View Full Version : Night Fighting Reborn!
HiroshiChugi
2012-12-20, 09:36 AM
I remember back in Beta, Night Fighting WAS at night, not at dawn/dusk. Right now because of improper "Night Fighting," night vision is useless. It's just a waste of certs currently. They need to bring it back! It was a major part of the game and is now lost. (And for all you n00bs out there, Night Fighting wasn't completely pitch-black dark. You could still see, just not as well as seeing with night vision or thermal vision) Any ideas on what to do to convice the devs to bring it back? Also, give me your ideas on bringing it back. Do you think they should or no?
Electrofreak
2012-12-20, 09:58 AM
Agreed. I'm not really sure why SOE made night lighter. It was awesome when it was dark!
HiroshiChugi
2012-12-20, 10:00 AM
I know, right? D: I feel like the night vision i bought is now useless. it sucks :\ if only they made it back to like it was in beta D'x
Mooseay
2012-12-20, 10:06 AM
yea I'm not really digging the blue tint ether got the night vision for my rifle and there is no point going through the hassle to equip it. i can understand how bright it is in bases but among the trees and hills people stand out way too easy.
I suppose it also has to do with which continent your on. In the deserts of north Indar I get it but I would think Amerish would be darker considering the mountains and climate.
I thought night vision was supposed to give you a unique edge over your enemy but no you can do without it fine.
Mooseay
2012-12-20, 12:13 PM
did they ever give a reason for the change?
MrBloodworth
2012-12-20, 12:17 PM
did they ever give a reason for the change?
Because pitch black darkness is horrible for game play?
I thought night vision was supposed to give you a unique edge over your enemy but no you can do without it fine.
Poppycock. Night vision still gives a tactical advantage if used right. Just because you can still barely see targets with out it does not make it worthless.
Dragonskin
2012-12-20, 12:34 PM
Night vision is fine in my opinion. There are reasons to use it.. I use mine all the time. Infact every gun that I use has it unlocked first.
Mooseay
2012-12-20, 12:50 PM
Just because you can still barely see targets
gotta disagree with you there I see them clear as day If everyone used a good cammo it would be but right now its just a big black splodge against blue
Because pitch black darkness is horrible for game play?
or give a completely new aspect to play with think of all the other things that they could have put in as certs, flares, spotlights on ESF or Lib, you'd have to think about how visible you would be with tracers, the mentioned night vision, lights on vehicles would actually be useful, the flashlight cert would also be useful as opposed to giving the enemy a bit target .
the list could go on but you get the idea. it would add a lot to the game
and you could make the argument that a new player wouldn't be equipped for it so its unfair and annoying (there also not equipped for dogfights)
but this doesn't mean that bases are pitch black there are a tone of lights there just the surrounding countryside and big fights are going to light up no matter what.
you could also bring in a mechanic of light adjustment if you in a base firefight you eyes will adjust to the light and looking out will be darker than say a pitch battle.
(sorry for the bad wording at this point its getting kind of hard to get round the dyslexia )
look I just think this would add more than inhibit.
moosepoop
2012-12-20, 12:58 PM
night fighting is awesome. now its just lame.
fighting in pitch black darkness is intense, the devs need to bring it back on at least one continent.
id love a continent where the brightest is what we have for night right now, and the darkest is pitch black.
ShadetheDruid
2012-12-20, 01:02 PM
Perhaps it's something we'd see if they got around to adding weather systems. Pitch black nights would be a bit silly unless we actually had cloud cover, considering all the light sources there are in the sky.
Zakuak
2012-12-20, 01:57 PM
yeah darker nights would be wicked fun! The enviroments in the game are done so well, a shame to just dull it down with a "almost" dark night.
Some of those sunrise moments I have had in game after a long base battle...man it just looks epic! It'd be more rewarding after a dark dark night hah.
Oooh weather would be the icing on the cake!
Sturmhardt
2012-12-20, 02:03 PM
Nah... didn't like the super dark gameplay. It ended in a Q-spam fest and all I did was shoot red doritos. No thanks.
