View Full Version : SOE have always been reactive not proactive.
OpolE
2012-12-06, 07:34 AM
Time to stop believing in SOE and all of their games. They won't get mass scale and they wont be popular in years to come.
And even though I want to go back to Planetside 1. Can you imagine how amazing it would have been if it had the right development and team behind it. One of the best games even with SOE management. Just imagine
Ritual
2012-12-06, 07:54 AM
I always liked Planetside. It's probably one of my all time favorite games.
Planetside 2 is a great sequel. It's not the "best" but it's good. It feels rushed considering we only got three continents and no real strategy mechanics. And what they want in the meta game is basically bare minimum. I would of liked to see more new innovative idea's right out of the gate.
Planetside 1 launched with tons more content it seemed like despite being made in 2003.
With that said though there is no reason Planetside 2 could not be a huge success. I am not sure why it is not. There is no other game that offers anything similar. Either I am a minority in gaming because it's my favorite game, or people don't just know about Planetside and what make's it great.
Maybe that article I read that says my computer is better then 90% of all computers in the world has something to do with it? Are people just not buying gaming computers anymore? I couldn't live without my computer. How do people survive without high end PC gaming? I would probably buy a computer before I bought a car, maybe even food if I thought my fat reserves would hold up.
Rolfski
2012-12-06, 08:06 AM
Time to stop believing in SOE and all of their games. They won't get mass scale and they wont be popular in years to come.
Very constructive......
Come back in a half year.
OpolE
2012-12-06, 08:15 AM
It doesn't have much to do with people buying consoles or not having a gaming PC
It's to do with the Lack of listening to Planetside vet's, lets rephrase that, they listened a lot but didn't really make the game to much like Planetside. It wasn't advertised hugely apart from the US and Germany and maybe China. Lack of support and living up to promises. It is only week 2
Sawboss
2012-12-06, 08:19 AM
I love Planetside 2. Oh well, I guess i'm just a noob.
Rolfski
2012-12-06, 08:21 AM
Please, not another "PS2-should-be-more-like PS1" thread. Beating a dead horse is getting old and tired.
I still hope ps2 will be a fantastic game. a really good sequel of ps1. Now i alredy have fun playing ps2 but it seems it could be much better.
ShadetheDruid
2012-12-06, 08:34 AM
Something I wonder is surely there's enough people by now who would rather be playing PS1 than 2 to make it worth it for them, if they all went back at once?
That way, everyone would be happy.
Miffy
2012-12-06, 10:04 AM
Reminds me of that Star Wars Red Letter Media review.
He was complaining that they kept rehashing stuff from the previous movies and turning them into Star Wars cliches and asks them to create something new. Then he shows the new stuff, "no wait stop making things that are new!" lmao.
Like they either copy other games around like PS (obviously), WoW or BF3 or create something new that is horrible like the new MCG model or the new bases etc. With their other games it was BFRs, NGEs, new instances dungeons.
LIKE STOP! Just keep making the cliches after all, I hate the new stuff, in fact just make the original with better graphics.
VaderShake
2012-12-06, 10:21 AM
It's wise to ask your customer what they want before you develope a product instead of you having and idea and thinking your product is great but in the end no one wants it's.
Infernalis
2012-12-06, 11:05 AM
It has nothing to do with rehashing the same thing or making something too innovative, the problem is they went a way then another (especially during beta) and didn't really thought of the all the game mechanics.
And I still believe they could have started from what PS1 did wrong or good and improved from there, they would have gained a lot of time.
PredatorFour
2012-12-06, 12:01 PM
And I still believe they could have started from what PS1 did wrong or good and improved from there, they would have gained a lot of time.
So true. They had 9 years worth of experience to draw upon. How much have they learnt from that? Well you can see for yourself with the sequel. Im not saying the game is shit... the game is better than most shooters out there because its the only MMOFPS out there. This is the best game genre there is hands down.
Its easy for us vets to see what the game needs and how it can be improved but they haven`t listened or wont listen. Id even question if most of the devs working on this game even played PS much, including Higby even tho they claim to have.
basti
2012-12-06, 01:46 PM
Time to stop believing in SOE and all of their games. They won't get mass scale and they wont be popular in years to come.
And even though I want to go back to Planetside 1. Can you imagine how amazing it would have been if it had the right development and team behind it. One of the best games even with SOE management. Just imagine
I have a suggestion: Go away.
You dont like the game? Dont play it. Why the fuck bother us then? Go play whatever else you want and annoy people there.
This constant "wah wah PS2 is bad im crying" is annoying, nothing else.
I still don't understand why Basti is a mod here.
Sure his first post was whiny but his second post explained his view point better.
GraniteRok
2012-12-06, 03:32 PM
*Yawn* Yet another post from the same... armchair whining... Run along, nothing to see here.
