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View Full Version : Shotguns put in Infiltrator again?


da pstwo ninja
2012-11-30, 01:18 AM
Shotguns such as the nova put into the infiltrator class(Vanu Sovereignty)? It was really fun in beta It might be too op but it was a lot of fun. Im not saying to put back the shotgun, just wondering if the shotgun will ever be put back into Infiltrator.
Heres a montage on how fun it was. (you have to admit it was fun in BETA)
PlanetSide2 - The End of Beta Montage Vanu Sovereignty Infiltrator - YouTube

krnasaur
2012-11-30, 01:30 AM
no, it was OP.

Sifer2
2012-11-30, 01:53 AM
As if the hackers running around one shotting everyone in close range with the Bolt Actions isn't annoying enough lol.

Knocky
2012-11-30, 02:12 AM
Don't need the shotgun, the scout rifles are great.

Mr DeCastellac
2012-11-30, 03:21 AM
As bummed as I was to see the switch from pure 'play how you want' to the class system... I'm getting used to the new way, and I'd have to say that shotgun inf just seems wrong. I like the idea of a small SMG (which, correct me if I'm wrong, there already is), but in a class system, the shotgun seems more... light assault-, heavy assault-, and engineer-like.

Tooterfish
2012-11-30, 03:22 AM
I want my HA to have cloak and sniper rifles.

Sturmhardt
2012-11-30, 04:17 AM
Bad idea.

Figment
2012-11-30, 04:31 AM
No shotguns. High speed scout sniper rifles are already hip fired as such anyway. Which is ridiculous.

Infils need pistols, explosives, scouting and sabotage tools. That's it. That's literally it.

Mavvvy
2012-11-30, 06:01 AM
No shotguns. High speed scout sniper rifles are already hip fired as such anyway. Which is ridiculous.

Infils need pistols, explosives, scouting and sabotage tools. That's it. That's literally it.

I agree even the future smgs would unbalance them further, unless they release more suit options other then a cloak. But that's kinda against the principal of the unit.

Ghoest9
2012-11-30, 09:27 AM
All you guys saying infs can be over powered either play on low graphics setting or are really horrible players.

Other than long distance sniping the class is totally gimp against any average player with high graphics settings.

Figment
2012-11-30, 09:47 AM
All you guys saying infs can be over powered either play on low graphics setting or are really horrible players.

Other than long distance sniping the class is totally gimp against any average player with high graphics settings.

No, without bragging I can claim I'm an incredibly good infiltrator (some on Werner said the best on NC, wouldn't know that nor would want to claim that since I know at least five others that would qualify for that as well, but I do know I'm one of the only people that could sneak in anywhere and everywhere) and as such probably 10x better than you'd ever be as an infil because you're thinking you need a shotgun to wreak havoc and wouldn't be completely overpowered.


No infiltrator player would ever ask for shotguns. And I mean none. Not a single one. People that ask for shotguns are shallow cloakwhores who'd do plasma-grenade and AMP killwhoring continuously, but those are not infiltrators because they never infiltrate enemy positions, they just roam the countryside looking for cheap kills.


I know what's OP in my hands and you're just drooling over the amount of kills you could get with a shotgun.

I'm interested in fair balance, you're just out for getting kills. I play everything on high graphics settings and have played infiltrator and agile/rexo with light shotgun (PS1 Sweeper) almost exclusively for 10 years.

And that's a shotgun with a lower TTK than what you'd get in PS2. I know how easy it is to gank people, flee and hide again in order to ambush once more. It wouldn't be fair. Plain as that.


If you can't use your intended stealth and ambush/positioning advantages and impact on the overal base battle to overcome your intended firepower and endurance disadvantage (which is your trade-off to make the cloak fair), then you're not worth to post on the topic of "what infiltrators need" and tbh an insult to infils everywhere.


"Horrible player"? Yes you are Ghoest9. Yes you are.

infy
2012-11-30, 11:03 AM
gief pay2win shotgun for infil, only for credit card warriors so price should be about 150$

SpottyGekko
2012-11-30, 11:05 AM
No shotguns. High speed scout sniper rifles are already hip fired as such anyway. Which is ridiculous.

