby just said on the GameSpot that it flies. that is the latest info
http://www.gamespot.com/shows/now-playing/?event=planetside_220121129
Higby looks like a true NC in this video.
Checked shirt...
Untamed Beard...
CrystalViolet
2012-11-29, 09:45 PM
Don't let Cleg fly it. The consequences would be dyer.
Timealude
2012-11-29, 10:56 PM
so i guess we are gonna nickname this thing the U.S.S Smedly?
Crator
2012-11-29, 11:07 PM
I smell OS launcher from carrier.
Gimpylung
2012-11-29, 11:26 PM
Carrier = Outfit Base?
Riekopo
2012-11-30, 12:21 AM
I'd like to see an air transport for vehicles first!
Accuser
2012-11-30, 01:32 AM
I'd pay money for my Flash to have a Dixie Horn, for my Sunderer's horn to be "la cucaracha", and for this thing to play Imperial March in a 1km radius.
Timealude
2012-11-30, 01:57 AM
I'd like to see an air transport for vehicles first!
Thats what this looks to be. And also from the tweet smedly posted it seems to be hinting at it.
Sifer2
2012-11-30, 02:00 AM
If this does end up playing out like Battlefield 2142's Titan mode I will be happy. Though I hope they can deal with some of the performance issues it had in that game. Was real annoying how when the ships moved it caused physics glitches inside like deployed turrets falling through the floor.
Now the question is who gets to steer the thing? Outfit leader? Are they built by Outfits pooling lots of resources? Can't wait to hear details.
Necronile
2012-11-30, 02:20 AM
Looks useless,especially with the small continents we have now...
Reaver
2012-11-30, 03:42 AM
Looks useless,especially with the small continents we have now...
I think if they intend to go the vehicle transport route with this it will only be two to three times bigger than the galaxy.
Akrasjel Lanate
2012-11-30, 04:43 AM
I thought it was something from EVE at first.. but it says Terran Republic on it. :lol:
Yea it looks Caldari, but it's not. :rofl:
Whiteagle
2012-11-30, 04:53 AM
It looks air bound cause of the turrets on the underside of the carrier.
Indeed, unless they're for fighting submarines... but then why would they have CIWS radomes?
Wow that carrier looks like just what PS2 needs to help with combined-arms logistics and zerg-coralling.
As many of us have spoken of before, the n00b experience can be difficult. But seeing this gives me an optimistic outlook about this games early-stage growth.
With just 1 or 2 of these per continent, each empire could better coordinate everything. Make it a permanent spawn point and the zerg will rush to it for acton; likely because the Faction-Leaders will be keeping this baby near the front lines. The more tools leaders have to coordinate the Zerg, the more interesting this game gets!
This will also likely help centralize the air-war. These carriers will be big targets and air-wings will flock from far and wide to take out and defend these carriers.
Looking forward to hearing more!
Indeed, "Flagships" like this would really help solidify where the tip of the spear should be, focusing the Zerg into a precise blast of Manpower.
I was just thinking the other day that this thing needs a Titan-like ship mechanic like 2142.
Eerie, I was too...
They were to be called Forward Operations Centers, and they would come in Terrestrial (Think the Mammoth from Halo 4) and Airborne Hovering (I.E. this) types.
Certainly would ruin your day to see an A.H.F.O.C. or T.F.O.C. pull up to your base.
I'd pay money for my Flash to have a Dixie Horn, for my Sunderer's horn to be "la cucaracha", and for this thing to play Imperial March in a 1km radius.
As much as I love the Imperial March, our Outfit kind of already has something for when the Gals dust off this baby:
Klendathu Drop - Starship Troopers Soundtrack - YouTube
Have to maintain the theme and all...
Figment
2012-11-30, 05:01 AM
i think its funny because its concept art for PS next that people think it can only be used in that game.... when they own the license to that...
I think it's funny you think T-Ray would allow it to go in, in this artstyle. :rolleyes:
Even if they use the concept, it'd look completely different: meaning not based on the looks of a modern aircraft carrier and fitting in with the rounded, 90/45 degree angled and scarabee themes of the empires.
Timealude
2012-11-30, 05:20 AM
I think it's funny you think T-Ray would allow it to go in, in this artstyle. :rolleyes:
Even if they use the concept, it'd look completely different: meaning not based on the looks of a modern aircraft carrier and fitting in with the rounded, 90/45 degree angled and scarabee themes of the empires.
That is true.
anyways heres another link to the full profile. (http://ukitakumuki.deviantart.com/art/PLANETSIDE-2-Pre-Viz-BASTION-FLEET-CARRIER-340427943)
In those It seems the VS and NC have their own, the VS one is called Apocalypse. Also this one is lightly armed according to the description here. It has spawn tubes on it as well as it could be just an aircraft carrier not just a ground vehicle one. Im also guessing this could be our "navy" as it were, instead of water bound ships we would have airships instead......this is all just speculation though.
Mavvvy
2012-11-30, 05:48 AM
Squeeeeeeeeeee.
