PDA

View Full Version : BFRs WTF!!??


CrazEpharmacist
2013-01-06, 06:13 PM
So, as I type I am involved in a protracted base defense on Ceryshren. TR has only one base on the entire continent and VS is vigorously trying to take it. I have delivered numerous ants to keep the bases power going. A few minutes ago, I encountered a BFR for the first time and I have to say it looks ridiculously out of place in this game. It's a giant mech that has the ability to jump over walls!?? WTF? It also killed me from a very large distance away. What is the deal with these things? What are there counters?

If this game ever goes F2P I am in favor of removing BFRs permanently. They just do not seem to fit into the overall flow of this game, not to mention they look ridiculous.

Crator
2013-01-06, 06:18 PM
One of the most hated additions to PS1 was BFRs. Many left the game due to them. And they were much more unbalanced when they first released them then they are now.

You can throw EMP nades at them to make it so they can't jump and run very slow. Hitting the glowing box on the back of them will kill them quickly as well.

RykerStruvian
2013-01-07, 12:21 AM
decis work well on those rofl...i never could pull it off myself but saw it many times...

Facts
2013-01-07, 03:36 PM
boomer traps work well as a cloaker too. took a number of them down with boomer piles.

Figment
2013-01-08, 05:54 AM
5 mines at their feat for great justice.

Zigs will be moved.

Effective
2013-01-08, 07:56 PM
Realistically, BFR's are impossible to kill without them walking into traps, or having multiple people keeping it jammered and using AV on it. Killing one by yourself is possible, but generally requires the pilot to a retard or walk into the aforementioned trap.

Figment
2013-01-08, 08:22 PM
Or OS.

Facts
2013-01-09, 04:46 PM
Realistically, BFR's are impossible to kill without them walking into traps, or having multiple people keeping it jammered and using AV on it. Killing one by yourself is possible, but generally requires the pilot to a retard or walk into the aforementioned trap.


It's implied that biffer users are retarded.

Wahooo
2013-01-09, 08:21 PM
I kept going back to check the dates on all these posts. Funny I could have sworn it was a 7 year old necro.

There are ways of dealing with them as many have said. There are a lot of folks who have success soloing with emp nades and deci's. Personally I have had more luck with mines.
I have no idea how viable it is anymore population wise but some of the most fun you can ever have is a group in a phantasm dropping onto them. It is damn near instant death, and the best was the rage hate tells when you took them out seconds after they spawned so they were on a timer.

DeltaRise
2013-01-10, 12:33 AM
BFRs suck.

Death2All
2013-01-10, 04:36 AM
The main problem with BFRs is that they give too much player to one individual player. That's the problem with most vehicles that are deemed OP in PS (Reavers, Mosquitos, Switchblades, Flails).


It's stupid to give a Vehicle designed for an individual more power than a vehicle that requires multiple people. The whole point of the game is that there's thousands of people playing together.

Funny how they ended up taking that route (individual power vehicles) in PS2 and turned out to be a shit heap of a game. Absolutely fucking retarded.

Figment
2013-01-10, 05:41 AM
Funny how they ended up taking that route (individual power vehicles) in PS2 and turned out to be a shit heap of a game. Absolutely fucking retarded.

"But it's moar funz foar teh solo-driver!"


Screw the solo driver, this is a mmo, not a single player game. Only infantry and light units are weak enough that they might be allowed to solo.

Death2All
2013-01-10, 09:15 AM
"But it's moar funz foar teh solo-driver!"


Screw the solo driver, this is a mmo, not a single player game. Only infantry and light units are weak enough that they might be allowed to solo.

Like.....the logic behind it isn't even sound.


It's an MMO, presumably, there's going to be no shortage of people to gun your tank. Just.....WHY WOULD YOU DO THAT

SOE has such backward logic on so many things it's mind blowing. I honestly think that SOE creates games and then purposely fucks them up as some sort of sick and twisted test to see how much money they can get out of dumb people. They definitely got a lot out of me for PS1, but I'm never spending money on any other SOE again. Just horrible, horrible management. Endless lies and broken promises. They're definitely up there as one of the worst companies when it comes to decision making and implementing of content. I've never seen a company have such a consistent record with their errors of judgment.

Well...Maybe Capcom, but luckily I don't play too many of their games.

CrazEpharmacist
2013-01-10, 06:28 PM
Like.....the logic behind it isn't even sound.


It's an MMO, presumably, there's going to be no shortage of people to gun your tank. Just.....WHY WOULD YOU DO THAT

SOE has such backward logic on so many things it's mind blowing. I honestly think that SOE creates games and then purposely fucks them up as some sort of sick and twisted test to see how much money they can get out of dumb people. They definitely got a lot out of me for PS1, but I'm never spending money on any other SOE again. Just horrible, horrible management. Endless lies and broken promises. They're definitely up there as one of the worst companies when it comes to decision making and implementing of content. I've never seen a company have such a consistent record with their errors of judgment.

Well...Maybe Capcom, but luckily I don't play too many of their games.

Agreed 1000 percent.

Secant
2013-01-17, 11:38 PM
The only way BFR's would've ever made sense is as a CR6 special ability like...once a day if that. Not pilotable. Just a moderately capable AI that maybe you can set the goal position of. Orbital drop a BFR of your preferred configuration onto the battlefield like a giant walking spitfire turret; at least it wouldn't be possible to abuse the piss out of them. Maybe keep an AMS-bubble-range calldown restriction as well...