Beerbeer
2012-12-06, 03:50 PM
I'll be blunt: Sony needs lessons in empathy.
They have difficulties seeing things from different perspectives, especially in regards to simplicity, functionality and balance, although there may be a method to their madness when it comes to balance, even though I may not agree with them in that regard.
T-Ray
2012-12-06, 03:51 PM
Time to stop believing in SOE and all of their games. They won't get mass scale and they wont be popular in years to come.
And even though I want to go back to Planetside 1. Can you imagine how amazing it would have been if it had the right development and team behind it. One of the best games even with SOE management. Just imagine
Reactive as in, we see what the fans like and we make changes accordingly..yes, thats us. You presume that we know exactly what the people want at all times. Sadly, this is not the case. We do our best, and will continue, to interact with the community to find out the best course of action for our game. Do you really want us to be mass scale? Do you think DICE actually cares what you think? What about EA? All signs point to no. SOE cares what the players think, we want you to have a great time playing our games. I'm really sorry you don't believe in our potential and I wish you the best in finding a company that you can interact with directly like you can with SOE. Every opinion counts, including yours.
Hamma
2012-12-06, 04:36 PM
Can you state what you are talking about exactly OpolE? Seems to just be a statement.
Crator
2012-12-06, 04:46 PM
It doesn't have much to do with people buying consoles or not having a gaming PC
It's to do with the Lack of listening to Planetside vet's, lets rephrase that, they listened a lot but didn't really make the game to much like Planetside. It wasn't advertised hugely apart from the US and Germany and maybe China. Lack of support and living up to promises. It is only week 2
They also didn't share their entire vision/plan with the beta players. And I say beta players because they aren't just listening to vets input here. It's important, but not the end-all-be-all. The game isn't complete. They always said they have years worth of plans for the game. If it gets really popular those plans might even be extended longer.
KaskaMatej
2012-12-06, 04:49 PM
Time to stop believing in SOE and all of their games. They won't get mass scale and they wont be popular in years to come.
And even though I want to go back to Planetside 1. Can you imagine how amazing it would have been if it had the right development and team behind it. One of the best games even with SOE management. Just imagine
Have yet to see a non-indie developer that is as transparent and as communicative as SOE was throughout beta and at the moment.
Can you give me/us an example of more open (big) developer than SOE?
Beerbeer
2012-12-06, 05:07 PM
Give them credit, they try, but there are certain things they are dead stubborn on, and maybe they know something we don't?
For all its flaws, it's still a great game. The one issue I have is that I think they were too enamoured with certain things and overlooked user interface and simplicity; the burden of entry is still extremely high, which can be a turn off.
The fluff is nice, but it only works if people can play enough to care about it.
Oh, there's a word that describes this, what is it...oh, intuition.
Even now, the descriptions of weapons and abilities are still bland and difficult to wade through. Base capture mechanics isn't intuitive at all, and for a new player, good luck with that. Generators? How many times have you seen someone shoot rockets at it? New person who at least tries, again not intuitive. Don't see many people doing this anymore because they may not get this far to even care.
What may make sense to us, has to be gibberish to new people.
ShadoViper
2012-12-06, 05:16 PM
Time to stop believing in SOE and all of their games. They won't get mass scale and they wont be popular in years to come.
And even though I want to go back to Planetside 1. Can you imagine how amazing it would have been if it had the right development and team behind it. One of the best games even with SOE management. Just imagine
How about you use your big boy train of thought and formulate something worth reading about and stop wasting everyone's time with this childish bullshit.
OpolE
2012-12-06, 05:32 PM
I may as well place a bet. Like people told me they will introduce something into the game like Star wars and lose 2/3's of the player base. I liked BFR's and caves but apparently 2/3's also left with that. I head its happened somewhere in the EQ series so you know whats coming
OpolE
2012-12-06, 05:46 PM
And btw, just because I said stop believing in SOE and their games doesn't mean I'm excluding myself from playing Planetside. It was just a statement. Planetside 1 means a lot to me.
basti
2012-12-06, 05:52 PM
I still don't understand why Basti is a mod here.
Sure his first post was whiny but his second post explained his view point better.
Wut are you talking about Bags? :o
artifice
2012-12-06, 05:52 PM
And btw, just because I said stop believing in SOE and their games doesn't mean I'm excluding myself from playing Planetside. It was just a statement. Planetside 1 means a lot to me.
Then go play Planetside 1 instead of trolling the forums.
OpolE
2012-12-06, 06:36 PM
Whether I was in a tech plant, amp station or a dropship centre, I really enjoyed that 15 minutes to tab out and have a wank.
Even with an LLU is was like a naughty danger wank. I had to finish before the team had the LLU dropped into the other CC.
If I could hear the base being attacked I made it my mission to clear up the place and I'm not talking about in game.
I miss those days of 10-20 base hacks per day. Good quality masterbation is forever lost.
