View Full Version : Liberator Changes, Jump Jet Fix & Crown Tweaks
Hamma
2013-01-15, 12:58 PM
I'm sure most of you saw this - but if not! (from last night)
https://twitter.com/mhigby/status/290997902061477888
https://twitter.com/mhigby/status/291047889956921345
https://twitter.com/mhigby/status/291048951405219841
Edit: Added to Media:
http://www.planetside-universe.com/media.php?view=2263
http://www.planetside-universe.com/media/album/mp52rz6sp6/20130115_50f59abc6f894.jpg (http://www.planetside-universe.com/media.php?view=2263)
Rockit
2013-01-15, 01:09 PM
I couldn't see much in those crown pics but are they trying to make it less defensible? I mean I see the extra tree and footpath changes in the other 2 but what in general are they trying to achieve?
whisenhunt
2013-01-15, 01:12 PM
I couldn't see much in those crown pics but are they trying to make it less defensible?
Trying to clean it up, keep it from being an absolute death trap for certain factions that were having issues due to the lay of the land (small tweaks, big impact in some areas)
Rockit
2013-01-15, 01:14 PM
Trying to clean it up, keep it from being an absolute death trap for certain factions that were having issues due to the lay of the land (small tweaks, big impact in some areas)
Alrighty, I am sure we are all anxious to see how it turns out.
maradine
2013-01-15, 01:18 PM
What is the new tree's name?
arclegger
2013-01-15, 01:19 PM
The biggest change here is the spawn room moving from being on the outside to the center. They basically swapped places with the building next to it.
This means the spawn room is now more protected and closer to point A and B, if anything the crown might now be MORE defensible. We shall see.
whisenhunt
2013-01-15, 01:20 PM
What is the new tree's name?
I asked the designer that made the changes and he said:
"Clauss: What is the old trees name? I want to make sure we don't mix the names up, they are related, we'd hate to cause any problems."
So, what was the old trees name?
maradine
2013-01-15, 01:25 PM
Reginald. The name is derived from the Latin Reginaldus, which translates roughly to "hides two heavies comfortably".
james
2013-01-15, 01:31 PM
Any details on what the lib changes will be
Wahooo
2013-01-15, 01:33 PM
Well the before pictures have it owned by the NC, and the after picture have it owned by TR... so already there is something a little backwards about this.
So... is the spawn IN the tower? I don't like those spawns... I thought the Crown spawn was one of the better placed in the game as far as vehicle protection. I all the building changes around the previous spawn but don't know how to interpret them.
LONGFELLA KOJ
2013-01-15, 01:39 PM
Reginald. The name is derived from the Latin Reginaldus, which translates roughly to "hides two heavies comfortably".
You sir just got 2 extra points for this comment. lol. Very nice.
Assist
2013-01-15, 01:43 PM
You guys should do all your base changes like this. Where's Waldo style, maybe even throw in a TR zebra for good measure :P
Also I don't think this changes crown fights much until the infantry render distance is changed. Right now the biggest problem with the Crown fights are actually seeing the enemies that are blowing your armor to pieces. Once the armor gets destroyed by rockets that you can't fire back against, then the attacking infantry tries to move in and gets destroyed by the defenders when they finally render they're standing at the top of the hill directly above your head.
Fix that issue and then the base design at the Crown will matter more.
Assist
2013-01-15, 01:46 PM
Well the before pictures have it owned by the NC, and the after picture have it owned by TR... so already there is something a little backwards about this.
So... is the spawn IN the tower? I don't like those spawns... I thought the Crown spawn was one of the better placed in the game as far as vehicle protection. I all the building changes around the previous spawn but don't know how to interpret them.
If you go from the South side of the Crown, where the spawn room is, directly north to the otherside of the Crown, there are 3 buildings in a row that are *almost* connected. The farthest south is the spawn room, then a middle room, and then the building on the north side. The spawn room moved from all the way on the south side of the crown to the middle of those three buildings.
So no, it's not in the tower.
Rockit
2013-01-15, 01:51 PM
Yeah but it moved it closer to the vehicles coming up the hill which yes you guessed it makes it more tank spammable now and could make taking the crown easier. But, as arclegger said it is closer to 2 control points. Guess we will see how it turns out.
Assist
2013-01-15, 01:58 PM
Yeah but it moved it closer to the vehicles coming up the hill which yes you guessed it makes it more tank spammable now and could make taking the crown easier. But, as arclegger said it is closer to 2 control points. Guess we will see how it turns out.
