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View Full Version : Flash grenades VS Smoke + IR/NV combo for light assault


Jaged
2013-01-14, 03:38 AM
With two C4 I feel I have enough explosive power on my light assault to swap out my default grenade for something more tactical. I had the idea the other night to use smoke grenades with my IR/NV scope to make most of my enemies blind while I can still see though the smoke.
Compare that to flash grenades, which would blind all my foes, even if they had their own IR/NV scopes.

Which effect lasts longer, the blind or the smoke cloud?

Which effect has a larger radius?

Which grenade takes longer to detonate?

Does either give the enemy a warning indicator?

Which would be more effective at the task of blinding my enemies while still allowing me to see?

gunshooter
2013-01-14, 05:52 AM
Frag grenades are still better (c4 blast radius is small and requires you fly over your target which is far harder than just football throwing a grenade) but if you have to use the other grenades to be "tactical" then flashes are way better. Smoke doesn't work right on lower graphics settings, while flash grenades are basically "frag grenades with a slightly larger blast radius that don't kill the people they hit, forcing you to charge the room to follow them up and likely die because you're a light assault, because if a single enemy doesn't get hit by the flash you die"

Wrel
2013-01-14, 08:49 AM
Here's a review on Smoke Grenades.

302 Found

I had this same dilemma; whether to use Flash grenades or not. I'm planning on doing a review on them in the near future.

And Frag Grenades are not always better. You won't see a grenade indicator on Flash Bangs, or on Smoke Grenades. So the enemy won't know to run from them.

Flash Bangs have a bigger radius, but the blinding affect isn't as disorienting as it should be, and you don't know whether or not anyone was actually blinded, because no hit markers show up.

The hardest thing about using Flash Bangs is getting into the room to clean the enemy out before the affect wears off.

Kerrec
2013-01-14, 08:51 AM
Smoke may have its uses, but for the purpose of "blinding" your enemy, I say no. Smoke will blind YOU as much as THEM. And it is countered with an IR/NV scope. So if you don't have a scope and your enemy does, you've done more harm to yourself than to them. IMO, smoke is only useful if you do not travel thru it. That is, you throw it onto your enemy position, and wait for him to come out of it. If you throw it and walk thru it, then you've just given your enemy the upper hand.

I've been flashed for the first time this weekend. It is debilitating and lasts long enough to be killed. I tried to exit the room I was in by memory, but I got caught up on something and never made it out. Had to wait after death to see where I died.

If I had to spend certs on one or the other, I'd choose Flash in a heartbeat.

Jaged
2013-01-14, 12:04 PM
Smoke may have its uses, but for the purpose of "blinding" your enemy, I say no. Smoke will blind YOU as much as THEM. And it is countered with an IR/NV scope. So if you don't have a scope and your enemy does, you've done more harm to yourself than to them.

That's why I specifically said smoke + IR/NV combo. I would always have my scope when using smoke.

SeraphC
2013-01-14, 12:17 PM
You can't see the smoke from smoke grenades on lower settings. So it does nothing if your facing a playing with his settings set to minimal. (This might also be in the video, I didn't watch it).

Kerrec
2013-01-14, 12:52 PM
That's why I specifically said smoke + IR/NV combo. I would always have my scope when using smoke.

Ok, so you're stuck ADS while moving thru smoke, so you can actually see. That means you have a limited field of view and can't run. Still has drawbacks for YOU. And your grenade slot will be filled with something that may or may not work, depending on whether your opponent has NV/IR or not.

Still seems like a bad choice. Smoke has its place tactically, but room clearing isn't one of them (IMO).

RykerStruvian
2013-01-14, 04:20 PM
I played Light Assault for about a month before switching over to Heavy Assault. From my experience, using flash grenades really made the game kind of difficult because it was really hard to tell if someone was blinded or not. At times when someone SHOULD have been blinded, it sure seemed like they weren't.

Because of this I would say go for smoke grenades. At least you know they are working, how they work, and where they are as opposed to the guessing game you play with flash grenades.

GLaDOS
2013-01-14, 04:43 PM
Don't forget, if you get the S or Select version of your empire's carbine, you can get an underbarrel smoke grenade launcher. I think the cloud is smaller, but the grenades don't cost resources and it will let you have flash grenades too.

Aurmanite
2013-01-14, 06:00 PM
Between frags and the under barrel grenade launcher I don't really see the need for C4. I carry medkits.

What am I missing, people? Tell me!

Ghoest9
2013-01-14, 06:13 PM
Between frags and the under barrel grenade launcher I don't really see the need for C4. I carry medkits.

What am I missing, people? Tell me!


usefulness?


You cant kill tanks, sundies, repairing aircraft and you lose far and away the best way to kill a MAX.

If you want to actually matter to winning the battle you need C4. If you just want to chose K/D I guess you can do with out it.

Aurmanite
2013-01-14, 06:30 PM
usefulness?


You cant kill tanks, sundies, repairing aircraft and you lose far and away the best way to kill a MAX.

