View Full Version : Who has quit?
Hamma
2013-01-02, 10:37 AM
Who out there has already stopped playing or stopped buying micro-transaction items due to meta game related concerns or other reasons? Please only post if you quit and why you quit. If something comes up that someone thinks is worth further discussion please create a new thread for it.
If you are still playing and have no intention of quitting.. please don't post in this thread.
Some reference links:
http://www.planetside-universe.com/news-instant-action-major-game-concerns-2927.htm
http://www.planetside-universe.com/showthread.php?t=51436
Rockit
2013-01-02, 10:41 AM
I haven't played in a while because finding a decent fight is too time consuming and even when I did the fights were quick to end and I was left with little satisfaction.
p0intman
2013-01-02, 10:45 AM
check out my last login date, i THINK that qualifies as having quit paying attention.
also, i know a number of others in PG have, ill tell them to come post here.
Quovatis
2013-01-02, 10:49 AM
I haven't quit yet, but if the metagame doesn't change soon, I'm going to lose interest quickly.
Rahabib
2013-01-02, 10:55 AM
I havent "quit" but rather on hiatus until a workable metagame is in place.
Storn
2013-01-02, 11:01 AM
I haven’t played for a couple weeks. The cheating is one reason but the biggest is the Zerg play style that is now the norm. Most the time all sides zerg hard until they get to the gate or almost there. When we retaliate and can finally push back we find the enemy now gone to zerg another continent. The reason we don’t have the numbers to stop the zerg is tow fold:
(1) My side on another continent (least resistance) zerging (can join but boring dull fights)
(2) Everyone joins the easiest side (vanu) so our population is always low in comparison even at high pop times. I can't say that I have quit yet but I did cancel my six month subscription to ensure I don’t forget.
kaysio
2013-01-02, 11:04 AM
Personally I havent quit the game, but have taken a long break from the game.
A lot of my clan mates have gave up on the game and gone back to BF3 + Arma 2.
The reasons,
Air is overpowered
Glitchers, Cheaters & Hackers
The game got boring fast, there is no end game.
A few of them, had there accounts go missing.
Myself and another member had sc go missing from our accounts.
Constant farming of ground troops.
There is a few more moans, but Il let them post it themselves.
OpolE
2013-01-02, 11:05 AM
Its not like Planetside 1. The main things are footholds on planets and really quick base capturing and no incentive to stay in one area for longer than a couple of minutes. Go defend a gen in planetside and respond to some killed tubes and you will understand. Or sit waiting in a CC for a gal drop that is coming in! I have never seen a gal drop on PS2. Just a landing gal and shit loads of people not involved in the battle spawning.
I bought some items which made the game more fun but there really isn't a lot of variation between weapons and there are sadly not enough proper updates regarding 'content'. I expected a couple of new islands by now. (I actually wanted the whole of Auraxis to be ready by launch)
Planetside 1 is not being looked at. If it was F2P by now I would log into PS2 a bit here and there more than I do now.
Planetside 1 is tactical I can't upgrade or chose where to place my items in my inventory. Seriously my mates next to me would poorly place equipment and I would be sitting next to them having found space for an extra medipack and a few plasma grenades. Sorts the pro's from the boys.
Those are just a few of the main points I can think first when this issue comes up. Its just not the same is it. I am not playing Call of Planetfield 2
Taking a break until more meaningful metagame is added.
CaptainYamerica
2013-01-02, 11:07 AM
I have not quit, but I figured I would post and tell people (as has been said by others many times) Join a decent outfit that plays your style of game and you will be much more satisfied.
I agree that zerg mentality and zerg mechanics are winning out right now. My outfit went to Indar last night where we were being pushed hard by TR. We only had 15% of the pop on Indar. We spearheaded ad contigency to take back the territory. About 2 hours later, the zerg had joined us, so we went elsewhere to avoid being part of the zerg. It's kind of funny because after we left the zerg and looked at the map, they were losing the territory we had worked hard to cap.
So if that is your gripe, join an outfit and avoid the zerg.
As for cheaters, the game is FTP and still very very new. They will get the cheaters handled eventually, it is just going to take some time.
Mastachief
2013-01-02, 11:07 AM
The game is boring and pointless, ruled by skilless zergfits that roll over everything.
Bugs a plenty.
Exploits are rife (including 1 that crashes the zone that people are using to break biolab defenses which is the only defensible point on any map)
Hackers and toothless GMs
- Reported a hacker directly to a GM and his response to why the guy was still playing hours later with his speedhack was that he had reported it and was waiting for someone to ban him........... It's a fucking joke.
Aircraft have 0 ground counter, for the love of good give us the power of ps1 bursters/skyguards.
Weapons are still not balanced and they make it worse by adding more.
No meta game, at all.
Griefers
Little or no way of defending bases. Seriously they even removed the tech plant defense by putting shield gens on the outside.
The devs in charge of gameplay have no clue what they are doing.
I've played 4 hours or so in December and 2 days in november i could have played 100's more hours but it is simply not worth logging in.
Not a penny more SOE. And i will forwarn all the people i had advertised ps2 to that the game sucks.
No one quits this game really as its F2P, but i regret upgrading for it and blowing near on $200 on membership/alphasquad/station cash.
Sabrak
2013-01-02, 11:10 AM
Well, I haven't been active in a while (just look at my signature Eh, where is it? Well, haven't played since dec. 14th), but I haven't given up on PS2 yet.
I just don't feel as interested in the game as I was before/during beta.
Not that the game is bad. Just that it lacks that "little something" that makes me wanna play it over and over again.
And honestly, trying to have fun with my outfit is a pain in the bottom.
The guys are nice and fun, I have no problem with them. But we're a small group, with max 10/15 people connected at the same time, so we rarely can do good by ourselves, we always have to follow the zerg to get some good action/caps/certs, which gets pretty boring (and makes the whole "leader" thing useless, as it ends up telling everyone to "just follow the damn flow").
I think the game is pretty awesome, and really massive. SOE delivered what they promised, for sure.
But I think that PS2 is still lacking the "omg I gotta play ASAP" feel once you get over the epic scale.
Hmr85
2013-01-02, 11:12 AM
I stated at the beginning I was giving the game 3 months to get their meta game in and actually have proper base layouts before I made the call on whether to cut back on my PS2 gaming or not. That 3 month deadline is fast approaching and I have yet to see either.
For the time being I have stopped spending cash on SC and quit my premium account.
Mechzz
2013-01-02, 11:14 AM
Inability to mount meaningful base defence is my main reason for not having bothered to log in over the whole double XP period. What they did to Tech plants was just criminal.
Also feel burned by the overly-legalistic attitude towards paid-for weapons, coupled with what I took as a mean side-swipe at those who complained about the removal of dumb fire mode from the lock on rocket launchers.
OP air is in the mix too, along with infy weapons that are just too "samey".
At this stage I'm not sure even a better metagame will re-fire my enthusiasm.
kcirreda
2013-01-02, 11:19 AM
Haven't played in over two weeks. A lot of good problems have been mentioned so far in this thread but the one game breaker I have hasn't been said yet and that is the rendering issues in large fights. The game can't progress on to having larger fights or infantry centric ones until the game allows you to render further away/more people. I got BR 59 at the end of the first XP weekend and spent over $100 on the game so far and I can't enjoy the game anymore.
capiqu
2013-01-02, 11:23 AM
I often find myself going back to Planetside 1 only to find no one on. Ive gone from hell yeah i'll always play Planetside2 to I'm not really having fun. Especially if your a lonewolf like me. To often I find myself trying to keep the enemy from capturing our territories. Some times by myself sometimes with 1 or 2 other TR only to find those few Tr leave the outpost because Vs have superior numbers and have Mags and Air camping just 1-3 people.
Sleepy
2013-01-02, 11:23 AM
Quit roughly two weeks ago. Same Metagame reasons as the others have given. It's not PlanetSide; it's simply a kill simulator at this point. Additionally, I never really felt the various factions were made different enough - I miss the highly distinct sounds of PS1, where TR MCGs and NC Phoenix's could be discerned from far away. The VS absolutely need more Laser-like visuals as well. They just use bright bullets in this game, rather than the Olde Pulsar light show.
PS2 is like a Spaghetti Western; kick the front of the Saloon wall and the whole set comes crashing down. It looks like a town when you first enter it, but in actuality it's just a row of storefronts held up by stilts.
Sawboss
2013-01-02, 11:25 AM
This is why this website is depressing and I barely come here anymore. Only people who post here often don't play the game cos they hate it.
I still don't know what 'metagame' means, it seems to be a catch-all statement for a million different things.
p0intman
2013-01-02, 11:29 AM
This is why this website is depressing and I barely come here anymore. Only people who post here often don't play the game cos they hate it.
I still don't know what 'metagame' means, it seems to be a catch-all statement for a million different things.
ever played ps1? intercontinental tactics and strategy is one example. inter-base flow strategy is another, base defense viability is key to all of it.
Meta- (from the Greek preposition μετά = "after", "beyond", "adjacent", "self", also commonly used in the form μετα- as a prefix in Greek, with variants μετ- before vowels and μεθ- "meth-" before aspirated vowels), is a prefix used in English (and other Greek-owing languages) to indicate a concept which is an abstraction from another concept, used to complete or add to the latter.
in other words, its the game within the game itself. its our endgame, for us oldtimers.
its this
http://i155.photobucket.com/albums/s299/mathew_1990/Planetside%202/kitakie_41dba470d6d91.jpg
Dragonskin
2013-01-02, 11:30 AM
This is why this website is depressing and I barely come here anymore. Only people who post here often don't play the game cos they hate it.
I still don't know what 'metagame' means, it seems to be a catch-all statement for a million different things.
Threads like this that are practically troll bait don't help the site in my opinion. Most of the people here seem to have something against PS2. I like PSU, but i'm mostly here because I can't get into the official site at work.
That is a good question though, what is the metagame? It means something different to a lot of people. I really think a lot of people use the term and don't really have a specific idea of what they want at all.
As for the OP, I'm taking a break because it's after Xmas and I have 5 new games to play and friends going back to Guild Wars 2. Planetside 2 is still fun, but since I don't have to keep a sub running I don't feel bad for taking breaks.
VelRa
2013-01-02, 11:30 AM
I do not play very much anymore because my computer which can handle similar releases can't handle this game and the play experience is undesirable. I still support my outfit administratively, but I'd rather play games that run well.
Hmr85
2013-01-02, 11:31 AM
intercontinental tactics and strategy is one example. inter-base flow strategy is another, base defense viability is key to all of it.
QFT!
Why is there not a Like option on the forums yet!! :D
Ghoest9
2013-01-02, 11:31 AM
Im "trapped" with my 6 month sub - I have no choice but to hope fix the game.
My casual free play friends however have stopped logging in mainly over air domination.
Hamma
2013-01-02, 11:31 AM
This is why this website is depressing and I barely come here anymore. Only people who post here often don't play the game cos they hate it.
I still don't know what 'metagame' means, it seems to be a catch-all statement for a million different things.
Please stay on topic.. there are tons of threads that explain this issue. I'm trying to raise awareness by collecting this information to hopefully drive home how important it is.
Threads like this that are practically troll bait don't help the site in my opinion. Most of the people here seem to have something against PS2. I like PSU, but i'm mostly here because I can't get into the official site at work.
There are tons of threads that explain what metagame is. I'm trying to help the game by raising awareness to major issues with it.. "people here seem to have something against PS2" is a silly statement. Everyone has their own issues with the game - the happy people are playing. But there is a major problem with the games design and I'm doing everything within my power to raise awareness, threads like this are needed.
Lyros
2013-01-02, 11:32 AM
I loved Planetside 1, however I never got to play it during its peak. I found out about it around the year 2007, when reserves existed. Hackers were prevalent and there were very few actual players but I still enjoyed it greatly. I loved it so much, I searched for and read war stories written by veterans. They were so enticing that I wanted to be a part of them.
Then, Planetside 2 was announced and dreams could become reality.
Now, I have followed PS2 ever since the reveal of the first Vanguard model, when it was dubbed Planetside Next. Since December 2011 and January 2012, the hype was overtaking my sanity. It was a good pain.
I followed Higgles, T-ray and other devs on twitter and looked at all the teaser images they made with their phones/cameras. Fun times.
As beta began and I found my way into it, I enjoyed myself. The game lacked many things, such as the mission system, a proper metagame, and optimisation, but it was still beta and I thought these things would come in time. Optimisation was never really a problem to me to be honest, ever since the tech test I managed to play the game at a steady 50+ FPS on high settings. Despite that it's still a big negative point due to just how many people were, and are, having problems running the game at a steady framerate.
Beta, overall, was decent. Tons of fundamental changes were made, devs generally listened to our feedback, and despite every patch unintentionally breaking the game in some way, it looked like the game had a good future ahead of itself. Yeah, all the weapons of a faction looked nearly identical, there was little variety in the weapons, base layouts and base aesthetics, MAX suits were still quite rubbish, Lasher used an Assault Rifle model despite the two other HA weapons having a unique model, and I could go on and on. But it was just beta, right? Everyone said that.
Then came the release date announcement. The game still lacked the mission system, a proper metagame, optimisation, yet it was going to launch in a month. All the little details I mentioned above were still in the game, as well.
After a long history of games being rushed out before they're ready for release and then dying, it really hurt me to see yet another game being like this. I don't mind the gunplay being identical to BF3's, I don't mind the drastic decrease in TTK but I do mind when a game releases well before it's ready.
Personaly, I also despise the little variety in base aesthetics and how the bases were designed as simple FPS arenas and not functional buildings. The game doesn't even have windows or doors for the love of God. Not even a futuristic workaround like small forcefields to at least give us the illusion of a proper building, they just simply don't exist.
But really, that is a small pet peeve when compared to bigger issues that plague this game. Mister Smedster said he has a plan for the game that lasts for nearly a decade, surely, these issues will be fixed at some point in the future, right? I'll rather wait for that moment.
If the game doesn't die that is. (RIP Tribes: Ascend)
LoliLoveFart
2013-01-02, 11:34 AM
Going to stop playing after the double xp is over. Main reason, outside of rolling in the zerg there is fuck all else to do. Will pick up again when some positive changes are made. I can still hope right :(
capiqu
2013-01-02, 11:34 AM
ever played ps1? intercontinental tactics and strategy is one example. inter-base flow strategy is another, base defense viability is key to all of it.
in other words, its the game within the game itself. its our endgame, for us oldtimers.
its this
http://i155.photobucket.com/albums/s299/mathew_1990/Planetside%202/kitakie_41dba470d6d91.jpg
What a beautiful world.
Exigo
2013-01-02, 11:36 AM
Stopped playing after the first double XP thing. Tried to get back in it but log on, try to play but just get frustrated over the state of the game and log off.
I have stopped playing because Planetside 2 feels more and more like a generic shooter marketed for the widest demographic possible. I'm part of a smaller outfit (MoX from Werner now on Miller) and we used to do gen drops and spec ops stuff. What I used to love about Planetside is all gone, there is no other goal then to farm for certs.
No intercontinental tactics, no in-doors fighting and how base defence is designed. They create this fantastic engine (it really is) and its not capable of doing tunnels. There are so many design choices that just boggles my mind to why they are done that the only feeling I'm left with is this taste of SWG in my mouth and I don't like it
Also seeing the game deteriorate from early beta and no real improvements being made to the point where they suddenly decided to release it even tho much of the community stating it is too soon. It feels like they only wanted to get in on the Christmas "sales". I asked Smedley about the 20th. Nov release and the response i got was
because we have time to finish and polish the game. If you disagree don't play at launch
I really want this game to succeed and that SoE make money. I want a modern version of Planetside but atm it feels more and more like a combination of all the MP shooters out there right now (BF3, CoD series)
Ex
Sawboss
2013-01-02, 11:39 AM
Please stay on topic.. there are tons of threads that explain this issue. I'm trying to raise awareness by collecting this information to hopefully drive home how important it is.
There are tons of threads that explain what metagame is. I'm trying to help the game by raising awareness to major issues with it.. "people here seem to have something against PS2" is a silly statement. Everyone has their own issues with the game - the happy people are playing. But there is a major problem with the games design and I'm doing everything within my power to raise awareness, threads like this are needed.
Ok, no I have not stopped playing it. I enjoy playing the game and any updates down the line will only make me like it more I expect. I think there are enough threads pointing out the issues people have with the game, some of which I agree with, and one more seems unnecessary.
Dragonskin
2013-01-02, 11:40 AM
There are tons of threads that explain what metagame is. I'm trying to help the game by raising awareness to major issues with it.. "people here seem to have something against PS2" is a silly statement. Everyone has their own issues with the game - the happy people are playing. But there is a major problem with the games design and I'm doing everything within my power to raise awareness, threads like this are needed.
I know you are trying to help... but seriously believe you are doing more harm than good with threads specifically designed for this. Look at the front page of your forums and every single thread is posting things about what is bad with the game.... every...single... thread. Why make a new one? You aren't raising awareness. It's already plastered all over your community forums. Before the game launched this site was much more enjoyable than it is now. Every single thread is nothing, but negative feedback about the game.
So, why is this bad? For a community that wants to support the game having negative forums will discourage more people from playing. The goal of supporting a game is to generate more interest.. not detering it.
I haven't really quit, but I have cut back on my time. I really want to "main" a MAX suit but currently I need to have an excuse to use one, so that kinda sucks.
And I guess sort of related to meta-gaming, I'd like to see the battle have consistent spheres of combat effectiveness (as a simple example; air softens up base defenses / protects vehicles, vehicles cut bases off from help / get you into bases, and past that point it's up to the infantry). I think getting that squared away would be a big first step in getting some really cool (from a strategy perspective) base designs.
Lastly, I was actually most disappointed with amount of customization available from the store.
Beerbeer
2013-01-02, 11:45 AM
I would play more if I can play infantry without getting spammed to death by vehicles, or I didn't have ten vehicles to compete with shooting at that one infantry, only to get tked by my own teammates in their vehicles spamming that target.
Combined arms in this game is tanks and airplanes. What a joke.
onewingedangel
2013-01-02, 11:46 AM
I've stopped playing as much and won't be buying anymore SC until they merge servers. The lack of population is getting annoying where there are only about 3-4 battles going on at any one time. Even during primetime server capacities only reach "medium". I miss having a full server where you could find tons of battles. Right now the only other big outfit mine has to fight on our server leaves if they get hit too hard.
Meatballs
2013-01-02, 11:47 AM
The game is still poorly optimized.
Buying a new weapon is pointless like many other games because it's going to take about 100 hours to get it anyway.
Vehicles are too strong against each other and leads too short fights.
Infantry vs Infantry has the same problem.
There should be more organisation options for Zergs in one area operating in one area (e.g a High rank can put an area point which means that everyone in the area should zerg over there or zerg near a point)
The membership resource bonuses will destroy the game and makes others feel they are just missing out.
Where are the other capture methods?
The game lacks a few little gimiky things, like I'd like to see that Max's need reserve drop pods to eject from a moving galaxy.
Where is all the faction specific stuff- should that not be in from level 1?
More character lines.
SHADOW OPTIMIZATION.
If you're wondering, my PC fits into the high-medium bracket of the performance requirements, yet it can only manage 14-36 fps
i3 3.3Gz
4GB Ram
1TB Hard Drive
Radeon HD 1GB 7750 LP
Can run source games at 79-250 and Arma 2 at a solid 45.
Brokinarrow
2013-01-02, 11:49 AM
I know you are trying to help... but seriously believe you are doing more harm than good with threads specifically designed for this. Look at the front page of your forums and every single thread is posting things about what is bad with the game.... every...single... thread. Why make a new one? You aren't raising awareness. It's already plastered all over your community forums. Before the game launched this site was much more enjoyable than it is now. Every single thread is nothing, but negative feedback about the game.
So, why is this bad? For a community that wants to support the game having negative forums will discourage more people from playing. The goal of supporting a game is to generate more interest.. not detering it.
He's trying to concentrate all the complaints into one thread. That way he can take it to the PS2 devs and say "look, here are the biggest gripes your fans have with your game, now fix it". It's exactly what we need to happen.