The older location for the spawn room was a huge deterrent for attackers because they couldn't run up that section with newly spawned defenders rushing out. Now people will have to actively defend that side. If there's windows looking out there now(down the south hill) then it's still very defensible. If not then I think it will make attacking much easier, although it will be much easier to respond to enemies that are up on the Crown. I'm guessing the intention of the changes is to have more of a fight AT the Crown, rather than all around the Crown. Now the defenders still have a fighting chance if the attackers get a sunderer on top. Assuming it's a good spawn room with more than 2 doors. (please make one like the Zurvan outpost spawns)
I think one of the best changes they could make for these type of bases is bring back Galaxy AMS(Squad/Platoon only). If they bring that back I think it would make balancing base and adding more defenses to bases much easier. I fear now that if they make all these base changes and then add back in Galaxy's being useful, it will change the balance of the bases quite a bit.
EVILPIG
2013-01-15, 02:12 PM
Put a gate/wall around the entire top, with just openings for driving vehicles in and out. Not ones you can stand on, just like the small walls around some outposts.
KaskaMatej
2013-01-15, 02:13 PM
So, what was the old trees name?
The trees could be named Vladimir (Slavic name for Ruler of Peace) and Branimir (Slavic name for Protector of Peace). Considering we're talking about The Crown, names fit, IMO. Also, -mir can mean both peace and world.
Hamma
2013-01-15, 02:20 PM
Thanks Jimmy and Clegg for dropping by and answering questions :D
Dkamanus
2013-01-15, 03:21 PM
Trying to clean it up, keep it from being an absolute death trap for certain factions that were having issues due to the lay of the land (small tweaks, big impact in some areas)
Considering the pictures, I predict more cover for invading forces. That tree on the southern road might be very good against HE tanks, Phalanx turrents, etc.
The first picture showed a more fluent going up from the southern approach, specially from Zurvan.
One question, will we really need to re-download the whole game in January? I remember smed talking about something like that in twitter.
basti
2013-01-15, 03:22 PM
Changes to the crown?
Why hasnt that place been bombed from orbit already? :p
maradine
2013-01-15, 03:55 PM
For the same reason there's a bunch of Skylance batteries sitting around indoors doing nothing. :D
SeraphC
2013-01-15, 07:27 PM
This means the spawn room is now more protected and closer to point A and B, if anything the crown might now be MORE defensible. We shall see.
Your wrong about that. When shit hit the fan the location of the spawnroom ment you could still harass the enemy along their path to point B from inside while your troops still had a safe exit towards the back. Lets face it, if you couldn't get out safe that way the crown was lost.
These are likely all changes that give an advantage to attackers. Including the spawnroom change.
Crator
2013-01-15, 07:35 PM
Changes to the crown?
Why hasnt that place been bombed from orbit already? :p
Orbital strike not in-game yet. ;)
StumpyTheOzzie
2013-01-15, 07:40 PM
ok, so no more big battles at the crown... or else it will stay the same. (mostly)
Who cares? What's this Jumpjet fix he's talking about? I didn't know they were broken. Will we now see swarms of TR locust zerg LAs, hopping through and over NC canyons? Dropping C4s and grenades? I don't like the sound of that.
And Lib nerf will upset me. Can't say I'm surprised though.
GLaDOS
2013-01-15, 08:07 PM
For the same reason there's a bunch of Skylance batteries sitting around indoors doing nothing. :D
The VS stole all the batteries that power them. We still need some batteries, though! Do you have any batteries?!
Who cares? What's this Jumpjet fix he's talking about? I didn't know they were broken. Will we now see swarms of TR locust zerg LAs, hopping through and over NC canyons? Dropping C4s and grenades? I don't like the sound of that.
I believe it's the fix for the bug that will sometimes force you to restart the game (or log in and out?) to regain the use of your jetpack after dying as LA. Not totally sure though.
ZephyrBurst
2013-01-16, 01:53 AM
Sir Reginald there is going to be blocking some sniper shots on HA. D:
ShadetheDruid
2013-01-16, 04:10 AM
Who cares? What's this Jumpjet fix he's talking about? I didn't know they were broken. Will we now see swarms of TR locust zerg LAs, hopping through and over NC canyons? Dropping C4s and grenades? I don't like the sound of that.
All the LA jetpack fix is, is to fix the bug where it just randomly stops working at all, and you generally have to relog to fix it.
What's with all the people having no idea what the changes entail assuming the worst about everything? Don't you get tired of being negative all the time?
StumpyTheOzzie
2013-01-16, 04:32 AM
All the LA jetpack fix is, is to fix the bug where it just randomly stops working at all, and you generally have to relog to fix it.
What's with all the people having no idea what the changes entail assuming the worst about everything? Don't you get tired of being negative all the time?
No.
This outlook has protected me from many bad things and I see no reason to change.
The biggest change here is the spawn room moving from being on the outside to the center. They basically swapped places with the building next to it.
