View Full Version : Tips to Improve Aiming?
Palerion
2012-12-30, 03:03 PM
Lately I have been having issues with ADS tracking enemies while they move, and it seems like the aiming is very clunky. This may be a problem specific to me, and I am certainly not saying it is the game's fault, but I would like to know what I can do to improve my accuracy in these situations.
The specifics of this issue that I am encountering are that it feels like when I move my mouse to track an enemy, I am dragging my scope to follow him instead of simply moving it along as in most first person shooters. My scope turns inward sort of as I move it accross the screen, and seems to lag behind as it moves..
I do think the fix lies somewhere in my game, mouse, computer, etc. settings, but I don't know what it could be. I do have a few specific questions for my own benifit that I think may somehow help (although I hope there is a silver bullet solution that I have not yet discovered), including how framerate effects my aiming performance in game (I don't think I've ever dropped below 40 fps, in a really heated battle I get down to 45-50), and if the "use raw mouse input" option actually eliminates acceleration, or if it helps more to actually totally disable mouse acceleration. Personally, I totally disabled mouse acceleration in my mouse settings and feel that it has helped me a great deal, but I am prone to placebos.
Your help is greatly appreciated, thanks :)
Ghoest9
2012-12-30, 06:19 PM
Are you using a wireless mouse?
If you are replace it with an affordable gaming mouse(better latency and poll rate.).
In beta I couldnt figure out what had happened to me - it was like I could never quite get a bed on anyone unl;ess they acted like a tree. I had always been better than that - I feared I was suddenly old.
Then I realized it was my wireless mouse - I switched an immediately went from atrociously horrible to competently average.
Palerion
2012-12-30, 06:32 PM
I assume by gaming mouse you mean a wired mouse? You know of any specific ones that are cheap and high quality?
gunshooter
2012-12-30, 06:37 PM
Adjust your sensitivity?
Palerion
2012-12-30, 07:28 PM
Dunno what sensitivity to adjust it to :) I have experimented with that; it doesn't seem to help too much.
RykerStruvian
2012-12-30, 08:00 PM
You have to find whatever sensitivity feels best for you. I entered playing this with a high dpi of around 1000-2000 dpi. I was doing okay, with 1:1, however I had trouble really 'focusing' on a target and tracking.
I bumped my DPI down to 200 and slowly lowered it up until I found a balance between speed and tracking, so now I sit soundwhere around 300-400 dpi. Seems pretty good for me since it helps track targets easier when aiming down the sights, though still not enough that it makes flying and general movement difficult.
As for mouse lag, I'm not too sure about that. A friend of mine was complaining that it felt like all his movements were lagging as well and he quit playing as a result. I'm not too sure what to do about it though since I don't have that issue.
StumpyTheOzzie
2012-12-30, 08:04 PM
There's like 8 types of sensitivity in this game. It confused the hell out of me.
Ghoest9
2012-12-30, 08:20 PM
Sensitivity is going to make almost no difference is the problem is latency - it sounds like you are describing latency.
This isnt what i use but it should work well.
http://www.amazon.com/gp/product/B0055QZ216
For the most part any USB wired mouse will perform better than most wireless mice.
A gameing mouse generally has a low latency, high poll rate and a high dpi.
Palerion
2012-12-30, 08:50 PM
Well, I'm using a Logitech M505 wireless. I don't know, it seems like it's actually a good gaming mouse, and it gets pretty good reviews. I may just be approaching the game wrong or something, it seems like vanu dudes full auto me ate 50 meters when I have to burst at that range, too. I think I may just need a general guide on how to go about shooting in this game :/
ShadetheDruid
2012-12-30, 08:54 PM
it seems like vanu dudes full auto me ate 50 meters when I have to burst at that range, too. I think I may just need a general guide on how to go about shooting in this game :/
Nah, that's just how VS guns work. They're ridiculously accurate.
Electrofreak
2012-12-30, 09:08 PM
I have a Logitech G500 and I love it.
Ghoest9
2012-12-30, 09:59 PM
Well, I'm using a Logitech M505 wireless. I don't know, it seems like it's actually a good gaming mouse, and it gets pretty good reviews. I may just be approaching the game wrong or something, it seems like vanu dudes full auto me ate 50 meters when I have to burst at that range, too. I think I may just need a general guide on how to go about shooting in this game :/
Look either the mouse is the problem(which you have arbitrarily chosen to not believe) or youre just really bad at FPS gaming.
Have fun.
Palerion
2012-12-31, 12:10 AM
Well that was a surprisingly blunt and to the point response. I'm not trying to get on your nerves or anything, so please don't become irritable; I'm just a very careful person, and always try to rule out every possibility before I spend money on something.
I did take the liberty of finding a wired mouse deep in the darkest crevices of my house, and it turns out it really doesn't seem to solve my problem, and I think there is something I am fundamentally missing about this game.
