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View Full Version : Please Sign this PS1 Free-to-Play Petition!


MasterChief096
2012-12-21, 09:57 PM
Just created it. Please, if you care about the original at all, sign this. So many of us are waiting to have PS1 battles again.

http://www.change.org/petitions/sony-online-entertainment-planetside-1-free-to-play-or-return-reserves-w-5-monthly-charge-2

J Baley
2012-12-21, 10:03 PM
This probably isn't the best way to go about this. I am not entering in all my personal info to vote. Sorry. But I do want PS1 to go Free to Play. I miss it.

Beerbeer
2012-12-21, 10:13 PM
Makes you wonder about them not putting this game to free to play like they said they would. I guess they know ps2 pops would shrink even more.

Lot of prideful people at Sony.

Lets bury our heads in the sand and blame everyone except ourselves. I know the M.O.

basti
2012-12-21, 10:17 PM
"The $15 monthly charge is currently barring many of us from doing that. We feel the charge is not justified for an almost ten year old game."


And this is exactly the reason why it should be shut down, once and for all.

There is no money to be made with PS1 in its current state. The game would need a lot of work to fix the engine up to work well with newer systems, and also deal with the cheater problem we had for years.

There is no quick way to do that. It would require a lot of work. More work means more cash needed, means you need more players. But the players dont want to pay it seems, heck they dont want to pay 15 bucks a month.

On top of that: Did any of you guys ever think about HOW to make PS1 F2P? How to monetize it? What to sell?



Planetside is dead. It died the day we abadoned it. To ressurect it, online petitions wont help. You have to vote with your wallet, resubscribe to it, and play it. Thats the only way to tell Smed that PS1 is still alive, and needs some attention.
I wont be there tho. PS1 is superior to Planetside 2 in its Metagame, but that will change in the future.

Nick
2012-12-21, 10:21 PM
Please make PS1 F2P, SOE. Give back to the fans that helped make your new game such a success.

MasterChief096
2012-12-21, 10:22 PM
"The $15 monthly charge is currently barring many of us from doing that. We feel the charge is not justified for an almost ten year old game."


And this is exactly the reason why it should be shut down, once and for all.

There is no money to be made with PS1 in its current state. The game would need a lot of work to fix the engine up to work well with newer systems, and also deal with the cheater problem we had for years.

There is no quick way to do that. It would require a lot of work. More work means more cash needed, means you need more players. But the players dont want to pay it seems, heck they dont want to pay 15 bucks a month.

On top of that: Did any of you guys ever think about HOW to make PS1 F2P? How to monetize it? What to sell?



Planetside is dead. It died the day we abadoned it. To ressurect it, online petitions wont help. You have to vote with your wallet, resubscribe to it, and play it. Thats the only way to tell Smed that PS1 is still alive, and needs some attention.
I wont be there tho. PS1 is superior to Planetside 2 in its Metagame, but that will change in the future.

We don't want them to update the game. Its fine as is. A gem, actually.

And the petition offers a way to monetize it if SOE is that greedy (even though they already stated that Gemini costs almost nothing to run): put back reserves, up the BR that it allows, and charge $5 a month for the game. Require a credit card even for reserves to deter hackers. Simple, no-brain solution.

MasterChief096
2012-12-21, 10:23 PM
This probably isn't the best way to go about this. I am not entering in all my personal info to vote. Sorry. But I do want PS1 to go Free to Play. I miss it.

You don't have to. Just put in fake info if it bothers you that much. I created the petition and my full info and link to facebook account is listed. Can't really convince if you that doesn't.

maradine
2012-12-21, 10:56 PM
Lot of prideful people at Sony.

Lets bury our heads in the sand and blame everyone except ourselves. I know the M.O.

I declare you to be the new EVILoHOMER. Here is your celebratory Eeyore tail. Godspeed.

Beerbeer
2012-12-21, 11:04 PM
Thanks.

CrazEpharmacist
2012-12-22, 06:01 AM
That was very well written. I signed.

Hopefully Smedly will see this. You should make a post on the official PS2 forums. You'll get more signatures.

p0intman
2012-12-22, 07:35 AM
literally signed.

MuNrOe
2012-12-22, 08:24 AM
Signed

Crator
2012-12-22, 08:27 AM
/signed

basti
2012-12-22, 12:42 PM
We don't want them to update the game. Its fine as is. A gem, actually.





ITs fine as it is?

Get PLAY the game and tell me that again.

Newer PCs have massive problems with PS1. Some cant run it at all, others only get 20 FPS max. If that doesnt get fixed, you wont get big fights. In fact you wont get anyone playing.


And the petition offers a way to monetize it if SOE is that greedy (even though they already stated that Gemini costs almost nothing to run): put back reserves, up the BR that it allows, and charge $5 a month for the game. Require a credit card even for reserves to deter hackers. Simple, no-brain solution.


A crapload of people dont have a Credit card, means you put them out of the equation completly. Plenty of others dont want to put in their details just to play for free, and SOE surley doesnt want to go down that road.
But most important, it archives nothing. You get rid of the super balant hackers that way, but the usual ROF COF crowd that was there for years will once again still be around, as they were even around when we had no reserves and no trials.
What saddens me is that we had this exact discussion about Credit cards not just once, but literally dozens of times on Forumside. Every time we came to the same conclusion that it doesnt do any good, but just makes it harder to legit players to get into the game. Yet its coming up every now and then again.


So, in the end, you would revive a broken game, just to see it completly teared apart by hackers. SOE would just get a bad rep, and we all just lost, as we still dont have the game we want.


So, instead of wasting time with an old, broken game, let it rest. It is over, Planetside 1 is gone. It will not come back.

Chill, play something else, and help push Planetside 2 into the right direction.
Planetside gave us all a lot of good memories, thats why we are here. But those memorys cant be recreated. The game is gone, and there is nothing anyone can do about it.

Crator
2012-12-22, 12:58 PM
We do have proof that barrier to entry (currently CC) cuts back on exploiters. We're talking about blatant exploiting, predominantly wall and speed hacks that affected everyone playing. This was apparent when PS1 had the reserves program then shut it down due to blatant exploiting.

But I also agree that it does limit the player base. Not certain what else could be done other then active mods watching and responding as they do in PS2 currently.

basti
2012-12-22, 05:55 PM
We do have proof that barrier to entry (currently CC) cuts back on exploiters. We're talking about blatant exploiting, predominantly wall and speed hacks that affected everyone playing. This was apparent when PS1 had the reserves program then shut it down due to blatant exploiting.

But I also agree that it does limit the player base. Not certain what else could be done other then active mods watching and responding as they do in PS2 currently.

A number of things.

