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oooryan
2013-01-21, 03:18 PM
I was thinking of some metagame ideas and I thought of this...apparently something like it is in Halo but here it goes..

This a mission that goes on during the global war, where you have to kill a specific player who is currently online on the other team. This could be for a squad or lone wolf. You'd get experience if you kill them in a certain amount of time (could go down the longer it takes) and the assasinee gets experience depending on how long they stay alive. It would be chosen at random but the candidate assasinee can choose not to become the POI (person of interest)... so you log in...start playing like normal...about 10 minutes in you get a notification that you've been chosen to be a POI...you can accept or decline...if you accept you can gain x amount of experience or certs if you travel to these checkpoints without dying (from the assassin or assassins), or stay live for x minutes

Phantomdestiny
2013-01-21, 03:26 PM
maybe if instead of having the player declining or accepting it . maybe you could have VIP targets chosen like big outfit leaders or devs? which would help in the meta game because you reduce the enemy moral or decline them a value asset by eliminating their leader.

AThreatToYou
2013-01-21, 03:28 PM
Basically, no. It's not specifically player-controlled; it engages players in a mission that isn't generated by players.

oooryan
2013-01-21, 03:28 PM
ahaha true story...i like the outfit leader target idea lol

i want to see something like this..being an assassin would be so fun

Palerion
2013-01-21, 03:30 PM
I love the idea but I think it fits James Bond more than Planetside.

I'm not one to be skeptical of ideas, but I'm afraid this wont blow over well with most people.

It seems to direct the focus too much on killing one player, who will respawn in a matter of seconds.

By the way, the checkpoint idea: light assault + flash. Kind of hard to catch.

Phantomdestiny
2013-01-21, 03:36 PM
Basically, no. It's not specifically player-controlled; it engages players in a mission that isn't generated by players.

well it can be generated by players by creating a platoon leader/outfit leader cert which would allow to set a high priority target for assassination ; it could be a new role for the infil . i guess you could both set the mission by creating a report through menus or just by spotting the target in game?

A bit like in Arma? this could also be a mechanic for small spec ops outfits . if the meta game of "leaders" in general is incremented by giving them more real function both strategically and tactically on the battlefield then taking one out would be a "real" and important objective

SeraphC
2013-01-21, 03:36 PM
I don't like the fact that a random person could become a PoI as you call it. It has no relevance to the game.

Outfit leaders, perhaps. I'd argue that a high percentage of the outfit leaders out there aren't any more relevant than your average solo player though. Their outfit could be one that is not organised at all or it might be possible that another outfit member is leading their ops, therefore killing them would have no additional effect compared to killing a random player.

oooryan
2013-01-21, 03:37 PM
lol i think i thought it after thinking about a james bond game i played on the N64...some rendezvous mission...funny that you made that connection..

i see what your saying about it not working with some people...but those people can just decline...if you dont want to be part of it you can just not accept...and the point wouldnt be to eliminate them from the map...just to kill them...lol

and whatever the assasinee can do, the assassin can do, as well :)

but not getting my hopes to high for something like it...i just want to do more things in this game!

Palerion
2013-01-21, 03:38 PM
I think you're getting somewhere destiny. If we made major outfit leaders "VIPs" on the battlefield, they could somehow be implemented into the game to actually effect the rest of the team.

How? I know not. New thread if you want I guess xD

oooryan
2013-01-21, 03:39 PM
like i said this is something that doesnt have to do with the game..just another thing to do other than capturing the same bases over and over again..it could affect the game if the poi was someone important...but i think it would be exciting to look for one person on the other team instead of just killing everyone in sight all the time (which you can still do if you wanted while on the quest)

Phantomdestiny
2013-01-21, 03:44 PM
I think you're getting somewhere destiny. If we made major outfit leaders "VIPs" on the battlefield, they could somehow be implemented into the game to actually effect the rest of the team.

