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View Full Version : Chalk me up as another vet that loves Planetside2


Illtempered
2013-01-16, 12:54 PM
Yeah, bring the flames. I'm quite sure that because I don't post in the forums enough, and probably am not an OL of a leet enough, or big enough outfit, that my input doesn't matter. I'm quite sure I'm just a nub that doesn't know what he's talking about, and probably just came from COD on the x-box.

Actually I came from the world of Tribes, Quake, Counterstrike, and UT, and played competitively in some of them. I know my shooters. I started playing Planetside shortly after release, and I've been an outfit leader for the last six years. I started on Markov VS, and joined a zergfit called Trispears. A few of us got tired of the zerg and started Brotherhood of Fallen Angels, a small spec ops outfit that grew in size over the years. I've also played with and against the best of the best when it comes to Planetside outfits and players. I took a sabbatical for a while and went to TR Emerald. I came over for the invasion of Markov with Emerald's Finest, and we turned Auraxis purple on Markov. I've run with, and been member of the best outfits in Planetside, like DARK, DT, VHM, TRx, HT, and PCP, just to name a few. I've been around just about as long as any of you, and invested as much of my life into Planetside as any of you. Hell, I even had a divorce over it. I still contend that she watched too much TV, but ahem, I digress....sure do miss that 'ol girl.

My outfit and I are having a hell of a lot of fun with Planetside2. I'm having as much or more fun than I did in Planetside, a game that kept me playing and paying a sub for ten years. Most of my old outfit members from PS1 retired a long time ago, and few even made the transition, so when I started playing Planetside2, I decided I would create a new VS outfit on Waterson. We've been having a blast, and membership has done nothing but go up. I've noticed a little drop in server pop late at night, but that's all. I don't know if it's because of Total Biscuit or what, but we have plenty of epic battles on Waterson. The 50% TR pop kind of adds to the role-playing, fighting against an evil empire. However, usually during prime-time the pops are about equal.

I just want to address some of the criticism directed towards Planetside 2, and remember I'm speaking from the perspective of Waterson. I haven't spent any time on the other servers. Here are some of the complaints that I hear the most from the community.

"Bases are too hard to defend." - While I tend to agree, some people might be surprised if they actually tried defending the base. I'm guilty of it myself, and there are certain bases that I really refuse to bother with. There are some others though, that because of their geographical location, and/or other factors, are quite defensible. We defend all kinds of bases, yes even AMP Stations and Tech Plants(post-nerf). We look for farms all over the place, even bases we know nothing about but look fun to fight at. Try assigning squads in your platoon to certain areas, like certain vulnerable points, or important generators. The enemy is so used to people running away from defense, they usually get lazy and fall asleep in an attack. We, like any outfit, have also been farmed a few times. I try not to let my guys get farmed at all, but inevitably it happens.

"There's too much vehicle spam" - Sounds like more targets to me. TTK on vehicles is less in Planetside 2 than it was in Planetside, is it not? It sure seems like it. Find the choke-point, get your mines down, focus fire, and watch that armor start dropping like flies. You're getting spawn-camped? Uh oh, maybe you should have secured another spawn point. Maybe you should spawn somewhere else and come back with your own armor or air.

"Air is too OP" - BS. Some of the farms we started were AA farms. Ask those pilots running from our Dual-Bursters if air is OP. You should have seen what we could do at Scarred Mesa Skydock before they nerfed it. We had some epic holds there to save Indar. Though, it wasn't impossible to take. We did lose it a couple times to well-coordinated Galdrops and cover from their Libs. If you can no-longer deal with air from the ground, it's time to redeploy some people to the warp-gate and come back with ESF's.

"Every empire just zergs on one continent." - This isn't really a problem on Waterson, but if it is on your server, then take your outfit elsewhere. Don't have an outfit? Join one. Planetside is nothing without outfits. I make it a point to never have my outfit on a continent where our empire has high pop. If VS have more than 40% you can bet I'm looking really hard at the map to find a new target, and we always find one. Yeah sometimes we are outnumbered 80%-20%. Sometimes, we even hold with that pop until help arrives. Sometimes we have the best farm we've ever had. Sometimes we get stomped. Se la vi.

"There's no meta-game." - I would agree that there isn't enough of one, but you can play one. Ever since Total Biscuit invaded our server we've had a meta-game. We hold Indar, and try to take as much of the other continents as possible, all the while focusing on TR and their big pop. We've rushed into a cont a number of times, just to help NC hold a benefit, so TR didn't zerg the entire world. Hopefully the meta-game only gets better, and I think it will.

These are just some of the complaints I hear the most. My biggest problem with the game is the ridiculous free2play system. If Planetside2 is ruined, I fear that will be the way of it. To release an unfinished game, prematurely, then charge real money for weapons that get nerfed two weeks later, is just lame any way you look at it. Having said that, I still love Planetside2. I still have faith, because of the community, and the firm foundation of gaming it's built on. I'm also encouraged by the devs actually listening to the community, even though it has it's downside. With enough crying about something, nerfs are inevitable. That's why I took the time to start a thread, voicing my opinions and concerns, and defending what I love about the game.

SGTalon
2013-01-16, 01:24 PM
Nice post Illtempered!

I find that i feel the same way you do about PS2. Most of the things that people complain about I have found ways to deal with it so they are not an issue.

I am not really worried about the Store items though. I haven't really purchased much using SC. Just Alpha Squad and I bought some on Triple SC day. Overall, i am pretty satisfied with my purchases. If I had a Re-Cert capability i would probably do things a little differently now.

Luckily for us, we chose Waterson as our server. We have a great mix on our server and i think that mitigates a lot of the things that tend to ramp up the unhappiness for most people. It is easy to avoid stewing about a problem when you are having too much fun to notice it. Even when it comes to Hacking. I have seen very little obvious hacking on Waterson.

BTW, VHM is still alive and on Waterson. It is too bad you went Barney! Since Christmas a bunch of the old VHM Vets have been logging in and kicking butt. Are you Illtempered in game too? If so i want to make sure VHM says Hi!

Thanks for posting my brutha!

Elahhez
2013-01-16, 01:43 PM
I will only add one funny detail

When people say stuff like "PS2 sucks, is nothing like PS1" and "FIX THE ***** META GAME!!" whilst using alot of swear words and offensive writting style.

they are actually saying: "WE LOVE THE GAME, BUT MAKE IT BETTER"

Ghoest9
2013-01-16, 02:00 PM
I love PS2 - but have been high discouraged by the high air power. Im feeling better and better now though.

IamEternal
2013-01-16, 02:17 PM
Well put Illtempered,

I must say I do lover this game and though I have spent SC (wanted my sniper rifle), I dont feel the real money thing will hurt the game since everything in the store outside of cosmetics can be purchased with certs.

A lot of the things people complain about I noticed have less to do with the game and more to do with their inability to work cohesively as a team. Bases can be well defended if you work with your team in a joint venture. Balance isnt really an issue either since each faction have basically the same things just with so minor changes. If you can work together and know how to play your faction then you can be a real threat on the battlefield.

Bobby Shaftoe
2013-01-16, 02:29 PM
Who's the other one?

Archonzero
2013-01-16, 02:39 PM
Well said illtempered. An I agree with ya. There are plenty of great battles hatched out, some great sportslike rivalries developing on Waterson. There are some fun bases to defend, an many that are not. Personally I'd just like to see more infantry heavy base design, perhaps a resource/power supply minigame (for the players who aren't so shooter capable but enjoy the player social dynamic among friends). An the overall metagame, continental conquest.

As it stands if they can build the game up from what they currently have, it's only going to get better. Suggestions, ideas an constructive posts are all just brainstormed ideas/opinions for our passionate PS community to help in any way to add more dynamic aspects to the current game.