First of all, engine needs to be fixed up. Fix the performance, move stuff to the server, as much as possible. PS2 has to do a lot of stuff Clientside due to the sheer amount of stuff happening (Physics, 2000 players, etc), but PS1 runned just fine ages ago on much weaker server hardware. 133 Players per faction is PS1s sweet spot, no need to up the numbers.
And even if stuff cant be moved to the server completly, there should still be enough power left to monitor players, and give them a ban if they appear to have different ROF, COF and whetever else values than they should.

Also, active, easy working reports and someone to monitor them. Not 24/7 or something, the PS2 folks who do te job for PS2 just need to hop over whenever the need arises.


Pair that with a subscription of 5$ a month to be able to play, and you should be good. No reserve or anything, pure F2P needs constant admin monitoring, or it will get overrun by cheaters. Any entry barrier like CCs or something just makes it harder for a lot of valid players, and hurts more than it helps.

MasterChief096
2012-12-22, 08:51 PM
ITs fine as it is?

Get PLAY the game and tell me that again.

Edited my rude and hateful post toward you Basti, because its useless to fight hate with hate.

Long point made short Basti: Go play PS2 and leave us be to petition for a game we think is better. Voice your opinion by NOT signing the petition, and go to the PS2 forums to "push it in the right direction" as you say. Its beyond that for me and for my outfit.

MasterChief096
2012-12-22, 08:54 PM
On a lighter note, if you support this petition, please share it with everyone you know.

basti
2012-12-23, 10:35 AM
Edited my rude and hateful post toward you Basti, because its useless to fight hate with hate.

Long point made short Basti: Go play PS2 and leave us be to petition for a game we think is better. Voice your opinion by NOT signing the petition, and go to the PS2 forums to "push it in the right direction" as you say. Its beyond that for me and for my outfit.

I do belive PS1s metagame is better. But with the engine being completly broken people just cant play it.

Go in, check your performance. You should have a quadrillion FPS, with luck you get 200-300 in sanc, but the majority of people got about 20-30 in all situations.

It needs a lot of work to function again. Work you completly ignored.


Take a look at Planetside day we had half a year ago. PS1 was full with Vets and new players, for several reasons:
1. People were waiting for the PS2 beta to start.
2. It was a Free month
3. We advertised this thing like crazy and got a crapload of support not just from SOE, but also from Plenty of Outfits who send out mass Emails/PMs to former members to rally them once again.

So, F2P in itself wont help you much. You still need to actually get the players interrested.
The Free month sony gave us quickly died out after Planetside Day. We went from 5 pop locks down to 1.
To prevent that from happening, you need to fix the game. Otherwise you have a F2P that nobody plays.

GuyShep
2012-12-23, 10:52 AM
Basti hit the nail on the here. The only way to get a considerable amount of people playing PS1 again is to do a premeditated event, but that'll only last for the event's duration. In the end, only the people still playing PS1 to this day regardless of price will still play, till the servers go down.

Huntsab
2012-12-23, 04:54 PM
If SOE has mods watching PS2 then a quick appeal could alert them to any cheater activity and the mod can come in and remove them. Basti is right about the engine iot is terribly optimised. Since all that latest CE crap got put in was when FPS drops hit hard and coupled with poor win 7 support too.

Huntsab
2012-12-23, 04:58 PM
Basti hit the nail on the here. The only way to get a considerable amount of people playing PS1 again is to do a premeditated event, but that'll only last for the event's duration. In the end, only the people still playing PS1 to this day regardless of price will still play, till the servers go down.

We had 4 pop locks on the weekend in the summer when it was free 2 play. Add the sheer number of pissed of PS2 players who can't run the game for toffee due to their systems being too weak. I think PS1 will take off again. Especially when they get their teeth into the game play and all the vets return. We have an itch to scratch right now and no game out there is capable.

GuyShep
2012-12-23, 06:04 PM
We had 4 pop locks on the weekend in the summer when it was free 2 play. Add the sheer number of pissed of PS2 players who can't run the game for toffee due to their systems being too weak. I think PS1 will take off again. Especially when they get their teeth into the game play and all the vets return. We have an itch to scratch right now and no game out there is capable.


4 pop locks on a free month that occurred at the same time as the Planetside Day Event, before which everyone spread the word that "You need to get on Planetside 1 at this date". At a similar time, hype for Planetside 2 was going on.

There is no itch. The vets are bitter and not optimistic or tolerant, and PS1 has its flaws and problems that'd steer people away from PS1. Long story short, bad netcode, bad infantry handling/combat, overall weak everything besides the metagame, sanctuaries, and the inventory system(though it'd be nice to rotate your gear). PS1 did as well as it did up to this day because there was nearly no competition(WWII Online is probably the only contender, but people wanted something simpler). If another MMOFPS showed up around Planetside 1's time, it'd give it a run for its money if it did even marginally better. However, that's not saying PS2 is competing with PS1. If PS1 went F2P, almost nothing would happen to PS2 unless capable people made a hobby out of trying to ruin PS2 for PS1's sake.

The itch only existed because we deliberately scratched a spot enough to cause an itch, which was so miniscule that the feeling went away after a relatively short amount of time.

Crator
2012-12-23, 09:02 PM
There is no itch.

70 signatures on petition in 2 days. No itch you say? ;)

GuyShep
2012-12-23, 09:05 PM
70 signatures on petition in 2 days. No itch you say? ;)

Sure, if there were only a couple hundred people on the planet.

Crator
2012-12-23, 09:07 PM
^ Don't get smart. I said in 2 days. And not everyone reads forums, esp since the holidays just started.

EDIT: WTF do you care anyways?

GuyShep
2012-12-24, 12:51 AM
^ Don't get smart. I said in 2 days. And not everyone reads forums, esp since the holidays just started.

EDIT: WTF do you care anyways?

70 people in 2 days is still 70 people, especially when the only alternative place to post this is in the Planetside 2 forum.

I don't care much, but it doesn't seem like that's important to anyone.

LostSoul
2012-12-24, 04:43 AM
The only reason why PS1 isn't free to play yet, as far as i can see, is that they are afraid (and they know) that Planetside 1 is the better game at the moment.

The huge flock of veterans to Planetside 1, and them not being able to monetize planetside propperly if its f2p, would hurt Planetside 2 and their income.

If planetside 1 would revive due to the vets switching back allot of planetside 2 players would probably make the move to check it out and see all the flaws Planetside 2 has.

I don't see PS1 going f2p before they are able to fix the meta-game and performance issues Planetside 2 has. When Planetside 2 is on par with Planetside 1 it might go f2p because it'll be a niche game again and they'll have Planetside 2 for the new FPS players.

