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View Full Version : for the love of god fix /re chat


RSphil
2012-12-01, 04:43 PM
Please please please fix the fecking /re chat.how are we supposed to be able to organize attacks and defense if you have to use /y and every one can hear you. i would have thought for a game that is all about cooperation and team work the ability to actually communicate to you team/faction would work off the bat. its very frustrating when you can see enemy massing or moving and you cant communicate covertly as not to alert the enemy you see them.

PLEASE FIX IT :mad::doh::cry:

EVILPIG
2012-12-01, 10:07 PM
Isn't it /reg?

Chewy
2012-12-01, 10:59 PM
/re is just for those within that section of hexes you're in. It can have a 500m range or under 5m depending of where you and the other guys are standing. Try using squad or platoon chat for talking to others without letting the enemy read it.

If you have to many people for a platoon then make certain to plan before moving out. Once you get moving it's up to squad leaders to lead squads, not the platoon leader or commander.

ctmojo
2012-12-01, 11:02 PM
He isn't talking about squad or platoon, he's asking for a simple chat function that hasn't worked right since beta to be fixed. I agree with him 100%.

Zulthus
2012-12-02, 12:19 AM
Sort of on topic, /yell needs to be taken out IMO... extremely annoying being the default chat setting, empires shouldn't be able to talk to each other outside of /tells anyway.

Chewy
2012-12-02, 01:13 AM
Sort of on topic, /yell needs to be taken out IMO... extremely annoying being the default chat setting, empires shouldn't be able to talk to each other outside of /tells anyway.

Disagree.

I love the fact that an enemy can read what you say but Im not certain that it's the same for voice chat (never could get to test it without getting killed). It can be used to spy or to give misinformation for an ambush.

EightEightEight
2012-12-02, 05:49 AM
/yell separates the smart people and the idiots

I love when opposing forces yell battle plans over yell it makes me giggle

RykerStruvian
2012-12-02, 06:05 AM
I've been making it an effort to tell people to use /re but as the OP states it works sometimes and other times it doesn't. Really irritating.

RSphil
2012-12-02, 06:54 AM
/re is just for those within that section of hexes you're in. It can have a 500m range or under 5m depending of where you and the other guys are standing. Try using squad or platoon chat for talking to others without letting the enemy read it.

If you have to many people for a platoon then make certain to plan before moving out. Once you get moving it's up to squad leaders to lead squads, not the platoon leader or commander.

that's why it needs to work. you may 3-4 squads or platoons in the are. you need to be able to talk to everyone in that hex. not everyone is in a squad or platoon either. it needs to be fixed as it is the only way to communicate in an area. if you can /re then you can plan the direction you are going next, requst help at a point ect. it needs to be fixed ASAP.

Figment
2012-12-02, 06:58 AM
Disagree.

I love the fact that an enemy can read what you say but Im not certain that it's the same for voice chat (never could get to test it without getting killed). It can be used to spy or to give misinformation for an ambush.

Voice macros should be heard by the enemy in proximity.

Chat should not be as it leads to giving information to the enemy. And trust me on this, getting info out of enemies is really easy as it is getting them to walk into an ambush or distracting them by deliberately providing bad information.


/re you: "We need to distract them a bit so we can push in, so I'm going to cause them to spawn elsewhere."
/y you: "We have a Sundy up at outpost X, please support"
/y enemy: "haha nub!" *spawns at outpost X, weakens defense by significant percentage, loses SCU at main base Y*
/y enemy: "FFS, there's nobody there"
/y you: "haha nub!"

>.> Yeah...

Figment
2012-12-02, 07:00 AM
I've been making it an effort to tell people to use /re but as the OP states it works sometimes and other times it doesn't. Really irritating.

Yep. Highly frustrating. Luckily I still have /orders...

Though ffs, make it /b, /comes, /comin, /comall, /comam. It makes more sense and uses the familiarity of veterans...

KaskaMatej
2012-12-02, 07:34 AM
/region, /re, /reg sometimes work, sometimes it doesn't. Pretty annoying, really, especially when you try to convey to your whole team in an area where the enemy Sundy is.

Electrofreak
2012-12-02, 01:34 PM
/yell separates the smart people and the idiots

I love when opposing forces yell battle plans over yell it makes me giggle

It would, it the region chat actually worked right half the time.

I was defending a base on Esamir last night (can't remember which one offhand) and had my Sundy AMS parked in the center vehicle bay behind the shields to allow for quick and safe spawn and defense. I was getting quite a few people spawning at my AMS due to its good defensive positioning behind shielding, proximity to our capture point, the vehicle pads, and lifts to the top of building for easy firing onto the VS in the courtyard below.

The VS kept assaulting the generators with very little retalitation, bringing down the shields and exposing my AMS a number of times to AV weapons fire. I was able to keep it alive, but only barely.

The single most FRUSTRATING part of the battle was the fact that the majority of my teammates were simply zerging towards the highest concentration of VS soldiers instead of taking the relatively short trip bring up either one of the generators needed to protect the AMS and spawn point.

Region chat wouldn't work. Finally, I had to /yell into chat to defend the generators or we were going to lose the fight. I got a "word" from a VS responding via /yell. I pointed out that region chat wasn't working and that it was ridiculous that I was having to /yell this stuff out for both sides. A few of the VS promised via /yell (tongue in cheek) that they wouldn't tell anyone what our plan was.

It ultimately didn't matter, as a VS armor column of Magriders showed up about a minute later right as they brought the shield down again, making short work of my AMS, allowing their footzerg into our capture point and the tanks to move on to camping our spawn.

/sigh...

Chewy
2012-12-02, 08:35 PM
Voice macros should be heard by the enemy in proximity.

Chat should not be as it leads to giving information to the enemy. And trust me on this, getting info out of enemies is really easy as it is getting them to walk into an ambush or distracting them by deliberately providing bad information.


/re you: "We need to distract them a bit so we can push in, so I'm going to cause them to spawn elsewhere."
/y you: "We have a Sundy up at outpost X, please support"
/y enemy: "haha nub!" *spawns at outpost X, weakens defense by significant percentage, loses SCU at main base Y*
/y enemy: "FFS, there's nobody there"
/y you: "haha nub!"

>.> Yeah...

Wait, you don't want that to be a thing? That right there is what makes the chat system as great as it can be. Why would you want to remove something that adds so many tactics and ways to control the battle? Misinformation is a key part of any war, and one hell of a gameplay mechanic.

A win in my book if you ask me.

Sunrock
2012-12-03, 02:44 AM
Yea regional chat lagging with 10 minutes is not a good thing. If it works at all...