RIP 15 minute hacks
Mastachief
2012-12-06, 06:55 PM
Planetside 2 right now in my humble opinion is still a beta product. As such i'm going to treat it like one. Everytime it pisses me off (low fps / Hackers / Griefers / Bugs / TR op weapons) I walk away from it for a few days and enjoy life.
Planetside for me is simply the best PC game... ever. I was max level by the end of Christmas 2003 and played that same toon for 9+ years. The strategies and the ability to specialise is what drove that game with the community keeping it together. Bring back forumside not this overmoderated crap we have now. Nothing has ever matched it for scale and gameplay (not even planetside2, render distance....suxs) Some 2x 9 year subbed accounts later i thought SOE had, had all the money they were going to get out of me. But i bought alpha squad and some 20k of station cash and a 6month sub upfront because i wanted to demonstrate my commitment to SOE's effort in making Planetside2 which is a good game (not award winning imo, but there is no denying that its good) what i cannot justify how ever is blowing £1000 on a PC overhaul just to get moderate fps when my current rig runs all over titles very very well on high level details (I'm 30 now and unlike my 21 year old self i cannot waste money willy nilly). Planetside required a top notch rig in 2003 but then so did every new game as hardware was always struggling to keep up now the reverse is true. With all this said though you can see how little of the available pc resources Planetside 2 actually uses and this makes me absolutely sure that some suit somewhere has said "right, i don't care if its ready release it now"
~Planetside2 Art: the game looks great from the smallest rock to the largest base it's all stunning (until you have to nuke everything in order to scrape by at 23fps) T-ray and his team have made some stunning stuff.
~Weapons: Meh is all i can say. Balance is out of whack the key in empire differences is suppose to be subtlety when i play tr its like i've turned some sort of hacks on. The HA signature weapons are a huge disappointment (unless you are TR of course).
~ Classes: too rigid and the light assault class breaks all possibility of strategic game play unless you have a outfit with 100+ people at which point you are just a zerg anyway.
~ Grief System: seriously how hard is a counter.
~ Hacking/Griefers/GM's/CSR's People despite being reported nd ticketed and still Hacking and griefing days later.
~Devs and CEO interaction throughout the past year have been for me off chart i've never seen anything like it. Is it a good thing? hmmm not 100% no. Too much listening and acting can ruin the development as they try to please all.
~Free2play, SOE have nailed it in my opinion. Its near perfect, my major gripe would be releasing a bundle 2 days after release that incorporated lots of essential first day purchases that lots of people had already bought that stung a bit.
~Driver + gunner and class use restrictions. I think this is the issue with the game and this is my biggest gripe. The game will never work to its full potential while ever everyone can do everything at all times. Instant gratification is bad.
Anyway i'm rabbling and maybe it's all just me and things have moved on and its all been made for the cod/bf3/mylittlepony kiddies who knows.
Miffy
2012-12-06, 08:54 PM
Reactive as in, we see what the fans like and we make changes accordingly..yes, thats us. You presume that we know exactly what the people want at all times. Sadly, this is not the case. We do our best, and will continue, to interact with the community to find out the best course of action for our game. Do you really want us to be mass scale? Do you think DICE actually cares what you think? What about EA? All signs point to no. SOE cares what the players think, we want you to have a great time playing our games. I'm really sorry you don't believe in our potential and I wish you the best in finding a company that you can interact with directly like you can with SOE. Every opinion counts, including yours.
Give us the proper MCG! Not that crap we have now.
Miffy
2012-12-06, 09:12 PM
I dunno SOE have always innovated traditionally in the past, however the game management has always failed. I don't understand why to this day SOE hasn't made a success of any of their MMOs, they just run them into the ground and never seem to roll back when they're wrong.
I mean why didn't BFRs get taken out of live and fixed on test? Why did they get pushed to live in a broken state in the first place? I don't understand why SOE continued with them when they were broken and it took so long for them to get nerfed to useless that everyone quit the game.
Why did Core Combat get released at all? The thing came out like 3 months after launch was it? It had little to no testing, it was bad and it added more land mass to the game when it didn't need it. What would have been great is to make capital bases like cities like you were talking about on existing conts.... what happened to that?
What happened to the HA weapons in this game? You took iconic HA weapons from Planetside and ruined them, in fact what happened to the weapons? Shotguns look like rifles, they all look the same in fact and really boring to use. The weapons give me no excitement in unlocking them. I just want some guns with character, rather than generic rifle number 20 that is no different from every other gun in the game.
Give me the underslung MCG, give me a Lasher with proper orbs, give me flamethrowers, give me a proper beefy Jack Hammer which actually makes a sound and doesn't sound like a standard gun.
Right now I use one gun per class, I don't switch... there is no point when they're all the same but one is clearly better than the others.