MrBloodworth
2012-12-20, 03:04 PM
yeah darker nights would be wicked fun!
No, no they would not, because the servers would be empty.
Check out the Day Z servers when they are set to night.
HiroshiChugi
2012-12-29, 09:39 AM
No, no they would not, because the servers would be empty.
Check out the Day Z servers when they are set to night.
That's DayZ, not Planetside 2 -__-"
Electrofreak
2012-12-29, 11:16 AM
Most players loved night battles in Beta. Almost every review after the NDA was lifted showcased them. We have flashlights, headlights, base lighting and IRNV systems that are virtually useless currently.
Put them to use! Night can be dark, but that's what light sources are for, and few graphics engines do it as well as Forgelight.
ShadetheDruid
2012-12-29, 11:49 AM
We have flashlights, headlights...
I don't think people would use those even if it was pitch black at night, considering how easy to spot it makes you. :p
Ghoest9
2012-12-29, 01:27 PM
I was in beta - I HATED night battles.
It was an interesting experience once or twice but it quickly became a horrible drag.
EDIT: Additionally anyone who left their color settings on normal would get completely owned by people who went into video card settings and did made it look weird.
You never want game design that favors adjusting your color to bizarre extremes.
Electrofreak
2012-12-29, 01:43 PM
I don't think people would use those even if it was pitch black at night, considering how easy to spot it makes you. :p
Ever had someone shine a mag-light in your face after your eyes have adjusted to the dark? All you see is a huge ball of light. I feel like the Forgelight engine and tactical use of flashlights could make this interesting. At a distance, a flashlight could paint a target on you, but at close range at night it could be a tactical advantage.
Frotang
2012-12-29, 02:07 PM
Ever had someone shine a mag-light in your face after your eyes have adjusted to the dark? All you see is a huge ball of light. I feel like the Forgelight engine and tactical use of flashlights could make this interesting. At a distance, a flashlight could paint a target on you, but at close range at night it could be a tactical advantage.
I actually confirmed this tactical flashlight usage in beta with real "night" darkness. It would practically blind the person at close range (friends and enemies). Now im all for bringing back the real dark nights but only if they take that freaking neon blue glow off my Gauss iron sights, bc that shit is almost as bad ad a mag light in your face.
Vashyo
2012-12-29, 02:16 PM
I too wish to see darker nights, right now it has no effect on how I play, I actually want it to make me want to buy flashlights. :D
But I think flashlight should be real cheapo or it should be available for all guns. Like 10-30 certs range.
HiroshiChugi
2012-12-29, 04:03 PM
Well I for one want it back. They also should add a dynamic lighting system that changes as you step into and out of blinds and such (if you know what I mean >_<). But by all means, keep up this discussion, because if we get enou hits, who knows, maybe SOE will notice and bring it back!!!!!:D
RSphil
2012-12-29, 09:32 PM
i have to say i would love to see it darker at night. maybe have the moon up once every 5 night's or something. it was darker in beta and looked awesome. atm it is far too light, still looks awesome but needs to be darker again.
seen some talk about the light affecting your vision. the glow of the base lights would effect the vision a little and looked great.
i miss the darker nights and would love to use night to my advantage. atm i just stay in shadow and kill in the dark lol
Figment
2012-12-29, 09:53 PM
People who say infra red and night vision is 'currently' useless, obviously have not watched pwnage DAYTIME footage where the extreme contrast infrared provides is used to negate camo and size spotting issues. It shows all the ants on the ground and provides a much easier target, as the surrounding colours aren't important any more.
Seen it used lots by pilots and tanks especially to snipe or painting targets.
It would be nice if a night time advantage wouldn't carry over into the day...
Timealude
2012-12-29, 10:50 PM
I don't think people would use those even if it was pitch black at night, considering how easy to spot it makes you. :p
if they made it so it was pitch black during no moon phase people would use it.
gunshooter
2012-12-29, 11:08 PM
Most players loved night battles in Beta. Almost every review after the NDA was lifted showcased them. We have flashlights, headlights, base lighting and IRNV systems that are virtually useless currently.