Lazaruz
2013-01-02, 11:51 AM
I haven't played for 3 days because of the character desync bug. And even if/when it gets fixed, I'll be taking an indefinite break from PS2.
I just grow weary of the repetitive game play. The bases and continents switch colors way too fast, so there's no pride of ownership or sense of achievement. People often say that "just go kill enemies and have fun", but the thing is there's a thousand other games where I can do that. I would like PS2 to be something special... During the double xp, more often than not I found myself just farming xp to max out my stuff, just in case there will be more meaningful fights in the future.
I, like many others, hope the January patch will bring some good changes, but the realist in me thinks that we are putting too much faith in that. If the devs continue listening to the community, the game will hopefully get better and gain more depth. But this sadly won't happen overnight. After the meta game there's of course optimization and bugs, but that's another story entirely.
Infernalis
2013-01-02, 12:07 PM
I don't play anymore (I do check the daily sales though), I'm hoping PS1 will go F2P soon (I guess it won't) so I can kill time and come back when PS2 will be better. Most reasons were already stated but if I have to state them off the top of my head :
- No metagame
- Problems in balance between air/ground vehicles and infantry (too much vehicles everywhere, too much skilless one-shot weaponry, air dominating).
- Problem with encouraging defense/capping
- Mediocre bases design
Then there's minors reasons like all bases looking the same, same for weapons (do something different in first person), bugs and exploits, not enough difference between factions except MBT/ESF, character progression/customisation really meh, pop imbalance, optimisation.
Emperor Newt
2013-01-02, 12:20 PM
I only play once or twice a week with my outfit on special-ops night becase we fool around a bit and that's where I can get some more fun out of it. But I doubt this will last very long too, especially as we are having more and more problems finding proper engagements and we are having more and more outfit members playing less and less.
The normal day-to-day gameplay of PS2 has become boring and stale. The game has devolved down to spawn camping and territory ping-pong. There is nothing "permanent" about the game outside of character progression.
Also I highly dislike that xp gain is so incredibly unbalanced between playstyles and therefore people just stick to the stuff that yields the most xp. Of course there are several other reasons which Infernalis summed up pretty nicely.
It's just... I don't know how to describe it exactly. Once you are through the fancy icing on top and it has lost it's fascination you realise that the cake below is mediocre at best.
BlueScreenError
2013-01-02, 12:22 PM
I loved playing support in PS1. While everyone else in the outfit built up weapon certs; I loaded up on AMS, Galaxy, Engineering, Hacking, Stealth and Harasser. But in PS2 every player is a virtual ‘army of one’… everyone can fly, pull tanks, repair, MAX and the game mechanics render Galaxys useless. There is little need for someone like me. I can be a soldier in any game, but PS1 allowed me to play a fun support role that everyone in my squad depended on.
maradine
2013-01-02, 12:39 PM
I still play regularly, but have stopped feeding the meter. I'll reassess this position when my premium expires. 5 months is a fair shake for them to get their shit together, as far as I'm concerned. It's a game.
SGTHACK
2013-01-02, 12:50 PM
I find myself defending WarpGates more than anything. There isn't enough players to push out now. Over night the zergs take everything. I have been playing since early beta. It was so much fun then. What happened? I am going to stick with it and hope SOE does something to improve this. Events will not help the state of the game. EVGA tries events to fill their BF3 servers. After the event, servers are a ghost town.
duomaxwl
2013-01-02, 01:01 PM
It's been boring for me for a good while now. I only play if my outfit is active for the social element. I won't play by myself. It's just not enjoyable. I hope they make some changes, because I don't forsee me playing it on and off for 8 years like I did the original.
Figment
2013-01-02, 01:14 PM
Haven't played in three or four weeks now.
Primarily annoyances with balance, design and numbers being more important than wit, combined with work and other things like graduation that require my time I really don't have playing PS2 high on my priority list. In fact, likelier to hop onto Crusader Kings II for a few hours of free time.
Haven't quite given up on the game yet, but I still try to treat the game as 2/3s in beta. To really want to play, I require better defense, more offensive challenge and infiltration to be both meaningful, fair and fun and more power to shift the tide of battle to small teams by numbers being mitigated.
RykerStruvian
2013-01-02, 01:39 PM
I like the gunplay with PS2 but the game itself isn't very deep. What made PS1 so addictive is absolutely vacant in PS2 and this is something we've been complaining about for a while. My interest is fading but I want to keep my subscription running until a couple of months from now. If this game does a 180 then I will be there. But I'm going to keep the subscription running for now.
ever played ps1? intercontinental tactics and strategy is one example. inter-base flow strategy is another, base defense viability is key to all of it.
in other words, its the game within the game itself. its our endgame, for us oldtimers.
its this
http://i155.photobucket.com/albums/s299/mathew_1990/Planetside%202/kitakie_41dba470d6d91.jpg
Thats what I'm talkin' about, all of that is worth fighting for. :)
Program
2013-01-02, 01:47 PM
First, Hamma, if you are reading this, thank you for being at the forefront of a community that cares about their game to address problems so publicly and unreservedly. Second, the actual reason why I quit: Metagame that I found so inspiring in the original are poorly executed or just not present in this installment. I was very grateful to receive a beta key, but found that the amount of time I was playing in one session was declining even though I was organizing more. It was all metagame issues, not to mention a lack of polish. Bases were too big and open to defend, with a continent too large and with too few players to densely populate the bases, defend them, and create that "precious" front line that the inferior hex system was suppose to create, a small and unworthy "problem." ADS added little to the game because it was poorly executed, creating huge ranged fights using the default zoomed ironsights across the wide open expanses of the rectangular map. Certifications became glorified xp because of the F2P microtransactions, not the actual game mechanic that made you rely on the teammate who had the rocket launcher among enemy armor, with the scarcity of certs, not earned by killing so much as working together to take a base. Then there was the F2P which brought in people who had no idea about the game and no commitment because it was free, when a $30 price tag would put it in a suitable weight class where it could grow from, with a more committed new community with fewer hackers, and no $7 guns that look and feel half baked. Then there were the troubles of organizing in outfits, a key part of having fun and testing the game, which didn't come around until late beta and it could have been better, along with the UI. There was no list of outfits on a server to apply to, no way to find the actual population on a server and there still isn't, along with the ping. It took them until nearly launch to have a place to access all continent maps. These problems, current large outfit nonsense, and countless balance issues that have already been debated ad nauseum, are what have kept me away from this game that is clearly aimed at the modern shooter player, and was poorly executed at that.
Furber
2013-01-02, 02:16 PM
I wouldn't say I've quit, but I definitely haven't played in a while and probably won't come back until certain improvements are made. I lead a small outfit, mostly friends, who struggle to find a place in this game, mostly because the game does not support small outfits (for reasons listed in the 25+ page meta game thread). To me the game just feels too shallow atm, and for that same reason I stopped playing during the beta for a while. In a sense, I feel as though the game is still in a beta phase, much of the game has yet to be implemented. I'm anxious to see how the devs respond to all of this recent talk of meta game and what-not. I fear that if they don't react quickly and appropriately, it will have a devastating long-term effect on the game.
This is a game that I want to enjoy for many years, but in its current state it just doesn't satisfy. I know the devs can make this game what it needs to be, the question is if they will do it. Only time will tell.
Bittermen
2013-01-02, 02:34 PM
I just find it annoying to play at 20ish frames on my PC when I could be playing Natural Selection 2 or BF3 at 60+ frames.
So I haven't touched PS2 in a while. Awaiting optimizations.
Frotang
2013-01-02, 02:42 PM
I havent quit playing but have quit playing in any organized fashion. I simply log on and head to a hot spot to farm some kills then log off in 30 mins to an hour when im bored. My main reason: Lack of identity or a role on the battlefield. Higby directly stated that they wanted to make specialization into a cerain role, class, or playstyle almost a necessity and yet ive seen nothing but the opposite take place, everyone can do everything so there is no room for specialization to get that feeling of being needed in the battle.
Shenyen
2013-01-02, 02:53 PM
There's no metagame in Battlefield and people have been playing it for years.
Damn, in Counter-Strike, there's not even a levelsystem, every 5 minutes, the game is mostly reset and every 30 minutes, it is fully reset.
Maybe a small vocal minority of former Planetside players cites a missing metagame as the one reason why Planetside 2 SUCKS - but the rest of the players doesn't mind, because the games they played prior to PS2 never had something like a metagame.
Oh - and SOE gives a ... about future PS1 players, because there never have been enough of them to fund a game in 2012!
First of all, PS2 has to appeal to the Battlefield crowd, because they will be the ones that pay for the developement.
Of course they want to appeal to the players of Planetside 1 too, because they love the first game and want to make a game thats similar - but getting some of the 200k PS1 players into the game is less important than getting 3 million BF3 players.
Oh, and there always have been "the sky is falling" threads in boards for every game in the past.
http://www.waraddict.org/Archives2004/2004/FanBoards01.JPG
Because those that are upset with a game always post how unhappy they are, while the ones that are happy are playing the game instead of playing forumside.
mObiusOne
2013-01-02, 02:59 PM
I supposed I've pretty much quit. It started with me needing to focus on school, then school ended and then I could only stomach about 10-15 minutes of playing. I don't feel as though I'm fighting for anything. Seeing a continent we've just taken get taken back an hour later by people who are just steamrolling for capture points when no one is there is stupid.
Also, I'm sick of steamrolling empty continents my self. No one sticks around to fight, so when my outfit starts the capture train people start leaving. Unless it's Indar, of course. Gotta have the crown.
I just want so much more out of the game. I don't regret the money I've given them, I just think that they need to start delivering before it is too late...especially on continents and metagame because the population will drop much much more then it already has if they don't.
Rockit
2013-01-02, 03:01 PM
There's no metagame in Battlefield and people have been playing it for years.
Damn, in Counter-Strike, there's not even a levelsystem, every 5 minutes, the game is mostly reset and every 30 minutes, it is fully reset.
Maybe a small vocal minority of former Planetside players cites a missing metagame as the one reason why Planetside 2 SUCKS - but the rest of the players doesn't mind, because the games they played prior to PS2 never had something like a metagame.
Oh - and SOE gives a ... about future PS1 players, because there never have been enough of them to fund a game in 2012!
First of all, PS2 has to appeal to the Battlefield crowd, because they will be the ones that pay for the developement.
Of course they want to appeal to the players of Planetside 1 too, because they love the first game and want to make a game thats similar - but getting some of the 200k PS1 players into the game is less important than getting 3 million BF3 players.
Oh, and there always have been "the sky is falling" threads in boards for every game in the past.
http://www.waraddict.org/Archives2004/2004/FanBoards01.JPG
Because those that are upset with a game always post how unhappy they are, while the ones that are happy are playing the game instead of playing forumside.
As you say, in those other games there is a clearly defined beginning and an end (rounds) but in Planetside there is not by design. A meta-game at least gives you some form of that by providing a "win" condition on a larger but persistent scale. I am already seeing on official forums where BF centric players are asking what is the point of Planetside and a meta-game would help provide them an answer.
Infernalis
2013-01-02, 03:09 PM
Battlefield was my main series and still is despite BF3 being a little dissapointing (CoD feeling and no mods). There's a big difference between PS2 and BF/CS, in BF/CS you begin on a map, with a clearly defined beggining and ending (like Rockit said) and the map is balanced for a certain number of players, with a specific gameplay depending of the map.
Someone coming from BF/CS expect from PS2 either : the same thing but better (which can't be the case) or something different (mostly due to the massive scale) while still having some common points (and right now the massive scale bring very little and on the other hand you have a ton of problems).
Hamma
2013-01-02, 03:11 PM
There's no metagame in Battlefield and people have been playing it for years.
Damn, in Counter-Strike, there's not even a levelsystem, every 5 minutes, the game is mostly reset and every 30 minutes, it is fully reset.
Maybe a small vocal minority of former Planetside players cites a missing metagame as the one reason why Planetside 2 SUCKS - but the rest of the players doesn't mind, because the games they played prior to PS2 never had something like a metagame.
Oh - and SOE gives a ... about future PS1 players, because there never have been enough of them to fund a game in 2012!
First of all, PS2 has to appeal to the Battlefield crowd, because they will be the ones that pay for the developement.
Of course they want to appeal to the players of Planetside 1 too, because they love the first game and want to make a game thats similar - but getting some of the 200k PS1 players into the game is less important than getting 3 million BF3 players.
Oh, and there always have been "the sky is falling" threads in boards for every game in the past.
http://www.waraddict.org/Archives2004/2004/FanBoards01.JPG
Because those that are upset with a game always post how unhappy they are, while the ones that are happy are playing the game instead of playing forumside.
Cool story bro.
You can have both. Now stop posting in this thread unless you have quit PlanetSide 2 which is the soul purpose of this thread.
Assist
2013-01-02, 03:11 PM
There's no metagame in Battlefield and people have been playing it for years.
Damn, in Counter-Strike, there's not even a levelsystem, every 5 minutes, the game is mostly reset and every 30 minutes, it is fully reset.
Maybe a small vocal minority of former Planetside players cites a missing metagame as the one reason why Planetside 2 SUCKS - but the rest of the players doesn't mind, because the games they played prior to PS2 never had something like a metagame.
Oh - and SOE gives a ... about future PS1 players, because there never have been enough of them to fund a game in 2012!
First of all, PS2 has to appeal to the Battlefield crowd, because they will be the ones that pay for the developement.
Of course they want to appeal to the players of Planetside 1 too, because they love the first game and want to make a game thats similar - but getting some of the 200k PS1 players into the game is less important than getting 3 million BF3 players.
Oh, and there always have been "the sky is falling" threads in boards for every game in the past.
http://www.waraddict.org/Archives2004/2004/FanBoards01.JPG
Because those that are upset with a game always post how unhappy they are, while the ones that are happy are playing the game instead of playing forumside.
well said
I came into this game with a group of 3 other friends from former MMO's. One has quit (said he was bored), but three of us still play daily. We had all at some point played PS1, but our roots are in MMORPG's(VG, EQ, DAoC, WoW, etc). We've played a lot of games over the years to say the least, I spent about 6 months in PS1 but over the years I've played quite a few FPS games out there. I started playing FPS games with Quake1 and went from there and to put it mildly, PS1 FPS combat was bad even for it's time. It simply wasn't up to par with other shooters. I think one of the big problem that PS1 vets are having is that PS1 was designed to be an MMOFPS originally but it was always more about the strategy involved in the game than the FPS part of the game.
I think they'll eventually get the strategy part right in PS2, but at the moment it is just an FPS game. I feel that it is a very good FPS game though. I also think that people should be playing it not dreaming what it could be but for what it is. Too many people, especially on this forum, focus on the bad parts of the game to the point that they no longer see the good values of it. The FPS aspects and core mechanics of the combat are fantastic. IMO, it's small things that need to be adjusted and I think Smedley's crew is doing everything they're capable of to make the game better.
Hamma
2013-01-02, 03:12 PM
Topic: Stay on it. If you guys want to talk about other stuff by all means I invite you to create a new thread. ;)
QuantumMechanic
2013-01-02, 03:16 PM
I played a lot during the holiday break and got burnt out.
The infantry render distance bug is now a game breaking issue for me. If they don't fix it, I won't play anymore. I have already stopped spending and purchasing station cash, and am currently looking for another game that will scratch my itch.
So, infantry render bug, indefensible bases, no metagame, poor support regarding hackers, random crashes that I never had during beta, pushing the game to release before the holidays - and then completely shutting down and not supporting the game during the holiday when everybody was playing it. All those reasons.
Edit: I have been spending more time on the PS2 forums than ingame for probably a week now. That's very telling. But I don't think much of SOE was reading them during the break.
Edit #2: Oh yeah, forgot to mention that I've been watching the server populations slowly decline to the point where late last night *ALL* servers were at low except for a single Aus server. Also now that they've removed double XP... seriously. There should be a thread about WHY we should play this game instead of why we aren't playing it.
Last edit: putting up with the wonky class system was a chore. The "heavy assault" class is really just a LMG class. If you want to use an assault rifle, you HAVE to play as a medic (what?). If you want to snipe, you have to play as a cloaker (what??). Simply put, too many ideas taken from Battlefield that don't translate well into Planetside.
gunshooter
2013-01-02, 03:42 PM
I stopped having fun a few weeks ago and finally realized it few days before the new year.
I find the gameplay boring and unfulfilling. The vehicle controls especially are simple to learn, and once you've learned them you have mastered them. Aircraft are a bit better, but you can fly an ESF and just engage ground targets and run away when someone challenges you in the air, never learning how to dogfight, and be 10:1. Then there's stuff like gunning for a Liberator - you could take any BR1 with a pulse who has never played the game before and he could gun a Liberator as good as the "best" players. It's just entirely disconnected from the rest of the game. If you're going to have vehicles and aircraft be as powerful and as numerous as they are in this game then they need to have sim-like controls and multiple crew members, not arcadey easy stuff.
Infantry combat is slightly better but again it's still boring and generic. Battlefield/cod gameplay works because there aren't 500 people on the maps who can all kill you in 0.5 seconds. I'm not sure why it was brought to PS2 aside from to get the modern shooter crowd. Guns are universally too easy to use, this includes NC guns, and you're forced into ADSing in 90% of engagements. Players move slowly and are very easy hit and all you have to do to kill them is have like 15% accuracy with your magazine. It's just too simple.
This is also a big reason that smaller outfits/squads are basically worthless. It doesn't matter if you're an amazing FPS player who never misses with a bunch of other amazing FPS players when odds are that a bunch of noobs who just got the game who run into the room holding down mouse1 on nothing in particular will kill you eventually.
At the end of the day the BF3/CoD system is designed specifically to neuter the effect of player skill as much as possible and it does this just as well in PS2 as it does in other games. Better, possibly, due to the flinch mechanic.
I could probably look past all of this though if the game had a point. They dug their own grave there too, though, because i'm not sure how they can take all of these awful base designs and the hex system and turn it into a game that I care about.
Gortha
2013-01-02, 03:47 PM
Me.
Main reason is the following.
Bored, because of the lack of willingness to Defend by the factions.
A Zerg just steamrolls nearly empty bases - with all the n00bs within not realizing that the capping EXP are a joke compared to the EXP a decent 10 to 15 Minute Fight would bring, if they just would´ve defended another base, which is attacked by the enemy.
The really, really few organizied smaller or medium groups/outfits could be as good organized as they want and be skilled in ego-shooters as progamers are, when the population due to the lack of WILLING Defenders shifts to one faction,
they are just steamrolled by vehicle-spam and meat-spam.
I am frustrated while defending beeing able to shot 3 to 4 enemies in a row,
but because we are just a few guys i am overrun by the next three guys with my empty magazines.
Also Bases are way too open.
The ONE Tower in game is a pure fail by design.
Synnoc
2013-01-02, 03:59 PM
I quit playing within a couple weeks after release. I wanted so much for it to be "a modern Planetside", but it felt more like "generic shooter using Planetside names". Specifically, these are the things that finally made me ragequit for the last time, listed in order of how much they pissed me off:
1) The lack of any substantial metagame (numbers > all)
2) The extreme damage of headshots/ludicrously small TTKs
3a) The ineffectiveness of AA
3b) The ineffectiveness of infantry AV
3c) The lack of vehicle balance in general
4a) The indefensibility of pretty much every building
4b) The indefensibility of pretty much anything
4b) Did I mention the lack of defense? It's hard to have a metagame without it.
I know that some people won't see these as problems (or even existing), and that's fine.
I could go into what I would change, but honestly, it would be a lot of work to write down something almost no one would read and that wouldn't make a difference anyway.
Rarntogo
2013-01-02, 04:18 PM
I quit because of a lack of Metagame, As said above, Lack of defending anything and as many have said, You are either the Zerg or your getting zerged. Vehicle balance needs some tweaking but thats a very small part of it. I had hoped there would be a bigger place for support roles, specifically engineers. My twitch skills are not what they used to be and I just couldnt seem to find a place where I fit. Where the game was really fun for me to play. I'm not saying it's a bad game, it's just not for me. I'm sure I will pick it up again to see if things change but right now it just isn't fun.