Glad to see a veteran outfit make their way to Waterson an the mighty Vanu Sov. :)

Figment
2013-01-16, 03:01 PM
Wow. Ignorance due to making lots of prejudiced statements (from frustration with people posting critique from the looks of it) is staggering in this thread (not just you Illtempered and please don't take this post too personal). But please stop making general assumptions about others and why they post their critique, why they stop playing and what their capabilities are.



Face it, you don't really comprehend why people don't like this game because you do. What's strange is that you assume people will say you're not entitled to your opinions, because you are. However, that doesn't mean you have to insult others because you simply don't understand them (by for instance pretending they don't know how choke points and mines work... Come on, really?). And no, you don't understand them. Most your arguments are ill-construed due to context varying to too high degrees to be accurate solutions and while admitting it's only situational solutions. You argumentation is riddled with assumptions and furthermore simply missing the entire point regarding difference in design vision regarding game play and game flow between a very large amount of PS1 veterans and the PS2 design team.

The design and created game play simply doesn't match with the expectations of veterans. And no, before someone says it, NOBODY expected a carbon copy of PS1, but they expected the feel of PS1 and a retention of the most important meta-game and design and working balance solutions. Something that's very hard to express in a general remark considering the complexity of the game and variation in detailed opinion and is usualy not done justice by the PS2 fans, who just try to envision this one, singular opinion to argue with.



Inter-empire balance is irrelevant to PS1 vets: they're all pretty much the same. It's the balance between small and large groups that is important. It is the quality of options you have to do something about a given situation. It's the likeliness that your team can actually perform to at least some degree of competitiveness in disadvantaged circumstances.


It's things the majority of respondents so far don't seem to understand at all. And for the record, 50% pop on one side, is highly problematic as it forces both opposite empires to completely forego the idea of global conquest for the sheer control of the third empire. In this case TR. That means the entire goal of the game (global conquest) is removed from two factions and it will drive away those players dedicated to that goal.

If you can't perceive the problems because you're too pre-occupied with what you yourself think of it, that's your concern. But if I read your response to the critique, you're simply waving away that which you don't understand. Especially since you retort with argumentation that has nothing to do with the perceived issues.

AV power is irrelevant if you have no control methodology. Choke points don't exist everywhere. Two equal groups of players in size, one with, one without tanks, are not equal groups. When you look at PS1 instead, groups of the same size were equals, despite of the relatively stronger vehicles. Why? Because there were less of them (allowing concentration of power and being targeted by less enemies at once), meaning the leverage of these one shot kill units wasn't as big.

If you don't comprehend things like that, sure you can have an opinion, but it hardly seems informed and mostly seems self-deluding.



In my outfit, I still got about a squad playing. Virtually all of which are new players. The remainder refuses to play because they dislike the core game play itself. And no, they don't find the core a sturdy foundation, quite the contrary.

F2P has nothing to do with it, aside from making it cheap for cheaters to keep coming back. That's the only complaint they have about the f2p system. Too many certs, inflexible classes, spammy game play of everything, extremely short TTKs that prevent reactions from enemies and yourself making engagements dull and predictable, lack of teamoriented objective play, no base to base flow control, no higher targets to shoot for, no allowing of making a stand against a bigger enemy because "they haz moar so they shud naturly winzors", which is the most stupid argument you can hear, maybe at 6 to 1 odds (which doesn't mean they shouldn't use those numbers right), but at 40 to 34 that's absolute bullshit, yet it's true due to design and leverage.


There's loads of things people take issue with and you don't seem to understand what issues they have with it as you come up with some random solutions that either require very specific pre-requesits or an adaption to game play that involves completely ignoring game play is missing by replacing it with an alternative game play method that should simply be that: an alternative, not THE alternative. Certainly not the ONLY option, which stops it from being an alternative altogether.


That seems to be something the non-critics can't comprehend: vision differences. This is not a flame btw, it's critique. It's however, critique posted in annoyance at your prejudiced tone and beligerent attitude.



Illtempered, you name DT.



Ask them about what they think of the game and also try telling them they don't know how to play it. Go on.


And for the love of all that's holy, you go and find the "choke point" at Palos Solar Array that let's you stop 30+ tanks with 20 people at your disposal. Here's a hint: THERE ISN'T A SINGLE CHOKEPOINT. It's simply badly designed in favour of the attackers! As is everything! Every single system in place benefits attackers more than it does defenders. Don't you see that's a huge general imbalance issue especially when groups become larger and larger?

It takes two to tango, if one party is not allowed to tango, they'll leave. They'll quit. They'll never come back.


Look at your 50% TR pop. If the pop balance doesn't change, in three months, the same TR pop in numbers, will be 55-60%. From there it can quickly escalate. 50% is a HUGE issue. Don't try to dismiss it as a good thing. It's not. Seriously, it should be at the top of your concerns list even if you do like the current state of the game...

Wahooo
2013-01-16, 03:07 PM
Shame you think you are subject to being flamed simply for liking the game. *edit* lol posted concurrently with figgy's post... I guess some will flame LOL

I have to agree with Elahhez though. Most of the really harsh posts are people that WANT to like the game more.

For me personally I see the potential but find it gets boring REALLY fast. Partly because I haven't been able to log on at times my PS1 mates have been on so i've been kinda flying solo. I understand the game is MORE fun in an organized outfit, but it should be at least SOME fun if you log in by your lonesome right?

It has potential. I want it reaching that potential. I am normally a patient person but I do not appreciate that the game was rushed to launch, and I feel they did this without a good 6 month plan for adding/fixing the issues that were still in the game at the end of Beta.

Elahhez
2013-01-16, 03:18 PM
Wow. Ignorance due to making lots of prejudiced statements (from frustration with people posting critique from the looks of it) is staggering in this thread (not just you Illtempered and please don't take this post too personal). But please stop making general assumptions about others and why they post their critique, why they stop playing and what their capabilities are.

1. It was in part a joke.
2. Why would people complain about a game, if they didn't care about it?
3. Critique should be objective, often it's not.

Lighten up ;)

Ghoest9
2013-01-16, 03:23 PM
Some people on the forum basically just bitch because this isnt PS1 with new graphics and net code.

Assist
2013-01-16, 03:24 PM
Wow. Ignorance due to making lots of prejudiced statements (from frustration with people posting critique from the looks of it) is staggering in this thread (not just you Illtempered and please don't take this post too personal). But please stop making general assumptions about others and why they post their critique, why they stop playing and what their capabilities are.



Face it, you don't really comprehend why people don't like this game because you do. What's strange is that you assume people will say you're not entitled to your opinions, because you are. However, that doesn't mean you have to insult others because you simply don't understand them (by for instance pretending they don't know how choke points and mines work... Come on, really?). And no, you don't understand them. Most your arguments are ill-construed due to context varying to too high degrees to be accurate solutions and while admitting it's only situational solutions. You argumentation is riddled with assumptions and furthermore simply missing the entire point regarding difference in design vision regarding game play and game flow between a very large amount of PS1 veterans and the PS2 design team.

The design and created game play simply doesn't match with the expectations of veterans. And no, before someone says it, NOBODY expected a carbon copy of PS1, but they expected the feel of PS1 and a retention of the most important meta-game and design and working balance solutions. Something that's very hard to express in a general remark considering the complexity of the game and variation in detailed opinion and is usualy not done justice by the PS2 fans, who just try to envision this one, singular opinion to argue with.



Inter-empire balance is irrelevant to PS1 vets: they're all pretty much the same. It's the balance between small and large groups that is important. It is the quality of options you have to do something about a given situation. It's the likeliness that your team can actually perform to at least some degree of competitiveness in disadvantaged circumstances.