I've been under the impression that my aim is awful because I look at my clip when I get a kill and, quite frankly, it's just about spent. A good kill seems to take 15-20 bullets. A bad one the entire mag. Is this just how the game works or am I spraying bullets like a tard?
OCNSethy
2012-12-31, 12:19 AM
Mice and sensitivity issue aside...
Depending on your weapon, you may need to cert into a forward grip or compensator to steady your aim. I dont know if you have done that yet.
Cert a lasar sight if you prefer firing from the hip. I like the NV sight because it lights everyone up and makes for an easier target.
At your warpgate, go outside and shoot at the wall. Note where the bullets land and practice trying to centre them.
I feel for you as it can be frustrating trying to land your shots when everyone else seems to be a marksman.
GL
Palerion
2012-12-31, 12:26 AM
Thanks dude. I am actually rolling an LC2 Lynx with a foregrip. I do work on centering my shots, I just seem to lose control much easier when I actually get into the heat of combat. I can decently burst a stationary enemy down at medium-long range, but when they start running or firing back I totally lose control.
OCNSethy
2012-12-31, 12:32 AM
Thanks dude. I am actually rolling an LC2 Lynx with a foregrip. I do work on centering my shots, I just seem to lose control much easier when I actually get into the heat of combat. I can decently burst a stationary enemy down at medium-long range, but when they start running or firing back I totally lose control.
I hear ya :)
Thats a good gun... Ive been on the receiving end of that more time than I care to remember.
It is a medium ranged weapon. I dunno, dont forget to lead your target when they run. Dont crouch and keep yourself moving as well.
RykerStruvian
2012-12-31, 01:06 AM
You don't really change your sensitivity in-game, you change it outside by using third-party programs specifically designed for your peripherals. They tend to have gaming profiles which you can build up and set different settings on your mice depending on which mode you have the mouse in.
I have a RAT9 which has four different modes, scaling (based on my custom profile) from 1000dpi --> 800 --> 400 --> 300. All my ingame sensitivity levels, however, are set at 5 (or whatever the middle point happens to be). So when I am running around, I have my mouse set to 400dpi, but when I am flying I switch it to 800 dpi using my mouse. That way, when I fly, my mouse has a higher sensitivity and allows me to perform faster/smooth maneuvers but not require much drag where as the lower modes allow me to track targets easier.
Also, VS weapons are stupid accurate. So don't compare your weapons with theirs ;P
gunshooter
2012-12-31, 01:25 AM
Thanks dude. I am actually rolling an LC2 Lynx with a foregrip. I do work on centering my shots, I just seem to lose control much easier when I actually get into the heat of combat. I can decently burst a stationary enemy down at medium-long range, but when they start running or firing back I totally lose control.
You're using the gun with THE harshest recoil pattern in the game. Additionally it's meant to be a hipfire specialized gun, so trying to make it work for non-hipfire situations with a foregrip is just suboptimal.
Try the Jaguar instead, it has balanced recoil, great accuracy and dps on the same level as the Trac-5 and only slightly lower than the Lynx while also having the advanced laser attachment. Easily the easiest to use and strongest carbine in the game. You'll probably immediately feel like your aim is better.
AThreatToYou
2012-12-31, 03:43 AM
I read the entire thread, and the above post makes an excellent point. Another point is that TR weapons will be very bouncy because of their higher rate-of-fire, if you still have problems, attempt playing a different faction.
Further, further, further, I'm definitely not bad at playing infantry, and in every PC FPS game ever I have had difficulty tracking moving targets with anything but single-shot cannon/rocket-type weapons (which is ironic, because I'm (used to be) a league-level Tribes player and I will shit you not on that one).
Your problem may stem from being accustomed to hitscan weaponry, whereas all weapons in PlanetSide 2 fire projectiles. From all ranges, this can make a big difference in accuracy if your target is moving (it's the same deal if they are not moving, though).
Moving while doing ADS will sway your scope side to side and increase your ADS-COF (yes, there is a cone-of-fire that changes when you are ADS). Firing while moving makes it bloom horribly, reducing its effectiveness right down to knife-fight range after a few rounds (which is bad for a TR player because of their higher rate-of-fire).
I'm sure you know that weapons actually fire projectiles, and that there is a COF when ADS, but the last adjustment is firing on strafing targets. I find it ridiculous how fast people can strafe sometimes, but that's only before I realize how fast you strafe when you aren't ADS. Enemies using hip-fire specialized weapons will gut you easily in close-quarters because they can out-strafe you. I think you should keep that in mind.
Firing from a distance always requires burst-firing, unless your VS. VS accurate.
My tip is quite simply, aim for the head. It pays off. Big time.