Gortha
2013-01-02, 04:20 PM
...
...
...
I have stopped playing because Planetside 2 feels more and more like a generic shooter marketed for the widest demographic possible. I'm part of a smaller outfit (MoX from Werner now on Miller) and we used to do gen drops and spec ops stuff. What I used to love about Planetside is all gone, there is no other goal then to farm for certs.
No intercontinental tactics, no in-doors fighting and how base defence is designed. They create this fantastic engine (it really is) and its not capable of doing tunnels. There are so many design choices that just boggles my mind to why they are done that the only feeling I'm left with is this taste of SWG in my mouth and I don't like it
...
...
...
/qft
Well said. :cry::cry:
And to add:
where are Doors, Gates and real windows?
FireWater
2013-01-02, 04:50 PM
I haven't quit but I don't plan on spending any additional money until there is some sort of meta game attached. I bought a 6 months subscription and alpha squad, so when those run out they run out. I am confident the dev teams will have something in place by then.
MercDT
2013-01-02, 04:55 PM
No, I haven't quit yet...but I'm starting to feel a bit worn out with all the issues in the game. I might just take a break for a while and hopefully when I come back most of the immediate issues (bugs) are sorted out, but the larger issues might also take a while to fix such as the base design and the meta game as it is frequently mentioned around here.
There's something that really bugs me about this game...
I don't consider my self seasoned PS1 vet, but what really boggles my mind is how a SEQUEL doesn't always build upon the designs that worked in the original title. It's called a sequel for a reason correct? Build upon what made the game great and improve other aspects of the game which weren't widely approved of...right? and so it seemed that way in early alpha when some of the promotional material that was released showed (as an example) a well fortified AMP station that's very reminiscent of the original facilities in PS1.
Yet, here we are. Bases that are completely opposite to the original in terms of the design philosophy. It's just things like this that piss me off about PS2 which I keep noticing when I'm in game and I see people complaining about issues of defending, spawn camping, etc. Point being, PS1 wasn't a perfect game but I feel like the devs are deliberately looking away from the original while attempting to "reinvent the wheel" with PS2.
...and more often than not I'm quickly met with the "rose tinted glasses" comment from the new comer in this game and many other game series with similar issues.(cough Battlefield)
StumpyTheOzzie
2013-01-02, 06:26 PM
I've stuck with NC till now because of my RL friends. Since the NC players are so horribly lame (on my server) at everything, I've quit NC and I'm going to go with VS - the faction I always wanted to play.
I'll give it another months as VS and then re-evaluate then. So I haven't quit but I'm getting pretty close.
I'm a big PS1 fan and that's all missing.
This quote:
...
What I used to love about Planetside is all gone, there is no other goal then to farm for certs.
No intercontinental tactics, no in-doors fighting and how base defence is designed.
...
I really want this game to succeed and that SoE make money. I want a modern version of Planetside but atm it feels more and more like a combination of all the MP shooters out there right now (BF3, CoD series)
is a perfect summation of my feelings.
Edit:
After thinking about it for a while, I realise that apart from certs, there's nothing to fight for. In PS1, no tech plant=no goodies. No interlink=no radar. No amp station=vehicles understrength. Etc.
Since anyone can grab any vehicle at any time, there's no risk/reward mechanism. If you required a tech plant to pull a liberator, just imagine the massive "take and hold" missions there would be for enemy tech plants! Except that you can't take territory that's not connected to your warpgate.
bjorntju1
2013-01-02, 06:31 PM
Not really quit, but I am getting more bored, apart from capping bases there isn't much else to do. The game has almost zero strategy so that doesn't help either.
Crysander
2013-01-02, 07:15 PM
I've noticed a serious decline in my play time since early December despite the double xp period and my best efforts to play more. I'm part of a small Outfit I found during early beta, and when I log on it's either join the zerg, cap round the zerg, try and distract their zerg so out zerg can out-zerg there zerg straight to their zerg fortress of... well you get the point.
Sadly I have to put this blurb at the start of most of my posts:
I wouldn't consider myself a vet in any sense of the word, I played often for a year on my friends computer in the early 2000s and then later during the decline. I've played vastly more Battlefield (all of them since 1942) and CoD (but none of that since MW2) than I ever played of PS1. I prefer the gunplay of either (but more so BF) to PS1 era gunplay, but have spent the last 10 years wondering what that little... razzmatazz that they were missing was.
In no particular order:
- Lack of 'overarching' gameplay and technical elements (trying to stay away from meta as it seems to lead to confusion) such as:
-No way to help effectively funnel and direct the zerg. Achieved in PS1 by having a smaller zerg to start with, more effective command channels and diverse objectives and gameplay styles. Also assisted by the lattice, smaller continents and longer cap times.
PS2 has poor command guidance abilities, mission system still missing.
-Lack of multiple paths to the goal, such as no defining support roles, no multiple base entrances/objectives. This can also be attributed to continental footholds. See also:
-NO CONTINENTAL STRATEGY/GAMEPLAY/DIRECTION/DRIVE.
-No facility lock timers, everything can flip and flip back again before I've manged to shuffle down the corridor and use the toilet.
- SEVERE lack of base functionality, I too ponder on what happened to those early alpha images of what clearly looks to be a far better base design, this matter is exacerbated by 'DM style arena' base design and the ease of spawn camping (which must be one of the most glaring errors in FPS design I've ever seen)
- Lack of common sense in building locations (they've gotten better since beta, but some of those placements...) and in building design. (No doors or windows? Really? REALLY?)
- Uselessness and clutter of the majority of most bases, the attack will generally come from the same location, using the same tactics, and the defence will fail as there is practically nothing available to them with which to mount a last defence, counter attack, retreat/holding action. Nothing.
- Completely missing (or if that's it supremely underwhelming) CE. I can appreciate the BF/COD style AP mines, that makes sense to me. But there's so few good places to use your AT mines - why we have so few boggles me. Surely tripling the amount, adding in a deploy radius and halfing their damage can't be too difficult. On another note, as an engineer that doesn't want to use C4, why does my utility pouch force me into this?
- Faction Specific Traits and their dilution to deal with modern audiences.
- Lack of Infantry only combat areas, general 'weight' and ability
- Homogenisation of classes/abilities/roles on the battlefield, leading to dilution of player importance, role and direction. I have to say I was one that didn't mind the advent of the class system, and I can appreciate why they did it this way in this time for this sort of gamer. But for every problem this has solved for new starters and giving every player variety, we've seen another pop up in its place that then rears its ugly head throughout the game, often in many different areas.
There's probably more, but its been a long day and my wife is giving me meaningful looks. :lol:
Athanasios
2013-01-02, 07:30 PM
Quit no, losing interest dangerously fast yes. I bought my last SC in the recent triple station offer and i'm not investing anymore until i see some real improvements. In particular:
1) I devote most of my time to my Mosquito. But with the anihilator (aka render distance) issue, it's just no fun anymore.
2) That being said, it's not that i don't like infantry combat. In fact i love it. But i imagined long-lasting epic sieges and open-field long-lasting battles, no 5 mins zerg overflaps.
3) Meta game? Nuff said.
I just hope SOE does not follow their long tradition of ruining games (or fixing them when it's already too late) with great potential.
Maidere
2013-01-02, 08:12 PM
I have quit (break for 2 months at least, let's see what SOE can do)
-no meta
-technical problems
-questionable monetization (even with membership the game is super grindy)
Sardus
2013-01-02, 08:13 PM
I've noticed a large drop in activity across the board in the game and my outfit which has me concerned.
The challenge of finding long lasting decent fights without getting vehicle spammed or libby bombed is the primary cause.
GLaDOS
2013-01-02, 08:15 PM
I haven't quit, and I don't plan to, but I have stopped playing nearly as much as I used to. The lack of metagame and defense is a bit frustrating, but I find PS2 to be a really good shooter at its core, so I can still have fun with those problems. The main issue for me is performance, worse than in beta. In late beta, in large fights, my framerate would drop to the low 20s and high teens, which was a bit annoying, but playable. I feel like it was the same at release, too, although I could be remembering wrong. Now, though, in big fights, I get a framerate in the mid to low teens, which I just can't play with. It's not just that the fights are bigger now, either. In near-empty warpgates and small skirmishes, I still get FPS 5-10 lower than I was at times in beta.
I do have faith in the devs to fix that, though, or at least make it better. I just pretend the game is still in beta.
dorgo
2013-01-02, 08:22 PM
I have put this game on hold, sort of quit it until it is sorted. This game is so broken atm and i am not going to spend anymore money or time on it, i am a ps1 vet and all I want is some sort of game with meaning to it, PS1 had it.
Running with the zerg is not my kind of game, a small outfit cant do anything on its own at all. I don't want a "BF3 Clone on a large scale" type of game.
Hopefully they will listen to us, i really hope they do and put in some sort of "lattice system" atm this game is broken, there is no goal in it, its either zerg or nothing.
stargazer093
2013-01-02, 09:08 PM
I will not go back unless SOE has actually fixed something, you guys pretty much summery up all the reasons.
Hell... I thought they could handle this, I really did...Even after went through the beta, which presented a lots of problems already, I still had faith on them...because they said they will listen and fix them...even after they announced the release date, I still had my faith on them...because smed said they will do it right....even after the launch, when even more problems were presented, I still have my faith on them...because they said they will fix those problems...
As for now, not anymore... mainly due to disappointement, I guess...
I'm going to put it this way: I've had all of New Years weekend to myself. No kid, no wife, they went with her family out of town but I couldn't get the days off to go because I started a new job a few weeks before. With all that time to play PS2, I played maybe two to three hours at best. I spent more time playing Halo 4.
Normally I play when I have time to myself late at night and on most nights, each empire has a continent to itself. So its either join in with the warpgate camping of the other two empires or join in a futile battle to break out of yours on another continent. I noticed after the first week of this game on Waterson, I ended up in a queue to get on the server even as late as 11 PM central time. I don't think I've seen the queue screen in a while.
I joined up with an outfit in beta and everyone just stopped playing two weeks into release. One guy joined up in another outfit. I haven't bothered because I don't really have the motivation to log in anymore. I tried a couple of pick-up squads and it was more like we were all playing alone together. Big difference from beta.
I get that with a major release and the subsequent holidays that the dev team needed a break. So I'm not giving up on PS2 yet, I'm just going to sit out and keep up with updates. I'm hopeful that something will be done in the near future to make the game interesting again. Right now its just boring.
Beerbeer
2013-01-02, 09:41 PM
I've noticed a large drop in activity across the board in the game and my outfit which has me concerned.
The challenge of finding long lasting decent fights without getting vehicle spammed or libby bombed is the primary cause.
I agree. The population now is almost completely centered around vehicle whores sadly. The masses, who enjoy infantry fights, are gone.
It's pathetic, but all I do now is drive from base to base spamming spawn doors with he guns or rocket pods. This activity probably constitutes 70% of my time. But I kill a ton and rarely die; it's one of those very rare activities in FPS games that completely favors me and purposely put into the game, so I do it, and thank Sony for building in such an edge for players to exploit.
Sunderers are better, but more rare.
MyOdessa
2013-01-02, 10:47 PM
I am on the fence, I do not play as much as I had in beta or just after the release. Mainly because of OP air power, as I have no interest in flying and love ground combat, infantry or tanks.
I bought Alpha Squad and $10 on triple SC event and I regretted both. I bought one rifle and two turrets for my Lightning (across all three factions that I play), but until there is main game redesign, especially with air power, either it is less effective A2G or we get better G2A defenses, I will not spend money or subscribe to this game.
Second issue for me is an absence of defense benefits. I try to defend any location I am in, especially Amp and Tech plants, but I often only see only 2 or 3 other players trying to defend against light opposition. The rest just wait for opportunity to retake location and get a few certs for it. It is especially bad at Tech Plants after generators were moved to un-defensible outside locations. In general, there are few good defensible positions in this game and unprotected spawn points are just reticules.
This game just got boring fast. If January patch does not improve game, I prob will just quite completely and try to get my money back from SOE.
Beerbeer
2013-01-02, 10:58 PM
No one defends because of vehicle spawn camping. Bad base design and a proliferation of vehicles that can one-shot and take advantage of the bad base design = no defenders. It's camp or get camped, that is all.
I didn't want to quit.... I really didn't... Nor do I want to sound overdramatic, but My dog I've had for 14 years is on her deathbed right now and this game was the only thing I had to take my mind off it last week. So I might of even been forcing myself to keep putting up with it where most people would have walked away (and did) a lot sooner. I had a much harder time giving up on DCUO and TF2 last year for comparison....
What went wrong you might ask? Is it the "Meta"? No the "meta" was only the final straw when I found myself on the vast majority faction on Amerish (2/3's majority) yet we couldn't get more than 3 people in the whole zone to help us cap this Tower. 3/6 was the best we could do? B/c everyone would rather fight at the Crown all day every day?? I was so bored I wanted to cry but since I'd already used all of that particular resource up on my Dog, I had nothing left and just logged out with a huge sigh.
In order of priority, what would bring me back?
#1: Serverside player culling scripted from the GEOMETRY like APB-reloaded added to both massively improve Framerates AND Draw-distances in clustered zones, AND stomp on the dicks of all those Wallhackers out there.
#2: Longer TTK in both Infantry VS. Vehicle damage, AND CQC fully-automatic headshotting ... seriously there is way too much infantry farming going on in this game... NC do it with MAX Scattergun in CQC, VS do it with Magriders & Pod-Scythe from long range, and TR do it with their OWN infantry by rockin' the "Flinching Mechanic" faster than anyone else.
#3: ...^That stupid Flinching Mechanic and Screenshake^ getting nerfed ...holy hell is that frustrating!! It's worse than being Stunlocked in an MMORPG b/c atleast MMORPG's have much longer TTK's with a chance to break out of it usually.
#4.... ummmmm ....Better spawn rooms & lots of underground exits? I don't care about sunderers. But spawning in a base your factions controls should MEAN SOMETHING (and not that you're about to be farmed nonstop until they cap it).
#5: Infiltrator. ...it's a joke. It's not a Class, it's a Role-Playing sniper-minigame right now and every single thing it does, there's another class or another vehicle that does that same role a lot better. I want to see Devs actually talking about this class, demonstrating that they've put dozens of hours into actually playing it and knowing why it's the least rewarding class in the game right now.
...would love to stick around and post more but I've got a bigger issue to deal with now. Good luck to the rest of you, hope you all have found something fun to do (b/c I sure haven't as far as gaming goes).
Lonehunter
2013-01-03, 12:02 AM
I have all but quit. I still love logging in to fly but find myself logging right off if my cooldown is up or I'll just wait in the Warpgate till it's done.
My main reason isn't the metagame, it's the polish. This game wasn't ready for launch and there are way too many bugs.
However this game's potential is BLATANTLY OBVIOUS! It keeps on scoring huge marks and great reviews but never perfect. I feel like if it was in beta till 2013, it would have got 10s.
phungus
2013-01-03, 12:22 AM
I'll fly a mossy or a sythe, but that's it. If my cooldown is in effect, or lacking resources there is no reason to play, as only flying an ESF is fun, and everything else to do is just boring.
EVILoHOMER
2013-01-03, 12:38 AM
I have, partly because the game isn't fun as it was rushed out to release with hardly any features, there is no meta game and base captures are just a broken mess where no one defends.
However the real problem is everyone has left, the servers are dead and there are hardly any big battles any more. If you play any other time than peak time, you'll be capping bases on your own and playing in battles of like 20 people max. Such a shame because where the game was popular at release, it was big battles all the time, the servers were packed and there was queues of 600. Each Cont was full so there was no faction balance issues, it was amazingly fun.
Sadly now there are too many servers, people don't defend and you usually find each faction dominates a cont and then switches to another when a faction zerg comes and it goes round in circles.
They need to just have one server per region tbh and add a couple more conts and as the population goes down when it is during the day or the early hours of the morning, they need to just shut off all but one cont to force players together.
SOE wont do this, they'll just let the game die faster because there are hardly any big battles these days. They don't know how to fix the game, they'll just keep doing useless shit like they've done to all their past games.
Planetside 2 will be dead by the end of 2013 like DCUO is. SOE are a shambles, they rush everything to release and then focus on the next game while reducing the development size of their dying games which are dying because they're ignoring them lol.
When are they going to fire Smedley and hire someone competent? Seriously look at whoever has been in charge of CCP and hire them, they know how to manage a game.
qbert2
2013-01-03, 01:12 AM
I'm seriously considering. The current state of the game is pretty disappointing.
There is no meta-game.
The class, empire, and vehicle balance just seems odd and all over the place.
Air currently rules the game.
There is the rampant hacking; it's now possible to have invulnerable libs and esfs.
The base and outpost designs favor zergs and do not favor organized defense.
There is too much AOE damage.
The flinch mechanic favors high ROF weapons over everything else making many weapons pointless. There's no point in high damage weapons if you can't land any of the shots due to the flinch mechanic throwing off your COF.
The mini-map, map, waypoint system, squad colors, squad chat, squad leader cets, etc., make any organizational play a lot of work and much too difficult than it needs to be.
The times when there's good fun fights is few and far between due to all of these issues. The one good thing I can say about the game is that the netcode is decent for the size of the battles that happen.
Wahooo
2013-01-03, 02:02 AM
I was unable to log on while gone for X-mas and must say I didn't miss it. Everyone knows the 28 days without Planetside video right? No such feeling here. I've tried to log on a few times since I got home and just gave up after a few minutes.
I can't say i'm 100% quitting as i purchased a full year membership but I just don't have the desire to log in. In fact I didn't even have a desire to check in to PSuniverse but I had 5 minutes to kill so I thought I'd just see what was being said here. Saw this thread. Here's my post, not sure if I'll be back anytime soon.
BooHooo
Boomzor
2013-01-03, 04:26 AM
I haven't quit just yet, but my patience is wearing very thin, and so is that of many of my outfit members. I'm definitely not playing as much as I used to and I'm rather certain I won't renew my membership if no significant improvements are done (ends in Febuary).
The topics on what needs to be done have been flogged to mere skin over a greasy spot on the ground by now so there's no use for me to repeat them.
Gladio
2013-01-03, 04:45 AM
If you are still playing and have no intention of quitting.. please don't post in this thread.
What about clean up this thread ?
Elahhez
2013-01-03, 04:47 AM
I haven't quit but my desire to play has calmed down some, mainly due to overpowered air and lack of incentive to defend and general lack of meta game, other than character advancement.
What keeps me going is my outfit who i love to squad up with and work as a group for a common goal.
The reources is also a flawed system, making the gated faction basicaly without resources and thus chance of repelling a vehicle strong opposition.
I'm also a little fed up with zerging, imo there should be a population cap of allowed troopers from each faction with a, say 10%, margin buffer from one of the other two factions, to balance it a bit more.
Just my 2c
-Ela
Helwyr
2013-01-03, 05:32 AM
If you are still playing and have no intention of quitting.. please don't post in this thread.
It's a free to play game, "quitting" doesn't really have the same relevance as a subscription game.
I don't plan on renewing my 3 month sub when it ends if PS2 is pretty much the same as it is now when that time comes. There's no real benefit to me from a sub, I don't run out of resources, and as a mostly Infiltrator player I have over 1500 certs stacked up already at BR30 with nothing worth while to spend them on. Population isn't high enough to benefit from priority access either. Station Cash, yeah not much I want to buy, and assuming there was I'd rather get it on 3x day than through a sub.
I don't play very much anymore, I don't hate the game it's just not that engaging anymore. Last time I logged on I crashed in the Sanctuary and just didn't bother going back in. But I haven't "quit", maybe if SOE don't improve the PS2 in a way I like I'll eventually just stop logging in altogether effectively quitting.
Oh and yes lack of a Meta Game is one of the main issues, but it isn't the only one. Also, PS2 is still a solid framework for an awesome game that can last for years, but it needs a lot tweaking and fleshing out.
Raka Maru
2013-01-03, 05:40 AM
So sad that they called this Planetside 2 and didn't keep the gameplay the same.
Here are my reasons why I've partially quit, I login to get my passive certs and maybe go to one battle until I CRASH again. I find it hard to get my friends to login to PS2.