It's things the majority of respondents so far don't seem to understand at all. And for the record, 50% pop on one side, is highly problematic as it forces both opposite empires to completely forego the idea of global conquest for the sheer control of the third empire. In this case TR. That means the entire goal of the game (global conquest) is removed from two factions and it will drive away those players dedicated to that goal.

If you can't perceive the problems because you're too pre-occupied with what you yourself think of it, that's your concern. But if I read your response to the critique, you're simply waving away that which you don't understand. Especially since you retort with argumentation that has nothing to do with the perceived issues.

AV power is irrelevant if you have no control methodology. Choke points don't exist everywhere. Two equal groups of players in size, one with, one without tanks, are not equal groups. When you look at PS1 instead, groups of the same size were equals, despite of the relatively stronger vehicles. Why? Because there were less of them (allowing concentration of power and being targeted by less enemies at once), meaning the leverage of these one shot kill units wasn't as big.

If you don't comprehend things like that, sure you can have an opinion, but it hardly seems informed and mostly seems self-deluding.



In my outfit, I still got about a squad playing. Virtually all of which are new players. The remainder refuses to play because they dislike the core game play itself. And no, they don't find the core a sturdy foundation, quite the contrary.

F2P has nothing to do with it, aside from making it cheap for cheaters to keep coming back. That's the only complaint they have about the f2p system. Too many certs, inflexible classes, spammy game play of everything, extremely short TTKs that prevent reactions from enemies and yourself making engagements dull and predictable, lack of teamoriented objective play, no base to base flow control, no higher targets to shoot for, no allowing of making a stand against a bigger enemy because "they haz moar so they shud naturly winzors", which is the most stupid argument you can hear, maybe at 6 to 1 odds (which doesn't mean they shouldn't use those numbers right), but at 40 to 34 that's absolute bullshit, yet it's true due to design and leverage.


There's loads of things people take issue with and you don't seem to understand what issues they have with it as you come up with some random solutions that either require very specific pre-requesits or an adaption to game play that involves completely ignoring game play is missing by replacing it with an alternative game play method that should simply be that: an alternative, not THE alternative. Certainly not the ONLY option, which stops it from being an alternative altogether.


That seems to be something the non-critics can't comprehend: vision differences. This is not a flame btw, it's critique. It's however, critique posted in annoyance at your prejudiced tone and beligerent attitude.



Illtempered, you name DT.



Ask them about what they think of the game and also try telling them they don't know how to play it. Go on.


And for the love of all that's holy, you go and find the "choke point" at Palos Solar Array that let's you stop 30+ tanks with 20 people at your disposal. Here's a hint: THERE ISN'T A SINGLE CHOKEPOINT. It's simply badly designed in favour of the attackers! As is everything! Every single system in place benefits attackers more than it does defenders. Don't you see that's a huge general imbalance issue especially when groups become larger and larger?

It takes two to tango, if one party is not allowed to tango, they'll leave. They'll quit. They'll never come back.


Look at your 50% TR pop. If the pop balance doesn't change, in three months, the same TR pop in numbers, will be 55-60%. From there it can quickly escalate. 50% is a HUGE issue. Don't try to dismiss it as a good thing. It's not. Seriously, it should be at the top of your concerns list even if you do like the current state of the game...

So much to respond to, I'll probably miss some. First off, it's pretty ignorant of you to call someone ignorant for making general statements and then going on to make general statements of your own. For two, there is no critique in your post. You were straight up flaming him on more then a few points. Thirdly, I'd suggest you read his post rather than read what wasn't written.

1.) He wasn't insulting the intelligence of people about the TTK on vehicles. He was stating a fact that vehicles die quickly. There are counters to them, even air, and they are effective. To stretch into your own arguement about intelligence seems to me that you're attempting to just flame him.

2.) His statement about 50% TR and your reaction to it. I'm not sure if you read it. On Waterson, there is no question, the VS dominate the server during primetime. We're always outnumbered during primetime as well. We've held Indar for over a month and during some point of primetime we get another continent. Last night TR had 42% population and VS had Indar/Amerish while NC had Esamir. What does this tell you? That huge population shifts don't matter nearly as much as some want you to believe. Just because a bunch of players flocked to one server doesn't change the balance of the game. If you believe otherwise then I welcome you to come to Waterson. There's more strategy and organization in this game than many, including you, PS1 Vets want to give it credit for.

3.) Your last comment, about every system in place benefiting attackers is just wrong. Completely wrong. No one is going to argue that base design is perfect. But explain to me how 22% server population can hold 4 territories on a continent against the 62% attacking population? Explain to me how even though the attackers had, by your definition, every single system advantage and more than triple the population advantage, they didn't win?

4.) I'm sorry you've had bad experiences and that nothing seems to work in the game for you. But to allude that because one guy has had positive experiences that he's some numskull is really ignorant of you. VS on Waterson has got it done lately, we've held our own, we've figured out what bases we CAN defend and what bases are not worth the effort. We use the advantages we've discovered and we've prevailed for the most part. The TR population has advantage on Waterson due to Totalbiscuit and his euro buddies. Late EST evenings the population is usually 30/38/30, which is very manageable. If there's one thing that Waterson has taught the rest of the community, it's that population isn't everything and that there must still be tactics in the game beyond just a basic shooter otherwise we would be getting crushed as we have the greatest differences in faction population of all servers.

If you wish to go and flame every other post on PSU go for it, but please leave at least one for those of us who have enjoyed the game and still enjoy the game.

Hamma
2013-01-16, 03:42 PM
Really Figment? There was no need for that novel of a reply.

Good OP, I enjoy this game as well it just needs some loving. And it's coming!

Figment
2013-01-16, 03:46 PM
Where to begin...

So much to respond to, I'll probably miss some. First off, it's pretty ignorant of you to call someone ignorant for making general statements and then going on to make general statements of your own.

Not at all the case and I actually opened with that post not being entirely addressed specifically at Illtempered, so please, reconsider why they're general remarks.

And stop assuming so much.

For two, there is no critique in your post. You were straight up flaming him on more then a few points.

Do you even know what flames are? I didn't call him names. And no, "ignorant" is not name calling, it's a state of mind.

Thirdly, I'd suggest you read his post rather than read what wasn't written.

I suggest you do just that, regarding my post.

1.) He wasn't insulting the intelligence of people about the TTK on vehicles. He was stating a fact that vehicles die quickly. There are counters to them, even air, and they are effective. To stretch into your own arguement about intelligence seems to me that you're attempting to just flame him.

Yes he was even if he wouldn't realise it: He provided a crash course in killing vehicles for dimwitted people and thereby proclaiming it was actually okay and insinuating others would not be able to do that, leading those others to claim it's not okay. That's not the source nor reasoning for complaints about vehicle spam at all! Meaning he assumes it unknown information, otherwise he wouldn't be there explaining how one goes about it.

2.) His statement about 50% TR and your reaction to it. I'm not sure if you read it. On Waterson, there is no question, the VS dominate the server during primetime. We're always outnumbered during primetime as well. We've held Indar for over a month and during some point of primetime we get another continent. Last night TR had 42% population and VS had Indar/Amerish while NC had Esamir. What does this tell you? That huge population shifts don't matter nearly as much as some want you to believe. Just because a bunch of players flocked to one server doesn't change the balance of the game. If you believe otherwise then I welcome you to come to Waterson. There's more strategy and organization in this game than many, including you, PS1 Vets want to give it credit for.