How? I know not. New thread if you want I guess xD

the thing i'm i am wondering is how exactly to enhance the tactical and strategic power of the "VIPs" well for
1th point we need to get back all the ps1 functionality the CR5 had . then we have to make sure that those people are visible maybe 1 free cosmetic ; such as a commissar hat or a cape for TR
http://fc00.deviantart.net/fs70/i/2010/107/b/9/Empire_guard_Commissar_by_Obrotowy.jpg
a heavier armor for NC
http://suptg.thisisnotatrueending.com/archive/14694420/images/1303611396738.jpg
a specific "aura" for VS

(using 40k picture for illustration sake)

i don't think it would impact greatly on the income because those "VIPs" need to be of a very limited number maybe 10 or less per faction . or we could have a chain of command with less important VIPs than others.

if you are VIP it is also very likely that you have invested money into the game anyways.

or we could also have radio operatives in each squad via back pack which would give the squad tactical benefits such has faster order receive? or being able to hear enemy transmitting order to their squads? radio operative could also be assasination target because they relay information ?

http://farm5.staticflickr.com/4120/4787672639_f470ccebd0_n.jpg

oooryan
2013-01-21, 03:50 PM
what about an npc (or volunteer player) to be the vip (or poi i like that better :P) and they have to travel from one base to another and they are protected by a whole outfit or platoon...other empires can get a notice that this is happening and intercept if they want and try to assassinate the vip or poi

Phantomdestiny
2013-01-21, 03:59 PM
what about an npc (or volunteer player) to be the vip (or poi i like that better :P) and they have to travel from one base to another and they are protected by a whole outfit or platoon...other empires can get a notice that this is happening and intercept if they want and try to assassinate the vip or poi

well 1) no ncps in planetside that's a rule which cannot be broken on psu

2) well you would need to give a reason for that player to be moved from base to base

3) this isn't just an xp thing in my opinion to me the assasination needs to have a direct impact on the battlefield like disruption of their command structure . for example after killing let's say a high profile officer none of his squad leaders can give any order for the next 5 minutes nor use platoon chat or the mission system some thing like that

AThreatToYou
2013-01-21, 04:02 PM
This thread is contributing to heretical thought amongst PlanetSide players and design.
Basically, it doesn't belong in PlanetSide. The game is not about single players or singling out single players. It's about bases and territory. This just doesn't fit the game.

Phantomdestiny
2013-01-21, 04:08 PM
This thread is contributing to heretical thought amongst PlanetSide players and design.
Basically, it doesn't belong in PlanetSide.

ohh no i'm being censored . i disagree with the OP's main statement and that's why i am distorting it in order to make it fit the planetside 1 tactical nature . the fact that you think it does not belong in planetside doesn't mean it does not belong there . you are basicly telling that killing an outfit leader shoud not impact AT ALL on the battlefield . i think we could make this type of mechanic work if we hack on it enough by making leaders more important in a strategic sense . because what's the point of having PL , SL and OL if they don't mean nor impact the game enough

killing an platoon leader should make it easier to capture a base by reducing the influence of that platoon on the field. And did i ever say this was about lone wolf players if this type of mechanic is put into place do you seriously thing that outfits will not try to protect their own VIPs better in order to have a healty command structure? this also for small spec ops outfits an alternative to gen hold by giving them assasination attemps for example .

oooryan
2013-01-21, 04:09 PM
well 1) no ncps in planetside that's a rule which cannot be broken on psu

i AGREE ahah i was hoping that would be the response

2) well you would need to give a reason for that player to be moved from base to base

i thought experience would be enough but if ya need a reason....because the game said so :P

or transporting resources :)

3) this isn't just an xp thing in my opinion to me the assasination needs to have a direct impact on the battlefield like disruption of their command structure . for example after killing let's say a high profile officer none of his squad leaders can give any order for the next 5 minutes nor use platoon chat or the mission system some thing like that

i thought this too but i didnt want it to get too complicated...so i just thought of a simple side thing people can do if they want....now making assassinations relevant would be EXCELLENT and would prefer that...nerfs for squad leaders would be a good idea and reason to assassinate..any other suggestions for benefits to assassinating?

oooryan
2013-01-21, 04:16 PM
This thread is contributing to heretical thought amongst PlanetSide players and design.
Basically, it doesn't belong in PlanetSide. The game is not about single players or singling out single players. It's about bases and territory. This just doesn't fit the game.