Lol I guess that air power thread is going to get a little more heated :P .
Apologies for double post very excited here
Mavvvy
2012-11-30, 06:16 AM
Just thinking trying to take down one of those badboys alone would add so much to the meta, if its one per faction and capping facilities/capture points has some influence over it building/destroying it. Cant help bot think of 2142 titans and all that.
Timealude
2012-11-30, 06:32 AM
Just thinking trying to take down one of those badboys alone would add so much to the meta, if its one per faction and capping facilities/capture points has some influence over it building/destroying it. Cant help bot think of 2142 titans and all that.
ya, it also says that if there arent enough people to run it ((the idea is 20-22)) players, I.A would take over to replace people that werent there.
Hmmm now somthing of this size would of course be a resource hog, so im thinking this could be a air mobile base. Though we have discovered small pools of water on amerish I dont see this being a water based vessel. So if they make this ship part of the the vehicle pool then I forsee there being a big vehicle jam at the spawn point :D. So I believe this to be the a mobile platform that will be caturable, maybe one or two per continent. With the ability to drop vehicles and personnel at designated points. And control of orbital strikes, which will go to the faction who owns this captured platform. I could work with this. Units could fly up or port up to the platform take the capture points and this will give them more access to spawn points all over its designated continent. Units could spawn vehicles get together a task force and designate a drop point and assault bases. Remember the video were the NC guy threw up a way point and his squad mates locked in and dropped from a vehicle. This would be that vehicle, once a platoon or outfit leaders designates a point to drop, soldiers on the platform can run to a terminal and drop to the designated point. No more recall to sac to get a gal, were burning in boys. :groovy:
Sledgecrushr
2012-11-30, 07:12 AM
Wow, just wow.
Satexios
2012-11-30, 07:21 AM
It looks nice but doubt it will be in-game. Simply facts like terrible low flight ceiling (1000m) will make such a thing crash into a mountain before it even gets up.
Sledgecrushr
2012-11-30, 07:26 AM
It looks nice but doubt it will be in-game. Simply facts like terrible low flight ceiling (1000m) will make such a thing crash into a mountain before it even gets up.
Its going to be ingame buddy.
Fafnir
2012-11-30, 08:31 AM
It looks nice but doubt it will be in-game. Simply facts like terrible low flight ceiling (1000m) will make such a thing crash into a mountain before it even gets up.
If it ever makes into the game, I imagine it won't be directly controlable. Think Titan from Battlefield 2142.
Sledgecrushr
2012-11-30, 08:48 AM
I can totally see this being controllable. If this uses some kind of outfit resource that isnt in game yet we can have massive naval battles in the skies above auraxis. Imagine leading a team of light assaults onto an enemy vessel 1000 meters above the ground. Planting your explosives and making a mad dash back to the flight deck before the enemy cruiser is obliterated. This could be the coolest thing ever.
I am 50% excited out of my mind, and 50% scared (BFR memories..)
I don't want the ground war, and my upped vanguard along with it, to become completely outdated. I am having vivd images of a behemoth overhead absolutely crushing a mid-large sized battle with nothing the enemy can do it about it. This is kinda what I am imagining...
...I shoot my AP tank shells at it, having no time or need to aim as it slowly and inexorably inches forward. The light from the sun fades behind its mass. The main batteries open up and after a few brief flashes nothing but smoking ruins remain of our 60 strong NC armor column. Smoke rises from the burnt out hulls darkening the sky further and limiting visibility. Bodies are strewn about the hill face. My lone tank, hulldown on the cliff continues to fire defiantly. My cannon blasts again, the shell bounces off its front armor having no effect. As the behemoth passes directly above my vanguard its main gun flashes again...
Fafnir
2012-11-30, 09:01 AM
...I shoot my AP tank shells at it, having no time or need to aim as it slowly and inexorably inches forward. The light from the sun fades behind its mass. The main batteries open up and after a few brief flashes nothing but smoking ruins remain of our 60 strong NC armor column. Smoke rises from the burnt out hulls darkening the sky further and limiting visibility. Bodies are strewn about the hill face. My lone tank, hulldown on the cliff continues to fire defiantly. My cannon blasts again, the shell bounces off its front armor having no effect. As the behemoth passes directly above my vanguard its main gun flashes again...
It's a carrier, not a battleship. I guess it won't have any kind of A2G weaponry, just AA defenses and some kind of infantry and vehicle deployment capability.
VaderShake
2012-11-30, 09:10 AM
There were drivable carriers and battleships in BF1942 10 years ago why not this as tech/optimization improve?
SOE Devs have said all along they hope to have a seemless world someday with continents sparated by water so why not this?? I applaud SOE for pushing boundaries! If this is an indication of things to come the next 5 years will be an amazing time to be sure.
I really wish everyone would get a little wider vision of what exactly SOE is trying to do with PS2 as a benchmark game pushing the bounds of technology <--- This rearely happens anymore with devs who have deep pockets.