There's no sophisticated strategy nor sophisticated tactics involved in the game, at all. Brute force and random attacks get you just as far as a basic plan and you're entirely dependent on the incompetence of the enemy to find and take your less defended areas, since you can't actually defend them. Planning is very simple: keep the enemy occupied somewhere, ghost the rest. That's a strategy, indeed, but so is mindless zerging. Everything can be called strategy. The problem is that there's very little actual planning put into it, but it's pretty much all intuitive reactions to incursions you can't prevent. Luck determines the outcome more than actual strategic choices being made.

Regarding strategy, it is the lack of quality strategy that is criticized or can only be executed on a zerg level of scale.

3.) Your last comment, about every system in place benefiting attackers is just wrong. Completely wrong. No one is going to argue that base design is perfect. But explain to me how 22% server population can hold 4 territories on a continent against the 62% attacking population? Explain to me how even though the attackers had, by your definition, every single system advantage and more than triple the population advantage, they didn't win?

Because they're simply utter crap and don't prevent the small groups of striking at one of the nearby targets by camping the gates properly? Every time we've had a 54%-60% pop on Miller, we've zeroed the other empires on that continent. With NC.

4.) I'm sorry you've had bad experiences and that nothing seems to work in the game for you. But to allude that because one guy has had positive experiences that he's some numskull is really ignorant of you.

Assist, this is you making up a strawman. I never said that and I particularly never said that as a general statement of such decree. I never even called him stupid. Ignorance is having a lack of sufficient knowledge in a particular area, in this case it is ignorance about the argumentation of the "opposition", based entirely on the counter-argumentation provided.

I don't simply call people dumb. That'd be retarded itself. Don't take my words out of context.

VS on Waterson has got it done lately, we've held our own, we've figured out what bases we CAN defend and what bases are not worth the effort. We use the advantages we've discovered and we've prevailed for the most part. The TR population has advantage on Waterson due to Totalbiscuit and his euro buddies. Late EST evenings the population is usually 30/38/30, which is very manageable. If there's one thing that Waterson has taught the rest of the community, it's that population isn't everything and that there must still be tactics in the game beyond just a basic shooter otherwise we would be getting crushed as we have the greatest differences in faction population of all servers.

That's all well and nice, but 38% pop probably means you're fighting them more than your other enemy. In fact, to the extend they might be severely outnumbered. And that might have something to do with more than being able to defend, that might simply be them fighting overwhelming odds and not having the manpower to spare. Yeah, they got two enemies, don't forget that. At 50%, if you don't win, you're just consisting of worse players. And it's indeed harder to split a 50% exactly over two enemies. However, with a few more percent, it's very easy if they don't concentrate themselves in specific areas (steamrolling one area, ignoring others).

How do you think we'd now and then technically beat 80% pops in PS1 by taking more territory than them? Because we were more flexible and spread and they were not. If they had actually engaged us proper, we wouldn't have had a chance.

If you wish to go and flame every other post on PSU go for it, but please leave at least one for those of us who have enjoyed the game and still enjoy the game.

If I honestly wanted to flame you, you'd know it. Please, learn the difference between flaming (calling names and bullying) and argumented debate in which one party might be ill-informed and thus ignorant, before you respond...


Really Figment? There was no need for that novel of a reply.

I reserve the right to determine the lengths of my posts. :p

Illtempered
2013-01-16, 04:20 PM
Meh, to each his own. I've read many of your concerns, and tend to agree with you on the faults, but I guess I just don't agree that they are game-breaking.

Oh, and I never said DT didn't know how to play. That would be putting words in my mouth. I have always contended that they were the best outfit Planetside ever had. I really feared going up against them on TR Emerald, and I'm quite sure they could kick significant ass in PS2 if they intended to. I don't know why they aren't playing.

Wahooo
2013-01-16, 04:29 PM
Oh, and I never said DT didn't know how to play. That would be putting words in my mouth. I have always contended that they were the best outfit Planetside ever had. I really feared going up against them on TR Emerald, and I'm quite sure they could kick significant ass in PS2 if they intended to. I don't know why they aren't playing.

I inturpreted figgy's remark on DT not that you said they didn't know how to play, but rather they are not playing PS2 because they think it is crap... or at least has too many problems to be worth the effort.

Espion for one, haven't seen him around for a long time. Basically it took ages for the devs to recognize in Beta a lot of what he foresaw as issues pre-tech test, and a LOT of what he said pre-tech test / early Beta as major game problems still haven't been addressed.

Illtempered
2013-01-16, 04:40 PM
"Ask them about what they think of the game and also try telling them they don't know how to play it. Go on."

I certainly didn't mean to say they didn't know how to play. I'm curious as to why they aren't playing. If my outfit of mostly new players can easily hold a Biolab, among some other farms, while being greatly outnumbered, I'm quite sure DT could defend some bases.

Remember this is just my perspective from the dynamic on Waterson. Maybe all of our opponents on the server are just utter garbage. *shrug*

FreeSpeech
2013-01-16, 04:43 PM
They have listened to some aspects, but NC still don't get any love in their patch. They must all love easy kills when playing their VS or TR counterparts.

bpostal
2013-01-16, 04:50 PM
...they are not playing PS2 because they think it is crap... or at least has too many problems to be worth the effort....

I remember seeing a post by one of the guys from DT mentioning that a lot of their players had stopped playing for pretty much that reason. I can't provide anything like a source so take that with salt or a spoonful of sugar or whatever.

If any of them are around I'm sure they can make their own remarks.

To add my own 2cents, it's a decent game in it's own right but for a variety of reasons it doesn't feel like a Planetside game to me. Of course I can hardly put into words what a 'Planetside game' would be like other than 'Planetside-like' so...To try and make sense of what I want to say: PS2 is a good game, but it's not a good Planetside game. It can be, I think PS2 could be a better Planetside game than Planetside ever was. It's just going to take time (and a lot of effort) to get it there. Only time will vindicate it.

TLDR: I'm glad you like the game.

ShadetheDruid
2013-01-16, 04:54 PM
Yeah dude, don't make assumptions about people and why they do or don't like something, and no need to insult them for it. I mean, no one else around here would ever do that, would they?

:rolleyes:

OCNSethy
2013-01-16, 05:40 PM
@ Illtempered

Thanks for your insight, I for one appreciate your perspective on how this game is going. It is unfortunate that some people feel the need to go all uber-critical when faced with a personal, positive opinion.

Thanks again man, stay frosty.

Figment
2013-01-16, 07:21 PM
Meh, to each his own. I've read many of your concerns, and tend to agree with you on the faults, but I guess I just don't agree that they are game-breaking.

Oh, and I never said DT didn't know how to play. That would be putting words in my mouth. I have always contended that they were the best outfit Planetside ever had. I really feared going up against them on TR Emerald, and I'm quite sure they could kick significant ass in PS2 if they intended to. I don't know why they aren't playing.

I didn't intend to put words in your mouth as I did not expect you to mean that (you did insinuate it regarding others by posting your solution, but I picked out DT because you could identify with them better), just to remind you that they simply can't get themselves to care for the game due to the way it is designed. That's all.

The concerns DT have is pretty much that of why others aren't playing. It's not that we can't, it's that we don't really like where it's been going so far.

Me personally, I think they can still make the changes before everything is rusted in. But they shouldn't wait too long if they want those players back and retain a large portion of the current players. Cause we're not the only ones seeing the same problems.

It only becomes gamebreaking when you're not willing to accept defense and therefore somewhat meaningful conquest (as in, can retain it by defense) are not truly part of this game in a fair and fun way.

