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View Full Version : Malorn's Planetside Manifesto. Anyone Have it?


SGTalon
2013-01-02, 02:31 PM
If any of you have ever read Malorn's Planetside Manifesto it was an AMAZING example of someone thinking critically about a game and how to not only play it right but take it to a whole different level.

And this was from a stinkin' SMURF!!!

Sure he is properly a TR now but still..

Does anyone have it? I would love to have something like that posted permanently for reference.

It has been a little while since i read it but it seems to me that somewhere in there he explained how the Meta-Game that everyone is using as some kind of Holy Grail was created by the players, NOT the devs of Planetside 1.

I have been commenting to this effect quite a bit lately, but no one seems to get it.

Planetside 2 is worlds better than PS1 was when it came out. It was months before Planetside was anything more than a blind zerg with a buggy game that had actual game breaking lag, not the pseudo-lag people are complaining about in PS2.

Anyhow, I would love to see something like that posted permanently somewhere, like here on PSU so we could point people that are truly interested in learning about the game. Too many people can't see past their pet issues to see how awesome Planetside 2 is already and how it could be even better if people just stepped back and looked at it.

p0intman
2013-01-02, 02:40 PM
I come with gifts from the legendary vault of NC Intelligence...

I may have a significant archive of very old ps1 stuff that i have yet to post to my personal hosting. This thing is so huge, it cant be copypasta'd here, its 154k characters, largest post allowed here is 19k. If you ask nicely and I have it, i may be willing to find and make public other stuff that is collecting virtual dust.

edit: because i dont care to go through 54 pages worth of text and fix wordpress's job of mangling it..

http://www.ps2.riptidegaming.com/wp-content/uploads/2013/01/malorns-manifesto1.txt

Rockit
2013-01-02, 02:45 PM
Yeah I think he tried to find a publisher for it but since it was so long it required a hardback binding and proved too costly :lol:

SGTalon
2013-01-02, 02:51 PM
Pointman, you rock. Do you mind if i post this link?

p0intman
2013-01-02, 02:54 PM
Pointman, you rock. Do you mind if i post this link?

go right ahed. it'll remain permanent for as long as i care to pay for the hosting, and ive got other archival projects im working on that im using it for, so unless things get real bad for me, its not going anywhere for a very long time.

SGTalon
2013-01-02, 03:06 PM
Hey, you aren't bad for an NC :)

Thanks man I am going to use it. I doubt most people will actually read through it. But who knows. Maybe we can get some converts.

EightEightEight
2013-01-02, 03:14 PM
Interesting Information to be sure.

the formatting seems a little off though

p0intman
2013-01-02, 03:24 PM
Interesting Information to be sure.

the formatting seems a little off though
Yeah, I had to reformat it once in open office to remove a bunch of URLs and some other text anomalies (mostly punctuation conversion, etc) and it turns out, it fucked up in formatting how i had it in wordpress. ill fix it eventually.

for example, this is what it looks like in the editor

Purpose

This document is intended for those who wish to know what was awesome about PlanetSide, some
history about how it played out, what was terrible, how to make it better, and ultimately what
PlanetSide 2 should look like. It is my hope that the great part of this game will be preserved and carried
on while the perils of it will be lessons learned for game developers so they may never repeat those
mistakes.

I firmly believe that PlanetSide was one of the best gaming innovations in MMO history. Mistakes were
made that doomed it from a business perspective, but the game design had some great innovations and
it is a shame that it ended up the way it did. This document is a tribute to the great designs of the
developers and for all those who love the game.

Also, this document is written in the context of the first 4-5 years of PlanetSide. Developments over the
past year or two may not be accurately reflected.

Who I Am

You should know the credentials of the author of this large document. PlanetSide players on Emerald
know me as Malorn. I played NC mostly, with a brief stint on VS.

I had the honor of leading Liberty - one of the best and most famous outfits in the early years of PS. We
had some of the strongest talent in the game, attracted members from opposing empires and were part
of some amazing accomplishments and strategic inventions. We had dominant names on the
Leaderboard (before it broke) such as Halogod666, Xfactor, Chizow, Trevin, Timmy, ttt, and many others.
We played with friends and foes and participated in some of the greatest achievements in PS, such as
PlanetSide’s first world-lock; performed by the NC (we helped turn it blue 3 times). We participated in
organized efforts with other outfits such as Freedom Guard, TCF, and eventually the Enclave in creating
coordinated response to defense. We pioneered Rapid Response and changed the face Emerald forever.
We devised the A-S-S strategy which led to the “Golden Age” of NC dominance for nearly a year and a
half. We had epic clashes with foes such as Ahriman Corps and KAAOS. I am a part of and represent
players from all factions who love PlanetSide and have full command of every aspect of it.

while what you see doesn't look like that. in other words, i have to get rid of a bunch of extra spaces created by formatting.