Not to mention what all of this learning on PS2 may do for the developement of the the next PS game???
Nalan
2012-11-30, 09:23 AM
My thinking is it'll be a transport between continents, it could be locked so that the carrier can't actually fly over a continent, unless they plan to increase the flight ceiling? It just means they could open up the "extra" space between continents and add aerial combat over the waters. Didn't some mention naval vehicles at some point?
Unless they could open up different "air based" and "water based" continent style fighting theatres? Maybe I'm going too far...
Also I can totally see an outfit running one or two of these, it'll be a massive resource drain to build, I mean think of the Titan ships in EvE, only very organised and deicated outfits will be able to build/spawn one of these.
J Baley
2012-11-30, 09:41 AM
This the the most exciting thing I've seen since Planetside2 beta was announced. Want to hug Smedley so much right now...:D
It's a carrier, not a battleship. I guess it won't have any kind of A2G weaponry, just AA defenses and some kind of infantry and vehicle deployment capability.
I thought so at first as well, but look at the guns on the bottom of the thing, they are massive.
Obviously its a concept, it can end up being a glorified loadstar by the time it enters game or an intercontinental base over water. It is way too early to be saying anything. I just remember BFRs all too well and I have a little bit of that fear in me still I think.
I am very excited, I just have a few reservations. It's like after that second interview, when everything went perfectly and you got a great vibe from the Manager. You probably have the job, but you really just don't know yet.
Its nice to see wild speculation flying on this board again!!!..
when one of these things takes to the air, I bet every enemy air unit in the game will converge on it...little break for infantry.
ShadetheDruid
2012-11-30, 10:09 AM
Something like this (floaty mobile bases) would be a nifty concept for a faction's home base, and would be much more interesting than just a ground-based.. base. Like people talk about from the first one, but airborne. Sanctuaries, was it?
Figment
2012-11-30, 10:22 AM
It's a carrier, not a battleship. I guess it won't have any kind of A2G weaponry, just AA defenses and some kind of infantry and vehicle deployment capability.
If you think people won't find ways to work around that even if it had no guns, you're still underage. :o
Whiteagle
2012-11-30, 10:22 AM
I can totally see this being controllable. If this uses some kind of outfit resource that isnt in game yet we can have massive naval battles in the skies above auraxis. Imagine leading a team of light assaults onto an enemy vessel 1000 meters above the ground. Planting your explosives and making a mad dash back to the flight deck before the enemy cruiser is obliterated. This could be the coolest thing ever.
Hell man, imagine running a Light Assault unit like The Mobile Infantry (http://www.planetside-universe.com/showthread.php?t=49686) out of one of these!
Our Outfit leader may be obsessed with Galaxy Drops, but Troops raining down from one of these is what comes to mind with the phrase "On the Bounce"...
...Just hope we'll be able to land a Galaxy on it though...
I am 50% excited out of my mind, and 50% scared (BFR memories..)
I don't want the ground war, and my upped vanguard along with it, to become completely outdated. I am having vivd images of a behemoth overhead absolutely crushing a mid-large sized battle with nothing the enemy can do it about it. This is kinda what I am imagining...
...I shoot my AP tank shells at it, having no time or need to aim as it slowly and inexorably inches forward. The light from the sun fades behind its mass. The main batteries open up and after a few brief flashes nothing but smoking ruins remain of our 60 strong NC armor column. Smoke rises from the burnt out hulls darkening the sky further and limiting visibility. Bodies are strewn about the hill face. My lone tank, hulldown on the cliff continues to fire defiantly. My cannon blasts again, the shell bounces off its front armor having no effect. As the behemoth passes directly above my vanguard its main gun flashes again...
It's a carrier, not a battleship. I guess it won't have any kind of A2G weaponry, just AA defenses and some kind of infantry and vehicle deployment capability.
Well it does have two "belly howitzer" turrets, but keep in mind that this is suppose to be the Terrain Republic model, which is the "Lightest armed" of the three factions Capital ships...
...So yeah, at least you don't have to face whatever blue monstrosity the NC will roll out.
Still, it looks like those pads, the "Graviton Drive Assembly", would be this things Achilles heel; an exposed propulsion system located on the bottom and literally shaped like targets.
With all those air counter-measures, I wouldn't be surprised if sniping them with a Tank wouldn't be the preferred method for taking one of these down...
...Of course that just makes me wonder how such damage would affect the craft; would it just fly worse over all or would taking out specific Repulsors cause the ship to list and eventually flip over?
I thought so at first as well, but look at the guns on the bottom of the thing, they are massive.
Obviously its a concept, it can end up being a glorified loadstar by the time it enters game or an intercontinental base over water. It is way too early to be saying anything.
Yeah, as an early piece of concept work we don't know what the final product will look like...
...Still, I'd rather have separate vehicle for the Loadstar and this as a mobile Air Base.
Still, it looks like those pads, the "Graviton Drive Assembly", would be this things Achilles heel; an exposed propulsion system located on the bottom and literally shaped like targets.