Of course it can fit the game...your closemindedness is detrimental to gaming development...really? because the main game is about capturing bases, no other objectives can exist? How many games do you play these days have things that "don't fit" (which is irrelevant cause this kind of mission can def fit into this game)

having a mission like this wouldn't change what this game is about..people like you can just not accept anything to do with it...unless it is made relevant
if a leader if assasinated and maybe suffers a longer spawn time and cant communicate with anyone during that time...that would SUCK for the whole squad/platoon/outfit and def affect a lot

Phantomdestiny
2013-01-21, 04:19 PM
Of course it can fit the game...your closemindedness is detrimental to gaming development...really? because the main game is about capturing bases, no other objectives can exist? How many games do you play these days have things that "don't fit" (which is irrelevant cause this kind of mission can def fit into this game)

having a mission like this wouldn't change what this game is about..people like you can just not accept anything to do with it...unless it is made relevant
if a leader if assasinated and maybe suffers a longer spawn time and cant communicate with anyone during that time...that would SUCK for the whole squad/platoon/outfit and def affect a lot

maybe we should create a thread on reddit for the design meeting ?
and yes i agree people should stop being stuck in their ways it get quite annoying i would love people to come here and give constructive critism instead of just random censorship.

and for your complexity comment tbh right now what we need is to put more complexity into the game in order to create an healthy mmofps

oooryan
2013-01-21, 04:25 PM
or maybe if a specific person in a zerg is killed, the whole zerg can be crippled somehow (i dunno something bad)....thats a constructive way to break a part a zerg strategically...instead of GET MORE PPL....which i dont mind hahaha

Phantomdestiny
2013-01-21, 04:33 PM
or maybe if a specific person in a zerg is killed, the whole zerg can be crippled somehow (i dunno something bad)....thats a constructive way to break a part a zerg strategically...instead of GET MORE PPL....which i dont mind hahaha

well i'm not sure how that could be implemented if some one has an idea just write it .

but at least for the moment we have a way to cripple organised outfits without destroying them which is good for meta .

We would need people like basti , Rolfski and Hamma to assist us into making this a real idea by bringing in fresh and open minds

oooryan
2013-01-21, 05:21 PM
well i'm not sure how that could be implemented if some one has an idea just write it .

but at least for the moment we have a way to cripple organised outfits without destroying them which is good for meta .

We would need people like basti , Rolfski and Hamma to assist us into making this a real idea by bringing in fresh and open minds

Yeah and some outfit members...or a squad in the outfit can designate themselves to finding the VIP while invading a base.....and vice versa for the other team.....

I have this dream for the game to have lots of macro systems going on at thee same time as the global war and affecting it...this could attract a whole audience of non fps gamers....pretty much this could be the inception of games :)

Illtempered
2013-01-21, 05:33 PM
You could just join an outfit that already does fun stuff like this...

I just paid Schrocat, one of my outfit-mates, 699SC for the bounty we had on Total Biscuit's head.

Phantomdestiny
2013-01-21, 05:53 PM
im not looking for just killing "personalities" but rather to create a game mechanic around the killing of those personalities which would had to the strategy of the game

Illtempered
2013-01-21, 08:36 PM
It would be a nice addition to the game. I'm just saying you don't necessarily have to wait for it to be added "in-game" to do it.

TB is the OL of the biggest TR outfit on Waterson, and they constantly threaten our precious Infantry Resource Bonus. We weren't just going after a personality.

Hamma
2013-01-21, 08:56 PM
Haven't they said they wanted to make Light Assault more "Assassin Like" ?

DarkMesa
2013-01-21, 09:04 PM
How would the medic revive mechanic affect assassination?

Palerion
2013-01-21, 09:07 PM
Haven't they said they wanted to make Light Assault more "Assassin Like" ?

I never heard of anything like that. Link?

By the way I think this idea is a bit far fetched.

Unless the devs ever make certain people important (which will surely be the downfall of Planetside as we know it), I don't see this happening. It's just not "big picture" enough.

Mox
2013-01-22, 05:54 AM
thats not metagame thats microgame....

Sturmhardt
2013-01-22, 06:41 AM
This would never work. It would be too easy to just hide inside the biggest zerg on the continent, you could never get close.

.sent via phone.