* Defense: Noone likes to do it, they removed XP
* Zerg: Goes with the no defense above. When the Zerg leaves, just a few remain if any. Once again this is their design decision and this is what they got, a merrygoround of zergs capping bases and overrunning the 2-3 defenders.
* Infiltraitors: My favorite class is gone, turned into a sniper that can't even cloak good.
* Engineers: Useless turrets that are unenclosed, pitiful mine fields.
* Support: XP for doing support such as AA is pitiful. XP for killing is plentiful.
* Base layouts: Didn't they consult any military engineers? These are an abomination.
* Rendering: Why am I being killed by things I cannot see? Why does my character model load before I can even drop pod in and see my surroundings? Why do I spawn and die from a guy that sees me and shoots me before I can do anything?
Basically, the good things from PS1 are missing, like custom layouts, specialization, TTK.
If I seem frustrated, it's because I am, and have spent nearly $300 on this game hoping that PS2 will live up to its name. I don't think the Devs have lived up to the Planetside name and thought core game changes were a good thing, but they were wrong. They say they listen, and they do for small things, but the big decisions such as many have stated have been ignored, and it's just another FPS as it is right now. Is it too late? I don't know.
Hamma
2013-01-03, 09:29 AM
Thanks for posting everyone and keep it up. Lots of good information here and almost everyone is in agreement on specific items that are missing.
Sadly many people who have quit don't bother coming to a fan site for a game they just quit, so we miss out on all of that feedback. Folks who are posting here that they quit are passionate about the game and wish they didn't have to quit.
Anyway - keep it up thanks guys.
Pella
2013-01-03, 09:42 AM
I am on the verge of Quitting. I have not played for 2 weeks at least. Same for my Entire outfit of PS1 vets.
This is what happens when you are sold the dream.
"We listen to the community" SOE
Biggest pile of shit i have heard in the long time. From day 1 of Beta we told them about what needed to be changed. But as arrogant as Higby is they stuck to there guns and rushed this pile of shit out of there front door.
Sad thing to say, But i honestly hope PS2 fails for the sake of the game itself. It is apparent from numbers that SOE last ditch attempt with youtube stars. Soon as Total Busicuit logs there enitre outfit logs also lol..
Sheer shite.
"BF3 Metro Map, with added tanks and aircraft on a massive scale"
SGswift
2013-01-03, 12:16 PM
I quit Planetside 2 because the game is a mindless zerg fest from base to base. Planetside has always been about large scale combat but in Planetside 1 there were ways were smaller Outfits/Squads could make an impact on a Continent using guerrilla tactics such as gen drops, base drains, LLU runs etc. even playing as a cloaker in PS1 added a stealth element (again having to use your mind and think to be effective). I feel PS2 was a rushed F2P game, designed for making quick cash from masses of players and not long longevity. I hope SOE proves me wrong.
Im gonna play some DayZ now ;)
Rahabib
2013-01-03, 01:59 PM
as stated before, I am on "hiatus," but I certainly have hope that the game will get better. Regardless, I sincerely hope that now that most everyone is back from their exotic vacations that some development gets done quickly - or at least post a roadmap for the coming few patches. I think just that little bit will keep fans happy for a few more months while they figure stuff out.
EVILoHOMER
2013-01-03, 02:15 PM
Yeah SOE hasn't listened at all, they claim they have and yet they rushed the game to release despite the whole beta community saying the game wasn't ready. Where is this meta game Higby and Smedley kept saying would be in the game? No good it coming to the game in 6 months, the game will be dead by then.
Everything I asked for was just "no" from SOE like equipable knife slots, underslung MCG, making MBTs into a group vehicle like the Lib instead of a solo vehicle which the Lightning should play the role of.
Asked to be able to see the arrow indicating where I am on the map because it gets hidden so easily, I always see people on Youtube videos look at the map for the first time and think it doesn't show you where you are. Months and Months and nope that still isn't there.........
Wouldn't Surprise me if we get an expansion announced come E3 lol.
Shogun
2013-01-03, 02:33 PM
i have quit temporary.
the game lacks all the fun aspects of ps1 (all but the fun fighting in a massive fight) and i decided to quit and wait until there is a meta game and until soe adds the good things from ps1.
forumside is still fun ;-)
but i don´t want to play until at least one of my favorite playstyles comes to ps2.
to get the real planetside feeling, i need an infiltrator class (no there is no infiltrator in ps2, only an enhanced sniper) and a useful engineer class. (play a maxed out dedicated battle engineer in ps1 to understand what i am talking about. one engineer could could build up whole minefields and security systems to secure a whole base on his own.not for long, but a good CE could slow down the enemy long enough for reinforcements to arrive.)
and don´t forget the hacker. causing havoc by hacking enemy defence systems, terminals and vehicles and putting viruses into the base mainframes or spitfires was another very funny playstyle for those who don´t like the gun in your face game.
and the old stone, paper,scissors method is totally broken in ps2 since soe introduced the atom bomb to this equation by making groundbased aa useless.
Rivenshield
2013-01-03, 03:35 PM
I haven't *quit.* That implies nerdrage, or some kind of pompous self-important protest. LOL I WILL COMMIT ONLINE SEPPUKU AND BRING SOE DOWN BY BOYCOTTING THEM. I AM IMPORTANT LOL. Bah.
What I've pretty much done done is quit *playing.* That isn't quite the same thing. I'm still active on the forums and I'm still hoping for a substantial revamp of the new Auraxis. But I cannot log in without getting farmed from the air -- repeatedly, wherever I go and whatever I try. I'm past sick of it. When playing gives me nothing but negative stimuli, when it makes me wince, I stop.
I'm also past sick of indefensible bases, and the lack of strategic incentive to try and hold them. PS1 allowed a smaller force with its shit together to stand off a larger zerg, at least for awhile. It created memories of individual battles that last for years. Perhaps that's key here: A good metagame creates memories. I still remember bridge battles on Cyssor and 5-hour red alerts on our home continent -- battles fought for strategic reasons, to keep the enemy *out* of somewhere -- better than I can recall anything I've done in PS2.
Lastly, I'm appalled at the design decisions that were made in the last patch. It demonstrated loud and clear that the issues ailing Planetside 2 are not mistakes; they are there by DESIGN. Offense is SUPPOSED to be swift and all-powerful. Put the gens outside! Moar lame jump pads! Keep the incentives for capping empty bases in place! Let everybody jump empires at the drop of a hat! The offense-uber-alles esports crowd is firmly in the driver's seat. And -- God damn it -- if they were *right*, and that's what it takes to draw a crowd, I'd shrug and go hey, c'est la guerre, and enjoy the resultant massive slugfests. But that is demonstrably not what is happening. And yet they seem to insist on doubling down on failure.
All the game has going for it presently is scale... and between the rendering issues and the shrinking population, it can't deliver even on that. Several times over the past two weeks I've gone straight to the biggest fights I could find and counted all the little blue vehicles and white arrows on my minimap. There's only thirty-forty at most -- the same as any 32x32 conventional FPS. It only *looks* like a lot because most of them are driving Prowlers around.
That just doesn't do it for me. Sorry guys.
Fear The Amish
2013-01-03, 05:12 PM
Cut down on playing and my wallet is closed. My actual time IN game has declined but my empire building outside of it (Vanu Alliance, Building up my outfit, CO paperwork) has increased so i am still involved in the game, And i will be around for awhile but i am having no where near as much fun as i did in Beta.
1.) Base's need to be defensibly
2.) Meta Game
3.) something for small/medium outfits to do
4.) Outfit in-game stuff needs to be worked on (show last login and how much played, for gods sake be able to sort it)
5.) Optimization
^^^ these are what are needed.
Gromlac
2013-01-03, 07:49 PM
I havent quit yet, but thinking about it. reason: Map Balance. I play VS mostly, and at least on my server (sol tech), there seems to be some mechanic in play that favors the TR. Yes the TR have some organized outfits there, but when the VS have 45% pop on Indar, and the TR are around 20%, the pure zerg factor should have kicked in by that point. Indar is the most fun continent, but it is also the most heavily weighted to the TR. Just look at the "default" battle lines. Resources are much too abundant for the team that owns the ENTIRE top half of the map Since release, only once have the TR been ousted from Indar (that im aware of), and that was by the NC during a low pop period of the night, and they lost it again a hour or two later.
The continent cap record on Indar should have sent up some alarms to the devs by now.
I cannot speak for other servers, but it kind of ruins the game for me.
Also, meta game sux right now.
Epidemic
2013-01-03, 08:25 PM
Two factors that weigh in as heavyweights for taking out my enthusiasm for the game.
First; Lack of depth - once I got over the honeymoon phase of being wowed by the scale/size and versatility of the sandbox framework, it all boils down to killing eachother in one form or another, because earning certs is the only thing resembling something permanent to strive for, and killing folks is the best way to do it. And that devolves into hunting down the fastest way to kill folks.. farming biolabs, vehicle spam etc.
Second; Very little follow up to the hype prior to launch - SOE may have shot themselves in the foot with the frequency of updates in beta, their team was in full swing - I was hoping that the frequency of communication would continue.. but, when Dec hit, all the follow through seemed to diminish.
We're left waiting until January before we see any further action, and now that we're here my interest is redirected to reading the forums. It goes without saying that teams need a break - which is another reason why Nov 20th seemed so rushed (sorry to beat that dead horse) - its just some of my disappointments stem from the history leading us to where we are now.
I've been telling myself to wait for January to see what Smed has up his sleeve. Waiting until then before any more money comes out of my pocket.
Electrofreak
2013-01-03, 10:33 PM
I haven't quit, but I'm not actively playing. I was a huge PS1 fan (like, went to the PSUMA convention in Orlando to meet the devs and PSU staff) and I like PS2, but until the devs get the XP reward system straightened out, I can't really bring myself to play, despite the 5k or so Station cash sitting on my account.
I hate logging in and seeing woefully lopsided conflicts due to the base-cap musical chairs the empires are playing to get the most XP. It's boring and doesn't feel like the game I loved playing a decade ago.
So, in the mean time, I've been playing Mechwarrior Online. It has its fair share of problems too, but at least I know that the more 'mechs I blow up, the more cash I'll get. In PS2, unless I'm zerging that next base, I'm going to have a hard time making enough XP to feel like I'm going anywhere in the game.
Galron
2013-01-04, 02:05 AM
Haven't played since the double exp event.
I bought alpha squad, 6 month sub, and $50 of triple SC. This game can be really good, but is not going in the right direction. I hope that the 6 month plans come out soon and REALLY hope that some of the server pop decline and meta game issues are addressed before my sub runs out and I cancel.
(trying to give you more money here SoE, please help me out by making this game better so I can do that)
2003 PS1 Vet, played virtually non stop from release up to when FV BFRs became commonplace and had a few spurts of resubscription time all the way up to 2012.
I played PS2 from the very first tech-test invitation wave up until the end of the first double experience weekend and haven't touched it since.
I personally do not like the ADS style "modern military" variant of FPS gameplay, but that isn't the reason why I stopped playing. The game as a whole just feels incredibly shallow to me. It is like the development team spent an extremely large portion of their time trying to emulate modern console-influenced FPS game design and very little to no time bringing back the aspects that kept PS1 interesting for so long. I wish their priorities had been skewed in the other direction, but what can you do.
All I can hope for is that they bring back PS Reserves or some other system of that nature. I'd resubscribe to PS1 in a heartbeat if it had a population.
Mordelicius
2013-01-04, 07:06 AM
I haven't logged in since the poor balance first patch in the 16th (?). Although I made a new character yesterday for Waterson. I heard TB/TR and Vanu will have some sort of war there XD. I expect NC to do their thing :eek:
I don't think players have left for good. They are waiting for some substantial balance changes to the game.
Current balance needed: Devs, this is a must read!
1) Faction Balance - This is the prime reason for continents/faction/server stacking and migration. If the factions were balance, the continent/faction/server populations will be stable and in equilibrium no?
2) Gameplay Balance - Fix thespawn camping. Open the 50% of the roof so players can shoot down camping airplanes. Open a 3rd door so tanks can't shoot perpendicular to the egress and kill exiting infantry with no chance of shooting back. Add aerial AOE Jamming devices on that can be activated from the inside. Add one AA that can be repaired form the inside. Give infantry similar jamming weapons that shoots sticky devices to aircraft and disable them from firing for 2 minutes. Give the weapon it a 4 minute cooldown.
3) Base design balance - Make defending more attractive and feasible. As it is, players rather keep on attacking and leave the base undefended. The reasons for this: most of the bases are difficult to defend (esp. with aerial bombardment. and the incentive defense bonus is too low.
ItZMuRdA
2013-01-04, 07:25 AM
I haven't "quit" by any means just yet, but interest is seriously on the decline. I was very pumped about logging in a month ago, and yesterday I didn't play at all, instead finding more fun in playing BF3 for the first time since September.
I'm worried about the road we're headed down, I really wanted to be able to play PS2 for years, as I did PS1, but I'd be silly to think that will become a reality if nothing changes to take us off the course we're on right now.
Calisai
2013-01-04, 09:55 AM
I have no intention of "quiting" and have put a lot of time and money in this game. Upgraded my system, purchased 6 month premium/alpha/SC, etc.
That said... I've found my playtime is decreasing. I'm just not having as much fun as I used to. The zergy play, lack of ability to really defend, lack of much to do as a smaller outfit (single squad)... or boring back capping, combined with overpowered Air and vehicle play... I miss infantry battles... has really done me in.
The game that I used to stay up way to late at night (during tech test and beta) and be groggy at work the next day because of it is getting boring and worse... annoying. I'm finding myself logging off earlier and earlier due to just not being engaged in the game.
Oh, and trying to lead an outfit squad is annoying at best. Trying to find a fight that isn't over in 5 minutes due to zerging or is basically a ghost cap with maybe 1-2 defenders that leave when your squad arrives... Bleh.
Oh, and I totally regret putting certs into the Gal and buying the skyguard. Feels totally useless and points out to me just another thing that i'm disappointed about.
The reason this thread is so depressing is that I put so much hope into this game. PS1 ruined me for all those other FPS's out there... there wasn't anything of that scale out there... I'm afraid that this game will tank... and the long wait for the sequel will end in utter disappointment.... and then what will I do... :(
Archonzero
2013-01-04, 10:37 AM
I haven't quit yet, though I am losing interest at a rather exponential rate, also to note the organized outfit I'm part of has taken a 50% drop in active numbers over the course of the last month. I still enjoy a good firefight, but the battles are seemingly less epic an much less valued as there really isn't any "victory" to the achievement. The capture system doesn't reward tactical strategies, as it simply seems more of a numbers attrition to success rather than a methodical tactical assault versus a solid tight defense. There are relatively few defensible base layouts (other than biolabs), very few choke points (other than biolabs/rear tech plant access).
Zero command overlay (minimal intel, minimal tools for map/chat functions which is mostly used to troll faction as is)
Zero command reward system (no command certs)
Zero command specific cert unlock system
Zero incentive to lead (you don't need to lead to unlock leadership tools)
Zero incentive to support classes (no medals/ribbons for doin support)
Zero incentive to defend territories
Zero incentive to warpgate factions (other than gloat)
Zero incentive to control/management of resource territories
Zero metagame (BIG reason)
Zero freedom to weapon loadouts (another critical reason)
Minimal tools to outfit layout/roster management
Everything is common pool, no specialized cert pools
Cheap vehicles make them too numerous, makes them less of a tactical resource and more of a disposable easy cert farming tool. (especially air vehicles)
Weak Faction differences (practically none)
Poor weapon variety
Poor weapon customization, an even limited in some respects
Overpriced cosmetic options
I thought this game was going to launch first Q of 2013 (start or end of), SOE did exactly the same thing with PS2 that they did with PS1. Launched it early despite the beta communities advising them not to and address the basic concerns of gameplay/flow before. An here we are once again, with PS2's playerbase hemorrhaging out due to lackluster deliverance an a speedy launch for money (maybe not the reason, but it sure feels that way). Yes there is no game out there with this scale. Yet this game lacks plenty of things in game mechanics an feel. BF3 has more immersion (destructable environment, more feeling to the weapons handling) despite it's smaller scale
I fell in love with PS1 well before it was in testing, I highly anticipated it, maxed myself at BR24 with CR4, lead platoons, even enjoyed it. I can say I had the exact same thoughts an feelings for PS2 when it was announced. An I feel PS2 is a shell of a game even when compared to the early starts of PS1.
If they do not 180 some of the designs an diversify the options/rewards to both gameplay an design. I do not see myself playing this game with any regularity, beyond the occasional for humors sake.
infinite loop
2013-01-04, 11:05 AM
Only reason I still login for a half hour here and there is because I foolishly paid for a 6-mo sub. Oh how I wish I hadn't done that...
EVILoHOMER
2013-01-04, 02:05 PM
Any one remember that Outfit Risk on Werner? Spoke to the old leader Risker if he was playing and he said it doesn't feel anything like Planetside so no.
Legolas
2013-01-04, 03:15 PM
- New player experience is non-existent. This is not helped by the unintuitive and overzealous UI. There is too much information yet at the same time, not enough; its like ten people shouting at you at once. A game this simplistic should not be that disconcerting to get into. Something is really amiss here.
- No clear definable goal or purpose. Where is the fight? What can I do? What is the basic goal? Why am I playing and why should I care? Once the novelty of scale wears off you are left with a good looking scaffold that wants to keep you inside of it via certification crack. There is nothing to really win or lose... its like a merry go round.
- Scale. The game was advertised for this and yet I sparingly see large battles anymore beyond the Crown, even at peak, and they don't last long, and even when I do get them the game lags. Great. The Amerish or Esamir maps are often too empty or population imbalanced.
- Poor Performance. It is like the game was made for computers in 2004; why does it refuse to use more than one core while playing? For a modern PC only game of this type, this is unacceptable. Not only that but it will under-use my video card during intensive moments and over-use it when nothing is occurring in game. I can deal with the other memory leaks but this is just weird.
- Spawn camping. This is as old as online FPS games and it is not good enough that a modern game should be so disastrously plagued by it.
Can I just say... I wanted this to be good. But its just so bad in its current form.
Nolerhn
2013-01-04, 03:32 PM
- New player experience in non-existent. This is not helped by the unintuitive and overzealous UI. There is too much information yet at the same time, not enough; its like ten people shouting at you at once. A game this simplistic should not be that disconcerting to get into. Something is really amiss here.
-
I haven't quit but I know friends who have, people who don't generally play FPS's but were hooked by the idea of an MMO FPS. The new player experience is rather horrid I think. You pick your faction, get that nifty little intro, and are immediately thrown into combat without any explanation of goals, controls, or just overall what the hell you're trying to accomplish, and if it was anything like the my first time playing, you die within seconds most likely, non the wiser about the game itself.
PS1 had a fantastic tutorial when I played, I don't know if it always had it, but the game took the time to explain a good deal of mechanics to you, and when you would walk up to something you had never seen before, there would be more panels that explained whatever the object in question was.
PS2 has nothing like that. I mean, If I wasn't following this game since it was announced and watched all the gameplay videos and played beta and such, I wouldn't have a clue what I was doing, and the game really doesn't explain it to you either. I can't imagine what a truly new player goes through, who didn't follow the game pre-release and literally gets thrown to the wolves right at the start of things.
Satexios
2013-01-04, 04:03 PM
Uninstalled it a week+4 days after release. Going to follow Smed's words and check back on the game in 6 months to see if it is still there.
It was a rushed release of an unfinished game, meta or not it wasn't ready.
Only reason I still login for a half hour here and there is because I foolishly paid for a 6-mo sub. Oh how I wish I hadn't done that...
I sent in a support ticket asking if they could transfer my remaining PS2 membership over to PS1. No response yet, but it's worth a shot.
OpolE
2013-01-04, 04:44 PM
WTF are people posting in here if they haven't quit. Seriously leave the thread and let us quitter have our reason and our say without it being scattered. Planetside 1 go F2P now!
infinite loop
2013-01-04, 04:50 PM
I sent in a support ticket asking if they could transfer my remaining PS2 membership over to PS1. No response yet, but it's worth a shot.
