Secant
2013-01-14, 09:49 AM
The other thread started stupid and I didn't want to dip my royal hairy beanbag in it.
So I realized that I never got around to bothering with the full WAV header in my PS sound extractor because umm.. I'm lazy. There were only like 2 or 3 sounds that weren't 22050hz 16bit PCM so I just re-used the header and overwrote the filesize bytes.
Felt like polishing this off because why not? This is one of hte sound files I hadn't converted before.
http://www.xdtech.net/ps/sounds/VRM_female_03.wav
100 internet points to the person who finds out whose voice that is. Its obviously placeholder voice over.
Anyway, i'll upload the extractor a little later today.
Planetside stores its audio generally in one giant *.wav archive with a paired space delimited *.idx file
Its a bit of a weird one because it doesn't have multiple fmt chunks but does have multiple formats... whatever; no big deal. You will need a *.wav, and its similarly named *.idx in order to extract the data. The primary sound archive is 3dsounds.wav
So I realized that I never got around to bothering with the full WAV header in my PS sound extractor because umm.. I'm lazy. There were only like 2 or 3 sounds that weren't 22050hz 16bit PCM so I just re-used the header and overwrote the filesize bytes.
Felt like polishing this off because why not? This is one of hte sound files I hadn't converted before.
http://www.xdtech.net/ps/sounds/VRM_female_03.wav
100 internet points to the person who finds out whose voice that is. Its obviously placeholder voice over.
Anyway, i'll upload the extractor a little later today.
Planetside stores its audio generally in one giant *.wav archive with a paired space delimited *.idx file
Its a bit of a weird one because it doesn't have multiple fmt chunks but does have multiple formats... whatever; no big deal. You will need a *.wav, and its similarly named *.idx in order to extract the data. The primary sound archive is 3dsounds.wav