But heck, pure speculation and all... it might go f2p on 1st of januari too... who knows!

p0intman
2012-12-24, 05:24 AM
The only reason why PS1 isn't free to play yet, as far as i can see, is that they are afraid (and they know) that Planetside 1 is the better game at the moment.

The huge flock of veterans to Planetside 1, and them not being able to monetize planetside propperly if its f2p, would hurt Planetside 2 and their income.

If planetside 1 would revive due to the vets switching back allot of planetside 2 players would probably make the move to check it out and see all the flaws Planetside 2 has.

I don't see PS1 going f2p before they are able to fix the meta-game and performance issues Planetside 2 has. When Planetside 2 is on par with Planetside 1 it might go f2p because it'll be a niche game again and they'll have Planetside 2 for the new FPS players.

But heck, pure speculation and all... it might go f2p on 1st of januari too... who knows!

this imo is spot on from what i can tell. I pretty much think Smed is fucking terrified of being proven wrong on a lot of stuff he has been adamant about in ps2. And, ive got to wonder if Basti is in the same boat, after having been all gung-ho about PS2 over the last year and a half or so. You bet I would torpedo anything I thought might put my foot in my mouth too unless I simply didn't give a shit, which I'm prone to often having be the case for various reasons as well.

As one of the other PG guys said, "Too bad the current incarnation of planetside is the bastard child with the missing chromosome"

Effective
2012-12-24, 08:02 AM
It's simple, if you don't want to sign the petition. Don't. Coming into thread to talk about how it's never going to be f2p just makes you look like a cunt.

MasterChief096
2012-12-24, 10:19 AM
4 pop locks on a free month that occurred at the same time as the Planetside Day Event, before which everyone spread the word that "You need to get on Planetside 1 at this date". At a similar time, hype for Planetside 2 was going on.

We had a steady poplock + a peripheral continent fight before the PlanetSide Day event during most prime times. I missed the PlanetSide Day event (sadly) due to college reasons. And, frankly, one poplock plus a smaller engagement is all PlanetSide 1 needs to be a golden game. It allows outfits to emphasize tactics to gain their zerg ground, and it allows smaller elite outfits to impact the meta by influencing either a secondary link on the primary continent or by taking links on other continents.

If you didn't play the game in the years preceding the PS-Day event, you have no room to talk, as I played it pretty religiously since beta, took about a 3 month break three/four times over that time, and came back as soon as "PS:Next" was announced (in which we thought it was just a revamp of PS1) and played solidly with various groups of players.

There is no itch. The vets are bitter and not optimistic or tolerant,
Gee, never thought I'd hear this one again.

and PS1 has its flaws and problems that'd steer people away from PS1.

Lol yeah, and PS2 is a flawless gem that has won me over.

Long story short, bad netcode, bad infantry handling/combat, overall weak everything besides the metagame, sanctuaries, and the inventory system(though it'd be nice to rotate your gear).

Long story short, PS2 has bad netcode (people disappearing and reappearing like ghosts), bad infantry handling/combat (seriously, run speed in PS2 is like PS1's walking speed), overall weak everything besides, no wait even the metagame, no sanctuaries + ten continents, and lack of inventory system and true character customization rather than pointless .5s TTK weapons that all feel the same and lack of empire differentiation due to TTK mechanics.

PS1 did as well as it did up to this day because there was nearly no competition(WWII Online is probably the only contender, but people wanted something simpler). If another MMOFPS showed up around Planetside 1's time, it'd give it a run for its money if it did even marginally better. However, that's not saying PS2 is competing with PS1. If PS1 went F2P, almost nothing would happen to PS2 unless capable people made a hobby out of trying to ruin PS2 for PS1's sake.

You said it yourself. If PS1 went F2P, nothing would happen to PS2. No doom and gloom. PS1 would fill up its last server with people who enjoy more it, either vets, people with old PCs, or yes, even people who like it better and never played it. It's heavily biased to say that no one will like PS1 simply because of its age. There are still thousands of people buying and playing Morrowind when it goes on sale, there are thousands in CS:Source, there are thousands in the old Quake/UT games. PS1 needs like 300 people on during prime time, more would be cool but its not necessary.

And PS1 did so well for itself because it was a great game and people who knew it played it. It didn't do well because SOE advertised it as well as they should have (it was under-advertised), it didn't do well because it beat competition (not enough people even knew about it, or its competitors, primarily WWII Online, which was even more of a ghost town before PS1 ever had population issues), and it didn't do well because it was a "niche." Those are all garbage arguments. It did well because the few people who actually got exposed to it kept playing it, hoping for some action from SOE that never came, until PS2, which doesn't live up to the name for some of us. I'm sorry if I piss you off for saying that I don't like the flashy new PS2 title more than the old one, but that's the truth, and there are many many others like me. 10+ in my outfit waiting to go back to PS1. Some of them were excited to come to PS2 with us but after they tried it they stopped, and so I only had about 2-4 dedicated outfit members to play it with, the rest I just communicate with on forums/email and they ask if PS1 is free yet.

And from the looks of the petition there are a lot of people who have the itch. 77 people in two days, and I was never a community leader of PlanetSide. I don't have a mega-book of PS contacts that I can call upon to get signatures. I asked my outfit, and then I posted here and PS2 forums, and got banned from several other game forums for trying. I have no way to market the petition beyond forums to find out how many people would sign it, not to mention the hordes of former PS1 players who aren't playing PS2 (because they are upset) whose emails or steam IDs I don't have.

If SOE wants to prove you right, they should make PS1 free for one month, no events, just emails to every PS1 account. See how it fills up and doesn't negatively impact PS2 at all. Oh wait, before you say "well obviously it would fill for one month due to the email" then have them make it free for two/three months then.

MasterChief096
2012-12-24, 10:27 AM
Let me also add that between the three posts in this section of the forums alone that are related to PlanetSide 1, there are 5585 views. If even half of that (again from these forums alone) were people willing to fill up PS1, you would never hear from "bitter vets" again. And that is one section of one forum, and is not indicative of the entire potential playerbase of PS1 at all.

Crator
2012-12-24, 04:16 PM
(seriously, run speed in PS2 is like PS1's walking speed), overall weak everything besides, no wait even the metagame, no sanctuaries + ten continents

Don't forget the size of continents in relation to scale. They were massive in PS1 and provided more varied field play (more bases and attack vectors to those bases) imo. I thought in PS2 size always mattered (http://www.planetside-universe.com/showthread.php?t=47575&highlight=Size)! I'm really surprised the continent size wasn't equal to PS1 since they allow more players per continent in PS2. I say equal to PS1 because PS1 was too large for the lesser amount of players they allowed on it. But it worked none the less.