LOL nice. Unfortunately, I wouldn't play PS1 even if you paid me. That game was worse in different ways than this one IMO. Once the wow factor of "massive scale" wears off you see that they are both still turds.
Vashyo
2013-01-04, 05:00 PM
LOL nice. Unfortunately, I wouldn't play PS1 even if you paid me. That game was worse in different ways than this one IMO. Once the wow factor of "massive scale" wears off you see that they are both still turds.
I would much prefer playing PS1 than any other shooter, even PS2, so I don't find it being a turd.
I'm on a break from PS2 as of now, I just can't continue playing it anymore with Woodman having 40% TR and everything happen around crown farm day after day, every other place is a ghost town or has so little people that you actually have to work to find them, lol.
LOL nice. Unfortunately, I wouldn't play PS1 even if you paid me. That game was worse in different ways than this one IMO. Once the wow factor of "massive scale" wears off you see that they are both still turds.
Different strokes I guess, but I'm looking forward to driving a real Vanguard around again. :D
Looks like they're going to approve my request based on the convo I had with them on twitter.
Tamas
2013-01-04, 05:29 PM
I'm on pause.
There is no real drive to play the game... You either zerg empty bases or defend alone against a zerg...
Chaff
2013-01-04, 05:39 PM
Last night I logged on. TRIED to defend the main tower, but between the MAG spam from the hiils that went in-and-thru-the-top-floor openings of the tower ..... thereby preventing any infantry from fighting the Air (LIB Zerg) or MBT spam from that area.
The LIB Zerg was equally brutal. There was NOWHERE to remotely try to fight back from. NOWHERE. So, what's the point ?
I don't kow when I'll log on again, but gameplay is as poor as can be. I can't imagine the Devs like to play the game the way it's turned out. If it don't change by leaps-and-bounds....and REAL SOON.....it will die a quick death. It's unplayable over 70% of the time.
Someone posted earlier that this game has the potential to be the best game (FPS) ever. Sure. Absolutely. However, let's start by steadily turning the game around. There is a LONG way to go to make this The Best Game Ever.
I think SOE got tired of waiting for this game, and forced an Early release to get part of the 2012 Holiday consumers $$$$$$. The game plays like it was 6-9 months away on the pace the Devs were on.....
Maybe we need to think at the game as if it's "still in Beta". Significant patches need to come at a good clip. PS2 seems to be in real danger. I don't see much POP on the few Servers I've jumped into the last three weeks......
.
.
rTekku
2013-01-04, 05:59 PM
I'm taking a break as well. I've found it extremely hard to log in and play for more than 5 minutes before I get bored and log out.
infinite loop
2013-01-04, 06:38 PM
Different strokes I guess, but I'm looking forward to driving a real Vanguard around again. :D
Looks like they're going to approve my request based on the convo I had with them on twitter.
Then I hope you just jinxed yourself and Higby posts later the upcoming patch notes stating that everything is going to be fixed in the patch tomorrow...:rolleyes:
Hehe yeah right.
Palerion
2013-01-04, 07:57 PM
My apologies as I am not quitting, though I am relentlessly aggravated with the FPS mechanics in this game :/. There's a patch tomorrow?
Redshift
2013-01-04, 08:11 PM
I just cancelled my sub, i won't be putting anymore cash into the game as it is, i've probably paid soe about £80 since the start of beta, that cash was worth it, i've had some fun.
However the infantry farming is now out of hand, i just got moved back 4 bases in 15 minutes where the spawn rooms were camped within a minute of the last base turning. 20 scythes spamming rockets, then 2 mins later 20 mags with HE shells, all the kills i got were cheap, dropping claymores through the doors or sniping through the shields, 15 minutes of shit gameplay, and it's happening more and more now everyone has HE and rockets.
The game has fundamental problems, stemming from the useless certification system, where everyone has everything, aided by the gunner pilots of the strongest vehicles, the game is full of cheap skilless kills, bases are undefendable, there's no metagame, and the lack of customisation of my character means i couldn't give two fucks about him.
This game is shallow and barely even a shadow of PS1. I find it incredulous that they had so many in depth systems show to work well in PS1 and yet dumped them all for this sub par, run of the mill meatgrinder, and yet they managed to bring across all the worst aspects of PS1.
This game had so much potential, but i honestly feel the broken and inadequate systems in PS2 are too deeply ingrained to be changed, i only hope the scale of the game made a few other developers see what might be possible.
Size isn't everything, fun is.
SpunkyKuma
2013-01-04, 09:16 PM
I sent in a support ticket asking if they could transfer my remaining PS2 membership over to PS1. No response yet, but it's worth a shot.
PS1 isn't available through individual sub anymore, only through station pass. I have a feeling they'll make it F2P soon, I'll be back playing that if it does go F2P.
I myself hardly ever play anymore, too many bugs, air superiority heavily favored, and shit performance even on decent PCs.
Facts
2013-01-04, 11:08 PM
I'd rather punch myself in the balls for an hour than log into this hot steaming bowl of sick they called Planetside 2.
This game has NOTHING to do with planetside other than a few name carry-overs.
The minute smegley gets off his ass and makes PS1 free, this game is dead. Guaran-damned-tee it.
I stopped playing as well.
I haven't played in a while.
-No metagame/logistics is big for me.
-And that is affected by an amalgam of other issues that were, hence, already stated in various other threads like the references Hamma posted.
JumpJetter
2013-01-05, 01:43 AM
I think I quit like in December. Game had gotten really boring, except for picking off damaged tanks with a stock reaver on Esamir before the speed nerf.
forasong
2013-01-05, 04:18 AM
I have been logging in and trying to play but I am only on a few minutes before I log out. This game is not holding up to what I thought, and a lot of other people thought it was going to be.
I hope they figure it out but as of now I am not spending any more time or money on it.
elementHTTP
2013-01-05, 10:39 AM
haven played for weeks now
reason :
1) zerg is best outfit in game
too much things depend on random zerg motion
lack of global outfit coordination
2) nerfs and buffs
i spend loooot of time playing for that cert/weapon and they change it !
that's infuriating
air speed nerf , sniper ammo, bullet drop ....
bpostal
2013-01-05, 11:09 AM
I haven't stopped playing, but I've pretty much stopped giving a shit.
Paperboy
2013-01-05, 11:19 AM
I quit for the time being, until the devs get their heads out of the arse, bugs since tech test are still here, many new annoying little bugs, cheaters, crashing, crash exploit, most items are not worth the amount of SC that is being asked for it, and the gameplay is shallow, not enough continents, no sanctuaries, cant change your vehicle's loadout at ammo towers.
Anyway, at this point there are just too many reasons to stop playing.
It is like the developers dont even play test their own game, they seem to be completely oblivious to obvious issues.
Haitus until the metagame doesn't suck.
Babyfark McGeez
2013-01-05, 12:29 PM
Hiatus here.
It's too annoying to be constantly smacked in the face with not-realized potential and flawed design all the time. Most of the time i can't even be arsed to log in once a day for passive cert gain.
ChipMHazard
2013-01-05, 07:24 PM
Came back from my christmas vacation, not the national lampoon version, and found out that nothing had changed, for the better anyway. Not surprising.
Anyway, I grew tired of it before my vacation and I'm going to wait until I see their big 2013 plan come into play before giving it another shot.
The good/bad thing is that I have no real desire to play the game atm. so taking a long break won't be hard to do.
SKYeXile
2013-01-05, 09:49 PM
Done with it, haven't found the game entertaining for sometime now.
KittenRainbows
2013-01-05, 10:02 PM
Have not officially quit yet, but defiantly considering it.
Reavers are severely out maneuvered by the scythe and mosquito. And the better fire power damage doesn't even come close to balance it out.
The alleged mass crash exploit, majority of my platoon and I crash about five times a day from this.
Can't select bouncing betties or landmines via deployment screen.
Everyone on Helios server only seems to be interested in attacking the crown. Amerish and Esamir are virtually ghost towns 95% of the time.
Zerg after zerg after zerg.
I have already lost a little over 50 good players on my outfit and still losing more each day.
StraitDumpinSMF
2013-01-05, 10:24 PM
I'm taking a break.
Because of scripts and hacks.
I managed to get past everything else.
This week on Connery at the Crown, 1 of 5 deaths is an aim bot or teleporter.
Youtube Planetside Hack, search by recent uploads, vomit.
Report is not working. Tickets are not working.
DaKillPig is an aim botter, but his stats are so bad (probably feeding another character to start out) he is still here, battle rank 42, aim botting the fuck out of the crown on a nightly basis with LEEEE, 243, xxsephi, and others.
I say taking a break, because I know I will be back. I'm that guy :(
Beerbeer
2013-01-05, 10:37 PM
That sucks str8, but it's understandable. To most people here ignorance is bliss, or they suck so bad they can't tell the difference one way or the other.
I've seen two aimbotters, both on my team, both that peaked my interest by their kill spam, and both that I ghosted.
I look at it this way, for every blatant, I don't give a crap, hacker out there, there has to many, many, many more not so blatant hackers, which sucks. Considering this game still cannot PREVENT hackers, based on the repeated blatant hacks that I've personally seen, it's really disheartening if you extrapolate.
Ignorance is bliss I guess.
TehCandyMan
2013-01-06, 12:55 AM
Man I built a new rig just for this game, add that to the fact that I dropped $100 plus on things like Alpha, Prem membership, Ingame items. And now about a month later I log in for 20 minutes and log out in disgust. If this was a monthly fee game I would have canceled, and for a MMO after 1 month that is telling.
My list of problems:
1. AV and AA is a joke in this game compared to what it was in PS1 and other FPS games, add that to the fact that people can just go on the Vehicle rotation all night long and rack up kills/certs. The sheer mass of Vehicles is just disgusting. They should have just made your avatar a tank or plane with lips and eyes.
2. Base design is horrible (no indoor fights, no cover for defenders, Spawn rooms are roach motels)
3. Lack of content (no more last minute Ant drops, no draining a base, no holding a CC, no real AMS's, no lattice System, no backpacks, no more sneaking in as a cloaker and blowing the gen, no router pads to break the nme's defense, no real defense unless its in a bio, no gal drops and holding a gen) This one ties into base design...
4. Did I mention the abundance and sheer mass of Vehicles already? Seriously...
5. Hackers are EVERYWHERE ALL THE TIME.
6. Lack of Dev support, they have gone on vacation for way to long. If they needed a Vacation fine, but you should NOT have released the game like this. As many of your playerbase told you, including your greatest supporters.
7. Crash after crash thanks to a exploit, see number 6...
Oh and I almost forgot, EVERYONE ALWAYS PLAYS ON INDAR on my server (Matterson)!!!
WTF, I'm getting tired of taking Allatum, The Crown and Hvar all freaking night long. And while it might be the VS on my server, I am tied to them since I cannot have access to the WEAPONS I bought if I make a new character on another server!!!
Ok im sorry but this game really pisses me off, can't remember another time where I spent so much money and was SO dissapointed...
james
2013-01-06, 01:19 AM
I wouldn't use the word quick. But its was time for a break from the game.
I put 7 days in, and while it was for the most part very enjoyable. Towards the last 1-2 days of in game time, the game grew more frustrating. When every play session was ending because of either crashing, some idiots in his lib, or one of the laundry list of problems with the game. I see no reason to put a great deal of time into it.
What would bring me back to playing a ton.
A meta game, there is no stragey to the game. Basically go from Point A to Point B, and kill anything in your way. If i wanted that shallow of a game i would play cod or bf.
Server combines, this game is crap without high player count. And do to the low player count, you have continents basically being zerg flipped every hr. For 10 percent why defend since your are almost never resource locked.
All bases play out the same, meatgrinder into base, then spawn camp.
Vehicle spam, while the vehicles aren't that op, when there is 10+ of them, they will roll threw platoons of inf with ease. The only op vehicle is libs, they are tanks in the sky. A single gun should not shred armor and inf. The game has slowly degraded to the point where inf is next to useless and armor will get shredded by air. Might as well go farm with a lib then.
I have hope for this game. But so much needs to be done, and it makes me wonder if the game can kept people long enough. They already have lost a crap ton of players. I think release week steam was peaking at 60k, now it peaks at 11k. Thats a sad state for a fairly new game.
Darkvenom
2013-01-06, 01:34 AM
I think the last time i played was around Dec 13th, anytime after that would have been less than 20 mins. I got bored of it real quick..lack of content, poor base layouts, no meta game, just pointless zerg fighting all the time. I may play again depending how the next few patches go, but I'm really waiting for PS1 to be F2P, cause there is still atm no comparison to it.
Tiberius
2013-01-06, 01:53 AM
I will if the vehicle spam isn't fixed in the next patch. I'm tired of liberators and MBTs ruining every good fight. I just had a great fight between my outfit and KoJ, and it was because no liberators came to fuck it up.
nailgun
2013-01-06, 03:31 AM
I want to be playing this game but have increasingly little desire to log in any more. The near-mandated zerg rolling is just too boring.
Foxxar
2013-01-06, 04:40 AM
I've quit for 4 reasons.
1) Base design is the worst I have ever seen for a MP game. The only places you can find good fights are either the Crown or Biolabs. Everything else just encourages farming and denounces indoor combat. PS1 had much better base design. It knew vehicles were to push into a base and maintain the court yard while infantry fought indoors. This is why tanks and air seem so OP, there is no separation of infantry, tanks and air. PS2 needs true indoor combat and not empty 1 room hobo shacks with a CP or generator.
2) The store is a blatant cash grab. With identical weapons, no cross character or cross faction unlocks and cert gain that borders on worthless. Double XP should be the base XP rate and boosts go on top of that. Also $7 for an identical gun that doesn't unlock the opposite faction's variant or even unlock for other characters of the same empire is a rip off. Lower the weapon costs or enable cross-faction unlocks of empire variants.
3) No meta game. I don't really need to elaborate more. There is almost no meta game or feeling of accomplishment.
4) POP BALANCE! Its non existent. Usually you just have 1 mindless zerg per cont with the other 2 empires zerging on another cont.
After playing all the way through beta, fighting over the same poorly designed bases, facing the horrible cert rate and rip off store, having no feeling of accomplishment while being owned by an overwhelming zerg, I can't see myself spending any money and even logging in is becoming a chore. Its sad because I see the potential for PS2 but it was released too early and without proper direction.
MoonLiteNite
2013-01-06, 11:11 AM
TR - SolTech server
Pretty much have quit playing due to each map population sitting at 90% for 18 hours a day. Which means capping bases is just boring as hell.
The remaining 4 hours on indar will kinda even out at 33%x3 but all battles are 100 tanks vs 100 tanks, no FPS style of play unless you walk away from the huge zerg vs zerg, which puts you in capturing ghost bases thus boring as hell yet again.
Schalla
2013-01-06, 09:12 PM
Personally I havent quit the game, but have taken a long break from the game.
A lot of my clan mates have gave up on the game and gone back to BF3 + Arma 2.
The reasons,
Air is overpowered
Glitchers, Cheaters & Hackers
The game got boring fast, there is no end game.
A few of them, had there accounts go missing.
Myself and another member had sc go missing from our accounts.
Constant farming of ground troops.
There is a few more moans, but Il let them post it themselves.
This.
Archonzero
2013-01-06, 09:41 PM
Thing is, this game is "technically" still a beta (an open one mind you). Which is fine, it is a Free 2 play model.
What bothers me is.. if they needed to generate some sales to help support/fund the games development with (or to show that it was deserving of) fine.. they could have opened up the SC for the cosmetic stuff keep it an open beta test, an the dedicated players that wanted to would purchase stuff an contribute.. sort of like a Kickstarter support/thank you formula. Character wipes could still happen, so long as players SC purchases they made were either refunded as SC or still available to them during the next creation.
I'm not sure about all of you, but I know many beta testers from my outfit were expecting this beta test to last until the beginning or end of 1st quarter of 2013... not the launch date they did go with. An I think the early launch has really hurt this games draw interest.
As a former student in video game art+design, the one thing they taught me in the design/PR aspect is. A negative feedback is heard more often than positive feedback. It doesn't matter how many positive things people say. Negative feedback always gets more attention. This game has a lot of negative feedback, despite all the room for title smashing ground breaking potential as both an MMO and an FPS.
I thought the early release was a joke, an they did exactly the same thing with PS1, which almost killed the game in the first 6mnths. The devs did an amazing job in bringing it back around, but the damage was done an it was a slow crawl back to some semblance of amazing. Still it didn't have the massive player population that it needed to be truly epic, it was an still is a title that holds more fond memory of epic moments/comraderie/tactics for both soldier an commander.
While teamwork in PS2 can an still is fun, the lack of a some sort of victorious reward/system (metagame) makes the attack/defend conquest grind in the game shallow an pale in comparison.
MuNrOe
2013-01-07, 01:46 AM
Very close to it hamma.
Just holding out to see what comes around in the next patch.
http://sig.planetside-universe.com/MuNrOe.png (http://www.planetside-universe.com/character.php?stats=MuNrOe)
Disillusioned
2013-01-07, 01:56 AM
Every last person from Ahriman Corps has now quit. We had about 15-20 active throughout the beta and the 1st week, but it has become all to clear this entire game was either a quick money grab or quite simply one of the more (if not the most) incompetent launches of an mmo in history.
Now we're all just counting down the days until Malorn's Planetside 2 manifesto release and book signing. Better get cracking on that soon tiger.
Katanauk
2013-01-07, 05:36 AM
Yeah I quit.
Built a rig just for PS2.
PS2 turned out to be a steaming pile of shit but I found some really awesome games to give me reason to go back to PC gaming, so it wasn't all bad.
Rothnang
2013-01-07, 06:24 AM
I haven't quit Planetside 2, but I haven't logged in in about a week, since I've been wanting to try out some other games, and I made a resolution in the new year to get some more work done.
Since I've played damn near nothing but Planetside 2 for the past 2 months however it's not really a big deal. It's just that my hobby is gaming, not single game, I'll find my way back into it with renewed enthusiasm soon enough.
Valcron
2013-01-07, 11:58 AM
Who out there has already stopped playing or stopped buying micro-transaction items due to meta game related concerns or other reasons? Please only post if you quit and why you quit. If something comes up that someone thinks is worth further discussion please create a new thread for it.
If you are still playing and have no intention of quitting.. please don't post in this thread.
Some reference links:
http://www.planetside-universe.com/news-instant-action-major-game-concerns-2927.htm
http://www.planetside-universe.com/showthread.php?t=51436
All of the things I said in beta about this game are now coming to fruition. This game is bad, PS1 still to this day blows this game out of the water. I quit in beta
SpottyGekko
2013-01-07, 02:00 PM
I've not logged-in in 3 weeks (last 2 of which I was on holidays). Back from hols and I'm here reading the forums, not playing PS2.
I always feared that trying to make the game appealing to the "mass audience" would lead to problems. But the F2P model demands a mass audience to be successful. I cannot imagine how the devs can create a "meaningfull" metagame that will still be totally satisfying to BF3 players who just want a few quick rounds of fragging...
I'll be watching with hope and interest to see what the next month or two will bring. But I doubt I'll actually be playing much.
willrnlds
2013-01-07, 08:08 PM
they did exactly the same thing with PS1, which almost killed the game in the first 6mnths. The devs did an amazing job in bringing it back around, but the damage was done an it was a slow crawl back to some semblance of amazing.
I have been disappointed by planetside 2, I was really excited because I had bought planetside 1 when it first came out, and it was really awesome for like maybe a couple weeks or a month, as pings slowly crawled up way past anything manageable. I checked back a couple times over the next few months and it was always unplayable.
Now you have me thinking that I missed out on an awesome game that I had payed for, and PS2, which I hoped would be the game that PS1 wasn't, isn't, and PS1 was, if that makes any sense.
I missed out x2. Just made an account to say that. All you people with fond memories of PS1 are lucky, I loved it but thought it was hopelessly broken and quit too soon it sounds like.
Seriously, release games when they are ready, you tardmonkeys.
ChrisLand
2013-01-07, 08:11 PM
I am on the verge of quitting. I consider myself in a "holding pattern" for the moment waiting for the patch / any announcements.