Infils need pistols, explosives, scouting and sabotage tools. That's it. That's literally it.

/salute

Dragonskin
2012-11-30, 11:41 AM
No infiltrator player would ever ask for shotguns. And I mean none. Not a single one. People that ask for shotguns are shallow cloakwhores who'd do plasma-grenade and AMP killwhoring continuously, but those are not infiltrators because they never infiltrate enemy positions, they just roam the countryside looking for cheap kills.


I know what's OP in my hands and you're just drooling over the amount of kills you could get with a shotgun.

Nice to be able to agree with Figment for once. Most of the infiltrators I ran with looked down on shotgun infiltrators because they were doing the class a diservice to begin with. Killing is nice, but it's not all infiltrator is designed to do. You are supposed to be hacking terminals preventing enemies from using their resources and placing motion trackers to help your allies advance.

Ghoest9
2012-11-30, 12:33 PM
No, without bragging I can claim I'm an incredibly good infiltrator (some on Werner said the best on NC, wouldn't know that nor would want to claim that since I know at least five others that would qualify for that as well, but I do know I'm one of the only people that could sneak in anywhere and everywhere) and as such probably 10x better than you'd ever be as an infil because you're thinking you need a shotgun to wreak havoc and wouldn't be completely overpowered.


No infiltrator player would ever ask for shotguns. And I mean none. Not a single one. People that ask for shotguns are shallow cloakwhores who'd do plasma-grenade and AMP killwhoring continuously, but those are not infiltrators because they never infiltrate enemy positions, they just roam the countryside looking for cheap kills.


I know what's OP in my hands and you're just drooling over the amount of kills you could get with a shotgun.

I'm interested in fair balance, you're just out for getting kills. I play everything on high graphics settings and have played infiltrator and agile/rexo with light shotgun (PS1 Sweeper) almost exclusively for 10 years.

And that's a shotgun with a lower TTK than what you'd get in PS2. I know how easy it is to gank people, flee and hide again in order to ambush once more. It wouldn't be fair. Plain as that.


If you can't use your intended stealth and ambush/positioning advantages and impact on the overal base battle to overcome your intended firepower and endurance disadvantage (which is your trade-off to make the cloak fair), then you're not worth to post on the topic of "what infiltrators need" and tbh an insult to infils everywhere.


"Horrible player"? Yes you are Ghoest9. Yes you are.

1 I didnt say infs needed to have shotguns.

2 Anyone can do fairly well as an inf mainly because many players play on 'low graphics."

3 I can sneak in anywhere almost - it isnt particularly useful to me or my team 90-95% of the time.
Mainly you do it by just understanding where people will be looking and by waiting for people in your way to move.
Helping your team win depends on how much you get accomplished per time.

4 Just in case you are talking about sneaking into sniper positions - as I originally stated I wasnt addressing that.


But none of that changes what I said.



So if you want to talk about me personally please go eat a bag of shit instead. Keep the crap to yourself.

Ghoest9
2012-11-30, 12:36 PM
Nice to be able to agree with Figment for once. Most of the infiltrators I ran with looked down on shotgun infiltrators because they were doing the class a diservice to begin with. Killing is nice, but it's not all infiltrator is designed to do. You are supposed to be hacking terminals preventing enemies from using their resources and placing motion trackers to help your allies advance.

And in the game we are actually playing as opposed to the one you wish we were playing all that stuff matters very little.

Dragonskin
2012-11-30, 12:40 PM
And in the game we are actually playing as opposed to the one you wish we were playing all that stuff matters very little.

You mean the game the devs obviously want you to be playing.. hence no shotgun and the tools to fullfil a specific role unique to Infiltrator. Which is different than the game YOU wish you were playing...

Ghoest9
2012-11-30, 12:46 PM
You mean the game the devs obviously want you to be playing.. hence no shotgun and the tools to fullfil a specific role unique to Infiltrator. Which is different than the game YOU wish you were playing...


?

Where am I asking for a shotgun?


Im saying the class is gimp in game as is for any purpose other than sniping.
And Im calling you guys out who sing the praises of sneakiness as delusional wish makers..

