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View Full Version : What features are missing in the road map?


Rolfski
2013-01-26, 07:41 AM
Generally I like the road map idea and the direction this game is going, although e-sports can be a double edged sword. Also, I expect half of these planned features not seeing the daylight within that time span but it's a good way to test out ideas within the community nonetheless.

The road map interaction currently lacks a proper system to add your own features so this thread is about features you think should be in this 6 month plan.

What I am missing in this plan:

Mini map overhaul. This is an important one as it defines your situational awareness, which is super important in this game. The icon spaghetti we're looking at now is borderline useless. At least make it possible to zoom in on the mini map.
Secondary objectives/more meta game features. Making this game more meaningful should be way higher on the priority list of the devs. Tons of ideas have been suggested to improve the meta game with relatively little effort. Some of them I would like to see implemented in the coming months.
Truly unique, empire specific, primary weapons. The focus on unnecessary and uninspiring weapons like pump action shotguns and heavy pistols is a wrong one. I understand that these are easier to balance and throw into this game but they don't really enrich the game experience that much. Focus on weapons that matter instead.
At least an extra continent. This is the bread and butter of this game. I think SOE should at least release 3/4 continents in its first year to keep the game fresh.

What features are you missing in this road map? Please keep it constructive and somewhat realistic: "Add all the features of PS1" is not constructive nor realistic for a 6 month road map.

Mox
2013-01-26, 07:49 AM
Lattice or hex system overhaul
Base overhaul
Meta game
At LEAST two more conts
Shared squad xp
Shared vec xp
Dedicated diver/gunner for mbt
Vec reequip at pads
Proper squad/platoon visibility on the minimap

ringring
2013-01-26, 07:52 AM
Yea, mini map overhaul for sure.

My list follows, generally they're rather small buit I think will make things easier.

- Revamp the platoon display on the main screen, rather give an option to display the platoon rather than just the squad.

- Chat and kill spam should persist and not fade away, at the very least give the option.

- Each element on the hud should be toggle-able and movable. Colour options should also be available (depending on the features already expected within the Jan 30th patch).

- Provide a command chat or outfit leadesr chat or something to assist cooperation. Leader chat is not sufficient and niether would a VIOP channel.

- I don't know how to say this properly but the game is not very social outside of outfits as compared to PS1 and the reason is the lack of cr5's and the command channel. Actually, I just think I said it p:

- Talking about VIOP, allow channels to be turned on/off individually without having to delve into the useroptions.ini

- Dynamic base capture and resecure xp


Of course the big deficiencies were about the inter-continental meta game, but we know that's being worked on, it's just a long way away.

To think that PS1 launched with 12 continents and the meta-game was fully formed by the time I joined in 11 months after launch. That won't happen here.

NewSith
2013-01-26, 08:17 AM
There're many features absent and what's more funny - many features present that do not require any kind of voting.

Like:
Loadout Screen Revamp? (In "we're making it better" context)
Community Grief Reporting?
Improved Item Preview?
Tutorial? - I especially like this one, since every post on the subject gets deleted...
Cert Screen Revamp? (In "we're making it better" context)
Color Blind Support? - This one is the crowning one! Why the heck should we vote for a feature that has NO negative impact on the game at all?
Per Seat Vehicle Locking?

ChipMHazard
2013-01-26, 08:30 AM
I agree. The voting system is sorta strange in that respect. Why would they allow us to vote on things that we have no say about, or shouldn't have any say about. Like adding in the new continent. Many, if not the most, of what I consider to be really good ideas should really be no brainers and shouldn't require any voting at all.

artifice
2013-01-26, 08:49 AM
I agree. The voting system is sorta strange in that respect. Why would they allow us to vote on things that we have no say about, or shouldn't have any say about. Like adding in the new continent. Many, if not the most, of what I consider to be really good ideas should really be no brainers and shouldn't require any voting at all.

It lets them get a judge on how they should move forward in the future, but ultimately they will be the ones to make the final decision.

NewSith
2013-01-26, 08:56 AM
It lets them get a judge on how they should move forward in the future, but ultimately they will be the ones to make the final decision.

Read carefuly what you're quoting and what it refers to :) This answer seems rather out of place.

ChipMHazard
2013-01-26, 08:59 AM
It lets them get a judge on how they should move forward in the future, but ultimately they will be the ones to make the final decision.

I know, but there are just some tings which shouldn't be voted upon, imo. The game needs more continents, a better tutorial, UI improvements ec. I don't get how players liking the idea is going to change their continent schedule, in the sense that likes shouldn't influence when continents get added.
Things like redoing classes I get. Plugging the windows I get. Achievements I get.

ringring
2013-01-26, 09:11 AM
Also there's adding SMG's.

Of course they're going to add new guns, this is the FTP model, they're going to have to keep putting new things in the shop to stimulate revenue.

