Ritual
2012-12-10, 04:12 AM
I think it would be a great idea.
Hexes control outposts.
The lattice would control bases.
This way you don't need to capture the surrounding outposts to capture a base, but if you do they are highly beneficial. This could be in the form of reduced capture time, able to spawn vehicles nearby, artillery positions, giving your troops benefits from any other bases you control.
You would not need to defend all your outposts, just your bases. You could optionally defend your outposts but you would have a primary objective to defend, the base. When that was secure then you could recapture the surrounding hexes if they were compromised. This would create battle flow and a feeling of accomplishment in defense and capture.
If each base only had a link to one other base, then attackers and defenders would know what base's were vulnerable to attack. They would not have to live in a constant state of limbo about where to defend or attack. They would not have to worry about the constant merry go round of backhacking. They would know where to go to meet the enemy head on.
They could choose to attack the next base directly bypassing the outposts all together (IF we ever get Lodestars for example this would make them viable). Or they could choose to capture a few of the surrounding hexes so that they could more effectively lay siege to a well defended position.
There will still be plenty of space to fight over. Even if each base only had one link, that means on any one continent two of your bases are always going to be vulnerable if you control more then one. Plus with the surrounding outposts people are going to be attacking and defending, you would have a sort of main fight raging and little proxy battles for the outposts.
The hexes would need to be reworked so that each base had 4 hexes surrounding it. I'm sure maps would need to be slightly altered.
Other then that I see no drawback at all.
We get the best of both worlds. The lattice system and the hex system. Yes I am the man I know.
Hexes control outposts.
The lattice would control bases.
This way you don't need to capture the surrounding outposts to capture a base, but if you do they are highly beneficial. This could be in the form of reduced capture time, able to spawn vehicles nearby, artillery positions, giving your troops benefits from any other bases you control.
You would not need to defend all your outposts, just your bases. You could optionally defend your outposts but you would have a primary objective to defend, the base. When that was secure then you could recapture the surrounding hexes if they were compromised. This would create battle flow and a feeling of accomplishment in defense and capture.
If each base only had a link to one other base, then attackers and defenders would know what base's were vulnerable to attack. They would not have to live in a constant state of limbo about where to defend or attack. They would not have to worry about the constant merry go round of backhacking. They would know where to go to meet the enemy head on.
They could choose to attack the next base directly bypassing the outposts all together (IF we ever get Lodestars for example this would make them viable). Or they could choose to capture a few of the surrounding hexes so that they could more effectively lay siege to a well defended position.
There will still be plenty of space to fight over. Even if each base only had one link, that means on any one continent two of your bases are always going to be vulnerable if you control more then one. Plus with the surrounding outposts people are going to be attacking and defending, you would have a sort of main fight raging and little proxy battles for the outposts.
The hexes would need to be reworked so that each base had 4 hexes surrounding it. I'm sure maps would need to be slightly altered.
Other then that I see no drawback at all.
We get the best of both worlds. The lattice system and the hex system. Yes I am the man I know.