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View Full Version : weapons lock for 100% F/F


Qwan
2012-12-26, 06:58 AM
I was wanting to know do you guys think that you should get an auto weapons lock if you get 100% team kill. I ask this because I have started to notice that players in all factions are starting to destroy Sundys of the same faction. Im not saying that you should get locked for hitting or getting in the final shot, but if you actually do 100% of the damage to a friendly vehicle or person, I think you should get locked for it.

What do you guys think. :confused:

Tooterfish
2012-12-26, 07:05 AM
Planetside 2 is about selfish greed. Stats, certs and XP. Regardless of how you achieve your own particular lust for stats, certs, and XP is your business, but for some it involves destroying friendly Sunderers to spawn their own. Now, if your sunderer sucks, because of its location, destroying your AMS seems to be the accepted way to fixing the problem. Asking nicely to reposition it via whisper is out of the question, you are expected to be punished. On the topic of deliberately destroying vehicles or friendly infantry to grief and/or by simply not giving a crap about others, well, locking will probably only result in complaints, arguments and ragequits, because this is the internet, and the FF/griefing community is socially at a disadvantage of which we will all endure more-so than we would if by not allowing them to carry out their basement rage in game.