And Im right. An near optimal squad might want to have one inf - but not for sneakiness - just for terminal hacking. And even that is a highly suspect need.
You can spend your time sneaking around as an inf - but everything useful you do other than hacking could be better done as another class.

duomaxwl
2012-11-30, 12:47 PM
I don't even want cloakers to have a sniper rifle. Give us stalker camo and pistols, boomers and a t-rek. Shotgun Infil was so incredibly OP.

Ghoest9
2012-11-30, 12:49 PM
If infs had camo/stealth that didnt show up like a flag depending on graphics setting - then yes running around with a pistol could be useful.

But oh ya - that has nothing to do with the question here - thats a whole seperate variable.

Dragonskin
2012-11-30, 01:10 PM
?

Where am I asking for a shotgun?


Im saying the class is gimp in game as is for any purpose other than sniping.
And Im calling you guys out who sing the praises of sneakiness as delusional wish makers..

And Im right. An near optimal squad might want to have one inf - but not for sneakiness - just for terminal hacking. And even that is a highly suspect need.
You can spend your time sneaking around as an inf - but everything useful you do other than hacking could be better done as another class.

Except I actually know you are wrong. The class is not gimp at all and I have been in ops teams built around stealth, sneaking and hacking to recapture adjacancies or to make the enemy split forces to try to protect 2 territories. The teams were also relied on for scouting and reporting where enemy movement was going outside the area that our main forces were concentrating on.

These teams used the scout rifle and usually had 1 or 2 long range snipers only. The rest were in your face stealthers. Now if you are lone wolfing then all of that doesn't matter and of course you just want to kill whore, because that is the only useful thing you can do.. because you aren't working as a team or a unit with a specific role.

Figment
2012-11-30, 01:11 PM
1 I didnt say infs needed to have shotguns.

2 Anyone can do fairly well as an inf mainly because many players play on 'low graphics."

3 I can sneak in anywhere almost - it isnt particularly useful to me or my team 90-95% of the time.
Mainly you do it by just understanding where people will be looking and by waiting for people in your way to move.
Helping your team win depends on how much you get accomplished per time.

4 Just in case you are talking about sneaking into sniper positions - as I originally stated I wasnt addressing that.


But none of that changes what I said.



So if you want to talk about me personally please go eat a bag of shit instead. Keep the crap to yourself.

You don't get what I'm saying, clearly. Go play infil in PS1 for 9 years, see how much shotgun you need.

Figment
2012-11-30, 01:14 PM
?

Where am I asking for a shotgun?

The point where you said the people against shotguns were horrible players.

Implying you're pro-shotgun.


Even though you're a horrible player.

Im saying the class is gimp in game as is for any purpose other than sniping.
And Im calling you guys out who sing the praises of sneakiness as delusional wish makers..

And Im right. An near optimal squad might want to have one inf - but not for sneakiness - just for terminal hacking. And even that is a highly suspect need.
You can spend your time sneaking around as an inf - but everything useful you do other than hacking could be better done as another class.

No, you're wrong. Why? Because you're not a visionary that can see beyond what's in game now and how the class should be designed and how it should be designed in relation to in game facility objectives like generators, shields etc.

You just don't or can't think ahead and you have no experience in the field of infiltration, that's your problem.

duomaxwl
2012-11-30, 01:17 PM
If infs had camo/stealth that didnt show up like a flag depending on graphics setting - then yes running around with a pistol could be useful.

But oh ya - that has nothing to do with the question here - thats a whole seperate variable.

It has everything to do with it. OP wanted Shotguns back, I gave my opinion on Infiltrators.

Mox
2012-11-30, 01:20 PM
Use your pistol lad!

Bocheezu
2012-11-30, 03:24 PM
I have never been an infil/cloaker/spy/sneak type in any FPS I have played, ever. Just not my style. But I have seen what an infil can do when they push way ahead of the zerg, hack vehicle terminals, and maybe even drop an AMS somewhere in a lightly-defended base Trojan-horse style. It can totally prevent a tech plant stalemate before it happens.