With all those air counter-measures, I wouldn't be surprised if sniping them with a Tank wouldn't be the preferred method for taking one of these down...
...Of course that just makes me wonder how such damage would affect the craft; would it just fly worse over all or would taking out specific Repulsors cause the ship to list and eventually flip over?
.
That would be pretty epic. Devastating Vehicle (when properly manned-should take allot of people). Should be destroy-able and hack-able. Altitude limited for balance.
It should be slow as balls giving AP tanks and Rocket reavers time to unload on its weak points (think BFRs). If it gets close to you though your in trouble.
I feel it would require a rethink of base designs. Something that is actually more defensible on the inside once you are pushed back since base camping with this would be on a new level.
VaderShake
2012-11-30, 10:45 AM
I would love to see what it would look like when one of thses things goes down and the resulting chaos....
NCfighterr
2012-11-30, 10:46 AM
this would be awesome for outfit bases. We could have VR target area. We could practice maneuvers on the inside, think of the great feeling rolling your outfit cruiser over a base.
use your main guns to knock out the base defenses, send out the fighters to protect the cruiser. And then using two other squads to a massive gal drop onto control point.
It would be so much fun maybe could have a little section inside was outfit stuff it would also serve as a cool meeting location.
this would be awesome for outfit bases. We could have VR target area. We could practice maneuvers on the inside, think of the great feeling rolling your outfit cruiser over a base.
use your main guns to knock out the base defenses, send out the fighters to protect the cruiser. And then using two other squads to a massive gal drop onto control point.
It would be so much fun maybe could have a little section inside was outfit stuff it would also serve as a cool meeting location.
Numbers of these should absolutely be limited if they are spawnable. Like 1 per map, with ridiculous resource requirements.
Maybe it would force a full platoon to spend ALL of their air/mech resources. That would do some balance since they wont be able to spawn anything while saving or for a while after spending it
ShadetheDruid
2012-11-30, 10:51 AM
I wonder if we'll be able to put camo on these.
"Oh that? Just ignore it, it's just a giant flying giraffe."
Mavvvy
2012-11-30, 10:56 AM
Be an interesting component if the main batteries were what the SL's called in for the orbital bombardment. Imagine seeing those shells streak through the sky. Although that wouldnt really work because of terrain.
Hamma
2012-11-30, 11:30 AM
I know someone posted it here already:
http://ukitakumuki.deviantart.com/art/PLANETSIDE-2-Pre-Viz-BASTION-FLEET-CARRIER-340427943
Updating OP
Guys I think this is more like a orbital platform, I dont think individuals or outfits would be spawning these. I think its just an orbital platform which can be capped like any other base. Im sure there are benifits that can be had with this platform but I dont think were going to have that many of these floating around in the air.
With the turrets on the bottom I mean how useful could they be. If I saw this thing coming toward my base I damn sure aint going outside knowing its got those guns. If im assaulting a base and I see this thing on the horizon, id stop the assault and move to another point. This is why I think its just a platform that can be hacked, maybe one or two over a continent and I think they will be stationary. I think the advantage of these orbital bases will give you the ability to deploy troops and equipment anywere on the continent map, and access to orbital strikes. I just dont see these bohemoths floating in the sky.
But could you imagine the xp that can be had from shooting them down. OMG :)
Sledgecrushr
2012-11-30, 11:31 AM
Personally I wouldnt want a limit to these bad boys. But if an outfit spends a resource buying one and it gets destroyed it should take a while to build another. You definitely shouldnt be able to spam these from the warpgate.
Outfit housing anyone?
Interesting like in the regular RPGMMO you have clan houses, in Planetside we can have like an outfit battle station. Cool concept, but what if you guys are logged off and its under attack .... OOoooo Noooo :eek: UUUUUgggaaaa UUUUggggaaa abandon ship, abandon ship. So when you log back on in like 8 hrs its been shot down my a mossy pilot named AngryDave who never sleeps.
Sledgecrushr
2012-11-30, 11:41 AM
These things should be destroyable. But this also has struck me as a possible spacecraft for traveling to other server/planets and raiding the natives. You would be able to drive it right into the atmosphere and kick ass immediately. This is so freaking cool.
Well lets get the initial ship out first and then we can talk about raiding other planets. Im just trying to fit this thing into game play, I mean certs, or SC to get this thing, what type of resources, is it mobile and how fast is it, how big is it, and how to defend against enemies. I mean if you shoot it and you put a bunch of engineers in the inside this thing is pretty much indistructable. Can the enemy raid it, I mean there are alot of questions. But lets let the dev put it together.
Sledgecrushr
2012-11-30, 11:56 AM
Qwan i would imagine that this would be bought with outfit resources. I dont really know about the outfit system that they are going to install though I have heard a couple of things about it in different dev interviews. Outfits will be able to rank up. Outfits will be able to specialize. There will be a minimum of at least a outfit decal available to buy in the cash store. Also outfits will be on a leaderboard and they will be able to fight in tourneys for the highest ranking outfits. Dont know too much else about future outfit stuff.