Put them to use! Night can be dark, but that's what light sources are for, and few graphics engines do it as well as Forgelight.
What the hell game are you playing? Everyone uses IRNV, especially on vehicles. Not only at night too, but also during the day.
Hamma
2012-12-29, 11:34 PM
They made this same bullshit change in PlanetSide 1 and never gave a reason either.
Ghoest9
2012-12-29, 11:41 PM
They made this same bullshit change in PlanetSide 1 and never gave a reason either.
I thought it was kind of obvious that it wasnt good to have a challenge that could be negated by altering your graphics card settings.
It ends up just being one more way for hardcore players to farm casuals.
Hamma
2012-12-29, 11:43 PM
I highly doubt that had anything at all to do with it. It is a stupid move nights in this game were epic.
If they cared about that they would have released the game with actual meta rather than a kill farming zergfest.
MrBloodworth
2012-12-29, 11:56 PM
They made this same bullshit change in PlanetSide 1 and never gave a reason either.
I have no idea what you are talking about, in fact I recall them ADDING darkness to one for the continents. It did not work well, but that's beside the point.
Here is the reason pitch black never goes into game. It sucks ass to play.
Look at any DayZ server at ( set to ) night time to see how much people like it. Its the same reason "nights" are lit in movies. Only games and movies that do it, are ones about pitch blackness.
I thought it was kind of obvious that it wasnt good to have a challenge that could be negated by altering your graphics card settings. It ends up just being one more way for hardcore players to farm casuals.
This has a lot to do with it. No one wants to play in severe darkness, those that do, are just jacking up the gamma, or using third party tricks. I happen to know first hand, most "Hardcore" mindset players are the FIRST to use workarounds for whatever is "Hardcore" about a title.
Rolfski
2012-12-29, 11:56 PM
I thought it was kind of obvious that it wasnt good to have a challenge that could be negated by altering your graphics card settings.
It ends up just being one more way for hardcore players to farm casuals.
True, I think bringing super dark night back again would result is some players liking it but probably more players annoyed by it. Some of them would alter their graphics settings and some of them would just refuse to play at night.
A "light" dark night is just not nearly as annoying than a pitch dark night for most players and except for flash light, night vision tools are still valuable to use.
If you want night play to be more "tactical", I would rather have SOE design additional night camos and tools.
Hamma
2012-12-30, 12:00 AM
I have no idea what you are talking about, in fact I recall them ADDING darkness to one for the continents. It did not work well, but that's beside the point.
They had a day night cycle in beta. It just disappeared, it didn't "Not work well" unless the devs decided it didn't. Night fights were some of the funnest times I had in beta of PlanetSide 1 and PlanetSide 2.
MrBloodworth
2012-12-30, 12:05 AM
They had a day night cycle in beta. It just disappeared, it didn't "Not work well" unless the devs decided it didn't. Night fights were some of the funnest times I had in beta of PlanetSide 1 and PlanetSide 2.
I don't recall that. I just recall one of the conts after a while being toyed with to make it "darker", but due to how lighting was done at the time, it had little effect on the ambient light of the environment, and just darkened the dynamic objects.
They removed it for good reason. There is a reason you wont find it in game where its not the main mechanic, and not a niche title. Same for movies, film stage work, paintings ETC..
Night is a Blue light was invented for just this reason in cinematography. Video games follow many cinematographic conventions.
Hamma
2012-12-30, 12:08 AM
Doesn't change the fact they were some of the funnest time's I've had in this game. Especially in PlanetSide 2, night fighting was amazing.
MrBloodworth
2012-12-30, 12:08 AM
I think you will find you are a small minority with that opinion.
But whatever, batman.
artifice
2012-12-30, 12:30 AM
I really want dark nights. It was so much better in beta.