This almost happened at Tumas a couple days ago. One VS infil came in, didn't have any links, but went in and started monkeying around with crap. Generator compromised. I couldn't get to the gen in time; Generator destroyed right in front of me. As I'm repairing: SCU compromised. Yep, here we go. I repair gen and haul ass to SCU. SCU destroyed. I repair SCU. Generator compromised. Typical whack-a-mole. I decide at that point to *** this cycle in the bud and pull a Sundy just so we have an alternate spawn. All three vehicle terms (including the one in the back that no one uses) are hacked. Now I have to destroy a term and repair it to pull a Sundy. I make a shitton of noise blowing the thing up, and sure enough as I repair, bam bam bam, pistol to the back of the head. I spawn and make a mad dash to the SCU expecting him to be there. Nope. He just tries to wait it out until the cavalry arrives, because as long as you keep the shield down, you've taken the base. I can't be in two places at once and the infil is the one making all the rules. Thankfully, a few other people show up and we finally managed to kill the guy and get the damn generator repaired and everything un-hacked before the VS zerg show up.

Technically, you could do most of that with any class by just blowing up the vehicle term instead of hacking it. But with the infil there are some extra tools at work here: forcing the defenders to blow up the vehicle term makes noise and notifies the infil where you are, and they can plan accordingly and dictate things more than non-infil could. Hacking the vehicle term allows you to pull AMS and really muck the situation up. Imagine the situation if you had a small squad of 3-4 infils working in tandem.

Dragonskin
2012-11-30, 03:29 PM
If you are a infiltrator and you hack a terminal then they can't use it until their faction's infiltrator re-hacks it. If the enemy sees a terminal that was hacked and blows it up then an enemy engineer can't repair it. Your faction engineer can repair it, but the terminal will still be hacked for your faction.

It's about resource denial more than anything. That and allowing your faction to pull whatever they need.. allowing you to resupply or reheal without the aid of friendlies around you.

Actually that was the exact conversation we just had in TS last night when people were talking about hacked terminals.... if that information is wrong then I will gladly correct it for my outfit.

Bocheezu
2012-11-30, 03:39 PM
Actually that was the exact conversation we just had in TS last night when people were talking about hacked terminals.... if that information is wrong then I will gladly correct it for my outfit.

I think it's been changed since beta, but don't quote me on it. I may have this story mixed up with another infil story, and in this case, I might have had to switch to infil to hack it back (the only infil cert I have). I'm prone to incorrect hyperbole. I also know you can't hack a blown terminal, so people that assault bases, leave those terminals alone.

SGTHACK
2012-11-30, 03:53 PM
Maybe, a larger clip of ammo in the pistol....for those tense moments.

Ghoest9
2012-11-30, 04:21 PM
The point where you said the people against shotguns were horrible players.

Implying you're pro-shotgun.




All you guys saying infs can be over powered either play on low graphics setting or are really horrible players.

Other than long distance sniping the class is totally gimp against any average player with high graphics settings.

Now we have established that you are either illiterate or or a liar.

Now please eat your bag of shit quietly in another room where we cant hear you.

Figment
2012-11-30, 04:31 PM
Now we have established that you are either illiterate or or a liar.

Now please eat your bag of shit quietly in another room where we cant hear you.

We stated:
"infils with shotguns are overpowered".
Note the condition: "with shotguns" and note that that's the only situation where it's overpowered.

Thus contextually, this is the only thing you can reference to when you subsequently state:
"All you guys saying infs can be over powered either play on low graphics setting or are really horrible players."

You refer to a group of people "all you guys", that's all of us, clearly. And you state the condition "can be", under no circumstance you consider the possibility existing of cloakers becoming overpowered.

Which means you actually refer to the context and state:
"All you guys saying infs with shotguns would be over powered [...]"

Resulting in you stating:
"infils with shotguns aren't overpowered."

As that's the only way by which you can refer to us and our set condition in the context of overpowered infils.

Conclusion: you are pro-shotguns for infils.



Try going to grammar school, they have a cure for illiteracy.

