View Full Version : New Rocketlauncher - Annihilator?
Sturmhardt
2012-12-19, 08:45 AM
Hey guys,
I just read that post:
http://forums.station.sony.com/ps2/index.php?threads/server-downtime-12-19-2012.68964/#post-861475
This is new, right? I hope it's good and it kills vehicles easily to end the era of vehicleside fast. Damn, I just bought the lock on ground vehicle launcher....
I like their design philosophy of introducing new guns and nerfing the old ones.
Haaken
2012-12-19, 09:04 AM
I just hope them patch notes starts getting some meat on them soon.
yonman
2012-12-19, 09:06 AM
Show your allegiance with a decal?
How about show allegiance with my entire uniform by playing for the empire I support ?! :D
Dragonskin
2012-12-19, 09:07 AM
It's not technically new... it just released to buy for once. There was a rocket launcher in beta that was listed as a AV/AA rocket without dumbfire for 9999 certs. All they did is actually release it. It was like all the other crap in the game that was priced at 9999 certs... like the AV MANA Turret which I am sure will be returning at some point so that Engineers can take out vehicles too.
Beerbeer
2012-12-19, 09:28 AM
If they're trying to capitalize on the flaws in this game, forget it. I bought every infantry AV weapon to-date and it's still not worth playing infantry.
ChipMHazard
2012-12-19, 09:29 AM
So, is there any reason to use either the AA or the AT variant now that you can have both in one package?
Cadia
2012-12-19, 09:32 AM
not shur about it .... but I seems the new one need a "lock on" to be able to shoot.
DirkSmacker
2012-12-19, 09:46 AM
I wish they would buff the lock-on range, speed, and flight time of the Grounder. I'd take a damage nerf. It is awful compared to what it was at launch. I'm curious how this new launcher functions.
Beerbeer
2012-12-19, 10:00 AM
They should have turned the default launcher into this. Anyways, this by itself won't stem the tide of vehicles.
Rbstr
2012-12-19, 10:04 AM
I love how no one has though that it might not be as good as an AV or AA specific lock-on weapon.
Only that it will be better than everything :rofl:
Storn
2012-12-19, 11:03 AM
I hope it does what the name emplies :D
maradine
2012-12-19, 11:15 AM
That's not a good trend to ask for - I'd prefer my deci doing more than 10%.:D
bpostal
2012-12-19, 11:17 AM
So...it's the striker without the alt fire? Call me cynical but it seems like another one of those, what's it called? Cash grabs
Rahabib
2012-12-19, 11:23 AM
honestly, I wouldn't spend any money for another month or two. You know more of this is going to happen.
Aaron
2012-12-19, 11:41 AM
Do you think they fixed the G2A rocket bug with this maintenance?
Hamma
2012-12-19, 11:44 AM
So.. what is it?
Aaron
2012-12-19, 11:46 AM
So.. what is it?
An NS rocket launcher that can lock on to all vehicles but can't dumbfire I guess.
Captain1nsaneo
2012-12-19, 11:46 AM
According to the post, it locks onto air and ground but requires a lock to fire. Betting it does less damage than the other two lock-on weapons or has a slower traveling missile or a slower lock-on time. If it doesn't have any of those then it's a broken weapon that makes ground/air lock-on launchers irrational purchases which it may do anyway.
Hamma
2012-12-19, 11:49 AM
I'm confused as to why this exists.. aren't the empire specific missile launchers only supposed to fire on a lock now?
Fear The Amish
2012-12-19, 11:49 AM
yeah... sorry SOE my wallet is closed to you.. which is sad because at launch i threw it at my monitor screaming "TAKE MY MONEY!"
Aaron
2012-12-19, 11:52 AM
I'm confused as to why this exists.. aren't the empire specific missile launchers only supposed to fire on a lock now?
No, I think they decided not to do that. Instead they made the dumbfire for my G2A rockets have more drop and less speed.
Whiteagle
2012-12-19, 11:55 AM
So, is there any reason to use either the AA or the AT variant now that you can have both in one package?
Did they give Dumb Fire back to them?
That would be a nice advantage if the Grounder did more damage to Air and the Anti-tank Launcher did more damage to armor...
