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View Full Version : PSU Stats watered down.


Pella
2012-12-22, 07:36 AM
Firstly gratz on being one of the first people to have access to the API from SOE.

But to me, It all seems watered down from actual kills. Signatures for example don't show Total Kills? You cant sort the leader board by Total Kills?

I understand this is working progress, But its blatantly obvious your shying away from Kill count.

To me you have been gifted an amazing amount of data from SOE. And it should be used correctly on how people want to view stats.

BR is irreverent. And a Kill per Hour played stat would be more beneficial. At least to people who care about stats.

Alareth
2012-12-22, 08:02 AM
Kill count is irrelavant and should be minimized.

Score per hour is a better and more appropriate metric in PS2.

Pella
2012-12-22, 08:07 AM
Kill count is irrelavant and should be minimized.

Score per hour is a better and more appropriate metric in PS2.

Score per hour? sigh.

Mriswith
2012-12-22, 08:51 AM
Kill count is irrelavant and should be minimized.

Score per hour is a better and more appropriate metric in PS2.

I would like score per hour as well if it wasn't made completely useless by the score / xp boosts, same with br.
The only thing that really properly shows activity is time played in my opinion.
Facilities captured / Medals are cool to tho.

Hamma
2012-12-22, 10:26 AM
On the outside it's easy to think creation of these pages is something that is just done on the fly when in reality it's extremely complicated.

We received access tot the API back during SOE Live and it was extremely unreliable. When release came it became a bit more reliable, we chose as PSU staff to release this data to the masses because in the end some data is better than none is it not?

We pushed out basic pages and basic stat sigs so the community would at least have something.

But in the end, Gryphon is only one man. He does this all volunteer and has a real job so creating these features is done in his spare time. Sortable pages is on the list - but it's the holidays so I won't be asking him to push out new features for a while. I do not code I manage the site, it's servers and the community relations we do.

Finding a coder willing to work on PSU for free is nearly impossible. Gryphon and I have worked together years. Anytime we find someone who claims they want to help they disappear off the face of the earth in a month or less.

So in short: Unless you know a coder that will spend countless hours on PSU without being paid then I am all ears. In the meantime be patient and these features will come. We have tons of plans for signatures and outfit related stuff as well.

The only thing that is "blatantly obvious" as you put it is lack of hours in the day to complete things you think should be on there. We are not shying away from any one particular stat or another we are simply creating data feeds for you guys to consume and for us to help SOE improve their API.

Pella
2012-12-22, 11:09 AM
On the outside it's easy to think creation of these pages is something that is just done on the fly when in reality it's extremely complicated.

We received access tot the API back during SOE Live and it was extremely unreliable. When release came it became a bit more reliable, we chose as PSU staff to release this data to the masses because in the end some data is better than none is it not?

We pushed out basic pages and basic stat sigs so the community would at least have something.

But in the end, Gryphon is only one man. He does this all volunteer and has a real job so creating these features is done in his spare time. Sortable pages is on the list - but it's the holidays so I won't be asking him to push out new features for a while. I do not code I manage the site, it's servers and the community relations we do.

Finding a coder willing to work on PSU for free is nearly impossible. Gryphon and I have worked together years. Anytime we find someone who claims they want to help they disappear off the face of the earth in a month or less.

So in short: Unless you know a coder that will spend countless hours on PSU without being paid then I am all ears. In the meantime be patient and these features will come. We have tons of plans for signatures and outfit related stuff as well.

The only thing that is "blatantly obvious" as you put it is lack of hours in the day to complete things you think should be on there. We are not shying away from any one particular stat or another we are simply creating data feeds for you guys to consume and for us to help SOE improve their API.

I fully appreciate that. I helped with the initial killboard's for Eve online. Wasnt aiming for a Dig at you guys.

I just hope you don't miss out on the key aspects of what stats should are used for.

Timey
2012-12-22, 11:30 AM
Hmh, dunno if offtopic but.. is it possible in the future to see what has killed you and how many times? Also with what have you killed (vehicle, weapon) and how many times (this is ingame already I think)?

Boomzor
2012-12-22, 12:07 PM
Not a stab at PSU; I think it's great what you're doing with the means at your disposal. But...
There are so many things that are lacking for the proper stat fanatics, and by that I mean even the in game stat tab.

Kills spread over weapons
Killed by class/weapon/vehicle
Score generated by what activity (kills, caps, repairs, supplies, heal, revive, you name it)

All sorts of fun but probably meaningless facts (some would love it tho).

While on the subject of information, I'd love to see just how pimped out that gun/vehicle was that killed me on the death screen. Currently I have no idea if it was the stock Carv or a pimped out murder machine. I guess it'd cut down a bit on the OP whine if people knew that there was a significant cert investment behind your death.