Serpent
2012-11-30, 04:43 PM
I just wish the VS pistols were not a reference to the Beamers in PS1. Now I realize they aren't atrocious like they were, but they are definitely not nearly as good as the NC and TR pistols. For Infiltrators who want to play at early levels the in your face type, they can't effectively if they're VS. They need a scout rifle which takes quite a bit of cert points, and they might get discouraged. In all honesty, I'd rather have a look at the manticore of course (the upgraded VS default pistol) but the statistics on it don't look amazing in the slightest. Just doesn't feel right.

Ghoest9
2012-11-30, 05:58 PM
No shotguns. High speed scout sniper rifles are already hip fired as such anyway. Which is ridiculous.

Infils need pistols, explosives, scouting and sabotage tools. That's it. That's literally it.


You were clearly saying that the status quo was already to powerful.

And if you read my post literally that and other posts that agreeed with you were what I was responding too.



Youre a liar. You lie about what people said so you can insult them.
Be quiet.

Hamma
2012-11-30, 05:59 PM
Shotguns on Infiltrators was simply a test by the devs to see if it worked. Obviously it didn't and they removed it. We won't be seeing it come back again.

Mr DeCastellac
2012-11-30, 06:44 PM
Some people are saying infiltrators need explosives, but I disagree. I like that they gave medics the C4. When I first played Planetside 2, I thought "Oh man, they've made Battlefield 4 instead of Planetside 2!" I've taken quite a shining to the game though, and I really like it now. Some of the choices they made have been just plain genius, and giving medics C4 (rather than infs) is perfect.

Let's go over the classes and their defense against tanks.

Infiltrator - Can cloak and hide from them quite easily.
Light Assault - Can fly above them and are harder to hit.
Engineer - From what I've seen, typically only pulled when wanting to use vehicles, which could be used against the tanks.
Heavy Assault - Anti-vehicular weaponry.
MAX - Stronger, with anti-vehicular weaponry.


When you think about it, medic's the only class without defense against tanks, so I think it was right to give them the explosives.

This is not the same for other shooters, mind you. In most modern shooters, the stealthy class doesn't have much in defense against tanks due to the lack of cloaking, so it's alright for them to have it.

Crator
2012-11-30, 06:52 PM
Some people are saying infiltrators need explosives, but I disagree. I like that they gave medics the C4. When I first played Planetside 2, I thought "Oh man, they've made Battlefield 4 instead of Planetside 2!" I've taken quite a shining to the game though, and I really like it now. Some of the choices they made have been just plain genius, and giving medics C4 (rather than infs) is perfect.

Just checked the certs for each class.

HA, LA, Medic, and Engineer can call cert C4 (certed separately) (utility slot)
Infils have the Bouncing Betty prox mine (utility slot)

Mr DeCastellac
2012-11-30, 08:26 PM
Just checked the certs for each class.

HA, LA, Medic, and Engineer can call cert C4 (certed separately) (utility slot)
Infils have the Bouncing Betty prox mine (utility slot)

Exactly! Infiltrator can sneak away, and thus doesn't need an explosive. (Bouncing Betty is NC only)

Figment
2012-11-30, 08:29 PM
You were clearly saying that the status quo was already to powerful.

The status quo has nothing to do with infiltration and I said that shotguns would be OP, while sniper rifles are already used as hipshot shotguns. AMD they work incredibly well if you use a rapid fire rifle.

And yes, I also said it is ridiculous that one uses a sniper rifle as rapid fire shotgun, range deficit should be applicable here but isn't. And yes, sniper rifles shouldn't be on INFILTRATORS. They should be on regular units or a dedicated sniper suit, but not infils.

But even with sniper rifles, at short range those should be useless and the infil should use his sidearms for defense: pistols. Shotguns are out of the question.

Infiltrators should be about entering bases for subterfuge missions, scouting, support and maybe killing some loners and straglers or loners in self-defense. Killing should not be a priority for infils, the temptation of cheap kills districts and undermines their main role and is very cheap because it would be really easy. Once infils are about killing in more than self-defense or targets of opportunity, killing becomes cheap. Then ganking ensues. More players today play infil to get easy kills (by sniping), than ever in ps1, the whole risk factor of infiltration has been removed because there is no point to infil with this suit in this state and these tools and the current lack of valid objectives.

