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View Full Version : Why every engineer should get tank mines


jassinlive
2012-12-23, 05:07 AM
<iframe width="860" height="515" src="http://www.youtube.com/embed/FJww40w8-zE" frameborder="0" allowfullscreen></iframe>

So fun. These things are like proximity mines for vehicles so they don't even need to be under the vehicle to blow it up. Best things certs can buy for destroying tanks.

Electrofreak
2012-12-23, 05:53 AM
Just gonna point out that in most situations you aren't safely perched on a rock a hundred feet up.

That said, most tanks are so busy farming spawn rooms that if you approach them from any other direction they'll never notice you until they're a burning wreck.

Rago
2012-12-23, 05:58 AM
Hmm i often did try to throw mines somewhere down it never worked for me.
Good to see they patched that i should try some stuff.

jassinlive
2012-12-23, 09:25 PM
Yeah that nerf was retarded.. especially preventing them from being too close together.

boogy
2012-12-24, 12:15 AM
I use them to kill maxes too. Get a max to follow you around a corner, throw one down and when they get close shoot it. I'm not alway successful but when I am it's the best feel ever, especially against those one shot kill nc maxes. They think you're an easy kill so they always chase after you.

bpostal
2012-12-24, 12:50 AM
Mines are part of the CE kit that, IMO, should be starter for every combat engineer. Fuck this turret noise, give me mines, spitties and cerb turrets.

Dkamanus
2012-12-24, 01:22 AM
Am I the only who actually thinks mines WILL be nerfed, as in placement and uses, thanks to the abuse of engineers?

Figment
2012-12-24, 06:12 AM
Knew mines were being brought to the vehicle instead of the other way around, didn't know they had this much throwing range. :/


So little effort required compared to PS1 minefields which had to be placed ahead of time, with placement restrictions, one by one... When mines are used as sticky grenades or artillery, in small numbers and placed as the target is already there, you have to start wondering if they've been implemented properly...

Clearly they haven't been.

PredatorFour
2012-12-24, 07:16 AM
Thats nearly as bad as me throwing C4 at the base of the shields inside a bio dome ( in the room you spawn up too ) ....

...oops ! I guess you just gotta rape the bad game mechanics until they change it, each to their own ;)

ShadetheDruid
2012-12-24, 07:23 AM
When mines are used as sticky grenades or artillery, in small numbers and placed as the target is already there, you have to start wondering if they've been implemented properly...

Clearly they haven't been.

It's even worse when you remember that they're also cheaper than C4, more destructive than C4, and much easier to use than C4.

Deadeye
2012-12-24, 08:09 AM
Knew mines were being brought to the vehicle instead of the other way around, didn't know they had this much throwing range. :/


So little effort required compared to PS1 minefields which had to be placed ahead of time, with placement restrictions, one by one... When mines are used as sticky grenades or artillery, in small numbers and placed as the target is already there, you have to start wondering if they've been implemented properly...

Clearly they haven't been.

It has to be unintentional. I can't imagine that they would want mines to be better at killing stationary targets (especially Sunderers) than even C4. If tanks and c4 are worse, then they or mines are broken; most likely mines plus the lack of parking brakes means that even a small hill will make the sundy twitch enough to set off even a mine under it.

Juryrig
2012-12-24, 09:27 AM
It's even worse when you remember that they're also cheaper than C4, more destructive than C4, and much easier to use than C4.

And there was me saving my certs up for C4 .... :eek:

Hamma
2012-12-24, 10:58 AM
Am I the only who actually thinks mines WILL be nerfed, as in placement and uses, thanks to the abuse of engineers?

Nope you aren't I think (hope) this as well.

Fear The Amish
2012-12-24, 11:30 AM
yeah i went from never seeing them to actively fearing them in past week. the rare times i jump in a mag (thank you liberator spam..) i usually lose it to a mine.