Redshift
2012-11-30, 11:57 AM
Outfit housing anyone?
If they gave a shit about outfits or character ownership they'd probably have added some outfit options and given us more than 4 faces to use at char creation
Sledgecrushr
2012-11-30, 11:59 AM
If they gave a shit about outfits or character ownership they'd probably have added some outfit options and given us more than 4 faces to use at char creation
Soe put out a bare bones game so they can start paying the bills. All the awesome fluffery will come if you and others spend some money in the cash shop.
Qwan i would imagine that this would be bought with outfit resources. I dont really know about the outfit system that they are going to install though I have heard a couple of things about it in different dev interviews. Outfits will be able to rank up. Outfits will be able to specialize. There will be a minimum of at least a outfit decal available to buy in the cash store. Also outfits will be on a leaderboard and they will be able to fight in tourneys for the highest ranking outfits. Dont know too much else about future outfit stuff.
Well I hope that they have implemented a tracking systems for outfits that are already formed because TNGC been in since day one. And we want our BFS LOL see how I did that with the BFS instead of BFR LOL. Im sooo funny
Whiteagle
2012-11-30, 12:05 PM
That would be pretty epic. Devastating Vehicle (when properly manned-should take allot of people). Should be destroy-able and hack-able. Altitude limited for balance.
Destructibility I can agree with, but I don't know how you'd able to hack it and there is already a flight ceiling in the game...
It should be slow as balls giving AP tanks and Rocket reavers time to unload on its weak points (think BFRs). If it gets close to you though your in trouble.
Yeah, for my idea of a land bound equivalent, the T.F.O.C., could be outrun by a sprinting Infantryman.
This can arguably go a little faster, but this ship's biggest weakness is going to be maneuverability.
It is, after all, a flying aircraft carrier, so it stands to reason she'd be as easy to turn as a huge boat.
I feel it would require a rethink of base designs. Something that is actually more defensible on the inside once you are pushed back since base camping with this would be on a new level.
Eh, honestly, if this is going to be a part of the seamless intercontinental warfare aspect of the game, then I think this ship's best counter strategy is going to be having a few of it's ilk of your own on standby.
Then again, I see these used more as mobile Forward Operation Bases then outright Assault Platforms, being well armored enough to operate just behind your front line where it's secure, but only it's seafaring brethren would be capable of charging headlong into enemy defenses in order to secure a beachhead.
So we'd have:
Huge, tank spawning land-battleships bristling with anti-vehicle guns to secure the battle-space around them but would crawl at a snails pace, physically limited where they can drive due to their sheer size, and be easily infiltrated and destroyed by a small group of Infantry.
Flying Aircraft Carriers used as mobile air superiority bases and airborne infantry drop points with an exposed propulsion system leaving it vulnerable to ground and air vehicle fire.
Heavily armored Amphibious Assault Ships (http://en.wikipedia.org/wiki/Amphibious_assault_ship) that can spawn/carry all types of vehicles and can break through harden defenses, but as a boat it can only create a beachhead at a few select points on a continent's shore.
I would love to see what it would look like when one of thses things goes down and the resulting chaos....
Probably something like this:
http://www.youtube.com/watch?v=-SJeC9kxQ-U#t=1m01s
Outfit housing anyone?
Yeah!
When Dungeons and Dragons Online put in Airships for Guilds, I was actually kind of expecting something like this, where we'd be able to fight each-other air pirate style.
Sledgecrushr
2012-11-30, 12:13 PM
Boarding operations are going to be so cool. I would make the heaviest guns very short ranged. What I want to see are two of these carriers giving each other broadsides while esf are buzzing around and la are doing boarding operations. I need need a stiff shot o whiskey.
Destructibility I can agree with, but I don't know how you'd able to hack it and there is already a flight ceiling in the game...
I meant a lower one so Tanks can hit it reasonably. Fluff wise you can say its a hover vehicle not a flying one. Like a mag on steroids. Its just that the vanu can replicate the tech at a smaller level or something.
Sledgecrushr
2012-11-30, 12:24 PM
I really dont want to see a super carrier like this floating along the ground. To me that doesnt necessarily scream epic to me.
I really dont want to see a super carrier like this floating along the ground. To me that doesnt necessarily scream epic to me.
Again I should clarify, I mean something 50-100 meters higher then a biolab or tech plant (whichever is higher).
Whiteagle
2012-11-30, 12:54 PM
Boarding operations are going to be so cool. I would make the heaviest guns very short ranged. What I want to see are two of these carriers giving each other broadsides while esf are buzzing around and la are doing boarding operations. I need need a stiff shot o whiskey.
Eh, I'd rather the big guns be on the bottom...
Then again, I wouldn't risk something this valuable just to take out an enemy equivalent... especially when Galaxies and smaller aircraft could do the job just as effectively.