That is bad for infils as a class, bad for the fun of those ganked and no, at these ttks the degree of visibility doesn't matter: if you are too dense to know you don't engage someone from the front as an infil in melee unless you are too stupid to know how to maneuvre and position, then that just shows you are a bad player.

And if you read my post literally that and other posts that agreeed with you were what I was responding too.

Then it is you who is illiterate.


Youre a liar. You lie about what people said so you can insult them.
Be quiet.

Not at all, you misinterpret and then make a really stupid generalisation.

Figment
2012-11-30, 08:32 PM
Exactly! Infiltrator can sneak away, and thus doesn't need an explosive. (Bouncing Betty is NC only)

There is no logic in this argument. The opposite should be true. What do medics need with C4? Do they call MASH units in if bridges need to blow, the engineer corps, or commandoes?

Infils are commandoes. Bouncing betties are more an engineer thing.

Mind that is when you think in pure classes. The entire class system is pretty bland and arbitrary IMO.

Ghoest9
2012-11-30, 09:08 PM
That you think the sniper rifles make effective hip fired weapons mostly proved my horrible player comment before you even responded.

Figment
2012-12-01, 05:06 AM
That you think the sniper rifles make effective hip fired weapons mostly proved my horrible player comment before you even responded.

Or it proves you can't aim.

302 Found

Look at the bit right after he explains the certs (1:27 to 1:40, he shoots two people with hipfire before they can even respond and then again at greater range at 1:52). Extremely low ttk and high accuracy hipfire in mĂȘlee range.

And that's not exactly non-standard for people with decent aim (you know, aim somewhere in the middle of their screen).

psijaka
2012-12-01, 05:29 AM
Infiltrator + shotgun = Griefing class. Simple as that. No thank you.

Ghoest9
2012-12-01, 10:44 AM
Or it proves you can't aim.

302 Found (http://youtu.be/LaN8dGBjjFA)

Look at the bit right after he explains the certs (1:27 to 1:40, he shoots two people with hipfire before they can even respond and then again at greater range at 1:52). Extremely low ttk and high accuracy hipfire in mĂȘlee range.

And that's not exactly non-standard for people with decent aim (you know, aim somewhere in the middle of their screen).


Try playing the game instead of watching videos.

The examples in that video you suggest took 7, 6, and 10 shots and the targets practically stood still.
That is not acceptable - that gets you dead in the real game.

I actually play the game instead of making up stories about it. And I actually test these weapons(its really easy to test btw.)

You are are clueless on actual game play and you make up lies to win arguments - seriously just go away.

Figment
2012-12-01, 11:03 AM
Try playing the game instead of watching videos.

The examples in that video you suggest took 7, 6, and 10 shots and the targets practically stood still.

Uhm no. 4-5 shots of which 2 missed and then an extra shot on the first after the kill had been confirmed, which were fired between 1:28 and 1:29 and before 1:30, that's under 2 seconds. That's not a sniper rifle anymore in my book, that's a machine gun and it hardly has any recoil while being hipfired, so it's extremely accurate too within shotgun range (sniper hipfiring at medium range is less of an issue in this case).

In the second engagement, again within 1 second, four shots were fired of which at least one missed. Then he fired two more shots for no reason at all: the kill had already been confirmed.

In the last engagement, 7 shots were fired, of which 3 or 4 shots missed, but again, the time it took was extremely low. Not even 2 seconds passed. That's shotgun/SMG TTK and accuracy right there.


And about your "10" shots, he never emptied the entire clip in none of the three engagements.

That is not acceptable - that gets you dead in the real game.

:lol: Yeah, your enemy! :lol:

Man your aim must be bad if even 50% accuracy is good enough to win as you can see in the video above...

I actually play the game instead of making up stories about it. And I actually test these weapons(its really easy to test btw.)

Have you tried pulling the triggers yet? Because I play the game too - probably more quality time... - and it's very easy to get kills with sniper rifles.