Electrofreak
2012-12-24, 12:28 PM
Tank mines and C4 (god I hate calling them that, they're Boomers damnit!) really need to be made more different.

Mines should be something you can carry a fairly tall stack of, but do not detonate on proximity, only when ran over (that includes you, Magrider!). It should take more than a couple to kill a tank, but they should be able to deploy in batches of a half-dozen or more and in dense enough fields that a tank going full speed isn't going to be able to stop before it runs over enough to blow up. A tank driver moving slower and able to react quickly enough should be able to avoid losing his vehicle though.

C4 (Boomers!) should remain the same (except the name!). High explosives that you can only carry a couple of but can be remote detonated to deal a great deal of damage.

Rahabib
2012-12-24, 05:27 PM
Every engineer does have them by now. And I too await it's nerf. But until then...

Suitepee
2012-12-25, 07:28 AM
I thought it was obvious the reasons why engineers should get tank mines. So that I can explode over them on my Flash and deny them a meaningful kill en route to a base. :D

jassinlive
2012-12-26, 07:47 PM
I thought it was obvious the reasons why engineers should get tank mines. So that I can explode over them on my Flash and deny them a meaningful kill en route to a base. :D

Hey an overkill is still a kill in my books

Figment
2012-12-26, 09:44 PM
I wonder why they didn't go with a deployment process like in ps1: observe the landscape/battle, determine likely tactical minefield location and required size, find the best choke point and hiding place (like a ledge or hillcrest, bump in the road that obscures your mine), grab ACE, select mine type, look at the ground, interference radius check, ground angle check, drop, green smoke, wait for it, mine! Repeat 20-25 times in patterns, if you brought plenty in inventory at the cost of temp defensive capacity while placing the mines. Typically, make trips between field and trunk, equipment terminal or AMS. If lucky, 4-6 mines are set off and you earn a kill.

Instead we got: find enemy near-stationary vehicle, grab mine, toss loosely to the ground, repeat if more than one certed and needed. Stop at five, likely kill. It is so... Casual and uncaring, distant even. The nonchelance of just tossing it, an ammopack and spawnbeacon take more planning!

I actually suspect due to the same reason we have no backpacks or holstered weapons: graphics + rendering quantity goal.

Hamma
2012-12-26, 10:41 PM
T-Ray responded to the feed account on Twitter..

https://twitter.com/PS_TRay/status/284090827502931968

:lol:

Thunderhawk
2012-12-27, 12:58 AM
I must admit, I do enjoy suicide running full speed at an enemy AMS Sunderer and dropping 2 Anti-Tank mines to get rid of it....

Even more enjoyable when you have to duck and weave your way past enemy bullets run around the S-AMS **with Benny Hill Music in the background** a couple of times to get enough time to drop 2 before being shot, then even when killed, not releasing and waiting to see the kill spam as the S-AMS blows up.

If they nerf it, I will be dissappoint

Thunderhawk
2012-12-27, 01:00 AM
T-Ray responded to the feed account on Twitter..

https://twitter.com/PS_TRay/status/284090827502931968

:lol:

Hamma, I think you posted in the wrong thread - I know the one you're on about though.

http://www.planetside-universe.com/showthread.php?t=51585

Shogun
2012-12-27, 04:18 AM
I wonder why they didn't go with a deployment process like in ps1: observe the landscape/battle, determine likely tactical minefield location and required size, find the best choke point and hiding place (like a ledge or hillcrest, bump in the road that obscures your mine), grab ACE, select mine type, look at the ground, interference radius check, ground angle check, drop, green smoke, wait for it, mine! Repeat 20-25 times in patterns, if you brought plenty in inventory at the cost of temp defensive capacity while placing the mines. Typically, make trips between field and trunk, equipment terminal or AMS. If lucky, 4-6 mines are set off and you earn a kill.