No, I think they decided not to do that. Instead they made the dumbfire for my G2A rockets have more drop and less speed.
Ah!
So you can dumb fire them... wonder what the Lock-on fire differences are between the Anni and the specialized Launchers?
Hamma
2012-12-19, 11:57 AM
This seems like the dumbest thing they have added thus far.
MrBloodworth
2012-12-19, 11:59 AM
This seems like the dumbest thing they have added thus far.
You know the stats and behavior of it?
I'm confused as to why this exists.. aren't the empire specific missile launchers only supposed to fire on a lock now?
They all still dumb fire. AFAIK.
This weapon does not dumbfire and has slightly lower damage.
Captain1nsaneo
2012-12-19, 12:37 PM
it removes the anti infantry ability of the current launchers in trade for the ability to lock onto vehicles. So we now have the following launchers:
Dumb fire
AI/AA
AI/AV
AA/AV
I'm guessing this was done to round things out and fill a hole more than actually fill any ingame need.
Dragonskin
2012-12-19, 12:52 PM
Well... it's true that the AA rocket does dumbfire... and I haven't tried dumbfiring with the AV version.. although I know it works too.. but if you haven't dumbfired with the AA version lately then please do so and come report your findings.
If you are too lazy or don't own it then here is what you will see. Firing at anything beyond maybe 30m and it drops like a stone into the ground. It's impractical to try to dumbfire targets at range now.. especially armor.
The default launcher and Decimator have much better dumbfire capability now as far as arc is concerned.. at least compared to the AA version. So really the new launcher combines AV and AA.. without dumbfire, which dumbfire is terrible now anyway.. so I might get the Annihilator launcher just so I can lock on both sets of vehicles now. That's mostly what I use the launcher for anyway and it would be nice as a convenience thing to not have to switch launchers for different vehicles at the cost of no dumbfiring at all.
MrBloodworth
2012-12-19, 01:24 PM
Less situational, better utility, less damage. Not sure what the fuss is about.
FatherJack
2012-12-19, 01:26 PM
Sounds good to me, good for air and ground but wont let you dumbfire which is good trade off really. Losing the ability for HA to take on MAXes puts you in a dilemma really.
Hamma
2012-12-19, 01:36 PM
Dunno, just seems redundant. :p
Infernalis
2012-12-19, 01:44 PM
Can't say I'm a fan of a myriad of weapons with little differences between them.
MrBloodworth
2012-12-19, 01:51 PM
With a TTK this short, what real variance could there be? Other than situational utility,.
Infernalis
2012-12-19, 01:56 PM
The TTK is short but there's worse, but I was for a slight increase in TTK in the first place anyway. As for weapons you can still add some game mechanics like overheating, charging, etc. Even in art design they all look the same.
Whiteagle
2012-12-19, 02:13 PM
Well I'll probably get it, since I want to shoot both Magriders AND Scythes...
Don't need it for the DVS though, they have about one good pilot for every ten RAWKETPAWnoob...
MrBloodworth
2012-12-19, 03:06 PM
Now, its no longer in the patch notes.
I do not know whats going on at SOE, but they seem to be creating lots of frustration with this sort of thing, and patch notes being different depending on what hour you look at them, and the patch notes not matching what was patched. SEE: Dumbfire or not dumfire for the orginal launchers.
They really need to get their shit together before no one wants to even bother anymore. 13 years of online game experience, you would think they would have patches and announcements down by now.
AThreatToYou
2012-12-19, 03:48 PM
We need Lancer, Phoenix (perhaps modified), and Striker. Not some 'Annihilator' madness. More empire specificity.
Hamma
2012-12-19, 03:51 PM
Has anyone logged in to confirm it exists or doesn't exist?
MrBloodworth
2012-12-19, 03:59 PM
Has anyone logged in to confirm it exists or doesn't exist?
While I understand your question. We should not need to, and this is the confusion I speak too.
There are all ready eleventybillion threads about it.
Dunno, just seems redundant. :p
Yes:D Indeed ^^
Sturmhardt
2012-12-19, 04:14 PM
Seems like they scapped it. Oh man, SOE, what are you doing? Get your shit together....