Here be some DT quotes when I asked them specifically for input on my base redesigns:

http://www.deltatriad.com/forum/showthread.php?3197-I-m-in-ur-CC-jacking-ur-pies-)

Just read through the responses and see what I mean. It's not that they can't play PS2 as most that "use the work arounds available" (like spawning elsewhere constantly), it's that it's not the way the game should work on a lot of levels that together creates this apathy. Me personally, I'm sad it has come to this. If it had been just me, it'd been just me. :/ But it's all the outfits from PS1 that had higher goals, put the most thought into it and worked the hardest for the empire that are the first to find this incarnation "not delivering".

That's very telling.

(And again Illtemp - never meant to insult you, just correct and remind).


Again, you have every right to have a positive opinion of the game, but just don't misinterpret the reasonings to dislike. Things like vehicle spam have much more to do with small vs large group balance than infantry vs vehicles.

Aurmanite
2013-01-16, 07:23 PM
It's a good thing that a lot of "veterans" aren't playing anymore. Less vitriol, less rage, less entitlement, less whining (if only). These people must have forgotten what Planetside boards looked like back in 04. They definitely forgot what the game looked like in 03.

Crator
2013-01-16, 07:36 PM
All good points OP. Should help the noob player out. Also, I think most people have fun when just starting to play the game (once they figure things out). But after a while it is a bit shallow and we need some tweeks to make the game deeper.

I think the aggravation by some, not just vets, is that the smaller groups of people are having issues with playing the way they want. They don't want to have to be coordinated and directed by the zerg. The base defensibility is a big part of that one. The game is just a bit too fast paced imo.

Good luck with the F2P system. I don't have any suggestions to make F2P viable while at the same time fixing the game to conform to it to make it more rewarding/fun.

psijaka
2013-01-16, 08:18 PM
@ Illtempered - excellent OP; a cut above the usual.

belch
2013-01-16, 08:38 PM
+1 to the OP...of course I also don't have any legacy PS1 experience. That said, I am hopeful for the changes that are inbound.

The constructive and informational critiques aren't a bother to me. But the pages worth of loud, foot stomping and gnashing of teeth get's tiresome to sift thru.

RedPower
2013-01-16, 08:41 PM
Shame on you!Keep enjoying your BFOL ,dude~

IamEternal
2013-01-17, 09:03 AM
Shame on you!Keep enjoying your BFOL ,dude~

I dont get the BF refrences everyone makes. I played a bunch of the BF series and none of them make me think PS2. BF are small maps with short matches. I couldn't drop pod into locations, or spawn whatever vehicle I needed. There were no warpgates, terminals, or persistent environments. What faction you were on had no bearing outside of that one particular match.

The only similarity I can see between PS2 and BF is that they are both FPS. I feel there is more similarity between PS2 and PS1 than between PS2 and BF. The ability to change your class at a whime, Customizing it with certs and SC. Weapon upgrades, and vehicle enhancements. You find your style and you invest in it.

Yes, PS2 still has a lot of work to be done to it. So did PS1 when it first came out. We cant blame the developers for its early release, that's on Sony. Let's thank them for at least getting a playable game out for use in the short amount of time they had, and be appreciative that they are excited enough about the game and it's player base to keep on fixing things. Eventually this game is going to be better then PS1, I truly believe that. Just be patient and have faith in the developers. Perfection takes time, your hate and flaming wont help.

I for one would like to thank the developers for what they have given us so far and look forward to what they have coming in the future. I know they want this game to be as amazing as we do and will do everything they can to make it that way. Let's give them our support and encouragement so they continue to want to work on it.

#mytwocents

belch
2013-01-17, 09:30 AM
I dont get the BF refrences everyone makes.

It's meant as an insult, much in the same way that making references to CoD, or console players is used. It's just smarmy, arrogant douche-baggery.

Pay it no mind.

Rolfski
2013-01-17, 09:51 AM
Great post OP! Being positive about this game in this forum can be very challenging, as I know from my own experience.

I agree with you on your points too, except for the P2W argument. Yes, guns are very expensive and some are a bit P2W but generally, you can be very competitive in this game without having to spend a single dime.

RedPower
2013-01-17, 10:44 AM
I dont get the BF refrences everyone makes. I played a bunch of the BF series and none of them make me think PS2. BF are small maps with short matches. I couldn't drop pod into locations, or spawn whatever vehicle I needed. There were no warpgates, terminals, or persistent environments. What faction you were on had no bearing outside of that one particular match.

The only similarity I can see between PS2 and BF is that they are both FPS. I feel there is more similarity between PS2 and PS1 than between PS2 and BF. The ability to change your class at a whime, Customizing it with certs and SC. Weapon upgrades, and vehicle enhancements. You find your style and you invest in it.

Yes, PS2 still has a lot of work to be done to it. So did PS1 when it first came out. We cant blame the developers for its early release, that's on Sony. Let's thank them for at least getting a playable game out for use in the short amount of time they had, and be appreciative that they are excited enough about the game and it's player base to keep on fixing things. Eventually this game is going to be better then PS1, I truly believe that. Just be patient and have faith in the developers. Perfection takes time, your hate and flaming wont help.

I for one would like to thank the developers for what they have given us so far and look forward to what they have coming in the future. I know they want this game to be as amazing as we do and will do everything they can to make it that way. Let's give them our support and encouragement so they continue to want to work on it.

#mytwocents
Never played PS1?I dont think u played PS1,your post is a JOKE.
PS2 have nothing like PS,it just copy BF,and PS1 >>>> PS2

Catfart
2013-01-17, 10:46 AM
+1 to OP.

I don’t play shooters. Never have, strategy games are my thing. Never tried COD or BF. Lost all my twitch reflexes about 25 years ago.

But there was something about Planetside that pulled me in and kept me playing for several years. I suspect it was the Massive in the MMOFPS and the strategic elements that gave the battle a reason. When I heard about PS2 I was desperate to get into the Beta and was chuffed when I did. So far it has had the same draw for me. It’s kept me coming back on a regular basis and I’ve managed to pull several pals into the game for weekly sessions since it went live.

I’m looking forward to the implementation of strategic game elements and a role for smaller groups, but have no loyalty to the mechanisms in the original.

So add me the list of vets that love PS2

<re-engage lurking cloak>

Facts
2013-01-17, 12:12 PM
Who's the other one?


yeah I was gonna say well, that makes all three of ya.

Facts
2013-01-17, 12:13 PM
The only similarity I can see between PS2 and BF is that they are both FPS. I feel there is more similarity between PS2 and PS1 than between PS2 and BF.



I think we can ignore everything that you post on the subject from here on.

ShadetheDruid
2013-01-17, 12:50 PM
I think we can ignore everything that you post on the subject from here on.

And people like you call BF/CoD fans childish. :rolleyes:

IamEternal
2013-01-17, 01:43 PM
I think we can ignore everything that you post on the subject from here on.

I keep hearing your rhetoric about PS2 and BF but have yet to have any proof given or analogy shown. Please by all means ignore me all you want but at least I showed evidence as to why I see things differently. You can make your childish claims based on my opinion but in truth, without facts and supporting evidence your claims mean nothing. Provide substance to your claim. I have pointed out only a few of the differences between PS2 and BF, and a few of the similarities between PS2 and PS1. I would be more than happy to hear your counter argument, that is if you can come up with something better then "LA LA LA, I cant hear you." Until you can come up with valid reasons though and can adequately and coherently articulate them on this forum, please do the rest of us a favor and stop posting.

Paperboy
2013-01-17, 02:25 PM
I don't understand, clearly this game has major flaws... this game is about 3 factions engaged in a forever lasting threeway battle without really fighting for something.

At least in planetside 1 zero basing an opposing faction resulted in being able to spawn enemy tech.

I have no hope for planetside 2, clearly the developers have their own view of this game and clearly there are many clueless fanboys up and about defending this shallow game.

SOE whatever you do, dont listen to the players, keep going on your own path of destruction maybe then will you learn.