Hamma
2012-12-22, 01:47 PM
It's all good Pella - killboards were/are awesome. :D

Ruffdog
2012-12-22, 02:19 PM
While on the subject of information, I'd love to see just how pimped out that gun/vehicle was that killed me on the death screen. Currently I have no idea if it was the stock Carv or a pimped out murder machine. I guess it'd cut down a bit on the OP whine if people knew that there was a significant cert investment behind your death.

I too would be into this. Hell at the moment we don't even know where on the body caused our death - the "headshot or 1-shot-cheater?" question frequently pops into my head.

Look forward to more PSU stats in new year :thumbsup:

bpostal
2012-12-22, 08:35 PM
Moar Data!!
Not now, of course...but whenever y'all get a chance ;D

Helwyr
2012-12-22, 09:22 PM
Whenever anyone complains about the stats shown it seems to me almost always down to them wanting stats shown that favor their playstyle and those that don't hidden or dismissed.

I think Gryphon has done an awesome job on these sigs, they look good... personally I wouldn't choose to show that much stat info, but everyone is going to have their own preference.

A big thumbs down to those people asking for only particular stats to be available. Hopefully in the future all sorts of statistical info will be available and each player can choose what they want to display in their sigs and profile based on what they value not what someone else has or hasn't put value on.

Hamma
2012-12-24, 11:07 AM
What I was thinking (not sure Gryphon is thinking the same) is a template for Support Classes and a template for Assault classes.

Having 100% customizable templates is extremely complicated due to different length data sizes. If we can configure a couple of different stat templates it may solve what folks are looking for.

NoXousX
2012-12-24, 02:52 PM
It appears you got political with what is and isn't allowed. How about you let the members decide what they want displayed?

But kills at a minimum should be displayed. Is this not an FPS?

XP and BR are redundant stats. I would personally only include BR. Also I would prefer not to disclose when I was last online.

The sigs are great but a bit more info would be nice.

MaxDamage
2012-12-24, 03:24 PM
I fully appreciate that. I helped with the initial killboard's for Eve online. Wasnt aiming for a Dig at you guys.

I just hope you don't miss out on the key aspects of what stats should are used for.

Kind of understandable assumption after Hamma having said he doesn't rate K/D much in recent videos.

I think his reply is about as polite and thorough as you could hope for.
Thanks for all the work Gryphon & Hamma.

Hamma
2012-12-24, 04:21 PM
It appears you got political with what is and isn't allowed. How about you let the members decide what they want displayed?
Because this get's extremely complicated and extremely complex to plan for given the varying lengths of data.
Also I would prefer not to disclose when I was last online.
You won't have a choice really - the API is going to expose this data and afaik there isn't going to be a way to hide it.

Dragonskin
2012-12-24, 04:27 PM
It's simple guys. If you like the info in the sigs then use them, if not then tough until Gryphon can change it. It would be nice is this API info was more available. I know outfits want to get ahold of it to make custom signatures too, but until then this is what we get and Hamma/Gryphon have done a nice job.

I personally don't want my K/D showing because I primarily play support and it's a stat that a lot of people put way too much value into. I still use the signature though because of the other info that is displayed.

Helwyr
2012-12-24, 04:39 PM
I would think most would agree on displaying Name, Server, Faction, BR, and date created. Beyond that there's probably going to be a lot of disagreement.

What would be really awesome was having the above as standard and then a whole bunch of statistics to choose from... where a player gets to choose to display one such statistic in addition to the standard stuff everyone displays. Yeah probably a technical headache, but just throwing it out there.

Personally if any combat stats were included I would like to see K/D as a particular Class/Vehicle option. So for example "Light Assault K/D 2.14" or "Scythe K/D 9.23". It would be a little better IMO at indicating a players ability based on role used.

SKYeXile
2012-12-24, 08:01 PM
Kill count is irrelavant and should be minimized.

Score per hour is a better and more appropriate metric in PS2.

Unless you can filter by base XP and not boosted or sub XP, the stat is totally worthless. KPH for this reason would be a better stat.

Hamma
2012-12-25, 02:06 PM
If they ever finish the API it will be public to all. It's been in pretty rough shape so far though. Outfit data is almost a month old and not available in realtime or we would be exposing that on signatures as well.

Alareth
2012-12-26, 01:27 PM
Unless you can filter by base XP and not boosted or sub XP, the stat is totally worthless. KPH for this reason would be a better stat.

Any stat based on kills discriminates against support classes.

NoXousX
2012-12-26, 03:10 PM
Any stat based on kills discriminates against support classes.

Tear. Support classes will also never get as much XP/Hr as I do. I guess everyone is a winner these days... I wasn't aware we were playing ever quest where XP mattered. And like sky said, that's a pay to win stat.

My vote is to keep it simple: Total Kills, at least until there is proper support stat tracking. Once support kill assists are displayed it would make sense to show that too.