I look forward to this going in the game soon, they should have had it in place from the get go. It's time this became an infantry based game with vehicles and not a vehicle based game with infantry.
This is a step in the right direction.
ChipMHazard
2012-12-19, 04:53 PM
I'm finding this whole ordeal so very, very confusing.
I'm also wondering what their next missile launcher will be like, lock-on against infantry only? I know they made some pretty lofty promisses regarding the amount of weapons they plan on adding in, but still:p
maradine
2012-12-19, 05:44 PM
I'm also wondering what their next missile launcher will be like, lock-on against infantry only?
Absurd. Let's do it! Give to infils only for good measure.
Beerbeer
2012-12-19, 07:46 PM
They should swap out the default launcher for this IMO.
Beerbeer
2012-12-19, 07:52 PM
Btw, it's not redundant. Have any of you actually tried running around as infantry for an extended period of time? Die to an esf, respawn equip an AA rocket, run out and around the bend only to face tanks.
It's like trying to dodge land mines. No matter what choose, you feel like you got caught with your pants down.
That's why. It's not redundant.
monkjunk
2012-12-19, 08:05 PM
I like the idea. the only thing holding me back from getting the g2a or g2g was because I rarely faced exclusively air or ground, mostly both at once. I don't care for dumbfire, so I'm happy to get this launcher. I'll wait for the triple stationcash first though :)
Personally I can not wait for new vehicles or maps. New weapons are ok, they add variety, but an air carrier? a buggy? New landscapes? That's the new stuff I wanna see!
Saintlycow
2012-12-19, 08:47 PM
Well I'll probably get it, since I want to shoot both Magriders AND Scythes...
Don't need it for the DVS though, they have about one good pilot for every ten RAWKETPAWnoob...
Don't shoot down my scythe. pwettypwease :cry:
Also, if you call DVS rocketpod noobs, would I be a noob for using a2a missiles to kill their reavers. I like the hate tells
Whiteagle
2012-12-20, 06:47 AM
I like the idea. the only thing holding me back from getting the g2a or g2g was because I rarely faced exclusively air or ground, mostly both at once. I don't care for dumbfire, so I'm happy to get this launcher. I'll wait for the triple stationcash first though :)
Yeah, personally I thought the Lock-on Anti-Tank Launcher was superior before.
I mean, the Anti-Air Launcher won't actually kill air alone and you'd be lucky to hit a plane with the Default, but this gives me a chance to both scare Air off AND hit those pesky Magriders!
Personally I can not wait for new vehicles or maps. New weapons are ok, they add variety, but an air carrier? a buggy? New landscapes? That's the new stuff I wanna see!
New Vehicles I can go for, but as I've explained elsewhere (http://www.planetside-universe.com/showpost.php?p=868955&postcount=12) I can probably wait on new Continents as long as they're better designed for Infantry.
Don't shoot down my scythe. pwettypwease :cry:
As long as you aren't flying bad enough that I can hit you with a Phalanx Cannon, you should be MOSTLY safe...
Also, if you call DVS rocketpod noobs, would I be a noob for using a2a missiles to kill their reavers. I like the hate tells
Well Air-to-Air missiles aren't any indicator of skill...
But when I can shoot down a RAWKETPAWED Reaver with an AP Lightning, scare away his buddy while he stands there trying to Spot me for him, then SHOOT HIM IN THE FACE WITH THE AP PYTHON, you might have a serious Pilot quality issue.
The Messenger
2012-12-20, 11:38 PM
But when I can shoot down a RAWKETPAWED Reaver with an AP Lightning, scare away his buddy while he stands there trying to Spot me for him, then SHOOT HIM IN THE FACE WITH THE AP PYTHON, you might have a serious Pilot quality issue.
Tell me about it, I gibbed a few ESF's last night when the enemy finally fought us back from their warpgate. I killed 3 with a HEAT lightning, one with an MBT, and 2 with a, wait for it...decimator. :lol:
Funny thing is I've gotten more aircraft kills with my deci than the G2A launcher, even a few libs thus far. I suspect the rocket has a larger projectile to register hits.