EDIT: Maybe the new Cyssor and Searhus in PS2 will be large with many more bases then we see on the existing conts they gave us. Maybe we just aren't aware what the master plan is for PS2. I hope.....

MasterChief096
2012-12-24, 06:38 PM
Don't forget the size of continents in relation to scale. They were massive in PS1 and provided more varied field play (more bases and attack vectors to those bases) imo. I thought in PS2 size always mattered (http://www.planetside-universe.com/showthread.php?t=47575&highlight=Size)! I'm really surprised the continent size wasn't equal to PS1 since they allow more players per continent in PS2. I say equal to PS1 because PS1 was too large for the lesser amount of players they allowed on it. But it worked none the less.

EDIT: Maybe the new Cyssor and Searhus in PS2 will be large with many more bases then we see on the existing conts they gave us. Maybe we just aren't aware what the master plan is for PS2. I hope.....

For me, those things can't fix the game. They could add 10 continents, go to a PS1 style continent capture system, add NTU back into the game.

Its the core mechanics that ruin it for me. The TTK, the pacing of battles, the spawn mechanics, base design, infantry/vehicle/air balance (which ties into TTK), no amount of depth upgrades or content additions will make the core of the game enjoyable for me.

I shouldn't have played so much BF3 before the release of PS2, because to me, PS2 just feels like a clunkier BF game that has been scaled up. Yes, PS2 has BF beat on scale, but that's about it. Even so, the best fights in PS2 are are around 32v32 anyways lol... What did SOE expect? They took mechanics that are meant for 32v32 at MAX, and attempted the mechanics to scale up smoothly?

They glorify the "2000 per continent!" line but designed the hex system to PREVENT those things from happening because the PCs of now can't ever hope to handle such a size, so what we get is each continent have a couple battles the size of PS1 battles and then everything else is around the size of a large BF match.

gunshooter
2012-12-25, 07:32 AM
or yes, even people who like it better and never played it.

This is me, I don't give a shit about graphics and I can hardly stand modern shooter gameplay. I never played PS1 but you can damn well bet if it went F2P I would be playing it immediately, very likely enjoying it, and probably spending money on it since obviously they should monetize it in some way.

Also glad to see someone acknowledge the existence of WW2ONLINE - It went F2P recently, and had a pretty big player surge for a while. Unfortunately it did not retain those players, but that's expected as it's a milsim and not everyones cup of tea. PS1 has a much broader appeal and is a MUCH, MUCH bigger and well recognized name.

Basti, coming in here and telling people who would be OK with playing the game as it is now that they're wrong for liking something that you don't like and that it needs all these changes so that they can play it? Get the fuck out. You can't tell me what changes the game needs to make it playable for me, i'll be the judge of that myself.

IronMole
2012-12-25, 07:52 AM
Basti is a moron, it's as simple as that.

p0intman
2012-12-25, 07:54 AM
lol i really shouldn't post when im tired and not fully sober.

Gunuko
2012-12-25, 09:51 AM
What you guys gotta do is send him emails. He always talks about responding to as many emails as he can, so send him some.

[email protected]

bullet
2012-12-25, 10:53 PM
Signed. I played beta since August I think. I'm not going to get into the details because they went ahead and blocked/deleted all the beta forum threads.

I would enjoy some old PS1 again.

kubacheski
2012-12-27, 06:07 PM
For me, those things can't fix the game. They could add 10 continents, go to a PS1 style continent capture system, add NTU back into the game.

Its the core mechanics that ruin it for me. The TTK, the pacing of battles, the spawn mechanics, base design, infantry/vehicle/air balance (which ties into TTK), no amount of depth upgrades or content additions will make the core of the game enjoyable for me.

I shouldn't have played so much BF3 before the release of PS2, because to me, PS2 just feels like a clunkier BF game that has been scaled up. Yes, PS2 has BF beat on scale, but that's about it. Even so, the best fights in PS2 are are around 32v32 anyways lol... What did SOE expect? They took mechanics that are meant for 32v32 at MAX, and attempted the mechanics to scale up smoothly?

They glorify the "2000 per continent!" line but designed the hex system to PREVENT those things from happening because the PCs of now can't ever hope to handle such a size, so what we get is each continent have a couple battles the size of PS1 battles and then everything else is around the size of a large BF match.

Exactly this. The gameplay sucks relative to PS1. yea it had plenty of problems but damn, no more than are in PS2 right now. And it's the flagship now. Get real, the PS2 that was pitched on Twitter and IGN for years is not the one that launched. The discussions over the pre-alpha in house testing indicated that they set it up like PS1 for lattice, command console, etc. I feel lied to actually in that the game was "supposed" to be so good. I really wish they would have gone with the PS:Next plan and just upped the graphics on the old engine with a few tweaks to some of the problem areas.

Just buff out the dents and a new paintjob, not replace the whole chassis.

PS2 just isnt fun to various groups of people based on their computers, sense of fun, distaste for the BF/CoD playstyle, etc. It is prettier, but that's where it stops for me. It simply doesn't live up to its heritage. I feel duped when I think back to those early discussions from Higby about how cool forgelight was going to allow PS2 to be. And this is what we got?

"i can shit in a box and slap a garantee on it but all you are going to have is a garanteed piece of shit" - Tommy Boy.

'nuf said. I get bummed when I rant about it.

xcel
2012-12-27, 08:31 PM
Signed. Basti can rot.

RedPower
2012-12-27, 10:39 PM
How to stop Hacker if PS1 F2P

Huntsab
2012-12-28, 02:35 PM
Red Power, SOE have boasted about their many GMs (probably just 2 spilt over 24 hours). One of those gm's could also police PS1. Appeals etc.

armedacorn
2012-12-28, 06:32 PM
I signed and would play again in a heartbeat

Tialian
2013-01-03, 12:56 AM
Signed petition and re-posted.

PS1 had its flaws but they pale in comparison to how much fun can be had in the game. I had high hopes for PS2 but there is just no way it could hope to compare to PS1 no matter how much time is given for further development, the devs have made it clear the direction they want the game to go - it isn't the immersive experience of PS1 in any way.

When the event over the summer happened and everyone had free time I didn't come for the event, I came to play the game; the event just happened to be going on at the same time. There are many reasons (I won't bother listing) why I will no longer pay a subscription of $15, $5 would be reasonable though.

Personally I would gladly give up my credit card info just to play for free in relative safety of hackers.

I don't know what Basti is smoking but just because PlanetSide appears dead doesn't mean it would remain dead were it free. The monthly fee is the primary barrier to people playing, performance issues is not something everyone experiences and the occasional lag or frame rate issues are things we've had to deal with and accept for years.