Reasons are pretty much identical to what was in the meta game video since I run a smaller outfit as well. Probably the biggest reason is low motivation to go for any specific objectives when the whole point of the game seems to cert farm. Until taking, holding, and defending territory becomes meaningful...I don't plan to play as much.
I am also posting for many members of my outfit who don't care enough to say that they have quit. The majority of my members have moved on to other games at least until PS2 motivates them.
Fujilives
2013-01-07, 10:50 PM
I have been enjoying the game despite how much it tends to cause rage.
The imba vehicles in this game are pretty much what I wanted them to be, but infantry needs a bit of a boost survivability wise.
I think a tell-tale rule of making imba things in a game like this work is that you have to either make them have no-cool down and a near-endless supply so people who have lives outside the game can still stand a chance of surviving and playing with those toys, or so far spread out that it's a "special event" when you see those things playing a role in the game.
As it stands now, it's neither, it's an annoying cooldown that quickly kills the fun of whoever was driving/piloting etc and got wrecked, while in the grand scheme of things not making a dent in the overall gameplay since 5 minutes is nothing in a large scale game like this where a fight for the crown can easily take all day.
I'm on the fence now, honestly, despite pumping money into this, largely because the account-wide unlocks are not in place, and most importantly, the few RL friends I convinced to play this with me (who also put in for some station cash btw) are quitting, most of them haven't logged on in weeks, and my best friend is getting burnt out on how ridiculously imba everything is (particularly air). In all honesty, I think the game's balance would be fine if it weren't for a2a missiles an rocket pods existing, neither should be a factor in this game... period... they are obviously design fueled by micro transactions - we believe every weapon should be skill based, not massive near-instant payloads, nor auto-seeking, often unavoidable lock-on rockets, but then again, I'm old school like that I guess. Tanks should be WAY harder to buy (like once per log-in would be awesome, of course in a F2P model, people would just create alt-accounts to spawn vehicles for the main account, so we're fucked regardless with the current game design).
I'll stick it out another couple weeks, but if the dev team doesn't start introducing changes I won't revisit this for a very long time, if at all.
adaroe
2013-01-08, 06:20 AM
To be honest, i logged in today and right outside the warp gate I saw the first real battle I'd seen in weeks. there was a sky full of libs and esfs and even a couple gals doing drops. and on the ground there was not two but three tank coulums duking it out. It was the Tr and Nc's last stand against the Vs locking down all three continents. absolutely beautiful. right on the front door outside the warp gate at mao tech plant.
this game really is amazing even in times like this.
until it improves though, Im quitting.
Serpent
2013-01-08, 11:43 AM
I quit a very long time ago. It was a combination of the laptop I use being just below adequate to play the game well (30FPS<, which was a bit surprising as during beta it was around 40. Extra people really screwed it up for me).
And there is 0 replay value. I don't want to fight constantly all the while knowing there is a 5% chance I will actually be able to witness the continent being taken over. Also, there is the 100% chance of the facility being taken again. I just don't like it. Some of the battles aren't even interesting, lot of times its zerg being beaten by outfits, or zerg beating on random groups defending a tower or whatnot.
I love the idea of the aircraft carrier (that may fly?) however that will probably just ruin my computer's FPS rate even more. It is just not possible for me to get into it, even though it pains me to say it.
Valcron
2013-01-08, 11:56 AM
Now that SOE has your money, aren't you guys even more upset now?
Germanius
2013-01-08, 01:00 PM
I have not left yet. But in a few months, when nothing has changed, yes i will.
I am trying to give the game a chance.
Germanius
2013-01-08, 01:01 PM
Sry, double post.
Figment
2013-01-08, 01:08 PM
*wonders how many of these players would have quit if it had been called Fully Public Beta, instead of launch, suggesting much wilder changes could be coming and should be expected*
People see launch as a version 1.0.0, if launch had been version 0.3.2 and patches would continue till 0.9.9 or so, a lot of bugs and gameplay changes would have been easier to sell as patience would not run out as fast. Plus, people would come back to check on progress more often. >.>
I think World of Tanks was a bit smarter with that.
They are now at patch 0.8.2, after what? Two years since beta 0.5.6 and a year since beta officially ended? (Noticed that they subtly went from 0.6.5 to 6.6 - 8.2 in naming their patch notes). PS1 otoh, went straight to 1.0.1 etc.
StumpyTheOzzie
2013-01-08, 05:00 PM
I logged in yesterday and grouped up with another outfit. I quickly ended up being invited to their outfit (I declined) and they made me SL which was nice. I was even offered PL because they assumed I was in their outfit!
But none of my friends were on so I couldn't really get "in the zone". I could have taken this 2 ways. Either it is an opportunity to make new friends and become a well-known member of a fairly large outfit and be a force for good
Or I'm too old for this shit, my son needs his bum cleaned and my wife just got home and is going to tut-tut again.
Happy wife = happy life.
Tatwi
2013-01-08, 06:53 PM
I effectively "quit" near the end of November, but played a few hours after that to see if any of the patches changed my feelings. My feelings remained the same and thus, I "quit".
Why? This is what I remember.
- People refuse to play the game as it is intended, so there aren't any reasonable fights, just a steamrolling zerg capping empty or nearly empty bases.
- The game manages to run worse now than in Sept. during beta.
- There is absolutely nothing to DO in the game except shoot people and blow stuff up.
- Exploits and poor sportsmanship (ie. responding to an outpost defended by one person with a liberator and rocket pods...).
- Rocket pods and Magriderside. There is simply no incentive for people to get their cheap, lame asses out of the safety of their vehicles. So vehicles are effectively an avatar replacement. Woo... who didn't see that coming, with resources being entirely meaningless?
- Bases are indefenisble and entirely pointless to own, capture, or lose. The entire game is pointless, shallow, and stupid really - once you get bored of shooting people and blowing stuff up.
- Flying is a sad, sad disapointment. Sooo slow and sooo boring (and so annoying to slam into things that simply were not drawn on the screen until you hit them or to slam into the ground due to stuttering, because one second you were facing up and the next were facing in an entirely different direction).
- Did I mention the game runs like shit and I have thousands of other games to play that do run well on my PC? If not, Planetside 2 runs like absolute trash, so I'll just play Guild Wars 2, SWGEmu, Aion, Counter-Strike, etc. instead.
- I have absolutely no faith that any of the issues that make the game an unfun, often frustrating, and entirely boring mess will ever be resolved, let alone in a timely matter, so why bother playing it now? Reading PSU every once and again while playing something else that is enjoyable makes a hell of a lot more sense to me.
- I did buy $20 of SC to triple, as it does not run out and I may spend it on something, eventually (be it in PS2 or something else).
All that said, I have been playing SWGEmu (which is A LOT more stable now - I hardly notice any issues since their server/hosting change) and Guild Wars 2. I simply need more depth to my gaming experience and I am willing to trade FPS combat to get that depth, despite my general loathing of MMORPG style combat (I don't bother with the PvP in those kinds of games generally).
OCNSethy
2013-01-08, 07:03 PM
my son needs his bum cleaned and my wife just got home and is going to tut-tut again.
Happy wife = happy life.
Good choice... You can always go online later with a happy wife.
I didn't quit but stopped buying from the shop. Currently, this game functions as the usual hop in and shoot bad duders for me and to be honest it works well.
It isn't a Planetside game yet, but I don't see why I should quit an otherwise good shooter.
bullet
2013-01-09, 01:14 AM
I quit a few days after the "release". I played through beta since August and kept telling myself, "it'll get better", but it didn't.
The game is far to zergy. Everything get steamrolled because no one defends, its far easier to assault places than to attempt any defense. The zerg just plays ring-around-the-rosie all day back hacking eachother.
I don't agree with their approach to having access to all vehicles which causes vehicle spam. Its even more of an issue when there are one manned MBTs.
Guns and gunplay feel fine to me. I like the gunplay, but either vehicles, lag or grenades ruin that 90% of the time.
Base design is very pretty and awe-inspiring but its not fit for battle. The buildings with important generators in them that don't have doors or any sort of protection allow the enemy to walk right in. Jump pads located on walls give the enemy the ability to spread throughout the facility in seconds.
I really wanted to like PS2. I was dead set on spending atleast monthly sub price on this game to support it, but thats not happening.
Tapman
2013-01-09, 01:34 AM
I purchased and built a brand new rig from scratch for this game. I paid for Alpha Squad and a year's premium membership. I've been pushing this hard via word of mouth to anyone who will listen. I don't really play this game.
Granted, I work two jobs and I don't have much time to play in general but I've spent a lot of time tracking the community and the dev responses and I don't see a reason to play for the time being. I don't yet regret my investment because I know they need money to continue development and there is massive potential but there needs to be so much more before I'm going to be craving a fix or recruiting friends in. I really wish there was a way that I could freeze my account so that my Alpha Squad boost and membership wouldn't be wasted while the game is built to a point where it can be considered a finished product. I think that releasing with only three continents was a big mistake.
We need the bases to be redesigned to be defensible and have a threshold that blocks vehicles out and allows for friendly vehicle staging areas i.e. a courtyard with walls. I'm not saying we make every almost identical, with the tech there are HUGE possibilities with how you can build small to large fortified facilities, above and immediately below ground. We need a LOT more continents ASAP, base/cont benefits, varied capture mechanics. The specialized roles need to be better defined, access needs to be limited to a certain extent. People need to feel like they have a sense of progression. The point of BEP and BR was to be able to get enough stuff to fulfill a special role in the situations your group preferred and eventually being able to have a couple options available at once. You had to decide between being a rifleman, a shock trooper, a MAX, or an infiltrator primarily, and if you wanted vehicles you had to give up a certain degree of specialized equipment for some roles. Later on you were granted access to basic levels of other equipment or even deeper progression.
The mission system needed to be in before launch. People need to be able to aim and focus the zerg and be rewarded not only for setting up the missions but accomplishing them. This needs to be a top priority.
I am looking forward to Smed's next blog post to see how he responds to the community and its recent responses. I think it's a shame people are jumping back to the same shit that they have always said since the first PS2 Vanguard concept art was released i.e. SOE will continue to fuck their games up and screw over their customers. The development of Planetside 2 has been like nothing else I've ever seen and I don't see any reason that it won't continue. I've been chalking the recent decline of Dev interaction on these forums and Reddit to the post-release rest and then the holidays, I truly hope that we will see a return of the higher frequency discussion and Q/A we saw during earlier development as that is one of the main reasons I got excited to play this game. It is worth mentioning though that the longer we all keep talking combined with the less frequent Dev responses results in people feeling more and more ignored and angry which will divide and break down the community.
Wahooo
2013-01-09, 03:42 AM
*wonders how many of these players would have quit if it had been called Fully Public Beta, instead of launch, suggesting much wilder changes could be coming and should be expected*
The major difference would be the amount of people who are going to simply give up and the number of people who will say "i'll check back after the next big patch."
A released game IMO and I *think* many others is kinda a statement by the company that it is essentially complete and a finished product. Now there will be minor bug fixes to be expected and minor balance patches to be expected and hopefully any major updates will be additional content that fits into or expands the product.
What we have here is a product that needs MAJOR balance changes. MAJOR bug fixes, MAJOR performance overhauls, MAJOR base re-design, MAJOR meta game re-working.
So I suppose yes, if they called it an open public beta it WOULD get less grief and complaints, fewer rage quits and more constructive suggestions because BETA infers MAJOR changes should be expected. Public release? Well simply look at the out cry when the removal of dumb fire on the AA / AG specific rocket launchers happened. The expectation of a game that has been released and you pay money for is that there are no more expected MAJOR changes. Maybe major additions. So why have people quit? Well because what we see needed and the changes so far like removing the transport from spawn room to main room in the tech plant, the game looks like it is simply too far away from what we would consider fun to play and complete/ready for release.
So yeah the psychology of 1.0.0 vs 0.4.6 or whatever IS big because what it conveys to the customers. What we from the game right now and where it needs to be are very far apart. Do you regularly get that from games that have been released? Major changes to just about every aspect of the current game not just added content or minor tweaks?
Destroyeron
2013-01-09, 08:09 AM
After playing in beta and having serious ammo issues I left until this past weekend. I played for about 16 hours, and I don't see any reason to go back. From the ridiculous costs of unlocks, the useless/stupid timers/resources/influence crap systems that add nothing to gameplay, lack of aa, craptacular base layouts, the shield camping game, infantry being largely worthless, pathetic rewards for capping bases that actually take effort to cap, etc.
As much as I'd like them to turn it around, I don't see it happening.
Oh, and I can't believe the amount of times this POS has crashed on me either and the amount of bugs I've personally experienced. It's just shitty coding all around.
SkilletSoup
2013-01-09, 11:19 AM
Haven't played for over a month. Guess I didn't like the direction the game was headed because I like to play infantry and this game is all about vehicles. Base design for infantry is poor. Too many avenues of attack making bases hard to defend (except Crown). Besides, no-one defends anymore, its all zerg cap of empty, weakly defended bases. Boring! And of course the Airside Show with the farming untouchable Libs and spawn hovering ESFs. Not good for the infantry player, so all the grunts will eventually quit for a better infantry FPS. Too bad, such potential for those massive infantry battles a lot of us wanted :(
Badjuju
2013-01-09, 11:20 AM
I have a ton of sc but haven't been using it at all. I just don't play and I am not sure if I will in the future. As a PS1 vet I am not enjoying the current state of the game. I am bored. I started playing PS1 again for almost a year prior to ps2's release and was enjoying it more. The big issues for me are base design (or lack their of; seriously a court yard with walls and tiny scattered buildings does not constitute a base in my mind) and lack of meta game. Things i would like to see to prevent me from quitting and not looking back.
-Base overhaul. More defensible, more to the primary structure/less huts, put objectives in locations where they can't be camped by vehicles (preferably deep within this larger primary structure.) The bases don't feel important, and don't feel like bases. Courtyard battles do not = indoor base fights.
-I didn't think it would be such an issue in beta but 15 min hack in hold needs to come to ps2, at least for large bases. There is just too much missing from the meta game with out it. Burning flags only favors the zerg. Smaller organized groups could do some real damage, offensively and defensively, in ps1 due to this mechanic. You should recognize their is a problem when no one defends a base they capping, they just hang out waiting for the flag to burn as there is no threat to it. This + bad base design = zergfest, little meta game, boring predictable fights, and barely useful gale drops.
-Can we have walls on the middle levels of towers please.
-(bonus suggestion) Launch pads were said to be intended to make the base more defensible by defenders. However, they are far more useful for attackers to hop around and get quick kills. Make them only usable by defenders at amp stations maybe?
-The obvious, but it sounds like you are on it. Utilize warp gates, cont capping, ect. to fix the meta game.
psychobilly
2013-01-09, 02:31 PM
I pretty much quit.... haven't played in weeks. Meta-game / lack of content is definitely the reason. Game is just plain boring after a while. The 1000 cert upgrades were an obnoxious salt in the wound addition for me. Even then, there is really no cert I want to buy that would make the game more fun for me to enjoy playing it.
If I could help build something for my outfit, I'd consider getting back in the game. Build a giant ship or defend and outfit owned base... something like that.
Let me add to my post that really hate AOE. Vehicle AOE was one of the most poorly designed features of the game.
TehCandyMan
2013-01-09, 06:33 PM
I just can't stay logged in for more then a hour... I feel like I am forcing myself to play due to the money I put into this crapfest..
And most of that hour is spent TRYING to find a fight... The battles (if you want to call them that) last all of about 5 mins and this is on one of the more populated servers Matterson.
I built this new rig for this game but it's just painful to play. Can anyone suggest anything else that is out there?...
QuantumMechanic
2013-01-09, 06:51 PM
So Higby's post about what's coming in the January update sealed the deal for me. I already hadn't played since the end of last year, but none of the issues most important to me are being addressed in this month's update:
1) improvement in infantry render distance. This game is about big battles but if you manage to find one and play as infantry you will be frustrated beyond belief by enemies appearing and dissapearing only 10 meters in front of you. This is a fundamental flaw that no game should go live with ever ever ever. Ever.
2) server merges. I play on Connery, the most populated US West server. By midnight the server registers at "low" population. The only fights to be had are the crown or zurvan, if any.
3) account-wide station cash unlocks. They said they'd do this 6 weeks ago but we haven't heard anything since.
4) base defensiblity. Adding tunnels from spawnrooms to the walls is a step in the right direction. But once you get to the walls a lot of good that will do you. The walls themselves (the ramparts - the top part) provide no cover from outside attackers. And an infantry with no jetpack can literally scale a tower wall and jump inside. lmao. weep.
I forced myself to play during the 2x EXP winter break and honestly it just turned me off the game. I regret stocking up on all the station cash that I did. EverQuest Next had better be pretty damn good.
Beerbeer
2013-01-09, 07:06 PM
Haven't really played in a while.
Empty servers makes for a boring game. Plus, I'm bored to tears playing vehicles because it's too easy, ultra easy mode, yet get frustrated as hell trying to play infantry while getting vehicle spammed, ONE-SHOT FREAKING EVERYWHERE.
It's a tale of two lame extremes.
Planetside is my very favorite game. Planetside 2 is not. I didn't even bother finishing out beta.
Gandhi
2013-01-10, 06:54 AM
I haven't quit, but I'm taking an extended break. Right now the only reason to play seems to be to grind certs for unlocks, once I got over that there was very little left to keep me interested. The problems with metagame and lack of defense have been discussed to death, and tbh I'm tired of talking about it, so it's just a waiting game now. Instead of a 3 year plan I'd rather see a 3 month plan with some concrete fixes to the gameplay problems we're seeing.
StumpyTheOzzie
2013-01-10, 09:53 AM
Haven't really played in a while.
Empty servers makes for a boring game. Plus, I'm bored to tears playing vehicles because it's too easy, ultra easy mode, yet get frustrated as hell trying to play infantry while getting vehicle spammed, ONE-SHOT FREAKING EVERYWHERE.
It's a tale of two lame extremes.
Exactly.
I'll come back after the big January patch and see what it looks like.
RedPower
2013-01-12, 03:58 AM
I want PlanetSide not BIG MAP Battlefield
RedPower
2013-01-12, 04:05 AM
I want PlanetSide not BigMap BattleField :evil:
Archonzero
2013-01-12, 04:16 AM
Agreed RedPower. I want an actual FPS strategy game. I played PS1 long after I had unlocked everything, reason being.. there was a real sense of strategic depth, mobilization, maneuvering, hammer an anvil approaches to large enemy formations. Shooter mechanics were slower an longer ttk, yet still with good fps skills you could do well an still force ground. Plenty of cover in large canopied wooded/swamp areas. The maps were, lets face it compared to PS2 a lot larger in scale. Though, those same maps were really really terrible graphically when you look to the robust detail in planetside2. I'm still awestruck by the great visuals in planetside2, I'm just disappointed the strategic depth for the stations above the common grunt are severely lacking an lets face it.. not rewarding. All you get is a solid pat on the back for your efficiency as a tactician/logistical operator.
Minigun
2013-01-12, 04:27 AM
Planetside is my very favorite game. Planetside 2 is not. I didn't even bother finishing out beta.
I was optimistic during beta, all until they released the statement the game would go live by the end of December and no game mechanics existed other than a giant pointless sandbox shooter. I honestly laughed and saw the corporate machine at work, I knew the game was destine for failure. Left and never looked back. Never even downloaded the released version. This coming from someone who played PS1 almost directly after release off and on until '11.
I feel bad for the people who took the bullet buying Alpha Squad and the SC promo's. They already made their money and I would advise anyone who still plays to leave and let the game die. If us gamers would stop throwing our money at stupid trash titles like this, and corporations realize they actually have to create a quality product or lose money time after time, everyone might be amazed at the great games we've all been missing out on.
Stop being ignorant and stand up for yourselves by putting your money where your mouth is.
Canaris
2013-01-12, 04:40 AM
Myrtle J Mussburger did not raise her boy to go knocked kneed at the first sign of adversity
Xaine
2013-01-12, 06:32 AM
Quit a few months ago.
Game is boring. It's Battlefield 3 online, not Planetsise 2.
No meta game.