Palerion
2012-12-31, 12:04 PM
Much appreciated guys, this clears stuff up a bit more for me. I actually did just buy the jaguar; now, when you say TR weapons are bouncy because of their high rate of fire, what do you mean? Because they aren't necessarilly all high rate of fire, as it has been discussed before, the other two factions have the higher rate of fire carbines. Are the TR carbines more bouncy than their higher ROF counterparts?
gunshooter
2012-12-31, 07:46 PM
Much appreciated guys, this clears stuff up a bit more for me. I actually did just buy the jaguar; now, when you say TR weapons are bouncy because of their high rate of fire, what do you mean? Because they aren't necessarilly all high rate of fire, as it has been discussed before, the other two factions have the higher rate of fire carbines. Are the TR carbines more bouncy than their higher ROF counterparts?
All TR carbines sway to the right, except the Jaguar, which just goes straight up. It's really easy to control compared to the Lynx.
This isn't the case for TR LMG's and AR's, just Carbines. Though some of them do go the right, a lot of them are balanced.
AThreatToYou
2012-12-31, 08:38 PM
Much appreciated guys, this clears stuff up a bit more for me. I actually did just buy the jaguar; now, when you say TR weapons are bouncy because of their high rate of fire, what do you mean? Because they aren't necessarilly all high rate of fire, as it has been discussed before, the other two factions have the higher rate of fire carbines. Are the TR carbines more bouncy than their higher ROF counterparts?
"Bouncy" cause of reason above poster says. Pulls in different direction. The only weapon I've experienced that pulls in a direction is the NS-11 and dear god that is a pain.
Palerion
2012-12-31, 09:08 PM
Thanks for the clarification. Actually, after more research and experimentation, I have found something that is making this more of a challenge than most FPS games for me, and apparently quite a few other people:
There is no ADS sensitivity slider, and the scoped sensitivity slider is not the same as ADS sensitivity, as it does not apply to 1x and 2x scopes. Therefore, when some gamers are used to transitioning to ADS in CQB and being able to track with it just as well as with hip firing, they cannot, because ADS sensitivity seems to be a fraction of what normal sensitivity is. This explains most of my problems, as I admittedly do quite well when I hipfire, but prefer not to because I just like to use sights. Although I know the development team has lots of things to fix, it would be nice if they would add this option into the game so we could adjust our normal and ADS sensitivity to be on a 1:1 ratio. It does seem to be a necessary addition to the game so that players can enjoy it more.
Electrofreak
2013-01-01, 09:46 PM
Thanks for the clarification. Actually, after more research and experimentation, I have found something that is making this more of a challenge than most FPS games for me, and apparently quite a few other people:
There is no ADS sensitivity slider, and the scoped sensitivity slider is not the same as ADS sensitivity, as it does not apply to 1x and 2x scopes. Therefore, when some gamers are used to transitioning to ADS in CQB and being able to track with it just as well as with hip firing, they cannot, because ADS sensitivity seems to be a fraction of what normal sensitivity is. This explains most of my problems, as I admittedly do quite well when I hipfire, but prefer not to because I just like to use sights. Although I know the development team has lots of things to fix, it would be nice if they would add this option into the game so we could adjust our normal and ADS sensitivity to be on a 1:1 ratio. It does seem to be a necessary addition to the game so that players can enjoy it more.
This is a pretty good point; it's been bothering me as well. I like to have consistency in the way my mouse works. My boss at work actually takes his gaming mouse (the same Logitech G500 I have) and keyboard into the office every day from home, which seems a pretty good idea. I'm guessing my mind adapts to my mouse at work and then when I come home and hop on PS2, I suck for a while until my brain dials-in with my G500.
I've yet to find out what my boss plays though. He's a kind of serious guy and the last time I asked about why he brings in his gamer mouse and his Razer keyboard to work, he dodged the question. :p
Phreec
2013-01-02, 06:57 AM
Some sensors still have slight built in acceleration and not all sensors work for all mousepads. Also make sure you don't have hair or dust in your sensor.
Chewy
2013-01-02, 07:28 AM
Iv been using a wireless KB&M for a few years now and they are a bitch in some games. Will not be getting another when this one dies because of how inconsistent it is over time and game by game.
I love not having to mess with wires all day as I don't have room for a desk and hooked my rig to a HDTV. But so many times I was forced to relearn my mouse because of its settings going out of wack or not feeling right from one game to another. Games that don't need great aim to play or jsut everyday PC use, a wireless is great for those. But get into something that requires pin point timing/reflexes and wireless will fail to keep up or that minor input lag adds to the game going wrong.
There's no reason to spend a lot of some "Top Gread" gear. Just look for something that has extra buttons to start with. Anything past that as a want and not a need. But those extra side buttons help FAR more than you think and I see them as a need from now on after using just the extra 2 on this mouse.
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