Maybe they'll buff the G2A launcher now that this one is comnig out. That thing is stupid easy to dodge. Hell you know it sucks if a reaver can dodge it.
Saintlycow
2012-12-21, 01:12 AM
Yeah, personally I thought the Lock-on Anti-Tank Launcher was superior before.
I mean, the Anti-Air Launcher won't actually kill air alone and you'd be lucky to hit a plane with the Default, but this gives me a chance to both scare Air off AND hit those pesky Magriders!
New Vehicles I can go for, but as I've explained elsewhere (http://www.planetside-universe.com/showpost.php?p=868955&postcount=12) I can probably wait on new Continents as long as they're better designed for Infantry.
As long as you aren't flying bad enough that I can hit you with a Phalanx Cannon, you should be MOSTLY safe...
Well Air-to-Air missiles aren't any indicator of skill...
But when I can shoot down a RAWKETPAWED Reaver with an AP Lightning, scare away his buddy while he stands there trying to Spot me for him, then SHOOT HIM IN THE FACE WITH THE AP PYTHON, you might have a serious Pilot quality issue.
I actually got hit with a Phalanx cannon today. I was going 200kph, and I got sniped. Must have been because I went between the turret fire and our line of magriders. Got out alive though. But anyways, A2A makes people suicide a lot. I wonder what would happen if infantry had an instant suicide button.
- see rocket pods, press suicide to deny xp.
Whiteagle
2012-12-21, 01:14 AM
I actually got hit with a Phalanx cannon today. I was going 200kph, and I got sniped. Must have been because I went between the turret fire and our line of magriders. Got out alive though. But anyways, A2A makes people suicide a lot. I wonder what would happen if infantry had an instant suicide button.
- see rocket pods, press suicide to deny xp.
Easy, throw a Grenade at your feet.
Wahooo
2012-12-21, 01:30 AM
Easy, throw a Grenade at your feet.
Typing /suicide is much more reliable and you could even keybind a macro for it. Those damn grenades bounce away and will leave you with a sliver of health. How I cannot run OUT of range of an enemy nade yet have to chase after my own hoping it will kill me... mysteries of life I suppose.
Btw, it's not redundant. Have any of you actually tried running around as infantry for an extended period of time? Die to an esf, respawn equip an AA rocket, run out and around the bend only to face tanks.
It's like trying to dodge land mines. No matter what choose, you feel like you got caught with your pants down.
That's why. It's not redundant.
I dont think so, ill buy the NS one instead without Lock on.
I wont Buy it i got 3 HA Load outs.
1 AT
2 AA
3 The NS one that ill get before New Year.
Its Redundant and it just shoots with a Lock on ?? I dont need such a Crappy "LONG RANGE" Launcher.
NeoForce
2012-12-21, 08:49 AM
We need Lancer, Phoenix (perhaps modified), and Striker. Not some 'Annihilator' madness. More empire specificity.
This. Please, this. I want a refund on my other weapon that has been changed 6 times since I purchased it :confused:
Also, they didn't scrap the idea, the thing is in the game, unless I mis-understood something.. It's 700SC
Lonehunter
2012-12-22, 02:48 AM
I honestly think it seems like a logical sidegrade. In my head if you want a shoulder launcher that can lock on to air, your side bonus is either being able to dumbfire it, or lock on to ground vehicles. Both are very different situations.
If i'm surrounded by friendly infantry in a base and tons of enemy air are swarming, or fighting long range ground targets, I'll want the new lock-on only Annihilator. If I want to be able to fire it at infantry or quickly at ground targets, you need one of the previous launchers.
Whiteagle
2012-12-22, 03:34 AM
I honestly think it seems like a logical sidegrade. In my head if you want a shoulder launcher that can lock on to air, your side bonus is either being able to dumbfire it, or lock on to ground vehicles. Both are very different situations.
If i'm surrounded by friendly infantry in a base and tons of enemy air are swarming, or fighting long range ground targets, I'll want the new lock-on only Annihilator. If I want to be able to fire it at infantry or quickly at ground targets, you need one of the previous launchers.
Yeah, though it does make you wonder why they kept the Defaults in...
I mean, what advantage do they have over the Decimator?
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