Hackers.
Lack of content generally, lack of any 'persistence'. Bases are too easy to take.
Game has been dumbed down for the retard generation.
However, the fact the game has been out for 2 months, and we've had fuck all content delivered (a few new weapons are not content. New vehicles, map modifications, new equipment) is the real clutch. Not sure what the devs are doing.
Having said that, the backbone of the game is very solid. There is just nothing to do.
LastManStanding
2013-01-12, 10:14 AM
Haven't played since Christmas Eve.
Reason: XCOM.
I'm enjoying the break after playing PS2 solidly since around about September, but will be happy to come back in the near future, especially with the new patch coming.
Oryon22
2013-01-12, 03:34 PM
I got a little burnt out. Been playing religiously since Tech. I'm taking this break to play some of the games I have collected in Steam.
Mietz
2013-01-13, 10:51 AM
(OP: http://forums.station.sony.com/ps2/index.php?threads/left-behind.76612/)
I'd like to officially announce that Section 31, Cobalt, TR, has officially left the building.
I am (was) the outfit leader for Section 31.
S31 was a small, private, outfit made for my RL/net friends ~2 weeks into release.
I played BETA extensively and thought it would be a good idea to ease my friends into the game by creating an atmosphere of encouragement and learning.
In my admirable, yet naive, conviction I thought that if I present the best side of PS2 immediately I could shield them with my experience and guidance from the fallout of lacking gameplay features and the general unfriendliness for beginners (tutorials etc.).
S31 was a small 12 man outfit, just enough to fill a squad, we hoped to run some "less desirable" ops like dedicated defense or resource denial. Thats not to say we didn't experience the larger warfare, but that we didn't focus on the zerg.
Alas our journey is now over.
We just noticed we didn't log on to PS2 for 4 days straight and nobody had the inclination to do so.
Now, most of them had their own take on what made them not want to log on anymore, but some reasons were frequently brought up.
Here are the 5 most frequently mentioned reasons in the order of most frequent to least frequent:
- Lack of global objectives and incentive/meaning to the fight (all of them were not interested in KD or XP)
- Forced constant class switching and lack of identity (they didn't feel specialized or personally useful and resented to be forced into roles they didn't like/want on a moments notice. This included one mention of AA and two mention of piloting aircraft)
- Abundance of vehicles and explosives (they felt that the amount of vehicles, this included aircraft, on the battlefield was detrimental to their experience and that the consequence was an abundance of explosives; grenade and HA missile spam was mentioned twice and C4 once)
- Performance, exploits and bugs (hackers were not mentioned, but shield-distance exploit, render-bombing, c4 glitching, was)
- Too steep cert prices or too slow cert gain / overpriced item store (mentioned was the price of infantry weapons as well as lack of visual and gameplay variety in said weapons)
Those are their impressions, be they valid, invalid, right, wrong or anything in between in your eyes, it doesn't matter.
This is what 11 people told me and what I want to pass on.
I have been left behind to check on the game from time to time and track the activity on the forums.
Honestly though, at this point I have no illusions to get the gang back together.
Even if the jesus-patch blows my mind, it will be very hard to convince them to come back.
Post January patch preview we still have no incentive to return, the additions do not blow us away nor do they change the game sufficiently and address our main problems with PS2.
Some of them actively make the last point worse for us (the XP-system changes might be considered a global XP-gain nerf).
Beerbeer
2013-01-13, 11:02 AM
Yeah, nerfing spawn camping xp isn't going to magically make it stop, if anything it may excascerbate the problem by making experience gains even slower because people will always spawn camp if it is allowed, and since this game is completely centered around vehicle spawn camping, the drop in experience gains will make it much, much worse.
People aren't going to sit back and allow their enemies to live just to get more experience, nor will the dynamics of the battlefield change; it's not going to happen.
It's like putting a band aid on a hand after the arm was already cut off. Sony's thinking is just dumb. They need to address the real problems, instead they are going to make things much, much worse from an experience and cert gain perspective. Just wait and see and week after this is released and if they don't change all bases and outposts or nerf vehicles.
Mietz is correct: this will be a gigantic global exp nerf and if anything, this will only encourage MORE empty base capping. Good job Sony.
Ruffdog
2013-01-13, 12:32 PM
Yeah, nerfing spawn camping xp isn't going to magically make it stop, if anything it may excascerbate the problem by making experience gains even slower because people will always spawn camp if it is allowed, and since this game is completely centered around vehicle spawn camping, the drop in experience gains will make it much, much worse.
Are you ever in a situation where you are spawning into an area thats hostile or you're outnumbered but the enemy is not attempting to capture it?
I know of no other reason why you could be complaining so much about this.
During a takeover, the enemy will shoot, shell and blast your spawns - with vehicles probably yeah, until they have captured the territory. Thats tough. Player behaviour during this takeover will have nothing to do with xp per kill.
What problem is going to be exascerbated?
Beerbeer
2013-01-13, 12:43 PM
Problem: Global exp nerf.
WilliamB
2013-01-13, 12:47 PM
I'd a hard time forcing myself to play during the double xp week.
I haven't played since.
Reasons:
- Stupid render issues during big infantry fights.
- No meta games.
- Game is tailored around cash shop and not the other way around.
- Disapointed as PS1 was probably one of my 2 fav games.
Haven't quit just yet but I've been playing much less, mainly a couple nights a week for raids. Doesn't seem like any of the real, core issues are a priority of the devs while they focus on a knee-jerk buff/nerf tug-of-war approach to "balance".
A lot of people complaining about balance issues would just shut up and play if there was any compelling reason to keep going, aside from farming cert points to waste on a crap 1000 point upgrade that will be nerfed next patch.
Palerion
2013-01-13, 12:55 PM
I understand this game is supposed to be hard, but generally the one glaring issue to me has been that it seems as though SOE is overcomplicating the classes, and giving them too many different aspects so I, as a player, can not find myself satisfied with what I play. Nothing seems to fit like a glove. I love jumpjets on light assault, and would love for that to be my main capability, but I can't deal with the ineffectiveness of carbines at anything short of close range. Instead of improving the abilities of other classes (excluding Heavy Assault, as its ability is firepower), they try to balance lacking abilities with more or less firepower. This is an issue that mainly surrounds the engineer, light assault, and combat medic classes, but it is a very big issue.
I can't stand playing a game that I feel like I have no place in. Pulling kills with a carbine is like pulling teeth, contrary to with any other weapon (ARs, LMGs, Snipers) as they do their job extremely well.
Beerbeer
2013-01-13, 01:12 PM
I'd a hard time forcing myself to play during the double xp week.
I haven't played since.
Reasons:
- Stupid render issues during big infantry fights.
- No meta games.
- Game is tailored around cash shop and not the other way around.
- Disapointed as PS1 was probably one of my 2 fav games.
I have a stupid theory on why they nerfed the tech plant and why they shy away from defendable bases in general, and want people in vehicles for the most part: forelight just can't handle big infantry fights.
Maybe they understand and/or want what a lot of us want, but their engine cannot deliver?
I'm speculating and maybe I'm giving them far too much credit, but who knows.
Sladuog
2013-01-13, 01:15 PM
I've not quit, but at the same time I don't think I'll be spending any more on micro-transactions or potentially even spending much SC in game in the near future, if at all.
Between triple SC and a few other promotions I now have an excess of SC on my account, but I don't know what to spend it on because right now either there's never going to be any kind of continental based strategy or it's going to be implemented eventually, but in an unknown way.
If there's not going to be a game environment which facilitates a level of strategic depth approaching PS1, I will probably quit the game soon.
If there is, and it's implemented soon enough, I'll use the SC getting the things which are necessary to take the bases and territory, because that's what I feel the game should be about.
I agree with most of the reasons in this thread, especially the early launch date before any kind of attempt at strategy beyond the hex system was implemented.
Bases aren't defensible enough. Taking a whole continent in PS2 feels to me to be about as rewarding as taking a well defended base in PS1.
Somebody said somewhere else that what made PS1 different to other FPSs was not only the scale, but the balance between FPS and MMO mechanics and depth. PS1 felt like trying to turn an MMO into an FPS by adding FPS elements to an already present MMO or RTS style game of territory control. PS2 feels like trying to turn a modern-day FPS into an MMO by adding in territory control to a game like BF3. PS1 was at its core an MMO, PS2 is at its core an FPS.
These problems could have been sorted out sooner, but they just weren't. If the depth of the territory control system was a priority, we should have seen cloned or place-holder continents during alpha or beta, which could be replaced by new ones as they're created.
I still enjoy Planetside 2, but if there's nothing in the 6 month plan about a proper implementation of deeper strategic gameplay, I'll probably be off.
infinite loop
2013-01-13, 10:39 PM
Are you ever in a situation where you are spawning into an area thats hostile or you're outnumbered but the enemy is not attempting to capture it?
I know of no other reason why you could be complaining so much about this.
During a takeover, the enemy will shoot, shell and blast your spawns - with vehicles probably yeah, until they have captured the territory. Thats tough. Player behaviour during this takeover will have nothing to do with xp per kill.
What problem is going to be exascerbated?
Not sure if serious. I regularly see people in vehicles spamming the spawn area, and outside of a tower, with no one even attempting to cap the point. I do it myself b/c taking territory in this game is completely unrewarding.
Ruffdog
2013-01-14, 01:08 AM
Not sure if serious. I regularly see people in vehicles spamming the spawn area, and outside of a tower, with no one even attempting to cap the point. I do it myself b/c taking territory in this game is completely unrewarding.
Serious. Not seen it once. Never.
Enemies always cap for me. There's always one.
Eduard Khil
2013-01-14, 05:24 AM
I quit yesterday, I am tired of the imbalance and preference or sheer incompetence coming from the dev team to address empires who no longer compete with others unless they zerg, yup, I play NC and no I do not wish to purchase a hacksaw.
Also, I was fed up with the current physics for flying, december really made flying a boring aspect to this game, I do not fly much but it was nonetheless a thrilling ride, to move around mountains at such speeds and evade... maybe outrun an air to air missile or 2, all gone poof.
Seafort
2013-01-14, 06:40 AM
Serious. Not seen it once. Never.
Enemies always cap for me. There's always one.
I haven't seen it on Miller but I did see it on a US server which my TR character is on presently.
I was actually confused why no one was capping the point even though it was right next to them. So I capped it myself as well as hacking SCU generator and the SCU.
It must be a US thing as it seems the Europeans actually want to play the game as intended and not farm for XP.
Mietz
2013-01-14, 07:30 AM
Yeah, nerfing spawn camping xp isn't going to magically make it stop, if anything it may excascerbate the problem by making experience gains even slower because people will always spawn camp if it is allowed, and since this game is completely centered around vehicle spawn camping, the drop in experience gains will make it much, much worse.
People aren't going to sit back and allow their enemies to live just to get more experience, nor will the dynamics of the battlefield change; it's not going to happen.
It's like putting a band aid on a hand after the arm was already cut off. Sony's thinking is just dumb. They need to address the real problems, instead they are going to make things much, much worse from an experience and cert gain perspective. Just wait and see and week after this is released and if they don't change all bases and outposts or nerf vehicles.
Mietz is correct: this will be a gigantic global exp nerf and if anything, this will only encourage MORE empty base capping. Good job Sony.
If the developers think that nerfing XP gains on killed enemies will change ingame behavior, they are going to be sorely disappointed.
I'm not going to pass up a kill just because my faction has been shelling the spawn for 30 minutes, the players coming out are still a "threat" to be dealt with.
Similarly I will not change my tactics to get some "bounty" on a player with many kills, especially since the Lib-pilots/gunners will just bail out their flying-tanks and leave me with ~100XP vehicle kill/assist.
I will not prioritize medics or engineers with high score just to earn more XP.
This will only be compounded by the introduced res-invincibility (which will bring more of its own problems: BC2 INVULNERABILITY AFTER REVIVE - YouTube)
I'm guessing this is a change to make Liberator farming less viable, but its a global XP-gain nerf for everybody.
This change to the XP system only makes it more apparent that the game is centered about cert and kill-farm instead of objective play.
Jonboy
2013-01-14, 08:57 AM
I'm on a 6 month sub, which I will be cancelling as soon as I get my last 500 SC credited. I want to like PS2; I played PS1 for about five years pretty much non-stop.
My problem with it is the lack of variety:
There are four vehicles, three planes. That's IT. Elite on the BBC Micro had more than seven vehicles in game. What's worse is that this has clearly been done to stop-gap features; the Sunderer is 3 vehicles from PS1; AMS, Deliverer and Sunderer, with none of the features that made each of them unique (cloak, float, massive armour).
Gameplay lack of variety: it's all about which base you zerg next. There's absolutely no point going anywhere off the beaten track or behind enemy lines because the game punishes you for doing this. You can take a cap point; but not flip it or hold it because it means you're required to be on foot, but the resecuring force can bomb/rocket/tank your cap point. Plus - your spawn point isn't even discreet; if you want to keep it you have to man it and hope.
You can't even hurt an empire by dropping a base gen because it doesn't actually do anything.
This focuses everything on to large fights in small areas, but to be honest, large fights aren't all that because they're just too heavily swayed towards vehicles, which are too cheap to obtain, too easy to obtain (anyone can get anything, anytime), and too easy to abandon when they're on their last legs. The biolab is the best base fight; but because of the terrible base design (honestly; fixed teleporters are an abysmal game design. Too easy to camp, and hard to capture from the other side because of lib spam) it just becomes a case of how long the attacking side will suicide until they get bored.
What needs to change?
The reliance on a zerg to win a fight: a good squad should be able to be a nuisance. A good platoon should be able to hurt an enemy zerg
More variety to the guns, weapons and vehicles
More deployables: in particular bring back the router!
Bias towards infantry in and around bases
The hex system: it's too punitive for unconnected hexes. Base drains or something needed >insert here<.
The cap system: capping a base should be more permanent. If you arrive too late to defend a base, you shouldn't be able to re-cap for 20 minutes as punishment for letting it go.
Warpgate rotations: because, well, as a mostly NC player we've got the crap end of the deal. Pretty maps, but not well 'balanced'
2coolforu
2013-01-14, 11:10 AM
Haven't played in an age because there's nothing to do ingame.
You either fight at or around the crown and maybe whore one or two of the Biolabs around the map depending on your empire and that's all there is to the game.
I get to act all smug because I called the total failure we have now as a result of sanctuaries being removed and the lattice system being booted. G
It doesn't help that there are no CR5's either, you don't feel like an empire whatsoever more just a bunch of guys who you get your weapons disabled if you shoot them. The only vehicle in the game that requires teamwork to be effective is the Liberator so infantry are completely useless in game.
RedPower
2013-01-14, 01:07 PM
SOE confess BF > PS ,so they give up their own game PS and copy BF,then named PS2,what a joke it is .
hashish
2013-01-14, 01:12 PM
yes very very sad.. Im a long long time ps1 vett and been playing ps2 since the first day of the tech test ! I Love planetside ! and i know this game will be amazing one day, but im pissed off with these lazy ass devs, that dont care about their community as there is absolutley no transparency, everything is kept secret and frankly, i have lost hope in this dev team. I dont think they care about us old ps players, they want to make their on wanna be battlefield then screw them ! I QUIT !! Playing guildwars 2 until these assholes decide to fix planetside 2, then ill be back to kill all u NC an TR SCUM !
Hamma, what do you think ? You've met the team and know more than us on how things may evolve..? Do you still have hope for this once wonderful game ?
EVILoHOMER
2013-01-14, 04:51 PM
http://www.youtube.com/watch?v=g17Q3CzAyuE
He's epic on Dayz, he doesn't seem impressed, says it's about 40% good moments to 60% boring.
RedPower
2013-01-14, 11:11 PM
yes very very sad.. Im a long long time ps1 vett and been playing ps2 since the first day of the tech test ! I Love planetside ! and i know this game will be amazing one day, but im pissed off with these lazy ass devs, that dont care about their community as there is absolutley no transparency, everything is kept secret and frankly, i have lost hope in this dev team. I dont think they care about us old ps players, they want to make their on wanna be battlefield then screw them ! I QUIT !! Playing guildwars 2 until these assholes decide to fix planetside 2, then ill be back to kill all u NC an TR SCUM !
Hamma, what do you think ? You've met the team and know more than us on how things may evolve..? Do you still have hope for this once wonderful game ?
This dev team is a BF dev team,they know nothing about ps.So have no hope.:groovy:
Babyfark McGeez
2013-01-15, 04:23 AM
http://www.youtube.com/watch?v=g17Q3CzAyuE
He's epic on Dayz, he doesn't seem impressed, says it's about 40% good moments to 60% boring.
The player in that video is showing exactly the problematic behaviour that makes this game dull and boring, but which gets promoted by the game mechanics.
Farming infantry instead of destroying the spawnpoint (sunderer): Check.
Using (silly) jump-pads to farm infantry quake-style while completely ignoring any objectives: Check.
The only thing that was missing was spawncamping, either with a lib or a tank with he shells.
Aslong as this playstyle is the most prominent one this ain't Planetside 2.
GisTheGit
2013-01-15, 08:05 AM
Yep sry but I quit & un-installed PS 2
Reasons ,well there are many but not all the games fault .
I have limited hours of play time due to real life like many others
So 30-40 % of action vs 60 % of random boredom isnt effective use of my limited gaming time.
Bugs & some unbalance I can live with but there are too many to mention atm
Not a game for lone rangers or a few mates having a mess around ...better of playing BC2
Free to play ......nah sry it is purely Paytowinside 2 with leaves many casuals who cant stand the current crop of console trash from EA/Crapivision & not wanting to pay to win out in the cold
Top end PC running lastest GPU still unimpressed with graphics & fps .
If I was in a large clan & had the time & money I would stick it out but for me not worth the commitment of time & money ..........a bit like BF3 wasn't worth the money / commitment sorry my bad nothing is as bad as that game :rofl:
EVILoHOMER
2013-01-15, 09:07 AM
The player in that video is showing exactly the problematic behaviour that makes this game dull and boring, but which gets promoted by the game mechanics.
Farming infantry instead of destroying the spawnpoint (sunderer): Check.
Using (silly) jump-pads to farm infantry quake-style while completely ignoring any objectives: Check.
The only thing that was missing was spawncamping, either with a lib or a tank with he shells.
Aslong as this playstyle is the most prominent one this ain't Planetside 2.
I don't see anything wrong with his playstyle, he was in a group with friends and attacking bases but just doing really well on the kill count and playing smart. The good thing is he wasn't spawn camping either, rather he runs around running and gunning than spawn camping like the rest of the noobs.
It's a game problem that the battles don't flow well, not his.
Rockit
2013-01-15, 09:22 AM
I wonder if Hamma made a thread like this for PS1 this soon after it's launch? You guys remember that video about 22 days without Planetside? Funny thing about that video was most players could relate to it. Giving up PS2 was just plain easy other than thinking of what could have and should have been.
Babyfark McGeez
2013-01-15, 09:22 AM
@EvilHomer:
Oh i'm not blaming him. Don't hate the players, hate the game.
Doesn't change that he (like the majority of players) was not pursuing objectives but kills. The jump-pad scene alone should be enough to highlight what's wrong with this game. Jumping back and forth only to get frags? Yeah, totally planetside... :p
Tatwi
2013-01-15, 10:45 AM
Doesn't change that he (like the majority of players) was not pursuing objectives but kills. The jump-pad scene alone should be enough to highlight what's wrong with this game. Jumping back and forth only to get frags? Yeah, totally planetside... :p
I completely agree, but I do blame the players, especially the "pro gamers", for doing their best to make the game as boring and "unfun" as possible since beta. Drivel or whatever they're name is led the charge on ghost capping all through beta when they were on and THAT is COMPLETELY a player driven choice.
driveL and zerg in action in beta:
Magriderside - YouTube
Kill farming, attention whoring, ghost capping, and ignoring objectives are 100% choices made by the players, not by the game. When normal people see "the pros" doing this crap, well, if "the pros" do it so should they!
*sigh*
Planetside 2 simply was not made for Planetside fans. That appears to be the bottom line here.