RobUK
2013-01-02, 03:46 PM
Reading Malorn's manifesto makes me feel so sad. I loved that game so very very much. More than any game that I've played in a gaming "career" that now spans several decades.

I really wish that Planetside 2 was even halfway like Planetside 1. That would be a start. I still don't understand why the PS2 dev's shunned everly last ounce of the good stuff from the first game :(

bpostal
2013-01-02, 03:54 PM
Shit like this has got to look good on the resume he sent up to SOE. Hell, I've never even read through it in it's entirety, let alone draft something this in depth.

Awesome link p0intman! ty, you've got a couple good things in here don't you?

p0intman
2013-01-02, 04:19 PM
it might be a few days before i fully fix it, im about 1/10th the way through it, but the first large portions of it should be easier to read now.

Emperor Newt
2013-01-02, 04:53 PM
Wow. I have only read the first few chapters and I cannot imagine why so many of those design philosophies and designs are absent in a sequel.

Sconna
2013-01-02, 06:05 PM
That was very interesting to read.

It's sad that many of the things in the manifest are overlooked in PS2 such as interesting base designs as in PS1 and fighters being killing machines in both air and ground and many other things.

I hope they'll add the right patches to the game to fix the many issues.

SGTalon
2013-01-03, 09:23 AM
I think we just need to be patient with the game. From the stuff that Hibgy and Smedly have talked about in the past, there is still a lot of stuff coming. Keep in mind that this game has really only been out for a month! You can't count the holidays nothing ever gets done then.

So we have had from launch Nov 20, Until Dec 21 when everyone took off for vacation. And in that time we had a TON of bug fixes and performance tweaks, and even some content additions.

The beginning of the year has already been slated for a new continent, and i am quite certain with that a lot of additional content and mechanics updates to make it all work.

There is no denying that PS2 is a damn fun game. As a combined arms shooter it is better than Battlefield and COD in my opinion. I am sure that is one of the leading factors on why they released it in December rather than wait until January like the original plan was.

I am perfectly content to let the updates roll in and enjoy every one of them, just like i have been since June when i got invited to the Tech Test.

It is interesting to me how different my experience has been compared to what i see all over the forums. I have been playing since June as i mentioned and I can honestly say that i have never had a bad time playing. There have been some rough nights when patches jacked things up a bit, but i just looked at that as an opportunity to report bugs and stuff. But i still had fun.

Since launch, I have put in over 120 hours (according to Steam). I can honestly say that most of that time was filled with amazing experiences. Easily as many as I had with PS1.

When i think back to PS1, sure there were a ton of lifelong memories in it, but there were also a lot of times when it was just boring. Run around, looking for a fight, capping empty bases, gen holds that no one responded to. LLU runs that had 1 or 2 reavers try to stop and that was it, Endless, mindless farms...

I look at every aspect of PS2 and see how it is an evolution of what we had in PS1.

I look at all the things that are soooo much better than PS1 too. The biggest and best is the gun game. Guns feel real, bullets go where you point them (of course there is recoil), everything just feels right to me. Way better than Battlefield weapons for sure. Maybe not as good as COD.

The Air Vehicles are at least 10x better in PS2. I mean there is a real physics engine involved! How about jets perform like real air vehicles are supposed to!

Everything about the game just feels tighter, more controlled, less floaty, less server side i guess.

And then there is the beauty of the game. Every time night rolls in and the moons come up I am amazed at the detail and beauty of the engine. The moon shadows from vehicles and terrain just amazes me every time.

When i see the shadow of a reaver fly over me, it just makes the game for me. Sight lines go on forever.

I know there are issues with the game but I think they are not oversights. I think that most of these things are holes that are waiting to be filled by elements of the game that are just not quite ready yet rather than omissions on purpose.

Ok, done babbling.

Hamma
2013-01-03, 09:38 AM
I know they will add more to the game, I just wish they had pushed release back to 2013 to release it right. It's to late for many people.

