View Full Version : AA Turrets: Cross-eyed and broken
Beerbeer
2012-12-03, 11:02 AM
AA turrets are a complete joke.
I know many fliers might disagree, but when I can hover 200 yards in front of one while it is shooting at me, and return fire with my machine gun and kill it before it can kill me, something is wrong IMO.
I spent about an hour in the turrets recently and there is a glaring problem: it cannot shoot straight.
The two guns release the projectiles towards each other, meaning the bullets cross paths a certain distance out than continue on at opposite angles, making hitting targets extremely difficult. In other words, the guns are cross-eyed.
The projectile's paths is more or less an X, with the convergence distance fairly close to the gun, meaning it is extremely hard to hit targets before and especially after that convergence point.
I don't believe this was a mistake, but done on purpose, and why the AA turret is a complete joke. They aren't even a deterrence when I fly. I'll pick them off like absolutely nothing at all while flying.
SpottyGekko
2012-12-03, 12:31 PM
About halfway through beta the AA turrets were working quite well, except their range was far too long. If they had just shortened the effective range, it would have been fine. Now they are just a joke.
Helwyr
2012-12-03, 05:08 PM
I wouldn't use those AA Turrets, you have very little impact on Air on your own and all it takes is one Lib or ESF with Rocket Pods to take an interest in you and you'll be dead.
Graywolves
2012-12-03, 07:14 PM
It doesn't take many rockets to destroy one in a flyby.
Beerbeer
2012-12-03, 07:17 PM
I just wish these things got corrective eye surgery, lol.
Being vulnerable as they are, they should at least be able to shoot straight.
RSphil
2012-12-03, 07:21 PM
AA turrets are poop atm. the rounds go all over. you think with the tech they have they would have sorted turrets that can shoot straight lol. even the AA on the lighting is a joke. its hard to hit the side of a Gal with these AA guns and they are bigger then barns lol. the damage when you do hit something makes me laugh also. the lighting AA aint bad when you hit but the base turrets are not worth crap.
definitely needs looking into. at this point i hardly use base AA and though i love the AA on the lighting due to being able protect columns of tanks the accuracy needs tweaking.
GLaDOS
2012-12-03, 07:36 PM
Yeah, they're usually not that good. But if you have a full tech plant turret floor manned, they can be pretty damn fearsome. Amp stations too. You have to be careful with their buffs, since there're so many of them.
Beerbeer
2012-12-03, 07:43 PM
Also, little things like fixing these guns, might help quell some of the AA concerns going around, instead of nerfing air.
Nothing wrong with air dominating stuff out in the open field, but bases should be more stout IMO.
mistikl
2012-12-03, 08:08 PM
So, I was flying my scythe, and saw one of these turrets being manned. I didn't realise it was facing me. I had rocket pods, so I dove at it to blow it up, it started shooting first, and I killed it, flew away, landed and repaired. I then wondered why the hell rocketpods can kill an AA Turret faster than the AA Turret can destroy a scythe.
Whiteagle
2012-12-03, 08:21 PM
So, I was flying my scythe, and saw one of these turrets being manned. I didn't realise it was facing me. I had rocket pods, so I dove at it to blow it up, it started shooting first, and I killed it, flew away, landed and repaired. I then wondered why the hell rocketpods can kill an AA Turret faster than the AA Turret can destroy a scythe.
That's nothing, I took out a Scythe today with an AT turret...
The fucking Tank Guns are better at taking down aircraft then AA!!!
After that, I not only had to deal with a peek-a-boo Magrider, but also Scythes taking me out for fear of being shot down...
...It's a sad day when Cannons are a better choice for killing aircraft then Flak...
Illtempered
2012-12-04, 01:39 AM
Yeah there was a time in beta when they owned, and I remember thinking "oh yeah, this is how big, bad-ass base-turrets should work."
Don't nerf air, just make AA turrets and the Skyguard worth a sh$@.
Bravix
2012-12-04, 02:24 AM
AA turret, from my experience, will kill a ESF faster than the ESF can kill it (assuming they began firing at the same time and the ESF is heading straight in. Scythe at least).
I fly ESF mostly. I don't think the AA turret needs a damage buff, though a LITTLE bit more accuracy would be good. But what it REALLY needs is some more armor/health. Dies way to quickly. I'd like them to be more like the PS1 turrets as far as survivability goes. They could take a number of hits and seemed easier to repair tank. Would make base defense better.
Roidster
2012-12-04, 03:27 AM
the skyguard is just as bad,it was the one thing i bought first,it worked so well in beta,ya i have to buy this for release,and its horrible,i cant hit any thing,i have better luck with a AA max
Lieken
2012-12-04, 05:51 AM
AA turrets are meant to fire together btw, it's called convergence, it's been used on anything big with 2 barrels since ww2 planes. it simply forces the gun to be good at a certain range, but that said, they still suck hard
KaskaMatej
2012-12-04, 08:58 AM
AA turrets are meant to fire together btw, it's called convergence, it's been used on anything big with 2 barrels since ww2 planes. it simply forces the gun to be good at a certain range, but that said, they still suck hard
That certain range is about 20 meters, and I agree they suck.
Bocheezu
2012-12-04, 09:08 AM
The spread from the two barrels is just idiotic; basically it's a one-barrel gun because in order to hit anything at distance you have to only aim with one of the barrels while the other barrel shoots off into nowhere. The turret rotation sensitivity, although better than it was in beta (where you had to go multiple mousepad widths to turn 90 degrees), still sucks and it's not nearly as sensitive as the turrets in PS1 were.
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