SturmovikDrakon
2012-12-16, 12:53 PM
Ok, hear me out here. This may not be a balance problem, but it's still one of those small details that for some reason sticks out for me like a sore thumb.
We all know there's a clear distinct lack of visual weapon variety in the game (in the confines of your own faction) and I think this is one of those reasons.
The way they design current weapon models, is they have several pre-built weapon parts for all the weapons, meaning shoulder stock, barrel, etc that they can swap out/replace and basically pump out a "new" model with ease (at least this is how I remember T.Ray explaining it)
Now let's take the last game update. With the new LMG addition for the TR, the ONLY thing that was changed with the model was the shoulder stock
The way the weapon models are currently placed in first person view basically blocks the shoulder stock preventing you from properly seeing it
Here are two examples from VS POV
How much of it is hidden
http://i.imgur.com/DPtTs.png
How much you see
http://i.imgur.com/eNUV5.png
I also feel this is one of the reasons carbines and assault rifles don't seem that different in FPV since you can't see if there's a stock or not
How much of a hassle would it be to ask artists to either simply "push" the weapon models a bit further out in your view, or give us an option for a FoV slider specifically for weapons?
If any of you have ever played with a shotgun, which are basically rifle models, you'll notice that the weapon protrudes farther in your view, and you are able to see more of the weapon itself, the stock/grip/trigger etc.
Not only does it look nicer, but it actually "feels" nicer
Oh if only I could model/animate in order to properly show what I mean
so does anyone "get" me or is this complete drivel? :P
We all know there's a clear distinct lack of visual weapon variety in the game (in the confines of your own faction) and I think this is one of those reasons.
The way they design current weapon models, is they have several pre-built weapon parts for all the weapons, meaning shoulder stock, barrel, etc that they can swap out/replace and basically pump out a "new" model with ease (at least this is how I remember T.Ray explaining it)
Now let's take the last game update. With the new LMG addition for the TR, the ONLY thing that was changed with the model was the shoulder stock
The way the weapon models are currently placed in first person view basically blocks the shoulder stock preventing you from properly seeing it
Here are two examples from VS POV
How much of it is hidden
http://i.imgur.com/DPtTs.png
How much you see
http://i.imgur.com/eNUV5.png
I also feel this is one of the reasons carbines and assault rifles don't seem that different in FPV since you can't see if there's a stock or not
How much of a hassle would it be to ask artists to either simply "push" the weapon models a bit further out in your view, or give us an option for a FoV slider specifically for weapons?
If any of you have ever played with a shotgun, which are basically rifle models, you'll notice that the weapon protrudes farther in your view, and you are able to see more of the weapon itself, the stock/grip/trigger etc.
Not only does it look nicer, but it actually "feels" nicer
Oh if only I could model/animate in order to properly show what I mean
so does anyone "get" me or is this complete drivel? :P