Gamers have short attention spans, most won't stay around to find out what they added.

james
2013-01-03, 10:05 AM
I know they will add more to the game, I just wish they had pushed release back to 2013 to release it right. It's to late for many people.

Gamers have short attention spans, most won't stay around to find out what they added.

This is how i feel, if it was still in a true beta, all this problems would be fine. But its not beta.

F2P games only have short window to draw and hold people. And based on the steam numbers, player count keeps dropping. I haven't run into a server that was full since release week. From what i'm seeing even the paying people are slowly walking away. Servers need to be combined asap, as the game does not work well without high population on servers.

If there isn't major improvements in the coming month, the future is not good for this game. 2013 is a crazy year for gaming, and a game that shouldn't be out will get left behind

p0intman
2013-01-03, 10:59 AM
i don't really care to go through 54 pages and fix it so wordpress's shitty formatting doesn't mangle it, so im sidestepping the entire problem altogether, its now located here, in raw text form: http://www.ps2.riptidegaming.com/wp-content/uploads/2013/01/malorns-manifesto1.txt

RykerStruvian
2013-01-03, 11:48 AM
Due to the state PS2 is in, it isn't about gamers having short attention spans as much as it is the fact that the game doesn't have much to pay attention to. There really is not much going on at the moment aside from killing internet soldiers and standing on points. The only reason to play daily consistently is only to accumulate XP and out of faith that the game will become better. It is currently meaningless.

CrazEpharmacist
2013-01-03, 12:24 PM
"This is an archived post originally posted by now planetside 2 developer Malorn, when he was a member of the Liberty outfit, on Planetside 1."

Is Marlorn really on the development team of PlanetSide 2?? This just gave me a bit of hope for the future of the game. When was he hired? Was his hiring a direct result of him posting that manifesto? Are there any interviews with him on PlanetSide 2 design philosophy? What is his exact job?

CyclesMcHurtz
2013-01-03, 01:00 PM
<edit> Is Marlorn really on the development team of PlanetSide 2??<edit>

Yup. He started late last year and he sits within nerf-dart distance of my door here ... speaking of which ... ;)

Figment
2013-01-03, 01:21 PM
Yup. He started late last year and he sits within nerf-dart distance of my door here ... speaking of which ... ;)

Do iiiiit.

Nerf the TR!

What is his exact job?

Mostly level and world design me thinks (base layouts, capture mechanics, linking stuff and map representation, etc).

Shogun
2013-01-03, 02:11 PM
"This is an archived post originally posted by now planetside 2 developer Malorn, when he was a member of the Liberty outfit, on Planetside 1."

Is Marlorn really on the development team of PlanetSide 2?? This just gave me a bit of hope for the future of the game. When was he hired? Was his hiring a direct result of him posting that manifesto? Are there any interviews with him on PlanetSide 2 design philosophy? What is his exact job?

i am sure this manifesto had some influence on soes decision to hire malom, but he was a very active psu member and all of his posts were very constructive. go and search for some of his posts. he really understands how games work and what the players need to have fun with a game.
when it turned out that malom even had a gamedeveloper background, soe just had to hire him no matter what.
i really hope, his ideas and views get the attention they deserve!
and every dev should have read the manifesto at least once.
i know it is a real book, but it contains the perfect game. ps2 still has the potential to become the greatest game ever if some of maloms thoughts are considered.

p0intman
2013-01-03, 02:30 PM
Yup. He started late last year and he sits within nerf-dart distance of my door here ... speaking of which ... ;)
Do it. He's a traitor to the NC. Do iiiiiit.

Malorn
2013-01-03, 03:51 PM
When I get home I'll see if I can dig up the word or PDF version. The lack of formatting makes it look like something dredged up from the 90's internet.

I was in the process of updating it back in tech test with a ps2 scorecard to discuss how it compared on each point. The short of it was that I thought it compared very well. Matt had a post about a month ago on the official forums that our goal is a continental conquest system similar to PS1, so lots of good stuff coming.

This isnt a fire-and-forget game. It'll be around a long time and you will see some great stuff. The team listened to the players in Beta on a lot of things. We haven't stopped! Please be patient, it does take time to make changes. I was hired for metagame and environment design, and I can assert that I am paying attention and I feel the same pains you do. I play the game tons, and I watch streams while I work to keep on top of current events and meta. I want this to be the game I play for the next decade, if not beyond.