If you want to actually matter to winning the battle you need C4. If you just want to chose K/D I guess you can do with out it.

In beta 2 C4 didn't kill a Sunderer, does it now?

I agree that C4 would be nice to blow up MAXes, but I either avoid them or blow them up with grenades from my under barrel and finish them off with face shots.

I have mines on my engineer for all the rest of the stuff. I get a lot of Sunderer kills.

Higby is the king of light assault, perhaps he could drop some wisdom on us all.

Brusi
2013-01-14, 06:40 PM
Ok, so you're stuck ADS while moving thru smoke, so you can actually see. That means you have a limited field of view and can't run. Still has drawbacks for YOU. And your grenade slot will be filled with something that may or may not work, depending on whether your opponent has NV/IR or not.

Still seems like a bad choice. Smoke has its place tactically, but room clearing isn't one of them (IMO).

Sounds like you've never tried it, mate.

KesTro
2013-01-14, 06:44 PM
I keep a couple of different loadouts for my Lightassult. The first and most used loadout is the Gauss Compact S with the underbarrel Grenade Launcher and Grenade Bandolier for 3 frag grenades. That combined with your C4 makes for a lot of ordinance.

The second loadout is largely the smae only I swapped the Underbarrel grenade launcher with the underbarrel smoke launcher and used three smoke grenades as well. This can make for a powergul combination if you ahve a squad of people with the IR/NV scopes as you can completely smokescreen out an area. I use this for breaching room in smaller outposts or defense towers.

I haven't gotten a chance to play around with flash grenades yet but I've heard they are extremely useful in the right situations.

Ghoest9
2013-01-14, 06:49 PM
2 C4 will take a max health sundy to burning - it will blow then if no one reps.

If the sundy has even a little damage it will just blow up.

And 2 C4 always kills any tank.



Using it usually wont help your k/d it will help win the battle(and earn certs.)

KesTro
2013-01-14, 06:49 PM
I keep a couple of different loadouts for my Lightassult. The first and most used loadout is the Gauss Compact S with the underbarrel Grenade Launcher and Grenade Bandolier for 3 frag grenades. That combined with your C4 makes for a lot of ordinance.

The second loadout is largely the smae only I swapped the Underbarrel grenade launcher with the underbarrel smoke launcher and used three smoke grenades as well. This can make for a powerful combination if you ahve a squad of people with the IR/NV scopes as you can completely smokescreen out an area. I use this for breaching room in smaller outposts or defense towers.

I haven't gotten a chance to play around with flash grenades yet but I've heard they are extremely useful in the right situations.

Aurmanite
2013-01-14, 06:51 PM
2 C4 will take a max health sundy to burning - it will blow then if no one reps.

If the sundy has even a little damage it will just blow up.

And 2 C4 always kills any tank.



Using it usually wont help your k/d it will help win the battle(and earn certs.)

If you're killing tanks and Sunderers, why wouldn't it be good for your K/D?

Ghoest9
2013-01-14, 07:21 PM
If you're killing tanks and Sunderers, why wouldn't it be good for your K/D?

Its dangerous.

I like to hide in weird places and snipe with slugs etc and thats good for getting kills I guess but I know it doesnt help as much as taking out a Sundy or a MBT usually.

If you want to be able to help your team when the situationa arises carry 2 C4 - If you want a better K/D carry med kits.

Kerrec
2013-01-14, 10:41 PM
Sounds like you've never tried it, mate.

You're right. I will flat out admit I don't have any kind of smoke unlocked.

I have been on the receiving end of smoke, and it didn't work against me. I'm not a super duper twitch pro, but I do have IR/NV on my Jaguar. Several times I've been trying to cap a point only to have smoke pop in the room I'm in. Then I ADS and see the 2-3 guys run into the room and take them out, one by one, including a reload. I hardly took damage because they just plain didn't get their sights on me.

If they could see me, I would have been dead. Their "tactical" use of smoke benefited ME, not them. After those couple incidents, I decided that popping smoke and running INTO it is a bad tactical strategy, so I never even considered getting it.

I have been flashbanged ONCE and I was completely helpless.

Jaged
2013-01-15, 02:38 AM
You're right. I will flat out admit I don't have any kind of smoke unlocked.

I have been on the receiving end of smoke, and it didn't work against me. I'm not a super duper twitch pro, but I do have IR/NV on my Jaguar. Several times I've been trying to cap a point only to have smoke pop in the room I'm in. Then I ADS and see the 2-3 guys run into the room and take them out, one by one, including a reload. I hardly took damage because they just plain didn't get their sights on me.

If they could see me, I would have been dead. Their "tactical" use of smoke benefited ME, not them. After those couple incidents, I decided that popping smoke and running INTO it is a bad tactical strategy, so I never even considered getting it.

I have been flashbanged ONCE and I was completely helpless.

That right there helped me decide that flash grenades were the way to go. That and the fact that smoke doesn't even work on saps with low graphics settings.