I just don't have any confidence in SOE doing any of this or making their game from mildly fun to amazing. What I see happening is what they do with all their games, rush out content, milk the cash shops, break the game trying to balance it, add some stupid nail in the coffin that makes everyone leave but they refuse to roll back.
For EverQuest it was PoP for me.
For EverQuest 2 it was dumbing down the grouped content and turning it into a solo WoW clone.
For Planetside it was BFRs and Core Combat.
For SWG it was a whole load of things but mainly The CU and NGE.
For DCUO it was the lack of anything to do, even now, they've just left the game to die.
For Planetside 2 it'll probably just be how a whole lot of things nag me...
- I hate the base designs.
- I hate the base capture system, it's basically camp spawns.
- I hate how you cannot play when it isn't peak time.
- I hate how there are so many servers with people spread over 3 conts and there is no automated system to merge and shut off conts to keep the population together.
- I hate Indar, it's poorly designed and just focuses the NC and Vanu to attack the TR
- I hate the weapons
- I hate how lightnings are useless thanx to MBT becoming the new solo tank
- I hate how long it takes to gain certs, I've played 32 hours since release and only have 1100 certs, enough to unlock one weapon and it isn't even account based.
- I hate quick knives
- I hate the new MCG, in fact all the new HA weapons
- I hate how players don't render properly
- I hate how hard it is to work out wtf is going on with the map, like why can't it show where the majority of my forces are clearly? Why can't it show where I am quickly?
- I hate how you cannot fly through the middle of the warp gate
I hate a whole loads of things, I find myself having fun, but then I find more and more shit annoying me and one of these days I'll just quit. None of my friends are playing thanx to the horrible launch, they all got fed up of the lag and servers going down all the time. The thing is to the normal user like them, you'll never get them back, they're done with the game now and aren't interested any more. That was SOE rushing their game to launch just like they've done with all their MMOs.
Miffy
2012-12-06, 09:14 PM
When are SOE going to fix the ##UI bug that any one with Windows 8 will get and it doesn't fix unless you change the language on the launchpad and back again. I see so many posts on this and I can bet a whole load of people don't bother to ask and just uninstall.
I reported it in beta, still hasn't been fixed, in typical SOE fashion it'll probably be one of those things that will go on for years.
Beerbeer
2012-12-06, 09:18 PM
What's sad is that every person I tried getting to play this, stopped playing because they had no idea what they were supposed to do and laughed at the vehicle/spawn camping.
I kind of looked like a fool telling them this game was so great, and I got tired of trying to explain everything.
Just pissed.
Phrygen
2012-12-06, 09:19 PM
Time to stop believing in SOE and all of their games. They won't get mass scale and they wont be popular in years to come.
And even though I want to go back to Planetside 1. Can you imagine how amazing it would have been if it had the right development and team behind it. One of the best games even with SOE management. Just imagine
When has anyone believed in SOE games? this and Star wars galaxies were the only games i played soe wise... and galaxies was shitty... though i loved it because it was my first mmo
Beerbeer
2012-12-06, 09:45 PM
I have a question to the alpha testers: why didn't any of you speak up sooner about the vehicle/spawn camping?
That's all I seem to do now, spawn camp spam or get spawn camped spammed and every steam person who at least tried it said it was lamest thing in the game.
AThreatToYou
2012-12-06, 09:52 PM
Honestly, I do have a problem with reactive developers. Some player-developer interaction is encouraged, but I wish the PS2 dev team waited much longer. At least a month between every patch, whether its content or changes. The past times where I have seen reactive developers, the players who stayed were happy, but the games eventually stuttered and failed leaving the company with an empty wallet. This happened to S2Games (I was there for Savage 1, Savage 2 beta/alpha), and they saved themselves with HoN. This is happening to HiRez (I was there for G:A beta/alpha and T:A beta/alpha), they are listening to everyone but for the longest time they just didn't listen to the right people; they flopped between listening-and-doing and T:A especially is just so muddy right now I have no idea wat do.
I'm not seeing any evidence that SOE's team being reactive to the fans is going to be beneficial for the future of PlanetSide 2. Go back to Higby. Lock him in a room with a private IRC link to Hamma for a few months and see what kind of bible he comes up with. Something like that. At this point it's just a rant or a random idea, but I feel as though developers who create an extremely solid direction they want to take their game-in-development and deviate from it only to fix problems (as they see fit) make better games than responsive companies. You guys are a dev team for a reason. I believe you can work this game out better than the players can because you made it.
Blizzard, as haphazard and sellout of a company they are, strike this good with me. At least they handle their games consistently throughout development and post-launch.
Buren
2012-12-06, 10:19 PM
I've been a diehard member of gaming franchises that have gone downhill - Planetside doesn't feel like one of them to me. Of course, I never played Planetside 1, so I wouldn't pretend to have that perspective. But what I see from SOE is developers following in the spirit of the franchise using great new tech and a modern approach to the genre they created. I don't agree with all of their choices, but I'm always surprised at what seems to be the general community attitude towards what I think is a seriously awesome game.