When I first heard about PS2 I was like "HELL YEAHH!!!!!!! WHOOOOOHOOOOO!!!"

Now I am more like "What a shit game, why even bother logging in."

This is coming from a Planetside Veteran, the ingredients are here, but the developers refuse to use any form of logic to make the game better, if anything they are very good at adding bugs and crazy imbalances.

To OP you're not a veteran, I dont believe any veteran dares to call this game worthy of being a sequel to Planetside.

Oh yeah, I'm done here, I'll check back in a year, I fully expect to see the game in the same state.

IamEternal
2013-01-17, 02:48 PM
all that because as far as your post says the only thing you dont really like is the fact that you cant spawn enemy tech? Talk about overreacting. The game just came out and it was forced out way before the developers were ready to release it. Yes sony dug their own grave wit hthat choice but dont string up the developers for it. Slowly but surely they are adding to it and morphing it into what it was envisioned to be.

People need to get over this idea that everything has to happen immediately. things take time, effort, and trial and error to get right. Have any of you people crying over how dissappointed you are ever tried to program a game this sophisticated? Be happy these people take the time to write all this code so you can sit there and cry over how you dont have it exactly as YOU want it. There are plenty of people that love it and enjoy playing so your baseless whining and complaining really mean absolutely nothing to anyone. If you want to be heard be constructive. If you dont like something discuss how to fix it, not just cry and ragequit because the developers didn't consult you for every aspect of this game.

Please don't come back in a year.

IronMole
2013-01-17, 03:24 PM
I keep hearing your rhetoric about PS2 and BF but have yet to have any proof given or analogy shown. Please by all means ignore me all you want but at least I showed evidence as to why I see things differently. You can make your childish claims based on my opinion but in truth, without facts and supporting evidence your claims mean nothing. Provide substance to your claim. I have pointed out only a few of the differences between PS2 and BF, and a few of the similarities between PS2 and PS1. I would be more than happy to hear your counter argument, that is if you can come up with something better then "LA LA LA, I cant hear you." Until you can come up with valid reasons though and can adequately and coherently articulate them on this forum, please do the rest of us a favor and stop posting.

The whole HUD, from the map to the ammo counters to the "3D spotting". Hit markers, XP gain, "ticket" system, way-point locations, kill cam, spawn screen even the "hacking" symbol etc...

What doesn't make it BF3?

Sorry to say, but PS2 does look like a carbon copy of BF3.

There are no similarities between PS and PS2, apart from 3 empires...

Compared to the HUD from the ORIGINAL Planetside, they haven't even tried to make it unique in PS2.

Class system - this is my major gripe. They force me to have to play a ROLE instead of me defining my own characters role.

Taking out vehicle animations, giving the main driver control of the main gun in a MBT. This ruined the immersion of actually bothering to squad up and playing as a team.

The only real difference is that PS2 has a 'persistent' world, the continents are just massive MAPS. 5000 ticket on a BF3 conquest server is no different.

They had 9 years of the Planetside franchise under their belts. They knew what worked, we told them constantly from PS what worked. They should have listened and took some pages from the original.

Instead they just created something that offers nothing different to the modern FPS games that already exist.

It's not the case of 'give it time' - there are certain things that should have been the main focus and already implemented into the game. Instead they refused to listen, only then to realize and implement it afterwards...


Does it not make you wonder why so many of us continued to pay and play Planetside and invest so many years? Even when new FPS games got released?

The game has been a major disappointment for many of us... Not just the 'bitter vets'.

Paperboy
2013-01-17, 03:25 PM
all that because as far as your post says the only thing you dont really like is the fact that you cant spawn enemy tech? Talk about overreacting. The game just came out and it was forced out way before the developers were ready to release it. Yes sony dug their own grave wit hthat choice but dont string up the developers for it. Slowly but surely they are adding to it and morphing it into what it was envisioned to be.

People need to get over this idea that everything has to happen immediately. things take time, effort, and trial and error to get right. Have any of you people crying over how dissappointed you are ever tried to program a game this sophisticated? Be happy these people take the time to write all this code so you can sit there and cry over how you dont have it exactly as YOU want it. There are plenty of people that love it and enjoy playing so your baseless whining and complaining really mean absolutely nothing to anyone. If you want to be heard be constructive. If you dont like something discuss how to fix it, not just cry and ragequit because the developers didn't consult you for every aspect of this game.

I am back! but only for a quick reply, clearly you dont know shit about Planetside or Planetside 2.

Man you sure are shortsighted, Enemy Tech unlocks are not the only thing holding me back from playing this game, but at least they added an incentive for zero basing an enemy in the old Planetside, compare that to Planetside 2, where you have no sanctuaries at all, only the everlasting three ways.

Why are you even here on the forums if this is such a good game? Go be the fanboy that you are get in game and start playing instead of crying about people who have issues with the game.

Don't start a discussion you know nothing about.

I'm so sick of people pretending to know everything, this game has hardly changed since technical test (5 months ago) beside a few nerfs and buffs and stealthnerfs/buffs oh and some lame overpriced content.

Sorry to break it to you but there will always be cynical people like me so better get used to it.

Please don't come back in a year.

Oh I will be back, just so you know, you can't hide me away in your fantasy world.

Did I mention that they only decided to bring it out early because they saw how popular the game had become in such a short time? you are still playing a beta while you are getting milked for money, but at least you look cool right? lol

MaxDamage
2013-01-17, 03:50 PM
Amen brother. Screw the haters.

IamEternal
2013-01-17, 03:50 PM
I have never seen a kill cam in PS2. Not sure you are even playing PS2 if you have a kill cam. I would love a kill cam in PS2 vso I could see where the other sniper is hiding that killed me so I can take him out too. PS1 the driver manned the main gun on the MBT. PS1 had squad waypoints, ammo counters, minimaps and radar with hit markers. not much in any of those is different from PS1. Hell in PS1 you could drop sensor becons and have a perma radar giving away all enemy locations in a given area.Class system? I seem to remember having infiltrator, LA, and HA. with certain Items only applicable to certain types. yes there was more custamization but it wasnt that much different. Given time and more additions in the future to increase the variety of items in game and im sure you'll have that here.

Im not playing because Im at work. I come on the forums during my breaks and get a good laugh at all of you narrow minded people that complain over such little things. The game is in its infancy and you're freaking out. It's pathetic to say the least. I like the comment about how I am start a discussion I know nothing about yet again I bring facts and examples and you yell opinions and insults with nothing to back it. Your argument mean nothing to me unless you have substance to back your claim.

psijaka
2013-01-17, 03:53 PM
I am back! but only for a quick reply, clearly you dont know shit about Planetside or Planetside 2.

Man you sure are shortsighted, Enemy Tech unlocks are not the only thing holding me back from playing this game, but at least they added an incentive for zero basing an enemy in the old Planetside, compare that to Planetside 2, where you have no sanctuaries at all, only the everlasting three ways.

Why are you even here on the forums if this is such a good game? Go be the fanboy that you are get in game and start playing instead of crying about people who have issues with the game.

Don't start a discussion you know nothing about.

I'm so sick of people pretending to know everything, this game has hardly changed since technical test (5 months ago) beside a few nerfs and buffs and stealthnerfs/buffs oh and some lame overpriced content.

Sorry to break it to you but there will always be cynical people like me so better get used to it.



Oh I will be back, just so you know, you can't hide me away in your fantasy world.

Such arrogance. Pity that an eloquent and well thought out OP by a vet who dares to admit that he actually likes PS2 attracts this kind of trash.

