View Full Version : Suicidal Pilots?
Tooterfish
2012-12-04, 07:13 AM
Maybe its just me, but it seems like whenever I get an ESF down to a sliver of health, they either jump out to their death, or fly into the ground. I've also noticed that when they do this, I don't get credit for killing them, rather I get the assist points instead for my efforts. Would really like these deaths to add into my xp and kill count, as they should.
Don't you get enough xp and kills farming with your rocket pods?
Tooterfish
2012-12-04, 07:24 AM
My lightning doesn't have rocket pods.
Juryrig
2012-12-04, 07:46 AM
Maybe its just me, but it seems like whenever I get an ESF down to a sliver of health, they either jump out to their death, or fly into the ground. I've also noticed that when they do this, I don't get credit for killing them, rather I get the assist points instead for my efforts. Would really like these deaths to add into my xp and kill count, as they should.
I often fly into the ground whilst trying desperately to find a manoeuvre that'll let me escape. It counts as suicide, but I agree it would be better if it counted as a death.
I also often 'eject' when I'm just about to be blown up. I tell myself that it's because there's a slim chance that I'll survive (I think I have, once). In reality it's frustration at being rubbish at flying causing me to spitefully eject to deny the better player the kill. I'll stop doing it. *hangs head in shame*
Figment
2012-12-04, 08:51 AM
It's because when you bail with a jetpack, you can survive. >.> In PS1 you could do it at first at any time.
In PS1 it was eventually solved by putting in a damage treshold on the vehicle, below which point there's a good chance the bailing mechanism fails.
Hamma
2012-12-04, 10:55 AM
This is a MAJOR issue that steals kills from those who run AA and A2A. And don't give me that kill farming bullshit, not everyone is flying around farming kills in aircraft. I operate A2A 98% of the time and people ALWAYS bail at the last second close to the ground.
They need to make it so you cannot "E" from an Aircraft unless you pay 400 certs for an ejection seat, or at least make it when the vehicle is at critical damage you can't get out.
Juryrig
2012-12-04, 11:02 AM
Having hit "e" by accident just after takeoff (I was aiming for "d") I would fully support that - it would save my embarassment.
Most (all??) people will fly as an Engie so they can repair their plane - however I could see complaints from anyone who flies as a Light Assault specifically to be able to survive bailing out.
How about disabling "e" unless you're flying as LA and are below, say, 50kph?
bjorntju1
2012-12-04, 02:23 PM
Yeah I also see this more often, when I get him to like 10% health it will just nose down and suicide into the ground. If that happens it should just give you the kill. Also make it so that when you are at less then 10 to 15% health you can't bail out unless you are landed.
MrBloodworth
2012-12-04, 02:34 PM
This is a MAJOR issue that steals kills from those who run AA and A2A. And don't give me that kill farming bullshit, not everyone is flying around farming kills in aircraft. I operate A2A 98% of the time and people ALWAYS bail at the last second close to the ground.
They need to make it so you cannot "E" from an Aircraft unless you pay 400 certs for an ejection seat, or at least make it when the vehicle is at critical damage you can't get out.
Don't they die? You can only safely jump out of a Gal..IIRCC.
Tooterfish
2012-12-04, 02:37 PM
Don't they die? You can only safely jump out of a Gal..IIRCC.
http://www.planetside-universe.com/showpost.php?p=862457&postcount=1
SixShooter
2012-12-04, 02:39 PM
I don't ever bail but I often crash trying to ditch missile. When I do crash it's never on purpose but I often see pilots just fly straight into the ground when I'm chasing them or they bail.
I'm just too stubborn to bail or crash on purpose because I always think that I can escape, often foolishly so ;).
:cheers:
MrBloodworth
2012-12-04, 02:40 PM
Yeah, not talking about that. Hamma seems to imply they crash like some kind of Launchpad McQuack.
Purple
2012-12-04, 02:44 PM
when i crash with a sliver of health left its because eather im trying to make a landing or trying to skill loose my attacker and forget about the loss of thrust.
Hamma
2012-12-04, 03:15 PM
I don't care if they die.. you get no kill or XP for their death you only get vehicle destruction.
I dont fly often, but when I do and am about to die. I will try to crash my mossie into group of inf or a tank....never feel guilty about it.
Juryrig
2012-12-04, 03:29 PM
*note to anyone shooting me down* I've bound a key to 'nose down' that used to be bound to 'afterburner'. My muscle memory hasn't caught up with the change yet. If I nosedive spectacularly into the ground the second you start damaging me, it's not deliberate.
Furber
2012-12-04, 04:01 PM
I'd like to see the "Bailing Mechanism Failed" return for, say, vehicles with <10%. It's way too easy to avoid death in vehicles unless you take massive burst damage.
Rbstr
2012-12-04, 04:17 PM
If I'm on fire I often try to get the the ground and hop out to repair.