Wargrim
2013-01-26, 09:39 AM
What is missing?
- Meaningful Benefits for facilities, right now only the Techplant matters
- Means to take those benefits away via sabotage missions
- Tactical objectives for squad sized units in general
- Continent bonusses that matter more, and that make it important to not just zerg counterzerg, but actually defend them, like they have a long warmup time before reaching full effect ( 6 hour period? )

ShadetheDruid
2013-01-26, 10:19 AM
Truly unique, empire specific, primary weapons. The focus on unnecessary and uninspiring weapons like pump action shotguns and heavy pistols is a wrong one. I understand that these are easier to balance and throw into this game but they don't really enrich the game experience that much. Focus on weapons that matter instead.

You missed:

Empire Specific Rocket Launchers

We'd like to add Empire-specific rocket launchers, including things like player guided rockets, multiple lock-on swarm missiles, and a charge fire mode into the mix.

And

Faction Pistols

We plan on adding new pistols for each Empire:

TR: Auto-Pistol – A fully automatic pistol.
NC: Scatter Pistol – A shotgun and a pistol had a baby.
VS: Charge Pistol – A pistol with a charge up mechanic; hold down fire and your blast gets stronger until you release it.

Eduard Khil
2013-01-26, 10:31 AM
Doors.
Hack tool and cap hack.
ANTs.
Interesting PS1 vehicles.
Fleet Carrier.
Water.

I didn't read the entire thing.

MaxDamage
2013-01-26, 10:54 AM
BFRs.

http://www.planetside2.com/uploads/dcsclient/000/000/007/841.jpg

MonsterBone
2013-01-26, 11:49 AM
More new maps earlier is missing

PurpleOtter
2013-01-26, 12:38 PM
Needs more Llama!

Rolfski
2013-01-26, 12:59 PM
You missed:Empire Specific Rocket Launchers & Faction Pistols

I was talking primary weapons. These could be either additional carbines/AR's but preferably something more unique (think Lasher or T7 Mini Chain Gun).

Lonehunter
2013-01-26, 01:06 PM
The ability to place more then one waypoint!

PurpleOtter
2013-01-26, 01:48 PM
The ability to place more then one waypoint!

Squad Leaders get one more by default and additional ones by certing into the leadership tree. Platoon leaders get theirs as well already.

Rolfski
2013-01-26, 01:54 PM
Squad Leaders get one more by default and additional ones by certing into the leadership tree. Platoon leaders get theirs as well already.

I think he means sequential way points so you can order a more specific movement.

ExplodingSilver
2013-01-26, 02:36 PM
Missing feature is a more useful galaxy, it needs some kind of spawn feature, maybe once its landed and deployed its a spawn point for squad only

Furber
2013-01-26, 02:39 PM
I was disappointed to not see the Dedicated Gunner cert...I guess if they decide to make a whole new vehicle as a solution then it could take longer though.

typhaon
2013-01-26, 03:03 PM
Any kind of "Wow!" feature.

I have a friend that is just about to start playing... and there wasn't a single thing on there I was like "Oh - I've got to tell you about this super cool new thing that is on the way!11!1!"

Instead... I'm like - "Oh boy... can't wait for individual seat locking!!!! IN JUNE!!!! BE STILL MY HEART!!!!"

Rivenshield
2013-01-26, 04:57 PM
I want my old CE arsenal back, so I can turn whole portions of the map into area-denial weapons again.

Illtempered
2013-01-26, 05:05 PM
Yea, mini map overhaul for sure.

My list follows, generally they're rather small buit I think will make things easier.

- Revamp the platoon display on the main screen, rather give an option to display the platoon rather than just the squad.

- Chat and kill spam should persist and not fade away, at the very least give the option.

- Each element on the hud should be toggle-able and movable. Colour options should also be available (depending on the features already expected within the Jan 30th patch).

- Provide a command chat or outfit leadesr chat or something to assist cooperation. Leader chat is not sufficient and niether would a VIOP channel.

- I don't know how to say this properly but the game is not very social outside of outfits as compared to PS1 and the reason is the lack of cr5's and the command channel. Actually, I just think I said it p:

- Talking about VIOP, allow channels to be turned on/off individually without having to delve into the useroptions.ini

- Dynamic base capture and resecure xp


Of course the big deficiencies were about the inter-continental meta game, but we know that's being worked on, it's just a long way away.

To think that PS1 launched with 12 continents and the meta-game was fully formed by the time I joined in 11 months after launch. That won't happen here.

This sums it up really well for me.

....also more cowbell

Hamma
2013-01-26, 06:24 PM
Missing feature is a more useful galaxy, it needs some kind of spawn feature, maybe once its landed and deployed its a spawn point for squad only

This and not enough metagame features as far as I can tell.