Romeo
2013-01-04, 01:02 AM
Signed, would def like to see more TR besides myself, Veloce, Wonder, Henry and Shutdown. And just overall more people

Death2All
2013-01-11, 01:57 AM
Emailed Smed once the petition hit 200 sigs:


"The PS1 petition has reached 200 signatures. Could we get an official statement on what your plans are with it? Lot's of people itching to play the original. Thanks a lot!


http://www.change.org/petitions/sony-online-entertainment-planetside-1-free-to-play-or-return-reserves-w-5-monthly-charge-2#share"


Smed: "We’re going to make it F2p. It’s going to take meaningful work we don’t have time for any time soon. Until we have time for it nothing is changing. This is 3-6 months most likely.



If that petition had 200,000 signatures this would be a different story. The blunt truth is after PS2 released PS1 doesn’t have many players. We love the game and we are committed to making it F2P."


So basically it's never going to happen :cry:

kubacheski
2013-01-11, 02:31 AM
It'll happen as soon as they figure out what you'll (we'll) buy for real currency. It's not setup like PS2 where weapons and resources are easy ones to charge for.

They'll probably choose something like each BR takes a certain amount of Station Cash to take effect and you get your cert points. You pay not to play, but to level and get your certs. For example, someone can only play to BR6 for free, then it costs a buck or something like that each subsequent level, or 2 at higher levels. Say the "free" content will get you the ability to get the final cert of any track. Advanced Hack, Assault Engi, etc, but you can only specialize in one unless you pay up.

In order to specialize in multiple cert paths you gotta pay. You get to BR6 max exp and then exp gain is cut real low like 1/4 so you don't lose everything by not paying to level, but it really makes it hard, exponentially hard with each higher BR you cross into. 1/4 gain for 1 level up, 1/8 gain for 2 levels, etc until they see $$. Gives you incentive to pay upon hitting the next level so you can avoid the exp gain penalty.

Death2All
2013-01-11, 02:35 AM
It'll happen as soon as they figure out what you'll (we'll) buy for real currency. It's not setup like PS2 where weapons and resources are easy ones to charge for.

They'll probably choose something like each BR takes a certain amount of Station Cash to take effect and you get your cert points. You pay not to play, but to level and get your certs. For example, someone can only play to BR6 for free, then it costs a buck or something like that each subsequent level, or 2 at higher levels. Say the "free" content will get you the ability to get the final cert of any track. Advanced Hack, Assault Engi, etc, but you can only specialize in one unless you pay up.

In order to specialize in multiple cert paths you gotta pay. You get to BR6 max exp and then exp gain is cut real low like 1/4 so you don't lose everything by not paying to level, but it really makes it hard, exponentially hard with each higher BR you cross into. 1/4 gain for 1 level up, 1/8 gain for 2 levels, etc until they see $$. Gives you incentive to pay upon hitting the next level so you can avoid the exp gain penalty.

I would hate for them to ruin what little is left of PS1 with some horribly implemented cash shop that would not at all be appropriate to the game. Personally, I'm in favor of lower monthly subscription cost.

Raka Maru
2013-01-11, 02:25 PM
/signed

If they can give Christmas hats, they can make a cosmetic store in PS1.

CrazEpharmacist
2013-01-12, 08:09 PM
It'll be free to play before June. Check Smedly's twitter.

Rejoice everyone. This is great news.

Rockit
2013-01-12, 08:17 PM
It'll be free to play before June. Check Smedly's twitter.

Rejoice everyone. This is great news.

Saw it but are you new to SOE games? Could be June 2015 and probably is. :lol:
Good news is though since it will take a while may indicate it will get the PS:Next updates or at least maybe some form of engine update.

https://twitter.com/j_smedley/status/290262604344090624

Death2All
2013-01-13, 12:19 AM
Never ever make anything of a deadline given by SOE, especially Smedley....ever.


It's just a date thrown out to shut people up, it doesn't actually mean anything.

Micro
2013-01-13, 12:46 AM
Yea even though they've said it already...
Signed.

Sent from my mobile...

ubermenchen
2013-01-15, 12:00 PM
"The $15 monthly charge is currently barring many of us from doing that. We feel the charge is not justified for an almost ten year old game."


And this is exactly the reason why it should be shut down, once and for all.

There is no money to be made with PS1 in its current state. The game would need a lot of work to fix the engine up to work well with newer systems, and also deal with the cheater problem we had for years.

There is no quick way to do that. It would require a lot of work. More work means more cash needed, means you need more players. But the players dont want to pay it seems, heck they dont want to pay 15 bucks a month.

On top of that: Did any of you guys ever think about HOW to make PS1 F2P? How to monetize it? What to sell?



Planetside is dead. It died the day we abadoned it. To ressurect it, online petitions wont help. You have to vote with your wallet, resubscribe to it, and play it. Thats the only way to tell Smed that PS1 is still alive, and needs some attention.
I wont be there tho. PS1 is superior to Planetside 2 in its Metagame, but that will change in the future.

On the other hand if ppl are playing ps1 they are playing a SONY game and not someone elses. Options for sony as a business to keep customers in the house.

ubermenchen
2013-01-15, 12:01 PM
signed

bullet
2013-01-16, 01:52 AM
Never ever make anything of a deadline given by SOE, especially Smedley....ever.


It's just a date thrown out to shut people up, it doesn't actually mean anything.

Pretty much this.

Also, June rhymes with Soon™. :groovy:

Atheosim
2013-01-20, 11:51 PM
Smed doesn't run a fucking charity. People pay for it or it doesn't exist. They're going to need a good while to figure out how to monetize it, then figure out how to implement it. It's an old engine. It's not going to be fast. Give up hope now and your pleasure IF it does come will be tenfold.

Death2All
2013-01-20, 11:58 PM
Smed doesn't run a fucking charity. People pay for it or it doesn't exist. They're going to need a good while to figure out how to monetize it, then figure out how to implement it. It's an old engine. It's not going to be fast. Give up hope now and your pleasure IF it does come will be tenfold.

Or they skip that long arduous process and lower the subscription fee to $5 and call it a day.


Any attempt to implement a cash shop within PS1 is going to be disastrous. I'd really like it if they just left the game completely alone since they've proven time and time again they incapable of implementing anything without severely fucking it up.

Babyfark McGeez
2013-01-21, 06:49 AM
I'm still convinced a monthly fee of whatever amount would be the end. Imho, F2P or bust


(An indefinite trial with br-limit would maybe work as a compromise though - as i said several times, just put the reserve program back on, quick fix for everyone and with the lowered entrance barrier they would get some more reliable data when they make up their mind about ps1 the next weeks/months).

Crator
2013-01-21, 09:33 AM
Smed doesn't run a fucking charity. People pay for it or it doesn't exist. They're going to need a good while to figure out how to monetize it, then figure out how to implement it. It's an old engine. It's not going to be fast. Give up hope now and your pleasure IF it does come will be tenfold.