Sledgecrushr
2012-12-30, 01:08 AM
Fifteen minutes of pitch black night,illuminated by tracer fire and burning wreckage. For fifteen minutes the game changed completely and to me it was pretty amazing. Bring the night back to Planetside 2.
gunshooter
2012-12-30, 01:16 AM
Doesn't change the fact they were some of the funnest time's I've had in this game. Especially in PlanetSide 2, night fighting was amazing.
What about it was amazing? From a gameplay standpoint there's nothing fun about dying to guys because you happened to skipped over them/they're Vanu and are thus invisible by default. Especially since night vision just completely negates it, and any other form of camouflage anyway.
Artimus
2012-12-30, 07:59 AM
That's DayZ, not Planetside 2 -__-"
Whst he said... PS2 in pitch darkness is epic..
Sunrock
2012-12-30, 09:04 AM
Fifteen minutes of pitch black night,illuminated by tracer fire and burning wreckage. For fifteen minutes the game changed completely and to me it was pretty amazing. Bring the night back to Planetside 2.
I have to second this....
Figment
2012-12-30, 09:06 AM
I highly doubt that had anything at all to do with it. It is a stupid move nights in this game were epic.
It might be for similar reasons as removing the fog from Esamir: as some players would be unethical and remove the effects some way or another, they could not justify handicapping other players.
Sunrock
2012-12-30, 09:10 AM
What about it was amazing? From a gameplay standpoint there's nothing fun about dying to guys because you happened to skipped over them/they're Vanu and are thus invisible by default. Especially since night vision just completely negates it, and any other form of camouflage anyway.
Every weapon in the game can be equipped with night vision scoop. So it's your choice to allow that to happen or not.
Electrofreak
2012-12-30, 10:45 AM
What the hell game are you playing? Everyone uses IRNV, especially on vehicles. Not only at night too, but also during the day.
We all know everyone uses IRNV (myself included), but not for the purpose it was created for, which was the point of my post.
Mooseay
2012-12-30, 04:25 PM
Q spamming could be fixed by a light meter and distance to the target
Fear The Amish
2012-12-30, 04:52 PM
I LOVED the night fights, Best part was how it was based on the moon. Early evening was like it is now and when the moon was overhead just a bit darker.... But that last 30 mins (i think it was usually was in a huge fire fight) when the moon was down was awesome. I remember i used to fire my rocket launcher into buildings to illuminate them before i would fully go in.
The one thing i remember that sold PS2 for me was on esamir right after it launched. We were assaulting a tower and it was that last 30 minutes. the AA turrets were on full blast throwing shadows and tracers everywere. 15-20 Mags were launching rounds into it throwing shadows. just HUGE amounts of tracers and fire. We came flying in with 3-4 fully loaded gals and i was piloting, to the west i could see this long column of TR vehicles only illuminated by a few head lights, behind me to the east a same number of VS vehicles doing same thing, and literally i was just floored. Best part is the Aurora Borealis was going strong too just loved it.
Blynd
2012-12-30, 05:03 PM
If there was a cycle much like the moons cycle allowing every few "nights" it was darker as there was no moon that would be the best way of balancing it out give those who crave the total darkness time in darknss but its not everytime it goes to night.
What would be awesome would be fitting a gal with loads of lights and come into a base and blind everyone with a bazillion watts of light as the trips drop out save them getting shot the second they hit the ground
Add to that monsoon rains on amerish dust storms on infat and snow storms on esamir you could have some real fun with the environment and nv would become a needed tool
Saintlycow
2012-12-30, 06:22 PM
Even if they increased the darkness to beta levels for 5 minutes it would be amazing. Just increase the darkness at the middle of the night
Sweetcreekk
2012-12-30, 06:23 PM
Until someone modifies their client to not produce those effects on their screen.
Dark nights would be cool IF the 27th century military hadn't seemingly forgot about the night-vision goggles worn by our lowly 21st century military.
SixShooter
2012-12-30, 07:15 PM
I agree that it looked and felt amazing when it actually got dark durring beta and would love to see it return. Maybe when they bring in clouds and weather it will help make it darker durring the daytime and super dark at night.
