View Full Version : The Game Who Cried "NERF!"
DovahTerran
2013-01-13, 11:17 AM
Sooooo... I just want to make a small little statement. Not intending a flame war, but an objective look at where our perspective as PSU is currently aimed.
Aren't we all going a bit overkill about what needs fixing? :rolleyes:
I'm not defending SOE here - I oppose some of their views, and others I get along with - but I AM saying this: Perhaps SOE might know what they're doing, if they're continued to make and sell games the world over for a sizeable period of time like they have. You can't get as big as they do without doing SOMETHING right.
I want the game to be as good as it can be, too. But at the same time..
-Guns feel like they have plenty of variety. It's subtle, but it's there.
-You can counter anything with either the same thing (armor v. armor, etc) or it's equal unit (armor v. air, air v. infantry rockets, armor v. infantry rockets, and vice versa), or something completely different (armor v. tree :rofl:)
-The performance is mostly bearable. I'm playing on a 6 year old machine that can manage a decent amount of combat. It just takes some work and selective fighting.
-I hardly see ANY problems regarding hackers, ETC on Connery. And if they do come around I literally spam them and give them hell until I never see them in-game again. (Not to mention judicious use of the /orders command to tell my whole empire, which works pretty well ;) ). I don't tolerate it and neither does SOE but when you have so many people playing worldwide that IS a lot of work.
I'd say that's pretty much it. I love the game the way it is. A few minor tweaks (mostly regarding performance and UI) and I couldn't be a happier person.
Enjoy :confused:
Grinny
gunshooter
2013-01-13, 11:20 AM
If variety is subtle then the guns probably don't feel like they have plenty of variety...
Just reads like typical fanboy drivel. "Every point you have against the game is wrong because I said so! There! Now please stop trying to improve it! It's absolutely perfect! SOE can do no wrong!"
capiqu
2013-01-13, 11:36 AM
I have to agree. Most of you give constructive criticism but too many post things as "What should be done to save Planetside2". Save Planetside2?
It hasn't been 3 months since release and some of you really are running around like Chicken Little. Relax Planetside 2 will be around for a very long time.
ringring
2013-01-13, 11:45 AM
Funnily enough I agree with that list.
However, I am often posting in favour of stuff to be changed just not that. Well, ttk could do with a slight reduction.
The real problem is the purpose of it all. Many of us have played a MMOFPS which did have a purpose so we know the difference between that and this.
It's not to say that we're saying everything is bad or wrong or everything has to like that 'other' game except that we can see problems where there is a fix ready and waiting and is tried and tested.
I'm also sure the devs see this too, or at least agree in part. The main 'fixes' are in the pipeline but they will take a lot of time before they're here and that is the frustrating part.
Palerion
2013-01-13, 12:10 PM
I understand that you may be satisfied with the game at its current state; and yes, the people who act like the world is ending should learn to be a bit more objective, constructive, and helpful about what they think the game needs some improving on.
But I can certainly tell you I appreciate the fact that people sit back, take the time to analyze a problem with the game, and propose a solution to the community. There are some glaring problems with the game, and while you may be satisfied with it, it could be so much better.
Now, onto your list.
- I have honestly never played a game with so little weapon variety. Different recoil and a new part on a carbon copy weapon model is not variety; you can get more variety out of one weapon on Blacklight: Retribution than you can out of all the weapons for one class in this game.
- Not everything can be countered as easily as you claim; when one faction in specific has an advantage in terms of their vehicle/weapon, it can be a challenge to counter. And even though it can be countered, it is quite a hassle to have to go out of your way so much as to spawn a vehicle just to kill the liberator camping above your spawn.
- Can't comment on performance. I have no problems whatsoever, but I'm running a 660ti with a 3570k.
- I don't notice hackers much, and usually just blame myself or my gun when I unload a clip on a guy and he doesn't die.
Now, I understand that you also think the game could be better, which is why I think we all benifit from dedicated community members trying to help spot and knock out the kinks, design failures, and downright flaws in this game; and yes, they do exist.
ShadetheDruid
2013-01-13, 12:19 PM
- I have honestly never played a game with so little weapon variety. Different recoil and a new part on a carbon copy weapon model is not variety; you can get more variety out of one weapon on Blacklight: Retribution than you can out of all the weapons for one class in this game.
I was going to laugh, but then I realised you were serious. Just, no.
james
2013-01-13, 12:24 PM
But as always these are people's opinion and a large majority of the vocal community would care to disagree.
Ghoest9
2013-01-13, 12:34 PM
Well once the devs announced a few changes that with respect to the larger balance of the game ai/ground and base defense -then all the saps who want a really simple game started asking for every asymmetrical element of the game to be nerfed.
Palerion
2013-01-13, 12:41 PM
I was going to laugh, but then I realised you were serious. Just, no.
I'm sorry? I understand it may vary on class, as Terran medics do have a decent bit of variety in terms of their weaponry, but the comparison I made was certainly not invalid when you look at most carbines and LMGs. Next time, explain to me why I'm wrong instead of simply insulting my post liike an asshole.