Instead we got: find enemy near-stationary vehicle, grab mine, toss loosely to the ground, repeat if more than one certed and needed. Stop at five, likely kill. It is so... Casual and uncaring, distant even. The nonchelance of just tossing it, an ammopack and spawnbeacon take more planning!

I actually suspect due to the same reason we have no backpacks or holstered weapons: graphics + rendering quantity goal.

because it was something that worked very well in ps1!
as with almost everything that worked great in ps1, the devs don´t want it because BF3 and COD didn´t have it so it can´t be good.

Carver
2012-12-27, 06:47 AM
The biggest reason to use Mines over C4 is the resource cost. To kill a Sunderer you'd need 3 bricks of C4 for a total of 300 resources. Using mines you'd only need 2 for a cost of 150. That's 2 kills for the price of one!

Tanks only take 2 bricks of C4, but that's still 200 resources vs 150. They just make more economic sense.

jassinlive
2012-12-28, 09:03 AM
The biggest reason to use Mines over C4 is the resource cost. To kill a Sunderer you'd need 3 bricks of C4 for a total of 300 resources. Using mines you'd only need 2 for a cost of 150. That's 2 kills for the price of one!

Tanks only take 2 bricks of C4, but that's still 200 resources vs 150. They just make more economic sense.

Good point. They need to fix the time between deploying C4's and setting them off. Seriously takes ~4-5 seconds to set off x2 C4's which is a fuckload of time compared to mines where to can get off 3 of them in about a second.

Sunrock
2012-12-28, 09:12 AM
If they nerf tank mines there is no point what so ever to cert into mine guard for any vehicle.

Just cert into mine guard and you are safe...

Mriswith
2012-12-28, 09:37 AM
If they nerf tank mines there is no point what so ever to cert into mine guard for any vehicle.

Just cert into mine guard and you are safe...
They're also spot able with NV from what I hear (which practically every tank should have, else it's a trade off and they need to invest in mine guard)
And that video is pretty rediculous if you think about it, he could just as well have had c4 and killed one of the vehicles at least (which seems fair since c4 is a multi usage utility compared to the anti-tank mines.
I do think you should be able to kill a sunderer with 2 c4 tho, I mean they do require an active activation on top of everything, which makes it a lot harder to use against vehicles.

FreeSpeech
2012-12-28, 07:32 PM
Problem with mines is that you have to replace the Ammo crate which gets you far more XP for no effort. Tank mines you have to be by the vehicle and unless the driver is retarded, he's going to notice you coming and even parked Sunderers will have enemies constantly spawning out of it to take you down. At best you can do a suicide run.

Mriswith
2012-12-28, 09:15 PM
Problem with mines is that you have to replace the Ammo crate which gets you far more XP for no effort. Tank mines you have to be by the vehicle and unless the driver is retarded, he's going to notice you coming and even parked Sunderers will have enemies constantly spawning out of it to take you down. At best you can do a suicide run.
You still have your ammo box, if you choose your turret and press B (or the button that toggles auto/burst on your normal weapon) the turret will disappear and you'll be able to spawn an ammo box instead. (yes I didn't know for ages either -_-)

PredatorFour
2012-12-28, 09:38 PM
Problem is once they start tweeking things like c4 and mines are they going to refund the changes ?? Assuming they change the cert prices for it that is.

Say if they balanced it by changing the cert costs for such weapons, can they easily refund certs to people who have certed into these? If not, then future balancing could come into a potential shit storm.

Dkamanus
2012-12-28, 11:36 PM
Mines need a placement timer. They aren't improved C4, they are mines. Its fucking stupid to abandon a tank, cause you couldn't kill the engineers due to AP rounds while he was just running towards you to suicide himself on it. C4 is fine in this case. Mines are not.

Figment
2012-12-29, 06:25 AM
Problem is once they start tweeking things like c4 and mines are they going to refund the changes ?? Assuming they change the cert prices for it that is.

