View Full Version : Darker Nights/Flares?
Methonius
2013-01-22, 10:30 PM
I think that if they bring back darker nights they should add in a command rank ability to launch a flare in the air that slowly falls and brightens up a circular area of about 100m would be really sweet and have optional colors depending on what faction you are, like red and white TR, yellow and blue for NC, and purple and green for VS.
What do you guys think?
Morsong
2013-01-22, 11:37 PM
I'm all for it. Night definitely needs to be darker, that's why it's called night. Twilight isn't good enough. :)
Momember
2013-01-23, 01:08 AM
You know what they say, great minds think a like :p
I was thinking about this the other day.
+ a flare gun aimed at the ground makes for a neat night time rally point or potential diversion as the flare burns and fizzles on the ground.
typhaon
2013-01-23, 02:49 AM
One millionth time for this thread... :lol:
Methonius
2013-01-23, 05:18 PM
One millionth time for this thread... :lol:
Must be a good idea if there is that many threads on it.
GLaDOS
2013-01-23, 05:48 PM
I would love darker nights too. I think there's already a command cert to drop flares, but if they made them actually have a use in combat to light things up, it would be awesome.
They might just serve as Liberator bait, though. I could see commanders dropping them on enemy forces to light them up for the Libs, while they scramble to take the flare out. Maybe that's not the intended use, but it would still be pretty cool.
Mordicant
2013-01-23, 07:25 PM
I asked Higby about flares in a twitch chat one time. He said that flares would be a huge system resource cost, so most likely no.
We also liked the darker Nights.
Dougnifico
2013-01-24, 03:22 AM
Ya. I liked that screen of darkness they had in early beta. Made night optics, flashlights, and headlights important.
NeoStratiC
2013-01-24, 03:55 AM
I would love to see darker nights, possibly having some nights as it is now combined with the darker ones, giving a sense of moon-like phases.
DhrRob
2013-01-24, 06:11 AM
Do it, now!
Sent from my iPhone using Tapatalk
Seafort
2013-01-24, 08:22 AM
Yeah I've always wanted a lot darker nights. The devs made the nights lighter because a lot of people in beta complained about them being too dark so they made them lighter.
Who are these people? They don't seem to represent any Planetside player I know.
I wish SOE would ask more dedicated planetside players what they thought before changing things on a whim.
Artimus
2013-01-24, 12:37 PM
The nights need to be dark, like for real dark.
Sunrock
2013-01-24, 12:52 PM
As I sad in a previous thread on the same topic here. Yes I want darker nights and I mean dark enough for flashlights and headlights on vehicles is needed to use. Right now you're a fool if you don't turn off your lights ASAP you spawn a vehicle even during the night.
karlchiu
2013-01-27, 05:43 AM
I agree with this so much :P
Koadster
2013-01-27, 08:12 AM
I asked Higby about flares in a twitch chat one time. He said that flares would be a huge system resource cost, so most likely no.
And having 30 vehicles with Neon nights under them isnt? ffs soe
Badjuju
2013-01-27, 01:16 PM
I like it.
Mooseay
2013-01-27, 03:54 PM
yep darker nights.......again
Mordicant
2013-01-29, 04:28 PM
And having 30 vehicles with Neon nights under them isnt? ffs soe
I think I had something to do with dynamic lighting from an overhead source. This was months ago sorry I don't have a better source.
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