ShadetheDruid
2013-01-13, 12:52 PM
I'm sorry? I understand it may vary on class, as Terran medics do have a decent bit of variety in terms of their weaponry, but the comparison I made was certainly not invalid when you look at most carbines and LMGs. Next time, explain to me why I'm wrong instead of simply insulting my post liike an asshole.
Well if you can't see the gameplay differences between, say, the Mercenary, the GD-7F and the Razor, or the Gauss SAW, Gauss SAW S and the GD-22S, then I don't know what to say.
gunshooter
2013-01-13, 12:55 PM
Well if you can't see the gameplay differences between, say, the Mercenary, the GD-7F and the Razor, or the Gauss SAW, Gauss SAW S and the GD-22S, then I don't know what to say.
There aren't gameplay differences. You're confusing situational advantages and disadvantages with actual gameplay differences.
Mercenary: Strong in all situations. At close range, you hipfire. At mid range, you ADS and burst/hold down left click. At long range, you ADS and burst/hold down left click. Recoil goes up (the only true difference)
GD-7F: Strongest at close range, still good at mid-long in comparison to other carbines. At close range, you hipfire. At mid range, you ADS and burst/hold down left click. At long range, you ADS and burst/hold down left click. Recoil goes right.
Razor: A Mercenary that trades ROF for a minor projectile speed increase and slightly less recoil. Functionally identical in actual practice.
Crator
2013-01-13, 12:58 PM
Visit an open Internet forum and you get a variety of threads pop up. Tis the nature of the beast. Can't take the heat? Get out the kitchen! Or debate the topics you disagree with to learn/come to a consensus? Isn't that what forums like this are for?
Palerion
2013-01-13, 12:58 PM
There aren't gameplay differences. You're confusing situational advantages and disadvantages with actual gameplay differences.
Exactly. And honestly I'm getting tired of sifting through stats to find out which gun fits me. I wish all guns felt awesome, and stat sifting was just a way to find out which one feels the most awesome. Instead I find myself fighting for one that feels somewhat good.
Synnoc
2013-01-13, 01:49 PM
I have to agree. Most of you give constructive criticism but too many post things as "What should be done to save Planetside2". Save Planetside2?
It hasn't been 3 months since release and some of you really are running around like Chicken Little. Relax Planetside 2 will be around for a very long time.
Not that I'm trying to put words in people's mouths, but when someone says they're trying to "save Planetside 2", it's usually just shorthand for "give Planetside 2 the ideas, frameworks and overall feel of Planetside 1 that made it such a beloved game, while at the same time replacing the bad parts of Planetside 1 with the new modern sensibilities". If the game lasts forever, but doesn't feel like Planetside, then to those that loved the original so much it might as well be dead.
Ghoest9
2013-01-13, 01:58 PM
There aren't gameplay differences. You're confusing situational advantages and disadvantages with actual gameplay differences.
Mercenary: Strong in all situations. At close range, you hipfire. At mid range, you ADS and burst/hold down left click. At long range, you ADS and burst/hold down left click. Recoil goes up (the only true difference)
GD-7F: Strongest at close range, still good at mid-long in comparison to other carbines. At close range, you hipfire. At mid range, you ADS and burst/hold down left click. At long range, you ADS and burst/hold down left click. Recoil goes right.
Razor: A Mercenary that trades ROF for a minor projectile speed increase and slightly less recoil. Functionally identical in actual practice.
Please explain what constitutes an actual game play difference.
The GD-7F is amazing hip fired reaching out to 15 yards effectively - i guess that doesnt count.
The Razor can do tight controlled bursts at 45+ yards - I guess that doesnt count.
Oh wait - you have almost excluded every possible feature of a gun.
ShadetheDruid
2013-01-13, 02:09 PM
Sure, more guns that do different things would be great. In fact, take inspiration from Borderlands and give me a gun that fires explosive darts instead of bullets, or a rifle that fires mini-rockets.
Still doesn't change that just because two guns fire bullets, it doesn't mean they play the exact same in the game. All you're doing is arguing semantics here.
Shogun
2013-01-13, 02:13 PM
Not that I'm trying to put words in people's mouths, but when someone says they're trying to "save Planetside 2", it's usually just shorthand for "give Planetside 2 the ideas, frameworks and overall feel of Planetside 1 that made it such a beloved game, while at the same time replacing the bad parts of Planetside 1 with the new modern sensibilities". If the game lasts forever, but doesn't feel like Planetside, then to those that loved the original so much it might as well be dead.
this may be the case.
i am one of the vets who want more ps1 elements in ps2.
i think the main problem with ps2 is, that the devs mainly cater to bf and cod players. it´s not wrong to cater to them! don´t get me wrong! but ps1 also catered to tactical players, to sneaking game players (splintercell, etc.) and several other playstyles i cannot name the appropriate standalone games for.
this part is missing from ps2! if you don´t like the cod or bf playstyle, you will not get warm with ps2. adding other playstyle possibilities may not bring advantages to the players who already enjoy the game now, but they will draw in new other players and old vets, who especially like and use those elements.
this is the only way to let the game grow to its true potential! every player can play their own playstyle and it all adds up to a real warfare feeling.
i agree with the op, that the positive aspects of the actual game are a bit underrepresented in the forums, but the constructive criticism is totally appreciated! i just don´t like negative flamers who don´t give any constructive ideas at all.
capiqu
2013-01-13, 02:41 PM
Not that I'm trying to put words in people's mouths, but when someone says they're trying to "save Planetside 2", it's usually just shorthand for "give Planetside 2 the ideas, frameworks and overall feel of Planetside 1 that made it such a beloved game, while at the same time replacing the bad parts of Planetside 1 with the new modern sensibilities". If the game lasts forever, but doesn't feel like Planetside, then to those that loved the original so much it might as well be dead.