Rockit
2013-01-15, 10:52 AM
I completely agree, but I do blame the players, especially the "pro gamers", for doing their best to make the game as boring and "unfun" as possible since beta. Drivel or whatever they're name is led the charge on ghost capping all through beta when they were on and THAT is COMPLETELY a player driven choice.
driveL and zerg in action in beta:
Are you referring to rivaL? If so I didn't think they played that way. Always seemed pretty straight up to me.
Tatwi
2013-01-15, 10:57 AM
Are you referring to rivaL? If so I didn't think they played that way. Always seemed pretty straight up to me.
They did, towing nearly the whole of the VS population in their wake. Every day they were rolling up the western TR territory while the NC rolled up the eastern, with population in the favor of both the NC and VS. TR just logged out or stayed at the crown, because it was impossible to fight two zergs at once. And, God forbid, the VS and NC ever fought each other, back then in beta on that server...
EvilGreenDevil
2013-01-15, 11:43 AM
Oh I quit. not only did I quit but I uninstalled PS2. Not only did I uninstall it, but I threw out the hard drive it was installed on.
This game is so broken and the devs pay no attention to anything, never posting patch updates to twitter.
- there is no metagame,
- the promised dynamic xp isn't going to be dynamic enough
- clip capacity on all guns should be multiples of 5
- all ESF are too OP because they can fly
- not sure if its a graphics glitch but the bullets are invisible, these should be rendered for all weapons
yeah I think I join everyone else in saying this game is not up to my personal ideals. I QUIT
roguy
2013-01-15, 02:11 PM
Well, as a 3-year Planetside 1 player, I quit for the following reasons:
-Optimisation: Not only is low FPS in large fights bad, but having vary from 60+ to 15 makes it real hard and frustrating to play.
-Unlock system feels finicky, uninspired and is way too expensive. Why do I have to unlock reflex for every single gun in the game instead of just once?
-Virtually no command structure.
-The game doesn't embrace it's sci fi setting half as much as it could: Where are the crazy radiation weapons, railguns and mechs? All there is is different flavoured machine guns with even more (SMGs) coming next patch....
-TTK is too damn low for the amount of bullets and explosives going about.
-Dying being a valid form of transportation... And too much instant action BS.
-No arty (flails), no logistics (ants).
-1 man pwnmobiles (ES tanks, ES Aircraft...) and lack of infantry warfare.
-No metagame or frontlines....
-No water.
-Hackers.
typhaon
2013-01-15, 02:49 PM
I haven't quit - but I definitely had my most serious... "bleh this sucks" logout, today.
Logged in... all 3 empires ghostcapping - VS/Indar TR/Esamir NC/Amerish. Indar had the best pop %'s... so maybe a fight? Swung by all the red spots in/touching NC territory... no defenders... period. Few guys standing around the warpgate.
Flipped over to Amerish... a platoon of a certain nameless outfit (that I had previously left cuz all the ever did was ghostcap) ghostcapping. 0 enemy presence.
Lame.
I don't understand the mentality that an organized platoon of players would rather ghostcap on a continent they already own and is in no danger of falling... than go fight large groups of enemies on another continent.
* I know we like to rip on COD'ers... but I assume those folks at least like to go show off their skillz. Who are the ghostcap folks? Are they part of the WoW PvE crowd? I literally can't figure why you'd log into THIS game and do THAT.
Sledgecrushr
2013-01-15, 03:04 PM
I haven't quit - but I definitely had my most serious... "bleh this sucks" logout, today.
Logged in... all 3 empires ghostcapping - VS/Indar TR/Esamir NC/Amerish. Indar had the best pop %'s... so maybe a fight? Swung by all the red spots in/touching NC territory... no defenders... period. Few guys standing around the warpgate.
Flipped over to Amerish... a platoon of a certain nameless outfit (that I had previously left cuz all the ever did was ghostcap) ghostcapping. 0 enemy presence.
Lame.
I don't understand the mentality that an organized platoon of players would rather ghostcap on a continent they already own and is in no danger of falling... than go fight large groups of enemies on another continent.
* I know we like to rip on COD'ers... but I assume those folks at least like to go show off their skillz. Who are the ghostcap folks? Are they part of the WoW PvE crowd? I literally can't figure why you'd log into THIS game and do THAT.
I feel you brother. When I play I want to go find a fight not ghost cap on an empty continent. The joy right now in this game for me is the big fight and I dont really feel like avoiding any fights. I want to go where five hundred dudes are shooting each other in the face and jumpp right into the middle. Anyways just my two cents.
EVILoHOMER
2013-01-15, 05:37 PM
@EvilHomer:
Oh i'm not blaming him. Don't hate the players, hate the game.
Doesn't change that he (like the majority of players) was not pursuing objectives but kills. The jump-pad scene alone should be enough to highlight what's wrong with this game. Jumping back and forth only to get frags? Yeah, totally planetside... :p
I don't see it as jumping to get kills, I saw it as jumping to get away from dying, like when the MAX showed up. It doesn't bother me though because you can clearly see the battles are small, they aren't those massive battles we had in Planetside or even at the launch of Planetside 2.
The whole game feels dead though, half the time I'm left capturing the big bases with like 2 other people and no enemies.
People keep telling me how there are massive battles... I'm not seeing them though.
FreeSpeech
2013-01-16, 04:48 PM
Well you have zero reason to defend a base, you have one faction that is completely underpowered compared to the other two and one of those other two being stupidly overpowered in general - yes Vanu you know who you are with your physics-defying Scythe turn circles with high damage guns and your strafing Magriders with obscene resilience and your laser sniper guns with fuck all recoil!!
maradine
2013-01-16, 04:58 PM
What the hell is a sniper minigun?
FreeSpeech
2013-01-16, 05:01 PM
Rapid firing, extremely accurate basic guns for VS.
maradine
2013-01-16, 05:11 PM
So, you mean like their basic empire-specific weapon traits?
FreeSpeech
2013-01-17, 05:29 AM
Traits of which are basically the best thing to have in this game. What do we get, a tiny bit of increased damage and to be frank, it's barely even noticable. Oh yeah we also get recoil/in-accuracy like you wouldn't believe, low fire rate and smaller clips. Well that's great, our advantage isn't noticable and everything else is a disadvantage. Accuracy is key in this game, you hit with more bullets, you'll kill someone quicker regardless of damage factors. That's why CQB dominates in this game and why VS (and to a slightly lesser extent TR) excel.
FreeSpeech
2013-01-17, 05:39 AM
Traits of which are basically the best thing to have in this game. What do we get, a tiny bit of increased damage and to be frank, it's barely even noticable. Oh yeah we also get recoil/in-accuracy like you wouldn't believe, low fire rate and smaller clips. Well that's great, our advantage isn't noticable and everything else is a disadvantage. Accuracy is key in this game, you hit with more bullets, you'll kill someone quicker regardless of damage factors. That's why CQB dominates in this game and why VS (and to a slightly lesser extent TR) excel.
CrazEpharmacist
2013-01-25, 02:16 PM
After reading the 6 month plan I am officially done with this game.
Rahabib
2013-01-25, 04:18 PM
metagame isnt going to really start until May. I hope they bump up a few things (like resources system). That said, Ill pop on after patches but I am not sure how often Ill play.
Strategy
2013-01-25, 07:29 PM
After reading the 6 month plan I am officially done with this game.
Yeah, I won't be playing anytime soon. I'm pretty disappointed in the 6 month plan--mainly the fact that fixes are going to take so long. This game should have been postponed for 6 months instead, with the fixes/changes included in the full release. I'll probably sign in here and there though, so that I can keep accumulating some certs. I don't know if I'll actually pick up the game again. There are many other great games coming out each day.
Tatwi
2013-01-25, 10:11 PM
Well, I give up.
Given that the event was happening tonight I figured I would play for a while. I wasn't able to get into Connery, so I just attempted to play on Matherson. After crashing no less than 7 times as well as experiencing complete freezes for minutes at time and the famous white flashing screen, I have concluded that I am not intended to play this game.
In beta the game performed poorly, but absolutely not this awful, especially in September 2012, when I was rocking 60-70 FPS at the warpgate. Now I am lucky get 40 FPS, with worse settings, while staring at the floor in an empty region.
The worst part is that my computer is actually better now than it was then (solid state drive for games, 8GB DDR2 800 instead of 6GB DDR2 667). This leads me to believe that all of their optimizations were made not to improve the game's performance, but to "optimize my life" by saying to me, "this is not the game you're looking for".
I'm done, "throw my hands up in the air and give up" done, and I wouldn't mind a refund; The game was playable in beta, now it's not. That's stupid.
Latrox
2013-01-26, 12:02 AM
Im barely playing once a week right now since the hollidays ended... Honestly not sure how much more im going too im looking at this 6month time frame and telling myself the game will be dead by time buggys get introduced...
p0intman
2013-01-26, 12:08 AM
after the MLG announcement, soe is not far away from losing me permanently. one more fuckup like that is all that it will take. hopefully the backlash will wake them up.
after this farce with the showdown and then the mlg announcement, they're on thin fucking ice, IMO.
TheRageTrain
2013-01-26, 01:41 AM
Maybe back in at fall, we\ll see. Just playing until my boost ends.. I don\t personally care about the whine about balance or something, Player skill rates over any balance whine in this game anyways.. exception being the 1 shotter abilities.
No meta or end game, no purpose in playing. Might check this out again during fall but we\ll see.. Quite likely I have something else to do by then.
ChipMHazard
2013-01-26, 06:05 AM
Empire balance won't be where it should be anytime soon, nor will the ground vs air balance. The 6 month plan won't be introducing the changes that I really want to see before summer so I don't see me playing until at least then.
EVILoHOMER
2013-01-26, 06:55 AM
The problem PS2 has is so many games are coming out this year it'll be so easy to not play PS2 and once those new consoles are out PS2 will most likely look dated very fast.
All it'll take though to kill PS2 is fewer and fewer players over time and suddenly the reason to play (the big battles) will be gone and so more people will quit over that. As soon as the next BF comes out it'll probably drain lots of people away, especially seeing as it'll probably be a lot more impressive with all the destruction.
I've quit PS2, it was fun at launch but 2/3 of people have left the game already, I never see big battles like on the launch scale any more and it's just depressing to play as a result.
The population will be dead all the way through the day until about 6pm-10pm and then it'll be dead again all night too. What is the point of having the game running all the time? Just shut it down, save the cost and open it up during peak time lol.
Planetside had the same problem, SOE didn't fix it and now Planetside 2 will probably die within the year of the same problem too. If SOE don't merge servers and keep like 3 or 4 servers constantly packed then I'll be surprised if the game still has people come the fall.
ChipMHazard
2013-01-26, 07:21 AM
I don't see any reason why the new consoles will make PS2 look dated. So far I have not been impressed with their presumed specs, as they will be largely outdated when they finally launch. I could certainly see them trying to port it over to the PS4, as it would be able to actually run the game.
I doubt PS2 will "die" anytime soon, seeing as it's F2P and it's only going to get better. I do think, as so many others do, that they have to merge the servers to make sure that there are big battles to be had. Far too many servers, far too few players.
The challenge will be to continue to advertise the game and try to get as many new players in as possible, until the game is updated with enough of the features that are required to get back those who have left.
almalino
2013-01-26, 09:05 AM
The problem PS2 has is so many games are coming out this year it'll be so easy to not play PS2 and once those new consoles are out PS2 will most likely look dated very fast.
But are there any good multiplayer FPS games on an epic scale like PS2 ? None.
Maidere
2013-01-26, 09:22 AM
But are there any good multiplayer FPS games on an epic scale like PS2 ? None.
"Epic scale" doesnt make much sense in this game if you are not a part of one of the zergfits.
MuNrOe
2013-01-26, 11:06 AM
After careful consideration and much time spent in PS2 I am sad to say I am fed up.
This is my personal View and represents my opinion alone.
Reasons
1. The hacking. Also SOE's inability to deal with this in a fast efficient manner but only when it becomes a problem for their promotional purpose. Some 5 hours after the "event" there are hackers back on Connery hacking.
2. The repetitive nature and lack of purpose to the game.
3. The game stability (The event only proved that the lattice system and large battles cannot be supported in this game) Disconnect's Lag Warping ect
4. Lack of Content (3 months to make 1 buggy really ?)(Phantasms Adv CE Boats ? Loadstars I mean the works already done just put them in the game already)
5. The rewarding Nature of Numbers over skill (Zerg friendly)
6. The Empire imbalance and lack of inventory system and looting of enemy weapons(Buff this nerf this bullshit)
7. Complete lack of meta game (Many ideas suggested by both myself and many others to improve this games meta game completely ignored)
8. The fast TTK that rewards people jumping around like retards and warping. Also promote's campish behaviour. Grenade and Claymore/Betty/Motion mines.
9. Spawn room location and large fight suppression. Defense structures a complete joke. To prevent large fighting(Game cannot handle it).
10. Whack a mole mentality of the game where its about moving around main forces instead of getting them to fight head to head on most engagements. (Bridge battles open field engagements)
11. Specialized classes instead of the I can be everything and use every vech.
I could go on an on about things that I miss from PS1 that this game completely lacks but im sure most of you being vets know allot more things from the original that should have been added to this game that have been completely ignored in order to rush it out the door to make money fast. I could also go on and on about the things currently wrong with PS2 that have nothing whatsoever to do with PS1.
After reviewing SOE's six month plan I can see that there are some changes in the works but TBH if it takes 6 months to achieve that im expecting it to take at least 1 year or so for this game to improve. I wanted to give you guys long enough to try and get it right but that 6 month plan really doesn't outline jack shit.
In that time I foresee the majority of the games player base moving to another game with more purpose untill all you are left with only a few die hard's a metric shit tonne of hackers and those who just wont give up on this game.
I am very very angry with the potential that PS2 could have been as to what it is now as I was excited as hell to see it being released some 9 odd months ago when it was first announced. For the last 3 years I have been pushing for this games development and creation. To see it in the state it is in now makes me sad.
I feel what you have left now is too late to turn around on and my patience has worn thin. I may be burnt out on the game but in PS1 I was burnt out after some 9 + years. Its taken this development crew only 4 months and already im fed up with it.
I join the many PS1 vets who have abandoned this game because my opinions and those of my peers and friends from PS1 have been completely IGNORED. Yeah they hear what were saying but they just dont fucking get it.
I am glad that there are those out there that love this game and hope that they can keep it going because for the last 2-3 weeks the only thing that has kept me going has been my outfit and the people I play with. Along with the characters that I have met along the way.
Evilpig /Buzzcut DeathToAll, Skyexille all you PS1 vets know that this game could be better and needs more. We want long drawn out fights not little bullshit skirmishes and total zerg bullshit we have now . Theres no challenge in that. No purpose no meaning things like last second re secures , gen holds , Galaxy drops, Entire Empire Raids. Large Bridge battles where you fight not only at the objective but bust your ass to even make it to the wall of a base.
IMO you all deserve more than this and If not for them SOE your game would have fallen to shit a long time ago.
I seriously gave you guys a chance
The event today combined with the 6 month plan is the final nail in the coffin for me SOE.
I will be back in 6 months to see if anything has changed because lets face it you never leave planet side.
I really hope that this message reaches the devs so they can look at their 6 month plan,offer something better ,instead of sitting on their hands and spinning on a swivel chair. You guys dont know whats around the corner in game development and as you lose customers you lose fights. When you lose fights you lose more people.
That is the beast that is Planet Side. Its players are what makes this game and once you have lost them. You SOE have lost the game.
Beerbeer
2013-01-26, 11:31 AM
Just biding my time to see if and how they fix bases and if they change vehicle mechanics. In the meantime, this game is still a boring, unchallenging and ultra, ultra, ultra easy mode, vehicle-based whack-a-mole game and not much else.
Missundaztood
2013-01-26, 12:04 PM
I've decided recently to reduce the amount I play PS2. It's become incredibly boring, very quickly!
My mine gripe is lack of METAGAME! You need to get this in there as soon as possible, above all other things, its absolutley essential. Gameplay as it stands is mindless zerging! Also base design is shoddy, you cant defend anything, tower fights i avoid like the plague.
My enthusiasm for PS2 flatlined about a week ago, its now nose diving and I find myself playing more and more BF3.
As a PS1 vet, my initial elation for PS2 has turned into dissapointment almost apathy. Dissapointed is not the word.
Katanauk
2013-01-26, 12:38 PM
I quit, I'm just hanging around for PS1 to go F2P.
The game is boring, unfulfilling and a significantly dumbed down game to it's (imo) superior predecessor.
I've dramatically decreased my playtime, to only during outfit raid nights. My opinions pretty much echo the other PS1 vets who feel cheated and lied to.
There's no doubt the game was rushed out, but what didn't help is the attitude of the dev team. They've been great about communication but so stubborn about making "their" game. Planetside but up to date with the mechanics of other modern shooters, they said. But while doing that they ignored what made PS1 so great, and a lot of their ideas were half baked or just plain terrible.
They may have been under pressure to get the game out, but it didn't help that they wasted so much time trying to implement and then salvage crap ideas like resources, the influence system, etc. I didn't want just a remake of PS1, but at this point I'm thinking it would have been infinitely better if PS1 was copied and pasted with better graphics and netcode.
But the worst part is that I don't have any hope for things to get better. It seems like we've been on a pretty consistent cycle of:
- Devs implement "cool" idea with no grip on consequences
- Idea is horrible
- Devs don't take any action to fix it until players start threatening to quit en masse
The most famous incident was definitely the Proseibien deal.
As for now, I'm ashamed I spent money on this game and will surely not spend a single penny more until everything is fixed properly. I recommend you and your friends not waste another cent either.
Daimond
2013-01-27, 10:56 AM
I have basicaly quit and several others I know. I login every 24 hours to get my 19 free Certs, Just incase they accualy do go down the right path with the game the free certs from my subscription will help. But no more money is going into this game, and I have not played since the first 2 days of 2x XP hollidays.
There is just to much left out of the game, tons of problems with classes and they ignore the worst of the cases for there favorets.
- No Meta game
- Bad base disigns ( no army in there right mind would desgn bases intended for enemy to easly take over )
- TTK to high and designed for Quake stly play in most cases.
They need to go back and Play a Game called PS1 that has been around for 10 years, and bring in some of the future that they created then, for game play that works well. Not all this crap that keeps getting regerjetated from BF, COD and other crap games that I game up on long ago cuase there crap. This game will die if they dont start doing somthing.
I for one like others Waiting for a real battle MMOFPS to go F2P called PS1, lest there you have real tactics that play out. There is just nothing this game does that like old one keeps me playing. I just do not get the feeling I had to get pulled back into playing.
OldAeon
2013-01-28, 02:49 PM
I've more or less quit playing. Sure, I'll log in from time to time and have a go, it's free to play anyway, but not like I used to.
I also agree with basically all the critique posted in this thread, no need to rehash what has been already said ad nauseam since beta everywhere.
It's not even the bugs, cheaters, vehicleside^10 farming infantry, the pointlessness of defending anything or the ridiculous rendering distance issues that turned me off.
The final straw was the roadmap with it's lack of a general vision and sufficient improvement in the metagame. I could live with issues, everyone knows PS1 had tons of them, but I could tolerate them cause the overall gameplay was fun and rewarding.
Also the roadmap is like "we'll let you decide which unimportant stuff we'll do when, isn't that great?" \o/ while the glaring omissions that made Planetside what it was aren't even up for vote. It's like voting in a country that has one party.
I'm just glad I could be part of the original Planetside, I just wish I had more time back then to play it more than I did. It was a game that was and is still far, far ahead of it's time in every aspect. With that experience coming to play PS2 is like going into a bar, ordering an icecold beer and getting warm, watered down apple soda. It kinda looks similar but after taking a sip you know it's not what you ordered.
Oh, and in case someone at SOE is wondering why so many people react so emotionally to the state of PS2: Simple. We used to love PS1 and we lived/played and payed (!) through several of it's problems, and we see the potential it had, both for earning money for it's publisher and for the enjoyment of it's playerbase. Too bad SOE seemingly isn't able to learn from it's past mistakes (e.g. lack of advertising and BFRs in PS1 and the 2005 changes in SWG).
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