SGTalon
2013-01-03, 04:14 PM
I think this Malorn guy is "Going Places"

I have been trying to exert a certain amount of sanity to the Official Forums lately. For some reason people are just freaking out over there. I must have typed "The game is just over a month old!" about 20 times today.

People just have no patience for anything anymore.

I am also planning to play this game for a long time. The potential is endless. In the meantime. I enjoy every minute of it.

Thanks Malorn, Cycles and the rest of the team.

Fear The Amish
2013-01-03, 05:00 PM
Please hurry SOE my Outfit is already suffering from the effects we are down from 2 platoons almost 24/7 to scraping by with 1/2 - 1 platoon luckily we are a multi-gaming organization so they are still around just playing something else until the next updates but i know some other Outfits are REALLY hurting and will have trouble bouncing back.

gunshooter
2013-01-03, 08:00 PM
I know they will add more to the game, I just wish they had pushed release back to 2013 to release it right. It's to late for many people.

Gamers have short attention spans, most won't stay around to find out what they added.

This is true but it's hardly the fault of the players and their attention spans. The developers could have looked at the failed launches of, oh, I don't know, every MMO released in the last 5 years. It's the same story every time; big hype followed by a botched release which the game never recovers from. I'm afraid PS2 was no different.

xboxerdude
2013-01-03, 11:34 PM
Malorn I hope you the best, It's time SOE hired someone with a vision and a real drive. Someone from the community. I cannot stress how much faith this will restore to the player base.

Malorn
2013-01-03, 11:51 PM
Well, I have a bit of a treat for you. I was digging around for the old .pdf and .doc file, but I couldn't find them. They were on my website but it expired and I didn't renew it. But stashed away in my dropbox....I did find that updated version I mentioned earlier...

IMPORTANT
Everything you see in this document was written 7/10/2012, based on information known Pre-Tech-Test, and thus obviously predates my time on the Dev team. It was my attempt to take what we knew as of 7/10/2012 and compare it to my original document as an exercise in how PS2 was shaping for those curious about how I thought it was delivering.

Nothing in this document is reflective of current, planned, or even potential future design, as it was written by a fan, not a PS2 designer. It may or may not coincide with things you see in the future.

I release it so folks who were interested in my way of thinking earlier in the thread can get a more recent set of information and so you can get a properly formatted version of my doc. Also, this is an updated version of the document originally written even before PS2 was announced. I did update some things based on GDC/E3 information, but it has not been updated since.

I was too busy playing PS2, providing feedback on beta forums, and then helping make PS2 to go back and finish writing this. Only the first 3 sections have been updated with comparison commentary. And no, I don't have any plans to finish updating it, it is as good as it will ever get.

The opinions expressed in the document are my own and are not necessarily representative of my current thinking or SOE's position. Etc, etc.

That said, here is a window into my mind 6 months ago when I was just another PSU poster.
http://sdrv.ms/S84Ydo

Feel free to save to another location if you wish.

Electrofreak
2013-01-04, 12:05 AM
I've said it before but it really bears repeating. I'm so glad SOE hired Malorn.

I appreciated his thoughtful posts back when he was just a community member and I appreciate his feedback now as a developer. He knows how it is to be on this side of the window trying to see what SOE is doing and scrawling desperate messages on the glass not to forget about us.

A lot of people are worried about the way this release happened. You know when Hamma, who is ever the optimist, starts sounding worried, all is not right with the game.

We tend to get into this mindset frequently that the devs are idiots. The reality is that the playerbase, as a whole, are geniuses. Wait, wait, hear me out. They have an amazing ability to find ways to exploit the game in ways that were never intended, in ways that nobody can predict.

There were definitely some worries that what has happened to PS2 would happen, but what I find surprising is how quickly it happened, and how dramatically it affected the way the game played as a whole. Timing was rough; the developers have vacation time just like the rest of us and SOE couldn't keep them all chained to their chairs through the holidays.

So here's hoping SOE can move quickly enough to stop the hemorrhaging before it gets too bad. I know I'm pushing for some changes to the XP system (link in my signature folks, give me some support!) but it'll take a multi-faceted approach with changes to base design, the resource system, weapon balance, aircraft / vehicle / infantry balance, etc.

Just remember you guys at SOE, your players are smarter than you are. That's NOT a dig at your intelligence; remember I called the playerbase geniuses. They will find a way to cleverly turn your work against you by finding the game mechanics they can exploit in extremely clever ways, and spreading that knowledge until everyone is doing it, destroying the balance and entertainment value you've worked so hard to achieve.