However, it's been stated by Smed that it costs next to nothing to run the server for PS1. What would be interesting to see, as an experiment, is to let people play PS1 for free (no limits or changes to the game) just to see how many will play it. I'd be curious to see that #. Make it have a one time purchase with no subscribtion for this test.

If this does produce a large pop that would tell SOE there is something in PS1 that players like over PS2. They could then think seriously about adding a F2P shop to PS1 while at the same time using what works in PS1 in PS2.

EDIT: Combine the one time purchase serial # to an account so that when banned you must purchase another serial # and create a new account to associate that serial # to it. This is to help control exploiters/hackers as we know there will be a lot of it in PS1 if it has any kind of free to play offer...

CrazEpharmacist
2013-01-21, 01:43 PM
I don't know if it's been said but Smed tweeted recently PS1 is going free to play before June.

TrenchcoatNinja
2013-01-27, 12:08 PM
I'm not sure how I stumbled upon the petition thread in the PS2 forums, but I'm glad I did.

Signed.

Badjuju
2013-01-29, 02:30 AM
ITs fine as it is?

Get PLAY the game and tell me that again.

Newer PCs have massive problems with PS1. Some cant run it at all, others only get 20 FPS max. If that doesnt get fixed, you wont get big fights. In fact you wont get anyone playing.




A crapload of people dont have a Credit card, means you put them out of the equation completly. Plenty of others dont want to put in their details just to play for free, and SOE surley doesnt want to go down that road.
But most important, it archives nothing. You get rid of the super balant hackers that way, but the usual ROF COF crowd that was there for years will once again still be around, as they were even around when we had no reserves and no trials.
What saddens me is that we had this exact discussion about Credit cards not just once, but literally dozens of times on Forumside. Every time we came to the same conclusion that it doesnt do any good, but just makes it harder to legit players to get into the game. Yet its coming up every now and then again.


So, in the end, you would revive a broken game, just to see it completly teared apart by hackers. SOE would just get a bad rep, and we all just lost, as we still dont have the game we want.


So, instead of wasting time with an old, broken game, let it rest. It is over, Planetside 1 is gone. It will not come back.

Chill, play something else, and help push Planetside 2 into the right direction.
Planetside gave us all a lot of good memories, thats why we are here. But those memorys cant be recreated. The game is gone, and there is nothing anyone can do about it.

I had no issues playing PS1 the entire year leading up to PS2 being launched. Unfortunately that entire year I was having more fun, after years and years of PS1, than I have been with PS2 in its current state.

CrazEpharmacist
2013-02-18, 10:40 AM
How is that video coming along? I can't wait to sub for PlanetSide day. Going to be amazing!!

DOUBLEXBAUGH
2013-02-27, 03:07 AM
I'm all for PS1 going F2P or $5 a month, but in order for it to last longer than a few months some things would need to happen. Most of the things that ruined PS for me and many others was everything added after the first 6 months or so. Aside from Lodestars I can't think of a single addition to the game that was good after that time, maybe the expert engy stuff (I was never an adv+ engy and wasn't a fan of hacking viruses). We already had Skygaurds, Libs, and LLUs by then (all 3 welcome additions).

1. Hacking needs to be fixed/monitored much much better. Its been mentioned a few times in this thread, so i'll just leave it at that.

2. BR40, in my opinion should not give you all the certs anymore. Revert back to BR23 cert point values thumper and MAX spam is NOT fun.

3. BFRs, yes I'm well aware that in there current form they are not that bad (except for the NC death cannon), but they represent the start of PS downfall for many. Removing them would bring back a lot more people.

4. Old Oshur, this one for me isn't a deal breaker at all, but again the BIs came from "The Bending" and anything associated with that is pure evil to PS 1 vets. Also most people hated the BIs restrictions. However, more importantly bringing back Old Oshur for the BIs would allow them to REVERT BACK TO THE ORIGINAL MAP!!!!!!!!

5. Cert bundles, UniMAX... just please no. (relates to #2) PS1s cert system was great in that it made you specialize in 1 or 2 areas, or you could do a little bit of everything, but not everything at once. These bundles along with the later BR40 threw off that balance and allowed 1 person to do too much at 1 time.

6. Flails, remove them... especially if you will allow chinaside to play with us again.


I'm sure there is more, but that what I got off the top of my head. I'm also well aware that this is all my opinion and most if not all of this wont happen, but I feel it needs to happen otherwise it wont be very long before everyone leaves again because of these broken mechanics.

Hell, just roll it back to pre bending and I think we would rather deal with the old bugs than the added stuff that broke what was working.

Death2All
2013-02-27, 10:39 AM
I'm all for PS1 going F2P or $5 a month, but in order for it to last longer than a few months some things would need to happen. Most of the things that ruined PS for me and many others was everything added after the first 6 months or so. Aside from Lodestars I can't think of a single addition to the game that was good after that time, maybe the expert engy stuff (I was never an adv+ engy and wasn't a fan of hacking viruses). We already had Skygaurds, Libs, and LLUs by then (all 3 welcome additions).

1. Hacking needs to be fixed/monitored much much better. Its been mentioned a few times in this thread, so i'll just leave it at that.

2. BR40, in my opinion should not give you all the certs anymore. Revert back to BR23 cert point values thumper and MAX spam is NOT fun.

3. BFRs, yes I'm well aware that in there current form they are not that bad (except for the NC death cannon), but they represent the start of PS downfall for many. Removing them would bring back a lot more people.

4. Old Oshur, this one for me isn't a deal breaker at all, but again the BIs came from "The Bending" and anything associated with that is pure evil to PS 1 vets. Also most people hated the BIs restrictions. However, more importantly bringing back Old Oshur for the BIs would allow them to REVERT BACK TO THE ORIGINAL MAP!!!!!!!!

5. Cert bundles, UniMAX... just please no. (relates to #2) PS1s cert system was great in that it made you specialize in 1 or 2 areas, or you could do a little bit of everything, but not everything at once. These bundles along with the later BR40 threw off that balance and allowed 1 person to do too much at 1 time.

6. Flails, remove them... especially if you will allow chinaside to play with us again.


I'm sure there is more, but that what I got off the top of my head. I'm also well aware that this is all my opinion and most if not all of this wont happen, but I feel it needs to happen otherwise it wont be very long before everyone leaves again because of these broken mechanics.

Hell, just roll it back to pre bending and I think we would rather deal with the old bugs than the added stuff that broke what was working.

It would be awesome, however unlikely just to get a sprinkle of dev support for the game.


