View Full Version : Player rendering ruining big fights
Canaris
2012-12-06, 03:58 AM
I think one of the main complaints I keep hearing from my outfit is how during big fights the game is not rendering the players around you which is ruining the flow of combat, you can be standing there and see nothing infront of you, take a few steps forward and oh look 30 NC just appear in front of you.
Couple that with them appearing and disappearing, that the enemy can see you but you can't see them really steals some of the magic from the games massive battles.
Also again I'd like to point out the falling through the world bugs are still a big problem, last night the planet Auraxis ate our entire platoons 3 Gals while they were loading up with almost all the platoon inside them. :(
I believe a few choice curse words were used..... okay it was a lot of cursing.
It's even begun to be refered to as the call of the core "I don't want to go to corecombat!!!!!" :no:
Graywolves
2012-12-06, 04:00 AM
It's even begun to be refered to as the call of the core "I don't want to go to corecombat!!!!!" :no:
I must go now. The Core needs me.
Ritual
2012-12-06, 04:25 AM
I'm sure they are working on it.
If it was easy to have massive battles, every game would do it.
Its a lot of load on your network, their server CPU's, their server networks, your GPU, and CPU.
Passing information to each player about the hundreds of players around them, which is computed by the server. It's a miracle it works at all.
That is why I shut up about the issue for the most part. I admire the technical stuff that goes on to get it working.
If it gets any better, awesome. If not, I would still play the game.
I would like to see projectiles able to hit targets beyond line of sight though like Planetside 1. That way you can shell bases from afar and what not..
Canaris
2012-12-06, 04:33 AM
I'm sure they are working on it.
If it was easy to have massive battles, every game would do it.
Its a lot of load on your network, their server CPU's, their server networks, your GPU, and CPU.
Passing information to each player about the hundreds of players around them, which is computed by the server. It's a miracle it works at all.
That is why I shut up about the issue for the most part. I admire the technical stuff that goes on to get it working.
If it gets any better, awesome. If not, I would still play the game.
I would like to see projectiles able to hit targets beyond line of sight though like Planetside 1. That way you can shell bases from afar and what not..
everyone knows I have only love :love: in my heart for the the dev crew but the only way to solve problems with the game is to tell them no?
Canaris
2012-12-06, 08:28 AM
saw a tweet from Smed that they are working on the rendering issue, awesome :thumbsup:
Sturmhardt
2012-12-06, 08:39 AM
I will save the kind words for when they actually fixed it... It's not a surprise that someone is working on a big problem like that. I hope they can do it.
Maybe it would be the best to take a step back. not supporting 2000 players per cont but 600 like in ps1. They can also bring the lattice back and voila all performance issues would be solved and the game would be even better.
Sunrock
2012-12-06, 08:41 AM
Yea the rendering of players is the #1 problem with this game right now and it's super annoying
Sunrock
2012-12-06, 08:43 AM
Maybe it would be the best to take a step back. not supporting 2000 players per cont but 600 like in ps1. They can also bring the lattice back and voila all performance issues would be solved and the game would be even better.
I say stop support dual core processors for when Jesus was born and have i5 2500k as minimum requirement.
Beerbeer
2012-12-06, 08:43 AM
This really bothers me as well, although I can live with it if it means better performance.
I'm not sure if they purposely did this to improve performance on the user's end or if it was like this to improve performance on their end (or a little of both).
I just fear that my broadband and CPU might choke if they force render everything, immediately and performance issues come back, if what I'm assuming is the case.
I hope they can fix it without overly degrading performance.
Whats the point of supporting 2000 players on one cont if they cant play together?
EisenKreutzer
2012-12-06, 08:53 AM
saw a tweet from Smed that they are working on the rendering issue, awesome :thumbsup:
I saw this as well, it's good to know they got our backs.
Dragonskin
2012-12-06, 09:04 AM
This game does a hell of a lot better at rendering players than GuildWars 2 does. In GW2 it's common for large guilds to roll in zerg balls.. teleport on top of other large groups and because of rendering they can steamroll a full raid of players before anyone can actually see them.
In PS2 there are render issues, but it hasn't been nearly as bad as what I have seen in GW2. So hats off to the Devs and if they can make it better than it is now then that is just pure amazing.
Moodel
2012-12-06, 09:25 AM
Until I read this I had no idea there was a rendering issue :D
Is it related to system specs as I don't or haven't noticed anything wrong in big fights?
Miffy
2012-12-06, 09:35 AM
I was in the horribly designed Tech Lab in a big fight and it was basically Metro from BF3 with massive nade spam and people going invisible all the time?
Dragonskin
2012-12-06, 09:43 AM
Until I read this I had no idea there was a rendering issue :D
Is it related to system specs as I don't or haven't noticed anything wrong in big fights?
It's controlled server side... that just means you haven't been in the large battles that people who notice it as a issue have. It's their way to throttle how much information is being processed.
Just like if you have a large group of friendly people around you then people will start turning completely grey and become featureless to help processing.
http://www.youtube.com/watch?v=sUcMP2b3734
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