Anyhow, you guys already know this stuff, but here I am, peering in that window and writing on the glass...

HollowX
2013-01-04, 12:32 AM
Just remember you guys at SOE, your players are smarter than you are. That's NOT a dig at your intelligence; remember I called the playerbase geniuses. They will find a way to cleverly turn your work against you by finding the game mechanics they can exploit in extremely clever ways, and spreading that knowledge until everyone is doing it, destroying the balance and entertainment value you've worked so hard to achieve.


I'd have to agree. My hope is that within 12 months *fingers crossed* the game will be polished due to all the feedback from the playerbase being addressed. Even if some of the players quit in that time, there's still nothing like Planetside out there and they'll come back wanting more, for sure.

The fact that the devs HAVE listened to the community as a whole so far, I think they'll continue that trend and even more so in the future. Long live Planetside! And the continuing Love/Hate relationship we have with SOE!

Archonzero
2013-01-04, 03:35 AM
Nice read Malorn.

SGTalon
2013-01-04, 08:30 AM
I definitely like the updates you added Malorn. Obviously some of it is outdated, some for the better some for the worse.

I think the best parts are when you discuss the hard stuff. The part that is not easy for someone to step back and look at it from an Objective View.

Unfortunately i doubt many people will take the time to read this. It is very long and to some people it is just too much. My thread over on the Official forums talking about Attitudes in the game gets a lot of trolling because people don't even bother to read what is in it. They even come right out and say, "I didn't bother to read it but you are an idiot."

Unfortunately too many of those people are PS1 vets. I think a lot of them have a very skewed view of what PS1 was. They remember all the things they loved and forget the stuff that was actually much worse than it is in PS2.

Thanks for posting up the update either way. I definitely enjoyed reading it with your new perspectives in it.

Hamma
2013-01-04, 09:38 AM
Thanks for posting that Malorn! And excellent post as well Electro.

MrBloodworth
2013-01-04, 10:27 AM
I have your original somewhere. Pre-PS2 announcement.

RykerStruvian
2013-01-04, 07:06 PM
I'm confused, there was a thread up on PS2's official forums regarding this document and RadarX closed it twice (someone created it in the off-topic section and it was considered too off-topic).:rolleyes:

Is it really off-topic? Isn't the document all about Planetside? And if it is not specifically about Planetside 2, how is it something too off-topic for off-topic discussion?

Malorn
2013-01-04, 07:27 PM
It's not really on-topic for current PS2. Most of it is years old, and the newer stuff is significantly outdated (pre-beta). It's good if you're curious and want to have a good philosophical discussion, but it could be misleading, especially to folks who didn't the big red important details I put on it. I was a bit hesitant on putting it up because I didn't want people to mistake it for a PS2 design doc. It's a fan doc, from a fan who happens to be a dev currently. It's easy to misinterpret that, so I can see why it was locked down to prevent confusion and misinformation.

Electrofreak
2013-01-04, 09:58 PM
Eh, let's be honest; it's too easy for the doc, which is a great read and has some excellent points, to be cited out of context or used to say, "but you said this!" Again, dat playerbase.

RykerStruvian
2013-01-04, 11:03 PM
That was the only reason I could think of as to why it would be locked out. And no matter how much you tell people its purely a matter of personal perspective, people might just take it the wrong way I suppose. Even so I do like it because for what it is, a really interesting take on a subject even if it cant necessarily be considered 100% relevant.

Lachx
2013-01-05, 12:07 PM
I was in a guild with a soe dev. in vanguard when it first came out. He posted lots of good ideas/info when that game had its many many problems... lots of promises ect (great guy) to keep the community filled with hope.

He is no longer with soe and at a different game company. The thing is, even if ps2 tanked today soe made their money. We have great great devs but money talks in these soe games.

Prove me wrong SOE (not talking to devs here...)

Babyfark McGeez
2013-01-05, 12:26 PM
I don't think soe allready "made their money" as you put it Lachx. It's not even been two months after PS2 went live and the decline in (also paying) population is allready going for several weeks.

But that's actually a good thing imo, because if they don't want PS2 to become a loss-making business they have to improve, and thus, listen to the community (because those/we are the people that play and pay their game).
If soe would really allready make a profit from PS2 i'd be way more worried about its future.