1) Universal MAX Timer that starts upon death
2) Hand Held Grenade Damage Nerfed on par with Thumper Grenade Damage
3)Reaver Armor Reduced to its original value
4)Lasher Reverted to Original Form (Hell, I'd happily take the old 25 clip back at this point)
5)BR 40 Removed (Or at least access to all certs goes away)
6)You must be logged in for at least 3 hours before being able to OS
7)Generator health increased substantially


These are a few things that I would really like to have implemented. I know it would never happen, but it doesn't hurt to dream I guess.

Effective
2013-02-27, 09:25 PM
It would be awesome, however unlikely just to get a sprinkle of dev support for the game.


1) Universal MAX Timer that starts upon death
2) Hand Held Grenade Damage Nerfed on par with Thumper Grenade Damage
3)Reaver Armor Reduced to its original value
4)Lasher Reverted to Original Form (Hell, I'd happily take the old 25 clip back at this point)
5)BR 40 Removed (Or at least access to all certs goes away)
6)You must be logged in for at least 3 hours before being able to OS
7)Generator health increased substantially


These are a few things that I would really like to have implemented. I know it would never happen, but it doesn't hurt to dream I guess.

1. Rather then a universal timer, it's 1 max suit with interchangeable weapons similar to BFRs. AV max would be first cert at 2 points, and then AI/AV attachments would be 1 point each, TTK's on AV/AA weapons would be nerfed to be lower then the TTK of a decimator, run mode would be limited by stamina or an alternate powersource, doesn't matter which. Maxs can no longer use Darklight and personal shield.
2. Rather then nerfing the damage, remove explode on impact from all handheld/thumper nades except jammers.
3. Yes
4. I'm neutral on this. The only issue I have with the current lasher is that the clip should be 40 shots and the maximum COF size should be reduced.
5. Yes and free rexo
6. Neutral
7. Rather then that. Require adv or expert hackers to unlock the generator door.


8. My own. Remove BFRs, galaxy gunships, wasps, and flails.
9. Make galaxies more viable, increase speed of the hotdrop from galaxy/phantasms.
10. Removed upgraded spitfire/wall turret variants, and the ability to place spits in the enemy SOI. Make ADV. CE the only CE upgrade cert, but reduce it to 3-4 points from 5.
11. Buff the sparrow, increase lock-on speed, still brainstorming other ideas.
12. Make the cycler COF more manageable, needs to be brought up to par with Pulsar/Gauss rifle.
13. Remove JH tripleshot, in it's current form it's just a trap that gets NC players killed.
14. Make aircraft a bit harder to fly, and I don't mean adding more anti-aircraft weapons to the game, because that is a dumb idea.
15. Buff the striker, in particular increase projectile speed slightly and make it so reloading doesn't break your lock.
16. Attached to point 1. AP/AV weapons now break through max armor to damage health. TTK's will be the same against a full health max, but someone can't just switch to a max with 1 HP and expect to live.
17. Remove name reveal from mossie/motion sensor detection.
18. I'll come up with more later if desired.

Death2All
2013-02-27, 11:34 PM
1. Rather then a universal timer, it's 1 max suit with interchangeable weapons similar to BFRs. AV max would be first cert at 2 points, and then AI/AV attachments would be 1 point each, TTK's on AV/AA weapons would be nerfed to be lower then the TTK of a decimator, run mode would be limited by stamina or an alternate powersource, doesn't matter which. Maxs can no longer use Darklight and personal shield.
I like that idea, but I doubt they'd ever put that much effort into actually implementing that. The nerf to Personal shield I understand but I don't think removal of Darklight is necessary personally.
2. Rather then nerfing the damage, remove explode on impact from all handheld/thumper nades except jammers.I forgot to put that in my post. Yes, remove of explode on impact would be very nice. I'd also like to see the removal of the hit indicator with use of any weapons that have a three second timer.
3. Yes
4. I'm neutral on this. The only issue I have with the current lasher is that the clip should be 40 shots and the maximum COF size should be reduced.I'd be happy with a 30 Clip Size, minor reduction to CoF and old Orb Speed. The new Lasher is just boring compared to the original unique version.
5. Yes and free rexoAgreed, all Veteran rewards should be removed.
6. NeutralMy reason behind that is that there are a lot of people with CR 5 nowadays, and a lot of people with alts with CR 5. I know a lot of people in my outfit, my self included who would log on alts and fire off all OSes over a contested Interlink and totally fuck over the opposition.
7. Rather then that. Require adv or expert hackers to unlock the generator door.I'd only be in favor of that if BR 40 All certs was removed. Otherwise it's kind of pointless.


8. My own. Remove BFRs, galaxy gunships, wasps, and flails.I'm only really in favor of the Flail being removed as it has no real purpose and just ruins fights.

BFRs have been nerfed to oblivion, but I know a lot of people would be happy with their removal. Neutral on that one.

GGs actually have a purpose. The problem is is that they're balanced in accordance to a large scale population. They were really OP in PS's last days because the pops were so low. They'd fly in with no opposition and lock down CYs by themselves. I think that the overall timer should be increased for them. Sucks when one camps your CY for an hour, then you finally take it out and they come right back again.

Wasps, as much as I hate them, should remain in the game. I think it should take longer for the A2A missle to lock on, increase it to something like 5 seconds and give the victim pleanty of warning. Also, remove that bullshit with the increased afterburner pool. It doesn't need it.
9. Make galaxies more viable, increase speed of the hotdrop from galaxy/phantasms.Agreed. Gal Drops were easy to pick off once the general skill level of the population increased. They were way too slow and easy to spot. By the time the occupants of the Galaxy dropped onto the ground the whole base was aware of their presence.
10. Removed upgraded spitfire/wall turret variants, and the ability to place spits in the enemy SOI. Make ADV. CE the only CE upgrade cert, but reduce it to 3-4 points from 5. Agreed. New CE didn't add anything to the game other than aggravation. It was a cool idea but ultimately it was unecessary.
11. Buff the sparrow, increase lock-on speed, still brainstorming other ideas.lolno. I think the slow missle speed was more than made up for with the insane distance that they would follow you for.
12. Make the cycler COF more manageable, needs to be brought up to par with Pulsar/Gauss rifle.Agreed. Cycler was definitely the worst of the MA rifles. I think swapping the CoF from the Gauss Rifle with the Cycler would work well. Makes no sense that the Gauss has a better damage output AND CoF.
13. Remove JH tripleshot, in it's current form it's just a trap that gets NC players killed.I would rather them bring back Triple shot to it's original damage. It was really stupid that they nerfed that.
14. Make aircraft a bit harder to fly, and I don't mean adding more anti-aircraft weapons to the game, because that is a dumb idea.Explain what you mean "harder" to fly. There's a bit of a learning curve to using them, although I admit that they're very simple flight mechanics compared to most games.
15. Buff the striker, in particular increase projectile speed slightly and make it so reloading doesn't break your lock.YES. The Striker desperately needs at least one more clip in it. It was such bullshit that everything took 6 rockets to kill yet you only had a clip of 5. I think that simply buffing to clip up to 6 would balance it out. I don't think all of the other changes are necessary.
16. Attached to point 1. AP/AV weapons now break through max armor to damage health. TTK's will be the same against a full health max, but someone can't just switch to a max with 1 HP and expect to live.I feel like that would make MAXes too weak. Maybe if it was play tested to perfection it could work, but still I think MAXes in general are fine as they are. They are giant suits behind a ton of armor. I think it makes sense that you can penetrate their armor.
17. Remove name reveal from mossie/motion sensor detection.I was never sure if that was intentional or not. Regardless, it needs to be "fixed"/removed. It really fucked over a lot of poor cloakers.
18. I'll come up with more later if desired.