I meant a lower one so Tanks can hit it reasonably. Fluff wise you can say its a hover vehicle not a flying one. Like a mag on steroids. Its just that the vanu can replicate the tech at a smaller level or something.
Well I can see where you are going with that, it does make me wonder whether or not the belly guns will suffer the same mysterious range limitation as the Liberator, where rounds vanish into thin air beyond three hundred meters.
If it does, then flying at ceiling might not be too big of a problem.
VaderShake
2012-11-30, 01:52 PM
I am guessing this would be the tool for breaching into a locked continent and eventually (if the build the seemless world they want to) a way to travel over seas to other continents and act as a modern day aircraft carrier would as a deterent/attack platform.
Also I am not so concerned about it being over powered, people always find a way to deal with things and also this type of thing should take some time to take out anyway. Remember everyone no one wins this game it keeps going so why not have a 500 lb gorrilla in the room now and again to shake things up..
DaBigCheese
2012-11-30, 02:02 PM
This is why I signed up, big things!
Hamma
2012-11-30, 02:18 PM
Some more clarification via PC Gamer:
Smedley told us via email that the behemoth remains firmly in the concept stage at this point, so it’s unclear if it flies or floats in Auraxis’ skies or waters (or both!). But this isn’t the first time additional vehicles and naval combat appeared on SOE’s drawing board. A blog entry by Smedley detailed several ideas under consideration for expanding PlanetSide 2′s content such as seamlessly linking the three continents by sea, adding water-based combat, and even throwing in a fourth, AI-controlled alien faction.
http://www.pcgamer.com/2012/11/29/soe-teases-gargantuan-fleet-carriers-for-planetside-2/
The concept looks great.
I'm just curious as to how it would work? Would it be player controlled or like a base that follows a predefined path in the water/air for players to fight over?
Serpent
2012-11-30, 03:07 PM
Hopefully we'll be able to pilot it. I've never experienced BFRs too much, so I'm more concerned about the horrendous lag this possibly could create. Do they realize what they're getting themselves and all of us into with this? Probably half or a quarter of the population would stop playing because of how much strain this thing could cause.
IHateMMOs
2012-11-30, 03:17 PM
This is what I think they're going to use for Outfit VS. Outfit, 2 giant battleships. Nerdgasm all ova ma screeeeen.
Malorn
2012-11-30, 03:34 PM
Haven't any of you ever wondered where the drop pods come from?
VaderShake
2012-11-30, 03:35 PM
Hopefully we'll be able to pilot it. I've never experienced BFRs too much, so I'm more concerned about the horrendous lag this possibly could create. Do they realize what they're getting themselves and all of us into with this? Probably half or a quarter of the population would stop playing because of how much strain this thing could cause.
I think your looking at this as comparing it to past games, obviously SOE knows they cannot afford to lose population of paying cu$tomers to drop something in the game that would lag a server so bad. I would not expect to see this thing for a year or more until the get this game really optimized and also allow server and gaming rig technology to advance a bit more. They seem to have a long term plan of implementing things as the technology can handle it.
Also it's amazing how well the game plays now out of the gate with 2,000 plus in a massive map with vehicles and such. I will give them the benifit of the doubt that they will be able to pull this off when it's time. Will it be perfect....maybe not....but at least they are trying to push the limits instead of simply wash,rinse,repeat the same content like other cash grabbing developers are doing.
Timealude
2012-11-30, 03:58 PM
Haven't any of you ever wondered where the drop pods come from?
We thought they came from a place of magic and wonder were all the empires got along and cake was served every friday. :cool:
Crator
2012-11-30, 03:59 PM
Haven't any of you ever wondered where the drop pods come from?
Are you insinuating that drop pods should be tied to these larger carriers? Meaning it's required you position it over a specific area for drop pods to even have the ability to drop in a given location?
Figment
2012-11-30, 04:09 PM
Haven't any of you ever wondered where the drop pods come from?
Artillery.
Serpent
2012-11-30, 04:48 PM
@ VaderShake Agreed, it's certainly worth a try, I just agree very strongly that they cannot rush this.
Also, for those who have been mistaken, those variants on the deviantart link are NOT for the 3 different factions- they're just different ships for the TR. Like a carrier, then battleship, then cruiser. Though I guess you could interpret it that way.
Whiteagle
2012-11-30, 04:54 PM
Artillery.
I always thought they were eggs laid by a giant bird...
Haven't any of you ever wondered where the drop pods come from?
...So are we talking space-battles here, or simply hovering bases?
Malorn
2012-11-30, 04:58 PM
Are you insinuating that drop pods should be tied to these larger carriers? Meaning it's required you position it over a specific area for drop pods to even have the ability to drop in a given location?
It actually says so in the description here:
http://ukitakumuki.deviantart.com/art/PLANETSIDE-2-Pre-Viz-BASTION-FLEET-CARRIER-340427943
The underside has a "Spawn Bay / Elevator" that "The Spawn Bay can manufacture and immediately hot-drop Medium sized airframes from four bay doors located directly beneath the Spawn Bay"
So these are in fact where drop pods come from! :)
Well...that's where TR drop pods come from. VS and NC drop pods come from jettisoning the sewage tanks.