Figment
2013-01-18, 07:43 PM
And would still be hated. :p

nurizeko
2013-01-26, 12:49 PM
I find hacking the BFR's out from under the enemy amusing as fuck.

I never got the hate, but I just kinda accepted their presence and adapted. They're powerful but they usually become giant targets, and die quickly.

Death2All
2013-01-26, 01:04 PM
I find hacking the BFR's out from under the enemy amusing as fuck.

I never got the hate, but I just kinda accepted their presence and adapted. They're powerful but they usually become giant targets, and die quickly.

It's just a matter of them giving so much power to one player. Every other vehicle in the game (Excluding Mosquitos and Reavers) required multiple people in order for the vehicle to be effective. With BFRs a single person could be just as, if not more effective than a fully crewed vehicle.

What's the point of pulling a tank when a BFR does everything better and you don't need to find a gunner (and if you did you were even more effective). Sure, they took a lot of certs to gain and there was kind of a pain in the ass cave kill/cave capture requirement to become imprinted but the fact remains that they still killed off a lot of fun that the game could've had.

BFRs were always the bane of tank battles. Many a fight has been ruined thanks to BFRs, and that's were most of the stigma comes from.

Crator
2013-01-26, 01:20 PM
What's the point of pulling a tank when a BFR does everything better and you don't need to find a gunner (and if you did you were even more effective). Sure, they took a lot of certs to gain and there was kind of a pain in the ass cave kill/cave capture requirement to become imprinted but the fact remains that they still killed off a lot of fun that the game could've had.

The biggest downsides to BFRs:

-Size which exposes their presence
-Slow moving (Land mass between bases were large in PS1 then in PS2) *This is kind of offset if you have a BFR with jumpjets. IMO, those should have never existed or had a much less effective height to the jump.

Figment
2013-01-28, 09:02 AM
If your gunner certed Lodestar, slow moving was not an issue. Heck, it'd be an exp fest all-round for the gunner.

Crator
2013-01-28, 03:15 PM
^ True, but the speed of movement required teamwork. So that was the trade off for that.

Figment
2013-01-29, 10:57 AM
I'd say the acquisition rules were the biggest trade-off really (including for Lodestar, if not especially for the Lodestar: too much effort for most players).

Crator
2013-01-29, 05:50 PM
You mean in regards to cert restrictions based on BR? I agree with that one too. A lot of people would rather cert in something other then the LS.

Plissket
2013-02-02, 02:58 PM
The only way BFR's would've ever made sense is as a CR6 special ability like...once a day if that. Not pilotable. Just a moderately capable AI that maybe you can set the goal position of. Orbital drop a BFR of your preferred configuration onto the battlefield like a giant walking spitfire turret; at least it wouldn't be possible to abuse the piss out of them. Maybe keep an AMS-bubble-range calldown restriction as well...

I only started playing PS1 a couple of years ago when Gemini was made the last server, so I actually didn't see any of the really bad BFR stuff.

From what I heard though they did try making them a rare perk at the start, players had to have core combat (obviously) and they were insanely powerful but on a 12 hour cooldown. That really didn't work.

Personally I actually like them, at least the 2 man ones, yet they are heavily armoured with their shield, but they are slow as heck and their weaponry is barely any better then a main tank.

I've been jumped and destroyed in seconds my 4 guys in that cloaked aircraft.

One tank can take one out, but they just need to keep mobile (I've done that a lot of times with a mag), but if someone is dumb enough to stand toe to toe with a BFR then they just get blatted.

The only two things I don't like about them are the solo ones that have jumpjets, I have no problem with them having jump jets but they should have a long cooldown, as right now they can always get away from any fight.

And the lasers, I love the sound and looks of the weapon, its incredibly short ranged too which is fine, but the damage is way too low to justify taking them.

To me BFR's seem to have gotten a lot of hate for how they were OP at the start, in their current state now they don't seem overbalancing to me. Orbital strikes and Reavers seem the most OP weapons.

I've quit so many games because I've been orbital strike spammed since there is just no response to it, that weapon should have been more of a tactical one where orbital ships line up for the shot, and the other side can see the danger zones (so it denies areas of the battlefield to players, maybe leaving them radioactive/boiling hot) rather then the one shot it is now.

Figment
2013-02-02, 09:18 PM
You mean in regards to cert restrictions based on BR? I agree with that one too. A lot of people would rather cert in something other then the LS.

I mean real world logistical line restrictions: DSC, Sanc.

"ZOMG, would have to bind to a base or recall to Sanc to get a new one! I'll just spawn nearby."

Crator
2013-02-03, 12:27 AM
I mean real world logistical line restrictions: DSC, Sanc.

"ZOMG, would have to bind to a base or recall to Sanc to get a new one! I'll just spawn nearby."

Ah yes, size does matter...

Larington
2013-02-26, 06:38 AM
I just remember being extremely grumpy about the NC gunner BFR.

So here it is, VS have the tank with the lowest armour but it does have the ability to float on water and it's a sniper tank (With the caveat it CANNOT 1 shot troops, unlike PS2's Saron).
Then NC get a BFR gunner variant with its own sniper AV cannon up top with higher accuracy than the MagRider gunner gun AND the BFR having its regenerating shield and lots of armour. And suddenly, overnight, the Magrider became worthless and column nights in the outfit stopped happening.