Blynd
2012-12-31, 07:24 AM
What would be cool with the addition of clouds would be hiding your lib or gal in the clouds on your way to a base so the mossies and reavers can't spot you so easily some proper stealth like the old phantasm they were ace
Canaris
2012-12-31, 08:03 AM
did they ever give a reason for the change?
a lot of people complained that it was to dark to fight in and everyone one would be requried to use NV or IR just to get around
Sunrock
2012-12-31, 10:14 AM
a lot of people complained that it was to dark to fight in and everyone one would be requried to use NV or IR just to get around
Flashlight would have worked too.... But they should have programed it so a flashlight actually have a tactical advantage and blind the person that get the flashlight in the face, especially if he was looking in a NVIR scoop.
To bad the lightning is a bit suck in this engine. Wished they had as good as Frostbite 2 or better lightning.
Sledgecrushr
2012-12-31, 11:26 AM
Flashlight would have worked too.... But they should have programed it so a flashlight actually have a tactical advantage and blind the person that get the flashlight in the face, especially if he was looking in a NVIR scoop.
To bad the lightning is a bit suck in this engine. Wished they had as good as Frostbite 2 or better lightning.
Imho the flashlight mechanic in bf3 was horribly stupid.
Sunrock
2012-12-31, 05:02 PM
Imho the flashlight mechanic in bf3 was horribly stupid.
It was realistic. I can agree it was annoying when team mates where blinding you though. But I find it more fun to play when things works as physically realistic as possible in a game.
Sledgecrushr
2012-12-31, 07:36 PM
You would have to be packing a incredibly powerul flashlight to blind a guy 200 feet away in the middle of the day.
SixShooter
2012-12-31, 08:23 PM
Imho the flashlight mechanic in bf3 was horribly stupid.
It was stupid but only because there was never a reason to have one in BF3. Right now it doesn't get dark enough to have a need for one and that goes for headlights on vehicles as well.
You would have to be packing a incredibly powerul flashlight to blind a guy 200 feet away in the middle of the day.
Agreed but in close quarters it should. At further ranges it should still affect night scopes.
It would be even cooler if you could kill the lighting inside of bases at night and really make flashlights effective. Of course that would mean having a gen that kills the power to the entire base which is a whole different conversation entirely ;).
:cheers:
HiroshiChugi
2013-01-02, 09:44 AM
I'm LOVING all of these amazing opinions. anyone want to post a link on the official forums so they can see how bad we want it back? xD But honestly, those of you who don't like it obviously don't see the realism and tactical advantages and disadvantages it could bring. It was almost like playing a whole other game entirely. Oh and you most likely didn't play in the beta either, so please, look up videos on YouTube of the night fights back in beta, THEN come back to this thread ^_^
HiroshiChugi
2013-01-03, 09:07 AM
Let's just try to keep this thread alive, shall we? >_<
Ghoest9
2013-01-03, 09:21 AM
Let's just try to keep this thread alive, shall we? >_<
You are making a big deal about something unique that was tested in beta and rejected because so many people disliked it(and had potential unfairness to casuals).
Driving this to the top of the forum over and over when their are so many obvious issues actually driving away players just diminishes this forum.
This is not an obvious improvement that would help a modest number of players and hurt no one(like color blind mode.)
Nor is it a wide rangeing change the majority of the player base wants addressed(like base defense and air superiority)
Rather this is change that a small number people want that could potentially drive away even more casual players.
If you want to ask for a future continent to have extra dark nights or something like that it would make much more sense.
HiroshiChugi
2013-01-03, 09:33 AM
You are making a big deal about something unique that was tested in beta and rejected because so many people disliked it(and had potential unfairness to casuals)...
If you want to ask for a future continent to have extra dark nights or something like that it would make much more sense.
1st section: Not really, I just really miss it and I know that a lot of other players (in fact, the majority if you ask people in-game) miss it as well... :\
2nd section: This issue was already adressed if I'm not mistaken... problem is, I can't remember if it was in this part or in the "Planetside 2 Idea Vault." >_<
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