Say if they balanced it by changing the cert costs for such weapons, can they easily refund certs to people who have certed into these? If not, then future balancing could come into a potential shit storm.

If cert costs or station cash changes, I presume you get compensation. Otherwise, I don't see why you should be reimbursed if it's simply balanced out.


If you got it because it was OP, then it's your risk to get something that might be on the nerf list.

jassinlive
2012-12-30, 05:54 PM
They did lower the cost for bouncing betties so there is always a chacne they will do the same for C4.

For C4's though they are weak as piss.

ShadetheDruid
2012-12-30, 06:50 PM
For C4's though they are weak as piss.

No, C4 is fine. Geez, it's amazing what lengths engie players will go to keep their OP frisbees.

"C4 is crap!" Haha.. no.

StumpyTheOzzie
2012-12-30, 07:36 PM
Thats nearly as bad as me throwing C4 at the base of the shields inside a bio dome ( in the room you spawn up too ) ....

...oops ! I guess you just gotta rape the bad game mechanics until they change it, each to their own ;)

Skyexile did that and got banned for it, then got massive hate for "winning the race"

Anyway, I bought mines on the strength of this post and I'm loving it. I use them the same way as everyone else, more like suicidally C4ing the tank than as a minefield, but still... Fun.

I do miss the minefields of PS1 though. I remember getting kills hours after planting a minefield and not really knowing what happened. Then again, after everybody got CR3 EMP they became pointless.

jassinlive
2012-12-30, 08:37 PM
No, C4 is fine. Geez, it's amazing what lengths engie players will go to keep their OP frisbees.

"C4 is crap!" Haha.. no.

C4 in any game are crazy OP no matter what the circumstance. Why does it only take 2 Tank mines to guarantee a sunderer kill while 2 C4's don't even get them in the red zone?

Figment
2012-12-30, 09:30 PM
C4 is any game is crazy OP no matter what the circumstance. Why does it only take 2 Tank mines to guarantee a sunderer kill while 2 C4's don't even get them in the red zone?

Mines do hit the belly. Two C4 to the rear of tanks kills. Unless they have an armour upgrade (pretty much all do). Next to nobody has a mineshield at the bottom.

jassinlive
2013-01-01, 07:38 AM
Mines do hit the belly. Two C4 to the rear of tanks kills. Unless they have an armour upgrade (pretty much all do). Next to nobody has a mineshield at the bottom.

I usually always put 2 C4's on top of the tank seeing as though no one rocks the top armor.

PredatorFour
2013-01-01, 07:58 AM
I usually always put 2 C4's on top of the tank seeing as though no one rocks the top armor.

I rock the top armour and i can tell you that it is pretty much irrelevent. Think the best thing to do is get a full mine guard instead.

So mines go of when they receive pressure `above` .... yet here we have bombs that go off when dropped upon vehicles.

Maybe they just should of been named differently ?;)

jassinlive
2013-01-02, 06:48 PM
I rock the top armour and i can tell you that it is pretty much irrelevent. Think the best thing to do is get a full mine guard instead.

So mines go of when they receive pressure `above` .... yet here we have bombs that go off when dropped upon vehicles.

Maybe they just should of been named differently ?;)

In the description they are described as vehicle proximity mines so regardless of where or how they are placed they should go off from any point on the vehicle.

jassinlive
2013-01-03, 08:13 AM
?Any news on whether or not they are going to nerf the mines in the next update
?

jassinlive
2013-01-03, 08:44 PM
?Any news on whether or not they are going to nerf the mines in the next update
?

bump

OCNSethy
2013-01-03, 09:40 PM
I havent heard any details on any next update... and pls stop bumping. If we hear anything, we let everone know :)

jassinlive
2013-01-06, 08:27 AM
I havent heard any details on any next update... and pls stop bumping. If we hear anything, we let everone know :)

Hopefully very soon. Sick of only 1 out of the 4 cores (or 8 threads) i've got running.