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View Full Version : Vanu Esamir Domination


Sawboss
2012-12-08, 08:12 PM
On Woodman, the Vanu always have at least 50% pop on Esamir. Those magriders..

Is this the same on other servers?

Helwyr
2012-12-09, 04:12 AM
It's mostly like that on Connery, but the VS usually have little territory or presence on Amerish ever... which I'm fine with as it turned out to be my least favorite map.

boogy
2012-12-09, 04:20 AM
Yeah, you can't stop the magrider. There will never be balance in this game until the magrider is somehow adjusted or we can get a decent counter to it.

KaskaMatej
2012-12-09, 05:12 AM
Yeah, you can't stop the magrider. There will never be balance in this game until the magrider is somehow adjusted or we can get a decent counter to it.

Lock-on rocket launcher = instant counter.
ESF + rocket pods = best counter.
Liberator + Zpehyr/Dalton = natural counter.

Don't know why you people whine about Magriders, I really don't.

boogy
2012-12-09, 08:19 AM
"Don't know why you people whine about Magriders, I really don't. "

You may not understand why people are so frustrated with the magrider but the reality is people are and have been ever since beta. It's not even a tank. It moves and controls like a soldier but only 10x faster, with 10x more armor, and 10x the damage. You can counter tank with air, but that does not address faction tank balance. Two completely different topics.

ShadetheDruid
2012-12-09, 08:37 AM
Magriders seem pretty powerful, until you get them in an enclosed space. They still suffer from the same weakness as other tanks, where infantry can pop out of buildings nearby and wreck them (even with dumbfire), and they can't do much about it. It may even be worse for them if they have less armour than the other two (I don't know if they do, because it's not very noticeable).

They also don't like crags and ditches. A few times now i've been able to chase down badly damaged Magriders on foot and destroy them, purely because they found themselves slowed by the non-flat terrain. A Magrider in very rough terrain quickly loses its mobility advantage.

Infernalis
2012-12-09, 08:52 AM
The Magrider is mostly too strong because it has basically the same armor as others tanks even on the sides, less bullet drop, strong mobility and the Saron AV turret on top of that.

A good balance between a classic and strafing tank is BF2142 : same gun so same bullet drop, same armor, same secondary gun, the only diff is the strafe and fixed gun and it is enough to alter the gameplay entirely.

KaskaMatej
2012-12-09, 12:15 PM
Magrider is the strongest tank but it's not overpowered, just as TR guns are the best but not OP.

velleity
2012-12-09, 12:32 PM
This isn't rocket science. The vs have the strongest starting position on the map in that they aren't coming out of the warp gate check by jowl with another faction.

Just like the vs generally avoid amerish except biolab farms, because the starting position is absolute trash with the faction tech plant closer to the tr warp gate and 2 mountain ranges away. The only thing worth doing there is defending the biolab. Everything else is not fun, except flying.

In short, esamir great for vs. Amerish trash and probably influenced by Malorn, a self interested, lying, and corrupt fuck.

Rago
2012-12-09, 12:40 PM
Magrider is the strongest tank but it's not overpowered, just as TR guns are the best but not OP.

Agree ! Hey Kaska nice to see you arround here :)

sylphaen
2012-12-09, 12:52 PM
In short, esamir great for vs. Amerish trash and probably influenced by Malorn, a self interested, lying, and corrupt fuck.

Really ? Wow !
:lol:

Sifer2
2012-12-09, 09:09 PM
Well at least you can cut off the Vanu's Magrider addiction by taking the Tech Plant. But they always respond at least on my server by spamming Liberators. If they can't have their OP tank spam no one will lol. Vanu Infantry continue of course to be mostly a myth except for the Mag drivers who get out an flip the points sometimes.

IronDragon
2012-12-10, 04:29 AM
I feel like Vanu have the advantage on Esamir due to the higher accuracy and lower recoil of their weapons. Overall, I don't like dueling with VS players at longer ranges because it tends to go against me. On Esamir, there's a lot of flat, open space with not that many areas to take cover. It's easy for an attacking force to sit back at long range and pummel a facility to prevent the defenders from being able to break out effectively.

In this same vein, I feel NC are strongest on Amerish where there is plenty of cover to hide behind and ambush with NC's inaccurate, but strong weapons at close range.

Azren
2012-12-10, 05:14 AM
VS own Esamir because they have the easiest access to the single tech plant. Same reason they are not present on Amerish.

This is what happenes when you make uncappable continents and warpgates - the map layout defines territory control, not tactics and strategy.

Figment
2012-12-10, 05:30 AM
This isn't rocket science. The vs have the strongest starting position on the map in that they aren't coming out of the warp gate check by jowl with another faction.

Just like the vs generally avoid amerish except biolab farms, because the starting position is absolute trash with the faction tech plant closer to the tr warp gate and 2 mountain ranges away. The only thing worth doing there is defending the biolab. Everything else is not fun, except flying.

In short, esamir great for vs. Amerish trash and probably influenced by Malorn, a self interested, lying, and corrupt fuck.

Uhm... Esamir was already live before Malorn signed up at SOE...

Malorn is from the TR Enclave outfit.

Besides, Malorn thinks the map still needs a lot of work. So to say what you just said is... pretty damn stupid random lashing out.


NC have the worst position on Amerish, but it is the best starting point of all three current continents for NC and relatively fair. VS have the mediocre starting point on Indar and Amerish, best on Esamir. TR have the best on Indar and Amerish and the mediocre one on Esamir. VS have easiest access to tech on Esa, TR easiest to all three techs on Amerish. Indar is reasonably balanced, but bottom warpgate zergs are pushed into each other a lot more than they can go north to fight TR.