Beerbeer
2012-12-06, 10:26 PM
Well, I enjoy it myself. I can understand why some of my steam friends laughed at it because I find myself doing the same things they detest, without much thought: vehicle spam camp, because it's so easy.
I hated it in beta, grown to accept and just do it, but when steam people, who I know are good gamers, laugh at it and leave, I guess it is ultra lame.
Sunrock
2012-12-06, 10:39 PM
Please, not another "PS2-should-be-more-like PS1" thread. Beating a dead horse is getting old and tired.
Yea I red enough of them during beta... Now when the game is live its way way way way way too late to start to complain about Ps2 should be a copy of Ps1
Sunrock
2012-12-06, 10:43 PM
Well, I enjoy it myself. I can understand why some of my steam friends laughed at it because I find myself doing the same things they detest, without much thought: vehicle spam camp, because it's so easy.
I hated it in beta, grown to accept and just do it, but when steam people, who I know are good gamers, laugh at it and leave, I guess it is ultra lame.
Well vehicle spam camp only works when you fight randoms... I mean when you are not fighting a well organized outfit.
thegreekboy
2012-12-06, 10:44 PM
Reactive as in, we see what the fans like and we make changes accordingly..yes, thats us. You presume that we know exactly what the people want at all times. Sadly, this is not the case. We do our best, and will continue, to interact with the community to find out the best course of action for our game. Do you really want us to be mass scale? Do you think DICE actually cares what you think? What about EA? All signs point to no. SOE cares what the players think, we want you to have a great time playing our games. I'm really sorry you don't believe in our potential and I wish you the best in finding a company that you can interact with directly like you can with SOE. Every opinion counts, including yours.
You guys are seriously awesome. This coming from a former member of the EAUK Battlefield Forums, aka the forum where idea after amazing idea complete with images and fleshed-out examples were given and given with no response.
I'm seriously done with people whining about how little the devs listen when they listen 10 THOUSAND times more than any other company
TheBTron
2012-12-06, 10:45 PM
I like the game a lot and most of the changes since tech test. I know the money people got involved because it feel like it is open beta now and the game needed another 6 months or more for work. Not enough maps no interlink between maps and no tutorials systems.
With those faults it is still one of the best shooter on the PC hand down. I am just hoping new people are not driven away by no tutorials and a hard learning curve and also the high specs need and the poor performance with AMD hardware.
It has taking a lot of effort for my Outfit because the amount of training we have to do it crazy for new players, the first two weeks have been hard.
Anyway I am hoping everything improves over time and new player stick around. SOE has a great base product and the Devs have all been great I have never seen a studio take so much time to take in feedback. I not a troll I played PS1 for 8 years but good luck trying to get this much effort out EA or others with a risky project like PS2. So give SOE a change here to build on the game as I hope they do in the coming year.
TheBTron
Vindicators
Beerbeer
2012-12-06, 10:46 PM
Well vehicle spam camp only works when you fight randoms... I mean when you are not fighting a well organized outfit.
This usually doesn't apply to brand new people. They need to enjoy the game before they reach the point of joining an outfit.
Hamma
2012-12-06, 11:17 PM
Again you still aren't really saying what your concerns are other than speculation.
From a casual player of PS2 (and former casual player of PS1, but I don't really consider myself a vet) These are my main gripes:
1. Hacking is become widespread. I never used to see what people were complaining about and now I'm seeing it every night.
2. Air/Ground balance is still not right. ESF rocket pods are the answer to everything. I see rocket pod fire being used against infantry, vehicles, and other aircraft. Either the game is rock/paper/scissors or its not.
3. Skyguard needs to be addressed. For its cost, it is not effective. Either reduce the cost significantly or up its effectiveness against aircraft. Its accuracy is bad and its range is aweful.
4. A30 Walker: This gun is complete rubbish. Either adjust its damage output or remove it from the game and refund the point-cost to the players. If the point of putting this gun in the game was to keep non-AA vehicles from being dinner to ESF's/Libs then it failed. Miserably.
5. Liberator damaging armor: sounds are not present or not functioning properly. The visual cues are also extremely poor. Your vehicle blows up and you don't know who did it or where the fire came from.
6. Vehicles that have a gunner should have a turret indicator on the vehicle icon showing you what direction your gunners weapon is pointing at. (Ala PS1)
7. Grenades: damage need to be toned down. The amount of grenade spam and one-hit killing going on is excessive. I just made a ring tone out of 12 or so people screaming "uaahahhhh!!" all at once.