You are are clueless on actual game play and you make up lies to win arguments - seriously just go away.

Actually, as demonstrated above, you're the one lieing and in need of maths and observation lessons. Considering you stated he needed 10 shots (which wasn't true in any situation, not during sniping, not during melee), you're the liar here.

Stop trolling, l2p and learn something about balancing.

Ghoest9
2012-12-01, 01:07 PM
Uhm no. 4-5 shots of which 2 missed and then an extra shot on the first after the kill had been confirmed, which were fired between 1:28 and 1:29 and before 1:30, that's under 2 seconds. That's not a sniper rifle anymore in my book, that's a machine gun and it hardly has any recoil while being hipfired, so it's extremely accurate too within shotgun range (sniper hipfiring at medium range is less of an issue in this case).

In the second engagement, again within 1 second, four shots were fired of which at least one missed. Then he fired two more shots for no reason at all: the kill had already been confirmed.

In the last engagement, 7 shots were fired, of which 3 or 4 shots missed, but again, the time it took was extremely low. Not even 2 seconds passed. That's shotgun/SMG TTK and accuracy right there.


And about your "10" shots, he never emptied the entire clip in none of the three engagements.



:lol: Yeah, your enemy! :lol:

Man your aim must be bad if even 50% accuracy is good enough to win as you can see in the video above...



Have you tried pulling the triggers yet? Because I play the game too - probably more quality time... - and it's very easy to get kills with sniper rifles.



Actually, as demonstrated above, you're the one lieing and in need of maths and observation lessons. Considering you stated he needed 10 shots (which wasn't true in any situation, not during sniping, not during melee), you're the liar here.

Stop trolling, l2p and learn something about balancing.

I counted the shots. Anyone else who cares that you are a liar cound count them too.

But no maatter how many shots were fired there any half decent player would have shot that that dumb inf in the etenity it took him to scatter shots all around his targets.

Face it - you dont play the game much and base your opinipons on weapons off of what ou hear other players say. You have no idea whats going on.

Bocheezu
2012-12-01, 01:23 PM
If you are a infiltrator and you hack a terminal then they can't use it until their faction's infiltrator re-hacks it. If the enemy sees a terminal that was hacked and blows it up then an enemy engineer can't repair it. Your faction engineer can repair it, but the terminal will still be hacked for your faction.

So circling back to this, I was able to test it out yesterday. If you own the base and opposing faction hacks your terminal, you can blow it up and it will flip back to you. So you can then repair it and get your terminal back.

However, there are some buggy situations where it doesn't exactly work properly. I am TR. Yesterday I saw a case (in our own base) where the terminal itself was red, but the icon above it was blue. It was usable by TR but I don't think it was repairable. I couldn't hack it. When I destroyed it, it gave me grief and then the icon stayed blue. It didn't flip to red and obviously we couldn't hack it or repair it, so it was just dead.

Saintlycow
2012-12-01, 01:23 PM
I Played as the turret and vehicle hacker in Beta, and It was so much easier with the shotgun. Instead of wildly hipspraying with my semi auto sniper, I could actually kill a guy quickly .

Don't even mention the beamer. Compared to the TR and NC, we got shafted.

I agree with fig though. Shotguns make infiltrators a killwhore class.

Figment
2012-12-01, 04:55 PM
I counted the shots. Anyone else who cares that you are a liar cound count them too.

You did not count them.


FFS man, he FIRES EXTRA SHOTS AFTER EACH KILL (including the last one, which is how he empties the clip, at that point he's not even aiming at the infil!)

But no maatter how many shots were fired

Ah covering yourself for faulty count strategy begins. xD Nice. Just admit already you were wrong.

there any half decent player would have shot that that dumb inf in the etenity it took him to scatter shots all around his targets.

The eternity of less than 1-2 seconds. Yeah. Eternity. Nice try. Maybe someone needs to teach you how to read clocks on video footage as well...

Let's see, that's reading comprehension, counting to ten and now not being able to read clocks...

Face it - you dont play the game much and base your opinipons on weapons off of what ou hear other players say. You have no idea whats going on.

I believe you're talking to the mirror right now, I'm over here.