Serpent
2012-11-30, 05:04 PM
Nah bro VS don't use drop pods. We just do the ol' Star Trek Routine. BEAM ME UP SCOTTY :3
Hamma
2012-11-30, 05:55 PM
Well...that's where TR drop pods come from. VS and NC drop pods come from jettisoning the sewage tanks.
:lol:
Ailos
2012-11-30, 07:26 PM
I thought it was something from EVE at first.. but it says Terran Republic on it. :lol:
As if the TR needs any help looking more imperialistic.
Whiteagle
2012-11-30, 07:26 PM
It actually says so in the description here:
http://ukitakumuki.deviantart.com/art/PLANETSIDE-2-Pre-Viz-BASTION-FLEET-CARRIER-340427943
The underside has a "Spawn Bay / Elevator" that "The Spawn Bay can manufacture and immediately hot-drop Medium sized airframes from four bay doors located directly beneath the Spawn Bay"
So these are in fact where drop pods come from! :)
Well...that's where TR drop pods come from. VS and NC drop pods come from jettisoning the sewage tanks.
From the size of those doors, I figured it just drop whole aircraft...
Graywolves
2012-11-30, 07:42 PM
Haven't any of you ever wondered where the drop pods come from?
I flick players from Warpgate.
Phantomdestiny
2012-12-01, 06:19 AM
i wonder what the mechanical implications of this behemoth are
Brusilov
2012-12-01, 06:51 AM
I'd like more continents first so we can kick off real global dominance :) and then i prefer sanctuary's and then maybe some carrier stuff :P
elementHTTP
2012-12-01, 07:20 AM
I sooo wanna destroy one :D
Fafnir
2012-12-01, 07:23 AM
I'd like more continents first so we can kick off real global dominance :) and then i prefer sanctuary's and then maybe some carrier stuff :P
What if these carriers would act like mobile sanctuaries?
Sledgecrushr
2012-12-01, 08:21 AM
This is what I want;
A carrier that is maybe just four times as wide and four times as long as a galaxy.
The main guns would be mounted frigate style on the sides of the carrier, these cannons would have a short range and would allow for broadsides against enemy carriers.
The AA guns would be pretty powerful and would be fairly sucessful in destroying esf in the carriers are of operations.
I would like the carrier to be able to transport up to a platoon of guys where they can move around the vehicle and do the various jobs of defending repair and flying the craft.
I can see two of these mighty ships broadsiding each other at 100 meters apart. Close enough where the two crews can see each other. Esf screaming around and the aa guns chattering sending their tracers everywhere. Squads of light assault oarding parties cris crossing between the two great ships looking to gain a foothold on each others ships. An incredible fight happening 1000 meters above the ground.
Warruz
2012-12-01, 09:16 AM
I have a feeling we are seeing the new loadstar . But if it was something like Titan mode in BF2142 where they float around the map providing some benefit that would be prty cool.
This is what I want;
A carrier that is maybe just four times as wide and four times as long as a galaxy.
The main guns would be mounted frigate style on the sides of the carrier, these cannons would have a short range and would allow for broadsides against enemy carriers.
The AA guns would be pretty powerful and would be fairly sucessful in destroying esf in the carriers are of operations.
I would like the carrier to be able to transport up to a platoon of guys where they can move around the vehicle and do the various jobs of defending repair and flying the craft.
I can see two of these mighty ships broadsiding each other at 100 meters apart. Close enough where the two crews can see each other. Esf screaming around and the aa guns chattering sending their tracers everywhere. Squads of light assault oarding parties cris crossing between the two great ships looking to gain a foothold on each others ships. An incredible fight happening 1000 meters above the ground.
This just screams BSG
Electrofreak
2012-12-01, 12:24 PM
Reminds me of my Chimera in EVE-Online:
http://www.eveonline.com/universe/spaceships/chimera/
It also has a partially open flight deck, but doesn't have the same "stealth" look as the Bastion.
I actually came here to link the DeviantArt photo that I found elsewhere on the internet, but it looks like Hamma's already on top of it!
RSphil
2012-12-01, 02:36 PM
bit big looking lol. im modeling faction specific large transport aircraft atm. will post them when done. needs alot of work though as im using a new program lol. if they make them like a titan mode out of bf 2142 that would be cool. attack and over run them for air benefits or something.
TacKLed
2012-12-02, 12:23 AM
pls soe
Marinealver
2012-12-02, 12:45 AM
HAHAHAHAHAHA
Something to MAKE BRFs look like ANTS.