It's say it's about 45/45/10% on crash/jumpouttooearlyanddie/greatsuccess.
SixShooter
2012-12-04, 04:40 PM
I'd like to see the "Bailing Mechanism Failed" return for, say, vehicles with <10%. It's way too easy to avoid death in vehicles unless you take massive burst damage.
I would love to see this with possibly having the ejection seat cert overide it. Since it costs 500 certs and you would be giving up flares I think it would be a fair trade.
It would also be cool to get the credit for the kill if they crash within a second or two of taking damage from you.
SgtExo
2012-12-04, 05:12 PM
As a dedicated light assault, I often use a reaver to get to the top of a tech plant when I cant drop pod onto it. Also, because my reaver is still low on certs, it gets shot down very fast, so I like to know that I can can a few hits in then bail and help the ground forces. I know it can seem cheap that you didnt get a kill, but you could always try to hunt down the person to get your full xp for a kill.
Ertwin
2012-12-04, 05:43 PM
If I'm under fire, I'll get close to the ground, and bail to live another day. It's just like infantry taking cover, or a tanker ditching their tank when they know they can't save it.
It would be stupid not to try to save yourself.
Saintlycow
2012-12-04, 05:45 PM
I crashed yesterday after an intense 3 minute dog fight. I felt bad for the guy though. He earned that kill...
Dragonskin
2012-12-04, 07:50 PM
My only concern with disabling the exit vehicle is what if you are at 5-10% and manage to get to safety. Now you can't repair your vehicle because you can't get out?
I dislike people bailing too.. but not sure that this is the right answer to solve the issue.
Hamma
2012-12-05, 10:31 AM
If I'm under fire, I'll get close to the ground, and bail to live another day. It's just like infantry taking cover, or a tanker ditching their tank when they know they can't save it.
It would be stupid not to try to save yourself.
It's the same as typing /suicide just as you are about to die. It's cheap.
Juryrig
2012-12-05, 10:34 AM
Got shot down several times yesterday. Didn't bail out once (although did have a couple of CNIT incidents whilst trying to escape).
I may be shit, but I can be shit and proud :D
Sawboss
2012-12-05, 10:49 AM
It's the same as typing /suicide just as you are about to die. It's cheap.
I disagree, I often fly in really close to the ground and throttle down in an attempt to survive if i know i'm gonna get shot down. I'm just using the game mechanics to try and survive a situation. Doesn't always work though cos i'm usually an engineer :D but if I manage to pull it off it's very satisfying and suddenly i'm in a 'behind enemy lines' sort of situation.
If people are genuinely just burning into the ground out of spite of their attacker, I dunno, maybe give the kill to the last person to damage them?
Hamma
2012-12-05, 10:49 AM
I'm talking about people that are straight up bailing not attempting to land and repair. :p
So yes, people are just abandoning their vehicles and cratering rather than giving the pursuer a kill.
Sawboss
2012-12-05, 10:56 AM
Then the damage thing! If I bail out and my plane flys off and explodes and i'm bouncing down the side of a mountain on half health before falling into a canyon and dying, at least one of the people who shot me down should get a kill for it.
Dragonskin
2012-12-05, 11:18 AM
I'm talking about people that are straight up bailing not attempting to land and repair. :p
So yes, people are just abandoning their vehicles and cratering rather than giving the pursuer a kill.
I understand what you are talking about, but unless there is an out of combat timer that allows you to exit the vehicle if you don't take damage after so long then anyone in a ESF would be locked in at 5-10% vehicle HP until they die unless an outside source repaired them.
Also.. even if you were actually out of true combat you still take damage once you go red because you are on fire.. you can land and safely repair as long as no one attacks you, but in this instance you would still be taking damage so I doubt a out of combat timer would trigger.. locking you in your vehicle at whatever threshold (5-10%).
Of course there is the exstinguisher perk, but then you would force someone to use that so they could effectively repair after going red... and they wouldn't be able to take composite armor.
So like I said.. bailing pilots are annoying, but how do you fix that without interferring with other portions of the game?
Tooterfish
2012-12-05, 11:59 AM
Battlefield attributes a kill if your prey suicides at the last second, regardless of whether it was an attempt to repair or possibly jump out low enough to the ground and survive. Because if I had ultimately orchestrated the events that ended you, I am thus the victor. Say what ever you want, "I tried to repair and crashed", "I got nervous and over steered into the ground", or "I wanted to see if I could jump out and not be killed", it doesn't change the fact that you died because I out played you.
Crashing deliberately, on the other hand, is as good as griefing in my book.
Rbstr
2012-12-05, 12:49 PM
Locking someone in when the thing is on fire is a horrible broken way of doing things. Bailing with LA seems to me like a perfect case of planning ahead and making the trade of of living vs. being able to repair on a whim (being an engineer).
You should simply get kill credit for the suicide.
