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View Full Version : So What did we learn?(and my 2 cents to fix the meta)


krnasaur
2012-12-29, 02:27 AM
putting 1000's of people on a battlefield does not mean they will fight eachother.

this has been addressed already (circling zergs and such). I don't have to go into detail about it.

What I do what to point out is my idea to fix it. (defender EXP is not enough)


no drastic changes, just some nerfs/buffs

1) make the radius from spawning sunderers larger. less sunders, less points from attackers to spawn at
2) change the amp station benefit to soldiers re-gen shields faster(a la. make is not useless)
3) trying not to call for too much of a rework, but move the base wall shield generators(and the ones with the bars on amp stations) closer to the main base. on the topic of base rework, remove the battlements facing inside the base. giving people assaulting you cover? I never understood it




The game is mostly there. we just need a reason to play.

ringring
2012-12-29, 05:25 AM
re: No 1. How will this help?

If there is no fighting we don't need AMSES at all! If there is actual fighting going on the AMES are needed much more otherwise the fight will start then finish quickly.

This will (imho) have the opposite effect to the one you intend.

re: 2, I don't think this will have much of an impact if anything, most people ignore base bennies. It's completely outweighed by the 500-1000xp before boosts for capping empty bases.

Crator
2012-12-29, 09:01 AM
The game is mostly there. we just need a reason to play.

Continental locking/domination will be that "reason" imo. The things you listed are "ways" to fight.

Yuzral
2012-12-29, 09:16 AM
If I had to make one change to the strategic layer, it would be to add (reinstate?) the rule that a territory had to have a link to your warpgate to be capturable. That way you get a cohesive front line while retaining the potential for denial operations behind the lines.