Generally, i like the idea of moving the spawns from the outer rim to the center.
Better to say the spawns should be the inner core of every base and not some outside building. But i think that was said numerous times before....
This means the spawn room is now more protected and closer to point A and B, if anything the crown might now be MORE defensible. We shall see.
But why the hell the first tweaked facility is The Crown? The Crown is one of the best defensible outpost in the whole game. Exactly at the crown we dont really need further defenses. Some kind of weird priorities..... :huh:
Subedai
2013-01-16, 05:49 AM
But why the hell the first tweaked facility is The Crown? The Crown is one of the best defensible outpost in the whole game. Exactly at the crown we dont really need further defenses. Some kind of weird priorities..... :huh:
Some arguments could be made that too much population focussed on one position weakens the amount of fun that can be had on the rest of the continent(s).
I personally think one of the best things they could do to the game is completely delete the crown.
Some arguments could be made that too much population focussed on one position weakens the amount of fun that can be had on the rest of the continent(s).
Yes, but the mass of people dont go to the crown because they want to defend it for their faction. they go there because of endless killwhoring and instant action. Adding more defences will make the problem you mentioned even bigger..
I personally think one of the best things they could do to the game is completely delete the crown.
I personally think that every base/outpost/facility should be defensible as the crown.
BlaxicanX
2013-01-16, 06:02 AM
People focus so much on the Crown because it's a fun place to actually fight at.
Deleting it, so that people will be forced to play with the crap, won't solve anything.
The rest of the continent[world] will be more fun to play on when they fix various issues with the game.
psijaka
2013-01-16, 06:14 AM
People focus so much on the Crown because it's a fun place to actually fight at.
^ this
I'm always on the lookout for a chance to deploy to the Crown when my empire are in the action there; can usually be guaranteed a good fight, either attacking or defending.
The Crown changes I think have good points for both the attackers and defenders. The extra cover on the open southern slopes certainly give attackers a better chance of not being slaughtered en masse, whilst the spawn room change I think favour the defenders slightly, as the new room is larger (more exits) and there is more of cover nearby in the form of buildings and barriers. The south exit of the existing spawn room was very open.
The Crown as it is is not one of the bases where spawn camping is such a problem, as the attackers must take over the tower before they can seriously camp the spawn, otherwise they would be picked off by people on the flight pads (especially by me with MAX + Dual Falcons).
NewSith
2013-01-16, 06:33 AM
All those names... BTW do you know that the name of THE rock on a biolab is Dwayne.
Obviously named after Duane Ladejo, a UK runner.
VaderShake
2013-01-16, 09:18 AM
Long term I would expect there will be many changes to bases and other locations, everything from foliage, battle damage, to who knows what else. If this game will be supported for 5+ years technology and this engine will prove and ample vehicle to justify modifying things every so often to keep it fresh as well.
CaptainTenneal
2013-01-16, 10:59 AM
Back to the trees, I don't think there should be a single strand of vegetation surviving anywhere near the Crown. Add a few black craters, with Vanu limbs scattered randomly.
maradine
2013-01-16, 11:13 AM
Indeed - that's why it's so important we venerate these extraordinary specimens and defend them at all costs.
What the hell were you guys fighting over up there? The tower?
Figment
2013-01-16, 11:19 AM
The Crown will always be the centerpoint on the circular map that Indar is, I predicted it'd be the lynchpin of the stalemate before we even saw a first glance of it. :/
Posted this april 1st 2012:
http://i211.photobucket.com/albums/bb180/HanSime/Planetside%20Lattices/TerritorySituation1.jpg
Sunrock
2013-01-16, 12:13 PM
Congratulation all crebeers on the lib nerf. :mad:
MrBloodworth
2013-01-16, 12:43 PM
Congratulation all crebeers on the lib nerf. :mad:
What is "crebeers" precious.
BlaxicanX
2013-01-16, 02:32 PM
All those names... BTW do you know that the name of THE rock on a biolab is Dwayne.
Obviously named after Duane Ladejo, a UK runner.
Probably not, sir. (http://en.wikipedia.org/wiki/Dwayne_Johnson)
StumpyTheOzzie
2013-01-16, 05:12 PM
Some arguments could be made that too much population focussed on one position weakens the amount of fun that can be had on the rest of the continent(s).
I personally think one of the best things they could do to the game is completely delete the crown.
Big call... I see why you say that, but it'll just move "the big fight" to somewhere else.
What is "crebeers" precious.
a bad spell of carebears?
Figment
2013-01-16, 07:43 PM
Congratulation all crebeers on the lib nerf. :mad:
I think you'll find they've been buffed at the same time: they (and other air) can see MAXes at longer ranges now.
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