p0intman
2013-01-24, 12:44 AM
"Achieving the task of controlling access may be considered somewhat difficult if an officer were, for example, assigned the task to control access to a property consisting of acres of land with no fences or physical boundries. Access control could only be achieved by frequent patrols of the protected area, and challenging those unfamiliar persons caught on the property. In this example, those challenges may be the accepted form of access control, with no further control necessary. However, most facilities require additional forms of controlling access, such as waste sites, storage yards and other facilities".
-Best, Colin (The Professional Protection Officer, IFPO 2010 edition, pg 192)
So, thats pretty much taken out of a course book for an entry level law enforcement class that more or less any idiot with spare time could pass with flying colors. So, when I say "This shit is basic"... thats what I mean. It really should be common sense, IMO (of course).
Heres an example from PS2: The Palisade. The facility itself is named after a type of fortification, so adding that on top of it annoys the hell out of me, because in no way is it defensible.
This is what a modern palisade looks like, in case you're wondering:
http://images-en.busytrade.com/173217400/Palisade-Fence.jpg
And heres what the pallisade in PS2 looks like:
http://i.imgur.com/g7JaQz6.jpg
Can you spot the flaws in that? You might be retarded if you can't.
Fine. I'll back up and explain and lay it out for you. There are five viable ground assault approaches to this base. Three by road, and two by offroad, offroad approaches are viable only from the south, as the area to the north drops off onto a cliff. Incidentally, its most vulnerable from the south, as the cliff barrier acts as its own form of a wall to attacks from the north for the most part. Now, as this base is actually a default spawnpoint for people who die in any base nearby, especially the checkpoint to the north, which the road leads to, this base should be defensible in the face of a giant tank push coming up from the checkpoint (or any other base, really). The road through the middle doesn't do it any favors and makes it easier for armor to camp the spawn point and the control point, along with all of the buildings around it.
What should be done about it? How about make it into a frikking palisade and fortify it.
I've gone and drawn in mspaint, where roughly, some walls would do it well. For each "x" there should be an AA or AV turret, gates where necessary along the roads, ofc.
http://i.imgur.com/YTIS7ao.jpg
FFS this is basic stuff.
/endrant
-Best, Colin (The Professional Protection Officer, IFPO 2010 edition, pg 192)
So, thats pretty much taken out of a course book for an entry level law enforcement class that more or less any idiot with spare time could pass with flying colors. So, when I say "This shit is basic"... thats what I mean. It really should be common sense, IMO (of course).
Heres an example from PS2: The Palisade. The facility itself is named after a type of fortification, so adding that on top of it annoys the hell out of me, because in no way is it defensible.
This is what a modern palisade looks like, in case you're wondering:
http://images-en.busytrade.com/173217400/Palisade-Fence.jpg
And heres what the pallisade in PS2 looks like:
http://i.imgur.com/g7JaQz6.jpg
Can you spot the flaws in that? You might be retarded if you can't.
Fine. I'll back up and explain and lay it out for you. There are five viable ground assault approaches to this base. Three by road, and two by offroad, offroad approaches are viable only from the south, as the area to the north drops off onto a cliff. Incidentally, its most vulnerable from the south, as the cliff barrier acts as its own form of a wall to attacks from the north for the most part. Now, as this base is actually a default spawnpoint for people who die in any base nearby, especially the checkpoint to the north, which the road leads to, this base should be defensible in the face of a giant tank push coming up from the checkpoint (or any other base, really). The road through the middle doesn't do it any favors and makes it easier for armor to camp the spawn point and the control point, along with all of the buildings around it.
What should be done about it? How about make it into a frikking palisade and fortify it.
I've gone and drawn in mspaint, where roughly, some walls would do it well. For each "x" there should be an AA or AV turret, gates where necessary along the roads, ofc.
http://i.imgur.com/YTIS7ao.jpg
FFS this is basic stuff.
/endrant