Original Planetside player here with an active subscription since 2003 so yeah I did,do and will always love Planetside1. But so many people that say they loved Planetside abandoned the game. So now they want to make Planetside 2 a carbon copy of Planetside. Hey no one would like Planetside2 to be 95%-99% planetside more than me. However even if it does not, Planetside2 is the closest thing to Planetside.
Every time I log on to Planetside because yes I do miss it, all I hear is crickets. So where are the Planetside lovers?
yes balance is perfect tanks counter tanks all hail lord smedlous~
Shogun
2013-01-13, 02:51 PM
Every time I log on to Planetside because yes I do miss it, all I hear is crickets. So where are the Planetside lovers?
they are waiting for the game to go free to play ;-)
oh and yes, i would resubscribe if they would just slap the new graphics on the old game and there was a decent population of players.
capiqu
2013-01-13, 02:55 PM
they are waiting for the game to go free to play ;-)
oh and yes, i would resubscribe if they would just slap the new graphics on the old game and there was a decent population of players.
I wish.
DovahTerran
2013-01-13, 02:55 PM
Sheesh. :rolleyes: wasn't expecting to get flash-fried that badly.
Anyway, I also appreciate that people take time to look back on their experience and create constructive discussions of how the game works and what could be done to improve it. I'm not arguing that that's a bad thing. Malorn's Planetside Manifesto was an amazing bit of work. I've roved around and seen plenty of great things that people have written/recorded that detail their views quite well. What gets a bit ridiculous is the doom and gloom (an internet prerequisite i suppose :D) that comes with it.
I'd love to see guns that do weird/crazy/unconventional things. The NC are the cardboard and duck tape hillbillies of PS2. Where are their equally ridiculous ducktape-and-cardboard weapons? Futuristic version of pipe bombs, maybe?
And the VS could easily come up with an honest to goodness laser cannon that you could deploy and fire. Think about that giant gun lying around in all the Tech Plant capture rooms. Who WOULDN'T want to use that beauty?
The balance does need have some room for improvement. But something I'm noticing here is that everyone wants everything to be totally balanced. I don't think real war is that way. I don't think most other games are that way. Granted, the balance must have a presence in order to make having 3 completely different factions with moderately different playstyles viable. But each empire should feel distinct. Each empire should have advantages over the other.
IMHO: The VS will always have the best tech. Their equipment should reflect that. The NC should always have the cardboard and ducktape armor and weapons that are as rickety and unconventional as they are deadly. They would NOT be underpowered. Just different. The TR have centuries-old designs that have been tried, tested and perfected under every condition. You should see that in their weapons' reliability and general feel.
Yea/Nay/QFT?
Shogun
2013-01-13, 03:02 PM
Yea/Nay/QFT?
QFT i would say. it worked in ps1 (yeah there was whining about it, but it worked pretty well for 10 years) and other topselling games showed that it´s possible. starcraft anyone? perfect balance totally different playstyles.
and i would change to vanu if they would get a digdug gun that inflates enemies till they burst ;)
StumpyTheOzzie
2013-01-13, 03:50 PM
The balance does need have some room for improvement. But something I'm noticing here is that everyone wants everything to be totally balanced. I don't think real war is that way. I don't think most other games are that way. Granted, the balance must have a presence in order to make having 3 completely different factions with moderately different playstyles viable. But each empire should feel distinct. Each empire should have advantages over the other.
IMHO: The VS will always have the best tech. Their equipment should reflect that. The NC should always have the cardboard and ducktape armor and weapons that are as rickety and unconventional as they are deadly. They would NOT be underpowered. Just different. The TR have centuries-old designs that have been tried, tested and perfected under every condition. You should see that in their weapons' reliability and general feel.
Yea/Nay/QFT?
Protoss vs terran vs zerg.
Balance can be done while keeping things different. It has been proven. It's just a matter of will and $$$
Ghoest9
2013-01-13, 04:09 PM
The NC are the cardboard and duck tape hillbillies of PS2. Where are their equally ridiculous ducktape-and-cardboard weapons? Futuristic version of pipe bombs, maybe?
Their equipment should reflect that. The NC should always have the cardboard and ducktape armor and weapons that are as rickety and unconventional as they are deadly. They would NOT be underpowered. Just different.
Stop making up lore for the NC that has nothing to do with the original game and that the NC players dont want.
The original lore was the the NC used more basic weapons weapons modified to hit harder. Not that they built tanks out of old junk.
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