Archonzero
2013-01-06, 09:05 PM
Malorn,

Is there any conversation about bringing back the Command Experience system? I feel a lot of mindless zerging would shape up more if there was some incentive system to reward players that want to command. Global chat command in PS1 was used more often by high ranking commanders, who actively commanded, received useful tactical benefits for commanding well, had logistical resources to make decisions an inform the faction with direction, goals and overall faction patriotism. Versus the current I spent 100 certs to talk in global an troll the shit out of the faction with their eThug/adolescent mentalities.

CrazEpharmacist
2013-01-07, 12:53 AM
Malorn,

Is there any conversation about bringing back the Command Experience system? I feel a lot of mindless zerging would shape up more if there was some incentive system to reward players that want to command. Global chat command in PS1 was used more often by high ranking commanders, who actively commanded, received useful tactical benefits for commanding well, had logistical resources to make decisions an inform the faction with direction, goals and overall faction patriotism. Versus the current I spent 100 certs to talk in global an troll the shit out of the faction with their eThug/adolescent mentalities.

Furthermore, will the lattice system be coming back? I realize it's not up to you but you guys have to realize how bad the hex system is, right?

SGTalon
2013-01-07, 02:10 AM
Furthermore, will the lattice system be coming back? I realize it's not up to you but you guys have to realize how bad the hex system is, right?

How is the Hex system so much different than the Lattice System? They accomplish the same thing but add the ability to spread the front line out to more than just the few main bases. It also gives the small towers and outposts more importance in the flow of the battle.

In PS1 there was no real benefit to taking towers except to deny the enemy a spawn point. Now they have real value from a resource, base capture, vehicle, and spawn standpoint.

Just because it isn't the same as PS1 doesn't mean it sucks.

CrazEpharmacist
2013-01-07, 02:57 AM
How is the Hex system so much different than the Lattice System? They accomplish the same thing but add the ability to spread the front line out to more than just the few main bases. It also gives the small towers and outposts more importance in the flow of the battle.

In PS1 there was no real benefit to taking towers except to deny the enemy a spawn point. Now they have real value from a resource, base capture, vehicle, and spawn standpoint.

Just because it isn't the same as PS1 doesn't mean it sucks.

It gave direction. There are no front-lines in PS2. Everything is too spread out. With the lattice system you knew exactly where you could attack, what to defend, where the enemy would likely be coming from, etc. With the hex system, it is too chaotic for there to be a front-line. No one knows where to go. It is human nature to take the path of least resistance. That is why we are seeing so much ghost capping and zergs completely avoiding each other. With the lattice, it forced armies into conflict.

Towers offered a strategic benefit in PS1. Yes, it offered a spawn point that was likely in close proximity to a main base. That is a huge benefit in and of itself, but it also offered a location to set up defenses and plan your next course of action. It also allowed you to scout enemies from a larger distance than just being on the ground. My point is that yes towers may not have had a clear purpose but they were used as the player saw fit.

eveninglion
2013-01-07, 03:07 AM
How is the Hex system so much different than the Lattice System? They accomplish the same thing but add the ability to spread the front line out to more than just the few main bases. It also gives the small towers and outposts more importance in the flow of the battle.

In PS1 there was no real benefit to taking towers except to deny the enemy a spawn point. Now they have real value from a resource, base capture, vehicle, and spawn standpoint.

Just because it isn't the same as PS1 doesn't mean it sucks.

In board games terms the PS1 lattice system is called a point-to-point movement system. From any given position, you only had a limited amount of valid places you could move to next. The lattice system consolidated battles because the base you just captured only opened one or two bases you could capture next. This funneled the players and increased the potential participants of a battle. However, this did lead to the point you made about small outposts being left behind, and battles only taking place at large bases.

The hex grid movement system in PS2 is markedly different from the lattice system, as with each base capture, the number of potential spots to attack next (at the very least) doubles. This is because each hex is always connected to multiple valid points of attack, limited only by terrain and enemy opposition. This also means that battles are now going towards the outposts as well as non-base terrain (large fields etc). The downside of this is that due to the nature of the hex system, the front line is much more spread out, meaning that each battle had less potential participants simply by the virtue of having increased options of where to go next. The zerg somewhat alleviates this problem as people tend to flock to these large groups for increased chances of a good fight (although the zerg has problems in itself that I won't go into here).