IronMole
2013-01-17, 03:57 PM
I have never seen a kill cam in PS2. Not sure you are even playing PS2 if you have a kill cam. I would love a kill cam in PS2 vso I could see where the other sniper is hiding that killed me so I can take him out too. PS1 the driver manned the main gun on the MBT. PS1 had squad waypoints, ammo counters, minimaps and radar with hit markers. not much in any of those is different from PS1. Hell in PS1 you could drop sensor becons and have a perma radar giving away all enemy locations in a given area.Class system? I seem to remember having infiltrator, LA, and HA. with certain Items only applicable to certain types. yes there was more custamization but it wasnt that much different. Given time and more additions in the future to increase the variety of items in game and im sure you'll have that here.

Im not playing because Im at work. I come on the forums during my breaks and get a good laugh at all of you narrow minded people that complain over such little things. The game is in its infancy and you're freaking out. It's pathetic to say the least. I like the comment about how I am start a discussion I know nothing about yet again I bring facts and examples and you yell opinions and insults with nothing to back it. Your argument mean nothing to me unless you have substance to back your claim.

With your reply, it is now clear that you have no idea about anything regarding Planetside 1.

As to the kill cam - they changed it after the community TOLD them that it was a bad idea, even though it didn't belong in the first place.

I've brought facts into my replies, you've replied with absolute crap.

Good day!

Chaff
2013-01-17, 03:59 PM
What a strange group PS folks are (sometimes). EVERYONE here has Passon & Love for this game. Mega-Flaming is unecessary. 99% of the time it's unwarrented. It contributes nothing. Opinions vary. I have little choice but to dismiss a post which is nothing more than a polemic's ill-tempered drivel. Some folk take license with their opinion - A license to make themsleves look like giant asshats.

Paperboy
2013-01-17, 03:59 PM
Such arrogance. Pity that an eloquent and well thought out OP by a vet who dares to admit that he actually likes PS2 attracts this kind of trash.

The weakminded usually resort to namecalling when they have no counter argument to bring to the table.

Thank you very much sir for showing us your level of intelligence!

belch
2013-01-17, 04:00 PM
I watched the uproar on the Battlelog forums when BF3 wasn't exactly what every single BF vet thought it should be.

Yeah, you guys stomping your feet and swearing to leave (but never actually leaving) remind me a lot of those BF guys that did the exact same thing. Hell, a bunch of you probably are the same guys that said you were coming to PS2 because BF3 was such a travesty....:lol:

Nothing wrong with having opinions...but if you truly think the game sucks so much that you truly are leaving, how about you leave already?

IronMole
2013-01-17, 04:01 PM
Such arrogance. Pity that an eloquent and well thought out OP by a vet who dares to admit that he actually likes PS2 attracts this kind of trash.

Opposed to those who reply when people 'dare' to admit they don't like the game?

Paperboy
2013-01-17, 04:04 PM
I watched the uproar on the Battlelog forums when BF3 wasn't exactly what every single BF vet thought it should be.

Yeah, you guys stomping your feet and swearing to leave (but never actually leaving) remind me a lot of those BF guys that did the exact same thing. Hell, a bunch of you probably are the same guys that said you were coming to PS2 because BF3 was such a travesty....:lol:

Nothing wrong with having opinions...but if you truly think the game sucks so much that you truly are leaving, how about you leave already?

Then stop asking questions.

belch
2013-01-17, 04:10 PM
Opposed to those who reply when people 'dare' to admit they don't like the game?

Problem is, it is not just a reply from people that dare to admit that they do not like the game.

It is usually some ridiculous diatribe, complete with insults to those that enjoy the game despite it's current flaws.

Paperboy
2013-01-17, 04:18 PM
Problem is, it is not just a reply from people that dare to admit that they do not like the game.

It is usually some ridiculous diatribe, complete with insults to those that enjoy the game despite it's current flaws.

It helps when you change the negative tone of the voice in your head while reading.

OnyxD
2013-01-17, 04:21 PM
Played Planetside 1, prefer Planetside 2.

Planetside 1 had some great high level features, but the core game just wasn't as good. I could never shake the laggy floaty feeling of the game and the guns didn't sit right. At it's core it's an FPS so this is the most important thing to get right, and Planetside 2 nails it.

IamEternal
2013-01-17, 04:22 PM
there are plenty of people that dont like the game and have stated so in forums, then there are people that try and bash the game, make ludicrous statements like compare it to games it has no resemblence to, and resort to name calling.

Paperboy you have no room to comment on someone being insulting. "To OP you're not a veteran, I dont believe any veteran dares to call this game worthy of being a sequel to Planetside." and "clearly you dont know shit about Planetside or Planetside 2". you've insulted both myself and Illtempered simple because you're upset that the game isnt exactly the way you want it. Too effing bad. The world doesnt revolve around you. Its a great game with a large player base that is only going to grow as things are added. Please dont post unless what you have to say has merit and will be beneficial in some copacity to the development of the game or to the members of this forum. Flaming is just unnecessary and frackly show your level of ignorance to the whole gaming community.

Ironmole I apologize for the miscommunication. Yes you did try to bring facts and I concede to the kill cams as they must have been removed before I started playing again. the no facts comment was for paperboys post immediately after yours. Most of your other statements really dont make PS2 any different then PS1 or BF. I remember riding in my mag. I drove it and operated the main gun at the same time. I dont know where you get that this is somehow different from PS1. A lot has been brought over from PS1 like base capturing and perks for certain bases. How certs can effect the game is even fairly similar. Yes everyone can spawn the basic vehicles, but if you want the anti air, or good armor pen, and anti personel variants you have to use certs. so instead of me have to unlock three different vehicles, I already have the chasis all i need is to unlock the different gun platforms for it. I still see so much more in PS2's similarity to PS1 then in it's similarity to BF. Im not sure If I am missing anything but I'm sure if I am you guys will try and bring it up as testament to my idiocy, in which case I can refute it then.

Figment
2013-01-17, 04:30 PM
Eternal, maybe you should look up the 50 of pages on the topic "Kill cam" on PSU...



It changed from a "look where I'm sitting!"-cam on enemy player, to a floating body cam that's deliberately limiting a dead player's situational awareness due to player feedback.

IamEternal
2013-01-17, 04:45 PM
Figment did you read? I just posted that I concede the Killcams. I was unaware as they were removed before my start in PS2.

Paperboy
2013-01-17, 04:47 PM
I remember riding in my mag. I drove it and operated the main gun at the same time. I dont know where you get that this is somehow different from PS1.

And I dont have the facts? rofl, clearly I was spot on when I said that you didnt know shit about both games, I will say no more, I will leave you bathing in your own ignorance.

Please dont post unless what you have to say has merit and will be beneficial in some copacity to the development of the game or to the members of this forum. Flaming is just unnecessary and frackly show your level of ignorance to the whole gaming community.

We tried to be constructive through the entire beta, they had 5 months to change gamebreaking bugs and left them in at release, SOE will do what they want anyway, we dont mean anything to them but a cow that can be milked.

Also learn to quote, it will cause less confusion.

IamEternal
2013-01-17, 05:06 PM
That's why. I played exclusively Vanu PS1. The Mag back then had the driver operating a weapon. I confused it for the main gun. Please excuse me I was mistaken. I think I prefer this way. I would imaging it would be extremely boring to be a driver and have nothing to do. I never realised though that the other factions had such diferences in their tank designs. I think I prefer this simply for balance purposes. If you have to many variations between factions the cry turns to imbalance and favoritism.

But yes you are right Paperboy. I was unaware and I apologize for that. I was going off of what I remember from playing PS1 years ago. I loved the game and am excited to see it reborn and look forward to it slowly maturing into a new planetside. I'll be sure to do more research next time even if my memory tells me otherwise. Perception can get you hurt lol.

sneeek
2013-01-17, 05:08 PM
I also love Planetside 2, for all its annoyances.