8. Base design: You increase populations 2-3x and you narrow down bridges and passageways like the vehicle bay and roads to/from bases? And then you place barriers and obstacles in the middle pathways too? I see a constant string of infantry getting run-over because they have no path or walkway to take when they leave a base, other than the ones taken by vehicles. Also, I deal with enough traffic jams in real-life, for me to come home and have to deal with them while I'm playing too.
9. Base design: Doors, or lack of. Stand in an airtower during an assault against the wall in the interior of the top floor. Tell me how long you survive with the constant barrage of rocketpod fire and shells splash-damaging you to death.
10. Base design: Spawn Rooms: should have been in the base but I suppose its too late for that now. All spawn rooms should have a teleporter to a secured room inside the base. (PS2 version of secured: A room fully enclosed by shields, DEEP IN THE BASE, that cannot be accessed by the attacker. And not the BS of "drop out in the open in front of 5 mana-turrets and die instantaneously" secured like the spawn room in the towers.)
11. Capture mechanics: I think enough comparisons of PS2 and PS1 have been mentioned. The only thing I have to add is zerging from base to base for 2-4 cert points gets boring...fast.
12. Resource System: All vehicles: everything is too cheap. All vehicle resource costs (except the Sunderer, maybe) should go up at least 25%. This will push players to manage their resources more carefully. Vehicle spam should be discouraged, but not restricted.
13. Game mechanics: Heavy Assault: should not be allowed to pilot vehicles. This will reduce vehicle spam and force Heavy assault characters to gun or ride in other vehicles for transportation. They have plenty going on with their weapons anyway.
14. Game Mechanics: MBT: The driver/gunner issue has been talked about to death. It seems (at least for the short term) that things are going to stay as they are. I think adding this feature (and balancing it appropriately to one-man tanks, very important) is key to adding more depth to the ground game, and not the static "pow pow pow boom!" slugfest gameplay you see against armor now.
15. Tank Mines/C4: Do not allow mines to be placed on top of each-other. C4 should require a vehicle to be completely stopped during placement for it to do full damage. If its placed while the vehicle is in motion, damage should be reduced appropriately.
16. Game balance: MBT vs ESF - ESF does a fly-by and one-rounds MBT in the rear. MBT is 250 resource points. ESF is 200 resource points. ESF is solo. MBT was fully manned (2 players). ESF A2G weapon did 90%+ damage to MBT in one volley, and is effective against infantry and other aircraft. MBT fired back with AA weapon that is only effective against Air (walker), because of weapon arc and damage restrictions, and only did 25% damage. ESF flies away and does it again.....
You see where I'm going with this? If a vehicle is balanced around its resource cost and player-count the above is a perfect example of vehicle imbalance.
17. Give subscribers of PS2 access to PS1 for free.
TL;DR:
Hackers are becoming abundant. Air/Ground is still not balanced. Skyguard and Walker damage need to be adjusted. Lib damage needs to be reported better. Vehicles/Aircraft with secondary guns need position indicators. Base design needs be re-thought on new continents. Heavy assault should be restricted from driving. Resource costs need to go up across-the-board. All bases need doors/shields. Reduce one-hit-killing/IWIN buttons. Bring back driver/gunner. Give PS2 subscribers access to PS1.
Beerbeer
2012-12-06, 11:26 PM
Well, I'm speculating that most of my steam friends who I egged to try this game have stopped playing for two reasons, which they flat-out told me, so maybe I'm not speculating:
1. Extreme learning curve and not very user friendly
2. Incessant vehicle spawn camping
Mastachief
2012-12-07, 06:04 AM
I have a question to the alpha testers: why didn't any of you speak up sooner about the vehicle/spawn camping?
Since the beginning of tech test we have raged about vehicle spawn camp, little to nothing has been done accept:
~Make it slightly hard is a few places to hit the doors with direct shells
~Make it so the explosion splash of shells does not go through the shields.
Also PS2 does not have a "extreme learning curve" it requires thought yes and perhaps the current pc gamers are not used to having to apply brain power to computer games but it is certainly not extreme.
psijaka
2012-12-07, 08:04 AM
I actually like to plunge into a game with an extreme learning curve; gives me something to get my teeth into, and part of the pleasure is learning new strategies/maps/mechanics. What is wrong with people; don't they like a challenge to keep them interested?
Disagree with the OP, sounds just like a whine. Sure, there are problems in the game; spawn camping, infantry/vehicle/air balance, but there is also such huge potential; enough to keep me interested for years.
Rolfski
2012-12-07, 08:24 AM
OMG, I can't believe how such an unconstructive first post has escalated to the same tiring discussion again.
It's like listening to this crackled, old, needle skipping record again and again.
Amazing that the devs even cared to respond to this.
Electrofreak
2012-12-08, 04:55 AM
Tears in this thread are ridiculous. SOE is doing a damn sight better job of listening to the community and making changes than most developers do, short of maybe CCP, and they learned the hard way.