So while both serve as movement systems, the details and effects of one are vastly different from the other. The lattice focused the conflict to a few key points, thus ensuring a high population of participants in each fight, but failed to include outposts and other non-base areas in the equation. On the other hand, the hex system allows for more freedom of movement and attack, with battles taking place in outposts and surrounding terrain now; but also expanded the front line greatly which potentially diffused the amount of participants in the big fights. That's my understanding of the debate thus far. Please note that I did not play PS1, so if my analysis of the lattice system was incorrect I would greatly appreciated if someone with the knowledge of its details could correct me. Thanks for reading!

SGTalon
2013-01-08, 08:38 AM
I think that the whole reason they went to the Hex system was to retain the idea of a limited front but allow for the order of magnitude larger populations that PS2 has.

When people are on their game the front can have fights along the entire thing.

Let's take Indar as an example, When the TR push the NC and VS down past the cliffs, there is always fighting along The Entire Front. The team that is working to push VS back always have a battle at Allatum, NC Data and HVar. That is the whole front on that side. On the NC side there is always that battle between Rashnu, The 2 outposts (forget the names) and Zurvan. The entire front has battles along the whole thing. If one team ignores the fight at just one of those outposts, that side is lost and they push all the way up to MAO or when it comes to the VS side, they never get stopped short of Suarva!

I don't think that this is any different from the Lattice in terms of focusing the fight though. It does allow for a fact reacting squad or platoon to push the fight past the bogged down stalemates that the big bases can become and force the defenders to reassess where they where they need to concentrate their defense.

This is one aspect of the game that i think they have done very well. If we are rocking a max pop continent you need that larger front to spread the battle out. When you are Low Pop, it can make things tough, but that just means the territory changes hands more often.

Valcron
2013-01-08, 11:58 AM
I know they will add more to the game, I just wish they had pushed release back to 2013 to release it right. It's to late for many people.

Gamers have short attention spans, most won't stay around to find out what they added.

I am glad that you're finally seeing the light of day. This game and most of it's current systems need to be scrapped completely.

SGTalon
2013-01-08, 02:05 PM
I am glad that you're finally seeing the light of day. This game and most of it's current systems need to be scrapped completely.

You sir are crazy. This game in it's current state is better than it's nearest competitor - BattleField 3, It's better than COD Black Ops and has tons of improvements over PS1.

And as you have been told for months, they are never going to stop updating the game.

Scrap the game? It is obvious that you have never truly looked at the game for what it is. You only look at it from the perspective of "It's not Planetside 1"

Valcron
2013-01-08, 03:20 PM
I don't like how this community hangs onto the thought that Malorn can change Planetside 2 for the better. I have news for you, this PS2 team is driven by Higby and his vision of how he wants the game to be.

It's always going to be a meat grinder, run get killed run and kill. Strategy, and everything that was apart of PS1 is all gone. This is your new Planetside, take it or leave it. I left it in beta, and am very thankful I did.

Sledgecrushr
2013-01-08, 03:28 PM
It's always going to be a meat grinder, run get killed run and kill. Strategy, and everything that was apart of PS1 is all gone. This is your new Planetside, take it or leave it. I left it in beta, and am very thankful I did.

Theres really only a handful of meatgrinders currently in PS2, like the crown. Current gameplay is almost entirely run and gun. Speed and the initiative of a quickly collapsing front is the meta of the day.

Hamma
2013-01-08, 08:01 PM
I don't think the "Community" thinks Malorn can single handedly fix everything. I think (hope) people realize that the creative director is in control of design.. :p

SGTalon
2013-01-09, 08:00 AM
Of course no one thinks that Malorn is in control. But it is pretty obvious that they have a team that works well together. But Malorn was hired to work on Meta-Game and World design. This means that they know that they need someone dedicated to it and they hired him because they know that he has great insight into what it takes to make the Meta-Game work. They are not going to just ignore him, otherwise why hire him?

I don't know why you are so down on Higby though. Seems to me he has a pretty good handle on what it is going to take to make this game last for a long time. Most of the things that people complain about are things that have been discussed by the Devs and they have stated that there is more coming.

MaxDamage
2013-01-09, 08:28 AM
Not read it through, but his opinion that vehicles should have specific roles rings true to me.
Lightnings that can be anti-air, av, and HE anti infantry is pretty wanktastic.

SGTalon
2013-01-09, 03:28 PM
Not sure if "wanktastic" is good or bad. Sounds like good though....

As to the Lightning with AA, i think that is was meant as a placeholder until the real AA buggies get released.