Sign of things to come better retreat to Planetside (1)
DDSHADE
2012-12-02, 01:38 AM
Holy balls I dreamed of this EXACTLY some day coming to PlanetSide 1 ... and now I see this... coming to life! Motherships? Aircraft carriers? where drop pods drop from? Naval or aircraft or both??? holy craaaap :D
starshine
2012-12-02, 09:33 AM
I'm interested in that city in the 2nd picture, I wonder how viable it is urban combat in a game like ps2
sylphaen
2012-12-02, 09:37 AM
PS2142
;)
Phantomdestiny
2012-12-05, 10:11 AM
i wonder if planetside 2 is gone manage to become one of the big names in fps's and mmo's because of this carrier idea and the type of positively "insane" ideas ps2 devs have envisioned for this game
Haven't any of you ever wondered where the drop pods come from?
Thats what im saying Malorn. Ok Ok imagine this as just an orbital platform, that has capture points, there are no resource gains but what ever faction owns this platform will have:
1. Access to drop points all over the continent.
2. Orbital strikes
3. Equipment drops as well as troops.
Now how do you take this base. We can have port links to the platforms, say for instance in a tech plant you can have the Orbital base port, meaning who ever controls this tech plant will have control to this access point, you know like the Bio lab. lets say that there are two or three access points to the plateform from the ground, and each of these is conected to a base on the ground. If say for instance the TR loose a base with an access point they may be defending from the plateform. Now depending on the size of the plateform this will determine how many capture points are availible. I guess you can say its like taking the bio lab and putting it in space.
MrBloodworth
2012-12-05, 02:30 PM
Haven't any of you ever wondered where the drop pods come from?
Please god no.
They come from orbital stations. Not Carriers.
Methonius
2012-12-05, 04:36 PM
They really should bring back galaxy spawn points so we can attack these from the air and land on them to deploy troops to board them and assault from the inside would be pretty sick.
SgtSkull
2013-01-03, 10:26 AM
Not checkng 11 pages to see if someone already posted this but:
Cannot be naval unit, non-submersive weapon/systems are mounted on the underside of the "ship" as stated in the key, including beacon launcher: not something I'd put on a sea-faring vessel...
:evil:
Beerbeer
2013-01-03, 10:53 AM
In hindsight, this tells me why this game is a vehicle-ladened mess: Smed is vehicle whore. Probably got beat too many times playing infantry in ps1 and vowed to never allow that to happen again.
Hopefully this thing is littered with zeypher guns on the bottom, ten maybe (lol).
He made his bed, let him sleep in it.
Sledgecrushr
2013-01-03, 11:04 AM
Im hoping for a metric shit ton of aa guns and zero a2g guns. Could be soe answer to the air zerg.
Beerbeer
2013-01-03, 11:10 AM
This is the stupidest thing Sony could add at this point.
One, it's not needed, two it will probably cost 200 resources and it will blot out the sun and we'll see fifty of these things hovering over the entire continent, while gunners play whack-a-mole shooting anyone dumb enough to stick their neck out.
This game will turn into an utter joke, which says a lot considering its current state.
Thunderhawk
2013-01-03, 11:47 AM
omg... way to resurrect an old thread.....
Hmr85
2013-01-03, 12:57 PM
Yep, necro'd thread. Its not a bad idea. It just needs to be implemented right. I shouldn't walk out the door of a tower or base and see 50 of these flying around.
IMO, these carriers should be Outfit only. If your outfit puts in the time and accumulates the outfit points/materials then you should be able to purchase one. You just need to know that if it enters the battlefield you run the risk of loosing it and starting all over again. Give Outfits the chance to upgrade it for better weapons/defenses as time goes on and the have the points/resources to do it.
If they do all that I have no doubt they would be fine.
MrBloodworth
2013-01-03, 01:01 PM
Its like those little letters on a post mean nothing.
Also, for every post on the forums, time itself moves that much faster! The "Devs" ( Because they are not people ) are slacking off! OR! This is impending at a furious speed, at this point, brace yourselves!
Its amazing.
http://i52.photobucket.com/albums/g13/tanuki-kage/Emoticons/th_panic.gif
Phantomdestiny
2013-01-03, 01:14 PM
well if he actually posted it we know it has to be coming in this year probably after 1 or 2 continents show up , BUGGIES :love: AND some meta game + outfit 2.0 things come out because that was shown at SOE live . by the end of the month we will have the 6 month road map so we will know before feb . also new player experience patch is coming on the 25th :) to accommodate for the youtube fans
TotoDestroy
2013-01-03, 03:03 PM
This is the stupidest thing Sony could add at this point.
One, it's not needed, two it will probably cost 200 resources and it will blot out the sun and we'll see fifty of these things hovering over the entire continent, while gunners play whack-a-mole shooting anyone dumb enough to stick their neck out.
This game will turn into an utter joke, which says a lot considering its current state.
200 resources? This should use all your resources(air, land, and infantry). And a serious limit on the amount that can be spawned per faction, per continent.
Ironside
2013-01-03, 03:39 PM
by the time these concept ideas come into play the game will be dead unless the devs get their arses in gear and sort out the major problems with the game,
to much day dreaming and not enough action
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