PS2 will never be PS1. I'm a PS1 vet and a huge fan of the game, but it's not the same game as PS2. There's things I would love to see in PS2 as well, such as the lattice system, dynamic XP gain, some additional vehicle content etc, and perhaps there's things I want that I'll never see, however it doesn't mean I'm going to hate the game or that it'll fail.
There was something about PS1 that PS2 certainly lacks (mostly metagame), but it's also only been a few weeks since PS2 launched. There's plenty of time for PS2 to grow and evolve into the kind of game PS1 was.
So seriously, the crying needs to stop and it needs to be replaced by constructive feedback. What don't you like, why don't you like it, and what you propose as a solution. If you can't be bothered to do that, then you're just whining and you should just go play something else.
Crator
2012-12-08, 09:29 AM
PS2 will never be PS1. I'm a PS1 vet and a huge fan of the game, but it's not the same game as PS2. There's things I would love to see in PS2 as well, such as the lattice system, dynamic XP gain, some additional vehicle content etc, and perhaps there's things I want that I'll never see, however it doesn't mean I'm going to hate the game or that it'll fail.
There was something about PS1 that PS2 certainly lacks (mostly metagame), but it's also only been a few weeks since PS2 launched. There's plenty of time for PS2 to grow and evolve into the kind of game PS1 was.
So seriously, the crying needs to stop and it needs to be replaced by constructive feedback. What don't you like, why don't you like it, and what you propose as a solution. If you can't be bothered to do that, then you're just whining and you should just go play something else.
PS2 isn't PS1. Of course it isn't. It is however the same genre which means similarities are common. The only reason I feel people make this statement is to appease the people who do not know how the mechanics worked in PS1 and how to relate them to PS2. IMO, both games are very relatable, and should be.
I also don't understand why a lot of feedback is considered crying or whining. Not everyone is knowledgeable enough to suggest resolutions to some of the issues they face. They can however express what they don't like or understand. In fact, I think the best thing folks can do is simply describe their beef with whatever they feel is wrong so that devs can gather everyone's thoughts and mesh it together with a plan they, the devs, come up with. SOE devs haven't given the players enough info about overall plans or design direction to make informed decisions on how fixes to the problems in the game should be implemented. Therefore many of the suggestions made by the players are simply speculation. Yes, some of them are well thought out and perhaps even the devs nit-pick at some of them to mesh with their own plans. Players need to understand this.
Also, the feeling I get about dev direction for PS2 is that they are taking things slow in regards to how they add intricacies in the game. Analyzing raw data that the game gives them alongside player feedback.
Beerbeer
2012-12-08, 09:49 AM
Since the beginning of tech test we have raged about vehicle spawn camp, little to nothing has been done accept:
~Make it slightly hard is a few places to hit the doors with direct shells
~Make it so the explosion splash of shells does not go through the shields.
Also PS2 does not have a "extreme learning curve" it requires thought yes and perhaps the current pc gamers are not used to having to apply brain power to computer games but it is certainly not extreme.
Well, it's unfortunate they didn't listen to you guys in regards to this.
Also, we're not geniuses by any sense of the word, but the biggest issues with the learning curve are (from what I queried):
1. Not very intuitive
2. Nothing is explained very well, the descriptions, map symbols, icons and symbols while playing and generally confusing menu system
3. No idea what to do or generally where you're supposed to go (again, not apparent to the virgin eyes)
4. Clueless on game mechanics, including base capture and other interactive things like generators, what they do and how exactly to destroy them. Lol, I still see people rocket these things and use the repair tool before it's actually destroyed. The interact button on the generators doesn't pop up until you're right on top of it and even when it does, that lame white text often gets washed out in the background or appears on strange areas of your monitor. This is easily fixable. Make the interact button appear sooner and change the text color, position and size so it's apparent.
Just little, simple things, that makes things more apparent and user friendly would go a long, long way. It's all overwhelming at first and IS a turn off from what I gathered. Not everyone has the same level of patience or fortitude to play through these things.
And not everyone is willing to ask for help, especially the average FPS player. Some of my steam friends just said they didn't like it, while I'm pretty sure they were just discouraged and didn't want to admit it.
Bottom line (since maybe money talks), these are all potential, long-term paying customers that didn't get out of the starting gate.
ringring
2012-12-08, 11:48 AM
I've resisted posting in this thread so far but I just have to :p
I think Opole's original post is completely wrong.
I'll bow to no one in my love of PS1, including caves (I could take or leave BFR's, I didn't mind them one way or another).
However, the team have produced a great game in PS2.
I've thought that I would get bored in PS2 and that what I'd need to stop that happening would be a full on inter-continental meta game (with cr5's) and the question has been what will happen first; boredom or the 'big' game.
