Miffy
2012-12-02, 11:02 AM
In Planetside they all felt different, had their own functions and you used each weapon for a specific roll. However in Planetside 2 the developers seem to wanna make them all the same so they're balanced. They all fire what seems like the same bullets, they're all right near your head to fire over railings and they all look the same.
I mean I still cannot tell between a shotgun and a rifle from the image alone, the Jack Hammer looked like a rifle to me. When I'm killed by a Jack Hammer it is like I've been shot by a silenced weapon... where is the big beefy noise that everyone was scared of in Planetside?
I dunno what the Vanu Lasher is but I haven't seen it or people don't use it. Where are the big orbs? That was fun and unique in the game, the only thing I can think of atm is it fires bullets like everything else. I've made a Vanu character just to secure the name for 5 mins and looking in the store, it didn't stand out.
The MCG should be this underslung heavy slow thing that once it gets going just kills like masses of people. I loved it in Planetside but in Planetside 2 oh look it's like any other weapon only with the spin time. When I'm being fired upon by one I cannot tell what gun it is, the sounds are so weak and it's just like any other gun. I want it to be that badass looking gun that we saw in all the pictures or that they're still using on the store. Higby said on the Gamespot stream that people who use that gun tend to just wanna run and gun and don't care about taking cover. Then why the hell was it redesigned for taking cover? Why does it have to be the same as all the other weapons? If you don't like not being about to shoot over railings then use another generic boring weapon! I dunno about you guys but I have never taken cover in this game. The only thing I do is run around a corner and wait for the shield to regen and run straight back into the action.
I just cannot find any joy in using weapons in this game, even MAX units feel useless. Their AV and AA is weak as crap and normal small arms fire can mess you up, it should be AV weapons like Planetside. I also don't get why they don't have an autorun anymore like Planetside, I dunno if it is in the certs but it needs to be as standard. That suit cost me a lot of resources and now I have to change out because running a long way sucks.
What is it with turrets in this game anyways? Say in a prowler and have an AA weapon, it isn't flak and trying to hit a moving target is nearly impossible unless it's close. I'm aiming at an aircraft and like 1 hit out of every 20 is on target. I was using an AI weapon on the back of it earlier because I go AP and you can quick switch seats. It is so hard to hit troops that are running and are like medium distance from the tank. You're clearly hitting right on them and yet again only like one in every 20 hits. In real life you're going to be mowing shit down int he general area you point it at, you don't even have to be that accurate.
What is up with Lock on AV for ground vehicles? I get why it is there for aircraft but against ground vehicles it does so much damage. Usually the rule of thumb is lock on for air and point and shoot for ground. I find it so over powered when you're storming a base, they have lock on AV everywhere and turrets and their own tanks. Like you last 10 seconds before you have to go and repair, only you cannot turn around because then it's like a one hit kill on your tank. So you end up reversing very slowly and get killed anyways or run over your own Engineer that stood directly behind.
Why is there no equipable knife slot? Quick Knives is so bad, it's like it doesn't function probably, you end up missing half the time and it does so little damage. I'm only with quick knives not being in the game and having a proper knife slot so I can run around with the knife CS style. At least have both like BF3 if you don't wanna remove one.
I feel like there is no personality in the weapons, they're all just so generic and boring to use. So because they're all the same only one does more damage than the others and has no down side to using it. I end up using the same weapon for each class and never changing.
The other horrible thing is they all sound the same, they look the same when being shot at so you cannot tell what weapon it is. I dunno what is up with the Liberator but I was being shot at by that in my tank and it sounded like small arms fire, I didn't even realize it was a Lib. Then like 3 hits later I was dead and what seemed out of the blue. Like give the lib more of an explosive effect when it impacts your vehicle, don't make it seem like an infiltrator is firing on me lol.
Even good shooter you can tell what weapon is what and you tend to cycle between them all, in Planetside 2 that isn't the case.
I mean I still cannot tell between a shotgun and a rifle from the image alone, the Jack Hammer looked like a rifle to me. When I'm killed by a Jack Hammer it is like I've been shot by a silenced weapon... where is the big beefy noise that everyone was scared of in Planetside?
I dunno what the Vanu Lasher is but I haven't seen it or people don't use it. Where are the big orbs? That was fun and unique in the game, the only thing I can think of atm is it fires bullets like everything else. I've made a Vanu character just to secure the name for 5 mins and looking in the store, it didn't stand out.
The MCG should be this underslung heavy slow thing that once it gets going just kills like masses of people. I loved it in Planetside but in Planetside 2 oh look it's like any other weapon only with the spin time. When I'm being fired upon by one I cannot tell what gun it is, the sounds are so weak and it's just like any other gun. I want it to be that badass looking gun that we saw in all the pictures or that they're still using on the store. Higby said on the Gamespot stream that people who use that gun tend to just wanna run and gun and don't care about taking cover. Then why the hell was it redesigned for taking cover? Why does it have to be the same as all the other weapons? If you don't like not being about to shoot over railings then use another generic boring weapon! I dunno about you guys but I have never taken cover in this game. The only thing I do is run around a corner and wait for the shield to regen and run straight back into the action.
I just cannot find any joy in using weapons in this game, even MAX units feel useless. Their AV and AA is weak as crap and normal small arms fire can mess you up, it should be AV weapons like Planetside. I also don't get why they don't have an autorun anymore like Planetside, I dunno if it is in the certs but it needs to be as standard. That suit cost me a lot of resources and now I have to change out because running a long way sucks.
What is it with turrets in this game anyways? Say in a prowler and have an AA weapon, it isn't flak and trying to hit a moving target is nearly impossible unless it's close. I'm aiming at an aircraft and like 1 hit out of every 20 is on target. I was using an AI weapon on the back of it earlier because I go AP and you can quick switch seats. It is so hard to hit troops that are running and are like medium distance from the tank. You're clearly hitting right on them and yet again only like one in every 20 hits. In real life you're going to be mowing shit down int he general area you point it at, you don't even have to be that accurate.
What is up with Lock on AV for ground vehicles? I get why it is there for aircraft but against ground vehicles it does so much damage. Usually the rule of thumb is lock on for air and point and shoot for ground. I find it so over powered when you're storming a base, they have lock on AV everywhere and turrets and their own tanks. Like you last 10 seconds before you have to go and repair, only you cannot turn around because then it's like a one hit kill on your tank. So you end up reversing very slowly and get killed anyways or run over your own Engineer that stood directly behind.
Why is there no equipable knife slot? Quick Knives is so bad, it's like it doesn't function probably, you end up missing half the time and it does so little damage. I'm only with quick knives not being in the game and having a proper knife slot so I can run around with the knife CS style. At least have both like BF3 if you don't wanna remove one.
I feel like there is no personality in the weapons, they're all just so generic and boring to use. So because they're all the same only one does more damage than the others and has no down side to using it. I end up using the same weapon for each class and never changing.
The other horrible thing is they all sound the same, they look the same when being shot at so you cannot tell what weapon it is. I dunno what is up with the Liberator but I was being shot at by that in my tank and it sounded like small arms fire, I didn't even realize it was a Lib. Then like 3 hits later I was dead and what seemed out of the blue. Like give the lib more of an explosive effect when it impacts your vehicle, don't make it seem like an infiltrator is firing on me lol.
Even good shooter you can tell what weapon is what and you tend to cycle between them all, in Planetside 2 that isn't the case.