IronMole
2013-01-17, 05:13 PM
Ironmole I apologize for the miscommunication. Yes you did try to bring facts and I concede to the kill cams as they must have been removed before I started playing again. the no facts comment was for paperboys post immediately after yours. Most of your other statements really dont make PS2 any different then PS1 or BF. I remember riding in my mag. I drove it and operated the main gun at the same time. I dont know where you get that this is somehow different from PS1. A lot has been brought over from PS1 like base capturing and perks for certain bases. How certs can effect the game is even fairly similar. Yes everyone can spawn the basic vehicles, but if you want the anti air, or good armor pen, and anti personel variants you have to use certs. so instead of me have to unlock three different vehicles, I already have the chasis all i need is to unlock the different gun platforms for it. I still see so much more in PS2's similarity to PS1 then in it's similarity to BF. Im not sure If I am missing anything but I'm sure if I am you guys will try and bring it up as testament to my idiocy, in which case I can refute it then.

Yeah, the kill cam got removed along time ago due to complaints. Hate the things personally! :)

That's the problem, they geared PS2 more towards BF3 rather than it's predecessor. This disappointed me and others a lot. All I/we want is PS2 to be more like the game Planetside was. We want it to be unique, not the same as every other AAA FPS.

I welcome the new changes of the engine and gun play, I personally love the ADS mechanics. But there's a lot of things that I and many others personally feel should have been kept, even implemented at the start and been the main focus. Instead SOE had other ideas and thought it was for the best, fair play to them...

Planetside had a hack and hold timer capturing system. Which meant regardless of numbers, you could still hack and resecure. They decided to choose the system that BF3 uses... Numbers game.

Class system. PS had a great system with certs. Gave meaning to define my character as to how I wanted to play it. Fair enough, may have been difficult to learn in a sense, but like many games - you learn the system, you interact. SOE decided to go down the route of BF3, again. Limiting weapons to classes which effectively made you have to play a class. Want to snipe? Have to choose Infiltrator. Want to blow up a tank? Go switch to Heavy... Even to the point that dropping ammo on the floor was a similar system to BF...

Planetside had such a system that I could hybrid my class, it made the game skill based. People argued that everyone played the same setup - granted, but at least it was their choice. This also favored for smaller outfits to do what they did best (this is another major problem).

Vehicles. MBT's had main drivers and gunners. Granted the Magrider had a gun for the driver, it wasn't the main canon - that was for the gunner. PS2? Let's make it BF3... As Smedley stated "It's more fun this way"...

There is so much more that I could go into, but it just falls on deaf ears... Continents, Outfits, Meta-Game, etc...

Such a lot of Planetside's mechanics could have easily been kept and adapted for Planetside 2, would have gave the game it's uniquness again and not just become some other FPS...

Paperboy
2013-01-17, 05:16 PM
That's why. I played exclusively Vanu PS1. The Mag back then had the driver operating a weapon. I confused it for the main gun. Please excuse me I was mistaken. I think I prefer this way. I would imaging it would be extremely boring to be a driver and have nothing to do. I never realised though that the other factions had such diferences in their tank designs. I think I prefer this simply for balance purposes. If you have to many variations between factions the cry turns to imbalance and favoritism.

But yes you are right Paperboy. I was unaware and I apologize for that. I was going off of what I remember from playing PS1 years ago. I loved the game and am excited to see it reborn and look forward to it slowly maturing into a new planetside. I'll be sure to do more research next time even if my memory tells me otherwise. Perception can get you hurt lol.

Apology accepted, and I apologize for being a blunt bastard.

Figment
2013-01-17, 09:08 PM
Figment did you read? I just posted that I concede the Killcams. I was unaware as they were removed before my start in PS2.

You posted that 8 minutes before me, page hadn't refreshed yet (had been reading up) at the time of posting. :)

RedPower
2013-01-17, 11:47 PM
The real PS fans :lol:
PS2 = PlanetCrap2 :p

IamEternal
2013-01-18, 01:27 AM
Apology accepted Paperboy and no worries Figment. Redpower you are entitled to your opinion but I like PS2 and think if given time will be able to outshine PS1. It's fun to play, and easy to get into combat with the hotspot drop ability. I hear a lot of complaining about the Zerg but frankly welcome to war. I like sitting out there with my sniper, picking of people in the Zerg. It's really fun when you get an engineer that steps out of his vehicle to repair it and you take him out. makes my day. :)

Captain1nsaneo
2013-01-18, 03:12 AM
The real PS fans :lol:
PS2 = PlanetCrap2 :p

Odd, in that 2nd screenshot the fellow seems to be complaining about his launcher. Only way he'd know that would be if he played and cared about the game. Looks like normal command chat to me.

RedPower
2013-01-18, 03:46 AM
Apology accepted Paperboy and no worries Figment. Redpower you are entitled to your opinion but I like PS2 and think if given time will be able to outshine PS1. It's fun to play, and easy to get into combat with the hotspot drop ability. I hear a lot of complaining about the Zerg but frankly welcome to war. I like sitting out there with my sniper, picking of people in the Zerg. It's really fun when you get an engineer that steps out of his vehicle to repair it and you take him out. makes my day. :)
what i know is that u never played ps1,i have played ps2,but its suck
i have to say PS1 >>> PS2

RedPower
2013-01-18, 03:51 AM
Odd, in that 2nd screenshot the fellow seems to be complaining about his launcher. Only way he'd know that would be if he played and cared about the game. Looks like normal command chat to me.
we are taking about PS2,we have played it in beta,and PS2 dont improve until now,its just a BIGMAP BF

SpunkyKuma
2013-01-18, 02:32 PM
I don't spend as much time in PS2 as I did in PS1, I could spend almost an entire Satureday in PS1 years back but in PS2 I log on, cap or fight at a couple bases and then log off, usually an hour length in session time.

Velkkonen
2013-01-18, 02:55 PM
Long time lurker, first (or second?) time poster. THANK YOU FOR THIS THREAD. I totally agree. I didn't play planetside 1, have a deep FPS background and I am not naieve(sp) to think that this game is perfect, or even close to it. But its incredibly fun, has a great foundation and could be great. I think the community should get behind this game, spend money on it and encourage the developers with constructive criticism, which there is so much of, to keep working on this game until it is polished. And as a non-ps1 player I think alot of what made ps1 interesting should show up in some form in this game again, not becuase of any nostalgia syndrome, but because its just cool. Some of the stuff I hear about ps1 im thinking *why on earth did they remove that?* [ants! how cool!]. Anyway. Thanks for the post.

TheRageTrain
2013-01-18, 04:08 PM
OP, what I readed.. I can only conclude that your zergs ain\t 3 plus platoon size.. and you don\t have a real opposition there if it\s that easy for your outfit.

Baneblade
2013-01-18, 05:19 PM
I like what PS2 could, and should, be. That said, people don't leave in a mass exodus for no reason. PS2 feels transient to me. If I were a betting man, I'd wager than Gemini (last PS1 server) will outlast all of PS2's servers if something doesn't change fast.

Hamma
2013-01-18, 07:20 PM
I hope you are wrong. ;)

Baneblade
2013-01-19, 06:22 AM
Well I'm probably not wrong, something does need to change fast.

Illtempered
2013-01-19, 02:12 PM
wow just wow

sneeek
2013-01-19, 03:04 PM
My PS2 sessions are nowhere near as intense or as long as they were for PS1. But hey, I got old. I just don't have the time or inclination to play a video game all day any more. I still think PS2 is a remarkable achievement.

RedPower
2013-01-19, 08:40 PM
BattleFieldSide XD