Well, I'm not bored yet. I'm having fun and I know a lot of my outfit are having fun too. I don't know when we'll get the big game but I'm betting I'll still be playing way past the time when we do.
Of course I have reservations, for example the 'new player experience' is one that nearly everyone mentions. But, imho, SOE have a hit on their hands.
EisenKreutzer
2012-12-08, 04:28 PM
Am I the only one who loves the game?
AThreatToYou
2012-12-08, 04:43 PM
Am I the only one who loves the game?
No, I love it too! I'm worried for the future though!
CidHighwind
2012-12-09, 12:15 PM
Reactive as in, we see what the fans like and we make changes accordingly..yes, thats us. You presume that we know exactly what the people want at all times. Sadly, this is not the case. We do our best, and will continue, to interact with the community to find out the best course of action for our game. Do you really want us to be mass scale? Do you think DICE actually cares what you think? What about EA? All signs point to no. SOE cares what the players think, we want you to have a great time playing our games. I'm really sorry you don't believe in our potential and I wish you the best in finding a company that you can interact with directly like you can with SOE. Every opinion counts, including yours.
And THIS is why I plan on sticking with SOE. Because they listen. Even to the negatives.
Many of the game's mechanics were changed massively during beta, look back at the E3 videos and you'll see how much the capture mechanics have changed, they were aiming for something simple but it ended up being rubbish so they changed many times to the system we have now(which was pretty late in the beta tbh). They lost themselves in trying to create a capture mechanics that works in such open bases that also makes the unhappy testing community happy and it seems we have ended up with system that kind of works but with all the shields and gens all over the place its no wonder new players don't understand any of it.
But that aside, the devs have been good to beta testers, we got the AMS back, base walls, single point capture system, base benefits, A "front line" outpost hacking system. They weren't planned to be in PS2 but we got them by giving feedback...
To me SOE don't look like the game killers they used to be... but tbh I'm just happy we haven't ended up with an "instanced based mini-game" that we could have got :p
SolLeks
2012-12-12, 12:50 PM
I'm really sorry you don't believe in our potential and I wish you the best in finding a company that you can interact with directly like you can with SOE. Every opinion counts, including yours.
I defiantly see this and like it a lot.
I am a alpha tester for HiRez, I also can and do talk to the CEO of that company (Erez) but they tend to not listen to the testers all that much. sometimes they do but a lot of the things that have gone wrong with global agenda and Tribes:Ascend where voiced in alpha. I did not test smite so they may have changed and I am w8ing on GA2 to see what happens there....
Even though I don't talk directly with the devs, you can tell they are listing biased on the changes made, but they don't seem to be really giving in to everything the player base brings up either(a good thing).
Dragonskin
2012-12-12, 01:21 PM
I think it's kinda a funny title for a thread. How do you proactively make a game? How do you look for and change areas of the game before you get feedback? I am sure they do try to be proactive to a degree, but how do you know how the change will be received by the customers and fans.
If you said that SOE was not reactive then we would have issues.. that would be they trully don't care about their customers.
Does SOE make changes that are drastic.. yea, they have over the years.. sometimes killing the game completely.. like SWG. However, I am impressed at the level of community interaction that the devs for this game have shown us. Not all games SOE makes have the same devs. Unfortunately I do think the game was rushed and its hurting Planetside 2, but it is something they can over come.. as long as they keep being reactive to feedback and making quality changes that improve the game.
For the record.. I have played EQ, EQ2, Vanguard, DCUO and now PS2 by SOE. PS2 has way more Dev interaction than I remember from EQ2, Vanguard, and DCUO... never beta'd EQ.
Rasgriz
2012-12-16, 05:04 AM
"Reactive as in, we see what the fans like and we make changes accordingly..yes, thats us. You presume that we know exactly what the people want at all times. Sadly, this is not the case. We do our best, and will continue, to interact with the community to find out the best course of action for our game. Do you really want us to be mass scale? Do you think DICE actually cares what you think? What about EA? All signs point to no. SOE cares what the players think, we want you to have a great time playing our games. I'm really sorry you don't believe in our potential and I wish you the best in finding a company that you can interact with directly like you can with SOE. Every opinion counts, including yours."
Reactive as in you saw people liked WoW so you turned Star Wars Galaxies into a WoW clone and lost 80% of your player base in two weeks.
People who leave probably will not come back, even if the situation gets better, the past has shown us this.
People do not want game clones, they want new and engaging content brought to them into a non redundant way.
There is alot of Bf3/CoD influence in PS2.
I love PS1 and I would like PS2 to have the magic that it does...before it is too late.
Mathematics
2012-12-16, 05:38 AM
Time to stop believing in SOE and all of their games. They won't get mass scale and they wont be popular in years to come.
And even though I want to go back to Planetside 1. Can you imagine how amazing it would have been if it had the right development and team behind it? One of the best games even with SOE management. Just imagine.
Fixed.
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