MaxDamage
2012-12-09, 10:38 AM
My question: If Biolab favours NC the most, what bases favour other factions playstyles the best?
TR on Miller: Stop wasting countless hours being farmed by an empire that loves shotguns and hiding behind walls, in a base that promotes such tactics.
Mani is blue and flashing for 90% of the day. Sometimes one or the other of us takes it from them but then it's lost in 10 minutes or so when they want it back.
Your time wasting means that even the scissors to our rock (VS) are beating us around the rest of the map.
Scat MAXes are supremely overpowered in a biolab.
We might not have thirdperson anymore but when TTK is dramatically reduced and these things can kill enemy MAXes in no time, camping the teleporter/spawn spots from just out of sight with 5 (yes I saw (and just about killed) 5 on one MAX) engineers is absurd.
I recommend (as a near fulltime MAX user myself) that only one engineer should be able to repair a MAX at one time.
NC MAXes break the game in this situation.
It only takes a couple of scats to hold in 20+ TR in one of those tiny teleporter rooms, and any clown can jump in one without focused cert trees as we had in PS1.
Yes, absolutely they should dominate in close combat range as they did in PS1, they're still walking coffins in the open air, but I want my TR AV MAX alternate fire back with bouncing grenades to counter OP CQC MAXes and their wall hugging fetish (which they would perhaps engage in less if they had the shields they presumably will get later).
It could be suggested that TR should stop going back there, but it has been. The most ridiculous thing is that many sit underneath the biolab with the shields up waiting as if they don't realise they are not going to get in that way.
TR on Miller lack structure & command hierarchy, desperately.
If I was an NC MAX in Mani last night I think a 100+ kill streak would be most feasible; something I achieved only once in a Scatter Max in PS1 before I joined my true calling in the Terran Republic.
My K/D in a TR MAX (almost exclusively) sits at an almost non-existent ratio of 1.5 (granted part of that is because my non-MAX infantry which I'm forced to use more often have no certs, as they are all going into overpriced MAX abilities).
Dual Cyclers might have range but we have no supreme guaranteed instakill edge like Scats.
NC, stop your bitching.
Suit up and get your free XP now, cause when Decis drop I'm going huntin'.
TR on Miller: Stop wasting countless hours being farmed by an empire that loves shotguns and hiding behind walls, in a base that promotes such tactics.
Mani is blue and flashing for 90% of the day. Sometimes one or the other of us takes it from them but then it's lost in 10 minutes or so when they want it back.
Your time wasting means that even the scissors to our rock (VS) are beating us around the rest of the map.
Scat MAXes are supremely overpowered in a biolab.
We might not have thirdperson anymore but when TTK is dramatically reduced and these things can kill enemy MAXes in no time, camping the teleporter/spawn spots from just out of sight with 5 (yes I saw (and just about killed) 5 on one MAX) engineers is absurd.
I recommend (as a near fulltime MAX user myself) that only one engineer should be able to repair a MAX at one time.
NC MAXes break the game in this situation.
It only takes a couple of scats to hold in 20+ TR in one of those tiny teleporter rooms, and any clown can jump in one without focused cert trees as we had in PS1.
Yes, absolutely they should dominate in close combat range as they did in PS1, they're still walking coffins in the open air, but I want my TR AV MAX alternate fire back with bouncing grenades to counter OP CQC MAXes and their wall hugging fetish (which they would perhaps engage in less if they had the shields they presumably will get later).
It could be suggested that TR should stop going back there, but it has been. The most ridiculous thing is that many sit underneath the biolab with the shields up waiting as if they don't realise they are not going to get in that way.
TR on Miller lack structure & command hierarchy, desperately.
If I was an NC MAX in Mani last night I think a 100+ kill streak would be most feasible; something I achieved only once in a Scatter Max in PS1 before I joined my true calling in the Terran Republic.
My K/D in a TR MAX (almost exclusively) sits at an almost non-existent ratio of 1.5 (granted part of that is because my non-MAX infantry which I'm forced to use more often have no certs, as they are all going into overpriced MAX abilities).
Dual Cyclers might have range but we have no supreme guaranteed instakill edge like Scats.
NC, stop your bitching.
Suit up and get your free XP now, cause when Decis drop I'm going huntin'.