....

DOUBLEXBAUGH
2013-02-28, 07:29 AM
Yea, there is all kinds of different things everyone would change differently. I was just going for the really big/completely game changing ones that 99% would agree with.

Add removal of GGs (or a strong nerf to their dps), and make OSes 3 hours of in game time not real time to my list.

Atheosim
2013-03-02, 11:13 AM
Buff BFRs to their original level, increase flail's rate-of-fire to around 400rounds/min,
remove MAX timers completely,
make MAXs free to cert,
make MAXs be able to pilot any vehicle,
give reavers missile pods that are like a machine gun in that they have infinite ammo but overheat after an extended volley of say, 70 rockets.
increase thumper clip size, refire rate, and buff plasma back to its original levels.

and last, but absolutely most, i want release pounder.

Gunuko
2013-03-02, 07:22 PM
Changes I would suggest for Planetside 1 would be:

BFR's/Mechs
-Remove BFR shield, and up the BFR armor to that of a Vanguard. (It still will have much more mobility then a Vanguard)
:By removing the absorb shield, the BFR user can't plan ahead as well, but at the same time gets significantly higher amounts of armor (with the perk listed below). Which also means he can't just run off then wait for shields to recharge without getting out of his BFR.
:It doesn't get slowed by jammers anymore, but now cannot fire instead.
:Hitbox on the BFR is not as big because of the lack of absorb shield, which could yield some slight benefit.
:Instead of NC Max shield, it now can use zoom toggle on some of the variants(not all)
-BFR cooldown now put to 10 minutes maybe less, because now it's basically a variant of a Main Battle tank, but has different utilities and features then a main battle tank. Making it unique and being very powerful, in some ways more, but in many ways less.
:Reduce flying distance/time, but instead make the jump gauge recharge faster. This makes it more balance in that it cannot just fly 2000 meters away in an instant, when really it should be a quick escape option for a BFR. In the process it gets to do it more often, but not as far of jumps.
-With these changes add some utility to the BFR (Ability to drop gear/ammo)
:Portable device that allows players to get weapons/armor from a terminal, that cloaks like the aegis shield generator.


Battle Rank 40 Change
-Battle Rank 40 was a poor change to the game in my opinion. This allowed even those at br 33 way to many certifications and caused everyone to have a counter measurement for anything the enemy threw at it, making the game less about strategically having to have certain people in certain situations to do certain things. (ie: Advanced Hacker for base/tower - him dieing causes it to be a granny hack which throws tons of variables out there as to what can happen, requires an advanced medic to resurrect him)
:Thumpers and AOE based weapons became way to common, to the point that everyone could have one in defensive situations making it very frustrating and tiresome to take a base/tower.
-In getting rid of BR 40, give anyone who got BR 40 a reward and those who got past BR 25 a reward as well. Depending on how much past BR 25 they got. I don't know if this one would be good, because I know players who played to get there would be very upset.


Infantry Movement
-They not only nerfed surge, which was fine, but they also nerfed infantry movement in general a long time ago. To me this was a bad decision it slowed things down dramatically, and in many critical situations almost demanded that you had surge, or you were not optimally setup to take down generator attackers and people who are overwhelming a part of the base.
:Increase Infantry movement at the very least slightly, depending on what armor type.

Reward for Winning Each Day/Week/Month/Year
-Let there be a message/ui panel as to which Empire won (Day/Month/Year)
:The Year one in particular will cause people to want to gain more territory for each year of adding up who won the most land.
:Each Day you will be able to find out who won more territory the day before.
:If not for year, I would say each month of victory for each Empire. And what each empire did better then the other.
-The month one in particular I like the most
:There will be a UI Panel you can access in game that will show which Empire won each month (Most territory controlled). That Empire will gain an additional benefit for the next month kind of like the Empire Benefit system. Making capturing bases all the more rewarding.

Offline level system for Planetside 1 like there is in Planetside 2
-I like this idea, makes people not stay on so much trying to reach each level, they can get that extra bar of experience while offline.

Anti-air
-Both Buffs/Nerfs
:More Anti-Air Infantry weapons (Like the Anti Air rocklet mode). Add a mode to the decimator/Empire Specific Anti Vehicle weapons that's Anti Air. Accessible, but with a cooldown mode in switching modes. Going from pure Anti-Vehicular to Anti-Air takes a 30 second cooldown. Making it more easy to defend yourself as an infantry but you have to make a choice as to what type of armor you want to be able to attack efficiently.
-Remove Anti-Air Wall Turrets/Cerberus Anti-Air Turrets. These two things should be compensated with the above listed changes.
:In the process look for some other Anti-Air things to add to the game but it has to be fully human controlled Anti-Air. Computer base Anti-Air is not good for this game in my opinion, but needs to be more easily accessible to human players with weapons/attachments/separate weapon modes.

New Armor Colors when you capture Land/Continents
-When you've captured more base/continents, your armor changes and evolves to look more elite for a period of time. This will make opponents realize how successful you are, and feel like there's more accomplishment.

Make Merits more noticeable
-Allow merits to be worn on Chest or other parts of your armor.

Armor evolution through Merits
-Every 10 Merits you get you gain a different color/shaped piece of armor to your character distinguishing you from the rest, making you look more elite.
:Depending on the Accomplishments you get different colors/look.

That's it for now, but I might add some more later. I know they don't have the time to work on this game much, but every now and then they could put out a small patch and add some changes to the game.

lazer1982
2013-03-04, 01:40 PM
Some Stuff in PS1 is the same as 2, but not all, i do miss the old way of Caping a Base. "aka" Order a Platoon to CC and Hold it for 15 mins, Thats just 1 think off the top of my Head That i Can Think of ATM.

But on a Diffent note,
/Sign.