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View Full Version : Sociopath's guide to planetside (copied)


Beerbeer
2012-12-07, 03:46 PM
Blatantly copied from Sony's forum. Funny as hell, in a sociopathic way, lol. Sad because there are people out there that probably do this:

http://forums.station.sony.com/ps2/index.php?threads/the-sociopaths-guide-to-ps2.61802/

"I hate other people, and actively go out of my way to make their experience worse, as long as it does not distract from my ruthless, dogged pursuit of additional XP/cert points. If you're like me, the following tips may be useful to you.

1. Play as a medic, upgrade your heal gun to rank 6, and observe the following rules:

Reviving people is a lot more profitable than healing people. Never heal anyone, especially in a zerg fight. The faster and more often they die, the better it is for you.

Try to steal as many revives as possible. As soon as a body "flips over" indicating they have received the revive, you can overwrite the previous revive and steal the XP. Much easier to do this with rank 6 heal gun.

Never revive other medics, they're just going to steal your XP. If you do revive another medic, TK them immediately and leave them dead.

2. Unless you are exceptionally lucky or skilled, in a low/medium population base capture scenario (say 20 v 20), you will almost always make the most XP by capping objectives rather than hunting around for defenders, who more often than not will be outnumbered and will be attempting to hide/outflank you.

Try to avoid the main fight, and especially in an amp station, focus on bringing generators offline. Each offline/destroyed generator is equal to a kill and they're a lot easier to get. Don't defend the generators. Sometimes you will find an enemy player that is as smart as you and he will implicitly agree to run around an AMP station with you, allowing you to offline a generator while he repairs another. This is the only acceptable form of teamwork in PS2.

If you come upon someone else attempting to offline a generator, TK them and take it for yourself. If you're a medic, you can then revive them for even more XP. This is the single most satisfying sequence of events currently available in PS2.

Frag grenades are great for taking out groups of people racing to SCUs/generators in order to cap them. Wait until they group up around the objective, drop a frag, and clean up any survivors with your gun. Then cap the SCU/generator for yourself.

If you come upon an enemy attempting to repair a generator or bring one back online, let them complete the task, then kill them. You can then begin the process for yourself, thereby claiming the most XP.

After the fight is effectively over, destroy all the terminals or hack them if you happen to be in infiltrator gear. Destruction is preferable, because this really inconveniences other people and I like to hear them whine about it.

Only report to the capture point if the base has been cleared of most/all enemies, and all terminals have been destroyed or hacked. Begin TKing/reviving people at the capture point if you get bored. Alternatively, change into engineer gear and spend a few moments after the base flips TKing other engineers and repairing the terminals.

3. Always drive a sunderer for transportation when possible to take advantage of the spawn XP. However, people are idiots and will deploy their sunderers in the worst possible locations in a rush to get map coverage. This deprives you of XP, and usually makes the facility capture take longer.

Punish these imbeciles by blowing up their sunderers. C4 works great. Heavy assault rockets work fairly well, but take a bit longer and people may realize what you're up to. If you really want to make a statement, use a double-AV MAX. Note however that you won't be able to deploy your own sunderer right away if you get in a MAX, because MAXes can't drive them. You'll need to use an equipment terminal to change back into infantry gear before you can deploy your own sunderer.

Try to run over as many people as possible while "rolling out" from a captured base with the zerg. Note that when driving a sunderer, ESFs will tip over and explode with even the slightest tap, and this is extremely satisfying.
If people get into your sunderer, try to get up to max speed, aim towards a cliff, and bail out. Best case scenario they'll all die, worst case scenario they'll have a long walk back to whatever their next objective is.

4. Your contribution to the overall battle is completely insignificant. After every base capture, you should open your map, decide which territory is going to flip over to your team next, and begin executing a plan to get there as soon as possible. ESFs are the preferred mode of transportation for quickly moving between capture points to leech capture XP. You should measure your success by how FEW bullets you have to fire per hour while maintaining a health XP/hr rate. Let other people do the work for you while you reap the benefits.

5. If you have the good fortune to be able to hot drop on top of an enemy AMP station, find the air vehicle terminal and climb the roof behind it so you are aiming down at the terminal. Enemies will run straight out of the elevator and to the terminal, where they will be stationary and unaware no more than 10m in front of you. You can usually kill quite a few people this way, which I understand makes them really angry.

6. If you are in a vehicle and are about to die, bail out to suicide. If you are not in a vehicle but think you're about to die anyway, drop a frag, shoot a rocket into the wall next to you, or type /suicide to deprive the enemy of kill xp.

Try to find a healthy balance between having a good time, and ruining the game for everyone else.

Thanks for reading, and **** you!"

james
2012-12-07, 03:55 PM
The only thing i sorta agree with is three. At times to take a base you may have to make a friendly bus go boom

Fenrys
2012-12-07, 04:04 PM
4. Your contribution to the overall battle is completely insignificant. After every base capture, you should open your map, decide which territory (http://wiki.planetside-universe.com/ps/territory) is going to flip over to your team next, and begin executing a plan to get there as soon as possible. ESFs are the preferred mode of transportation for quickly moving between capture points to leech capture XP (http://wiki.planetside-universe.com/ps/XP). You should measure your success by how FEW bullets you have to fire per hour while maintaining a health XP (http://wiki.planetside-universe.com/ps/XP)/hr rate. Let other people do the work for you while you reap the benefits.

I'm pretty sure some people take naps in my sunderer while I do this.

They are the true masters of the game.

Tooterfish
2012-12-07, 06:01 PM
I'm pretty sure some people take naps in my sunderer while I do this.

They are the true masters of the game.

lol :lol: Press E to enter, Alt+Tab, check often.

Mr Underbeard
2012-12-07, 09:35 PM
I can't tell if this guy is trolling or not..... :lol:

Ghoest9
2012-12-08, 07:49 AM
Honestly after reading it I think it should be retitled "a socipath who cant shoot straight."

I suppose the medic info is right as I dont play a medic much but the rest of it isnt the best advice for getting certs really.

And this weak player who does better farming caps than kills wants us to believe he can regularly get in position to drop a nade on a swarm of enemies?

Its a troll.