Qwan
2012-12-10, 07:13 AM
Guys the mag is dominant on esamir because of the terrain, this is the reason why we can dominat it. We have more open space to manuver and with the straff and descent armor yes in an open space battle we can do quite well. This is why amerish is not a good spot for the mag, we get congsted and stuff, cant manuver as well and get bogged down. If you ask me the frikin prowler is over powered on amerish, I hate the fact that the drivers are actually using the terrain to hide there tanks and shooting over defence positions. Even the lock on rockets are slaming into the rocks that the tank drivers were hiding behind. Its just like Air, people say air is over powered, Air this Air that, I tell you what Id like to see air come up against me and my outfit, just saturday night me and my outfit wiped out a outfit of mosi's that night, with burster maxes and nemisis rockets. It was a joke, I mean it just depends on the continent, on esamir there is no mountains to run behind, on amerish there is so the continent makes the difference. Guys the tanks are balanced, instead of spending certs on camo and cool reflex sights, invest in rocket lauchers and mines, they can turn a battle Hands Down.

Sturmhardt
2012-12-10, 07:42 AM
The Magrider is impossible to kill on an open field by HA while every other tank is not a huge problem... That's why. So the vs have the best tank, the tr have the best weapons, what do the nc have?

Qwan
2012-12-10, 08:05 AM
The Magrider is impossible to kill on an open field by HA while every other tank is not a huge problem... That's why. So the vs have the best tank, the tr have the best weapons, what do the nc have?

They have pure steel, the NC Tank is the hardest thing to kill on the battle field. You ad armor upgrades and shields and it takes alot to put one of those things down. Not to mention it hits life a fucking building. (Example) I have a sundy with lvl 3 armor and I can take hits from rocket pods, rockets, and prowlers and keep right on rolling. When that Vangaurd comes over the hill I run, it takes about 2 hits from a Vanguard tank to end the life of my poor sundy :(. Im telling you if you invest in the proper armor upgrades it makes the Vanguard very formitable. It has a low profile to, so using the terrain can help alot, if you can get the vanguard behind low rocks you can use it as a defilade, exposing the body only to fire and then retreating behind the rocks during reload. Also if you throw an engi behind the rocks with you he can repair, just dont run him over :D. Once guys start to understand that tanks arent just something you run into the middle of a base and think it will just own, and play smarter and then they will see how effective they are on the battlefield. :groovy:

Sawboss
2012-12-10, 11:11 AM
So it seems I spawned another balance whinging thread, oops.

Each tank has it's advantages and disadvantages. Some are suited to terrain others are not. I think the real problem is players. Vanu are always winning on Esamir on Woodman cos the other factions are always underpopulated because Vanu are always winning on Esamir! Same on Amerish, the vanu is often below 10% continent pop.

Dragonskin
2012-12-10, 11:37 AM
The Magrider is impossible to kill on an open field by HA while every other tank is not a huge problem... That's why. So the vs have the best tank, the tr have the best weapons, what do the nc have?

The only advantage open field gives the magrider is more room to actually move. It's hard as hell keeping a Mag armor colum together because you can't effectively manuever on other continents like you can on Esamir. Kinda sucks because when I play NC I loved Amerish. Now that I am VS we are usually on Esamir (so tired of snow) or Indar.. Amerish is balls for armor.. all armor, but I think it's worse for Magriders due to the low turret mounting and the fact that there are so many hills, ditchs and crap that we can't easily float over.

As far as the HA comment... Hades or your factions lock-on AV rocket... they can strafe as much as they like, but without something to hide behind locks hit their targets. I just wish AV rockets were more like Javelins from BF3 because then they would totally be worth the 1,000 certs or SC... right now the best place to use AV rockets is Indar in the desert or Esamir.

boogy
2012-12-10, 11:08 PM
The Magrider is impossible to kill on an open field by HA while every other tank is not a huge problem... That's why. So the vs have the best tank, the tr have the best weapons, what do the nc have?

Tr have the best weapons? I think the Vanu have about equal to TR. The Vanu have just as powerful weapons and the best tank and fighter. They clear out everyone when they have equal populations.

The NC have the second best tank and the best MAX, but that still doesn't make up for their crappy weapons IMHO, although I noticed either the NC weapons got buffed a little or they are starting to use their sidegrades more.

Figment
2012-12-11, 08:58 AM
Tanks have little to do with relative domination on Esamir anyway, they help but only up two three hexes to a warpgate, at which point tank logistics are (safe resource gain) almost even, but pop density breaks enemy zerg-capping due to getting spread out.

Same for rawketpawds (those just farm cheap anywhere).


The main issue is the proximity of the north and Mani.


If you look at typical three way fights in PS1, you have three bases between each of the three viable warpgates. The fourth warpgate in play is often considered the lesser option for lattice, base type and proximity to enemy warpgate reasons. Not three towers or three outposts, but three bases.

On Esamir, it's one base. A grind base. Whether it takes long or not to take, it's a constant ping pong that sucks up more and more troops (regardless of OP weaponry applied), especially since the suction effect is greater due to relative proximity to the warpgate. And by relative, I mean there's next to no territorial steps in between that disperse and stall troops like on Indar, where every three hexes you encounter a new base.

Neither NC nor TR can claim Mani as a standard base. The same cannot be said for Ymir or Nott. Freyr is pretty much NC at all times. As for the far south, do people even fight there? We cut off VS a few times straight south from The Pit, but we never saw much fighting and usualy left it to be ghosted back by VS.