Lafen
2012-12-05, 01:20 PM
Give them nothing but take from them everything.
and what about bailing out of a burning hulk of a tank? if Im taking fire, my tank is all but done and I can bail and take cover...is that considered cheap? a kill steal? robbing someone of a point just because I didnt stand there and get burned alive trying to repair it?
Im thinking not.
not entirely sure why an aircraft would be considered so differently.
Dragonskin
2012-12-05, 01:55 PM
and what about bailing out of a burning hulk of a tank? if Im taking fire, my tank is all but done and I can bail and take cover...is that considered cheap? a kill steal? robbing someone of a point just because I didnt stand there and get burned alive trying to repair it?
Im thinking not.
not entirely sure why an aircraft would be considered so differently.
Yea, add to that sunderers or galaxies... where do you draw the line? Should 12 people be locked into a vehicle that is about to die just because you don't want them bailing?
People have a huge grudge against ESFs for some reason, but don't want the same rules applied to vehicles they use. I doubt anyone will agree ground vehicles should have the same rules as air.
ShadetheDruid
2012-12-05, 02:08 PM
Isn't the important thing that you made the pilot crash and die? I mean, people are constantly saying that kills/rewards don't matter and it's how you help your faction. Even if the floor killed them instead of you, that's still one less aircraft in the air.
Not that it's not an arsehole move to jump out just to deny someone reward for their effort (as opposed to the possibility of survival). You should at least get assist XP for it.
This is just more evidence the ground is OP, just think how much/many XP/BR it must have. :D
Roderick
2012-12-05, 02:47 PM
I have been guilty of nosediving my plane, but that is due to frustration of A2A in PlanetSide 2. I love good air combat and have had my fair share of good victories and defeats against good pilots, but when all of a sudden I am engaged in a good fight and then see that I am locked on from A2A by those joining into the fight and countermeasures can only do so much before you are relocked on again, nosediving the plane just feels like the right thing to do as a personal protest.
I may be able to shake one or two lock on's, but when the sky is filled with many A2A users including those on the ground using SAMs, I just say F this and try and prevent an unearned kill.
shortcake
2012-12-05, 02:57 PM
I have been guilty of nosediving my plane, but that is due to frustration of A2A in PlanetSide 2. I love good air combat and have had my fair share of good victories and defeats against good pilots, but when all of a sudden I am engaged in a good fight and then see that I am locked on from A2A by those joining into the fight and countermeasures can only do so much before you are relocked on again, nosediving the plane just feels like the right thing to do as a personal protest.
I may be able to shake one or two lock on's, but when the sky is filled with many A2A users including those on the ground using SAMs, I just say F this and try and prevent an unearned kill.
Yep, most feel the same way. If some scrubbo with a2a missiles locks on and is about to kill me, I'll bail and suicide no problem. I'll even try to get altitude so I can deconstruct my plane in midair to deny them a vehicle assist, because they don't deserve it.
CrankyTRex
2012-12-05, 03:10 PM
Can't say as I've ever bailed or crashed trying to suicide and deny a kill. I have trying to survive though.
I'm not sure if there's really anything to do about it given it's really difficult to ascertain the motive of a player. I'd like to get kills for players who die as a direct result of my shooting at their plane, but I'm not sure if there's a system that can be put in place that will recognize when that happened and not something else.
Ruffdog
2012-12-05, 03:18 PM
Issue quadrupled spawn timers for suiciders above BR 10
Don't like it? Don't want to be out of the fight that long? Then credit your killer and die like a man!
Roderick
2012-12-05, 03:20 PM
Issue quadrupled spawn timers for suiciders above BR 10
Don't like it? Don't want to be out of the fight that long? Then credit your killer and die like a man!
I'll die like a man when you fight me like one. :lol:
MrBloodworth
2012-12-05, 03:30 PM
I have a hard time believing that people are jumping out with the only intention of robbing someone of a kill. That gives way to much credit to most players. I find it more believable its a reaction in a vain attempt to survive.
After all this also happens for tanks, and everyone does it. But its also part of why Battlefield like Enter/Exit is a joke.
Dragonskin
2012-12-05, 04:19 PM
How is using A2A less manly? I don't use them often, but it's a comment a lot of Air people make.
Look.. A2A almost guarantees a kill. So am I just supposed to duel you old west style with my guns and fly in circles around each other in a slow dance both trying to get our nose on the other for the kill?
Or kill you mercilessly and efficiently while cutting out all the slow dance spinning crap?
Which one is more manly and why?
Sorry, even though I do kill EFSs with my main gun because I usually carry A2G rockets. If I happen to have A2A slotted then I will lock-on you're slow spinning butt because I don't want to dance... How about you take it like a man and not complain because someone used better weapons for the job at hand.
For the record, I do take it like a man and only carry A2A rockets if my outfit asks me to focus enemy air.
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