NewSith
2013-01-26, 04:23 PM
There're three roadmap entries I given the same response to. These entries are:
Outfit Base Capture ('http://forums.station.sony.com/ps2/?threads/83039')
Outfit Leaderboards ('http://forums.station.sony.com/ps2/?threads/83023')
Outfit Progression ('http://forums.station.sony.com/ps2/?threads/83022')
Vote: UP
Feedback:
One particular problem exists - zergfits, or should I say, "manypeoplefits" will by default have an advantage over any other outfit. So imo, the score should be scaling according to the number of outfit members of the biggest outfit on the server.
So say, Outfit A has 1000 people, Outfit B has 20 people. Because of that Outfit B gets multiplier based on how many players the biggest outfit has. So it's 1 point for Outfit A member and 50 points for outfit B member for the same activity, since 1000/20 = 50/1
This will ensure quite a few things, such as:
A) Outfits not massively taking every John Doe on board just for the sake of getting points for opening perks.
B) It will promote outfits to keep active numbers prevalent over inactive ones, especially among the smaller outfits.
*For Outfit Base Capture - the multiplier is based on the highest number of people of one outfit on the base (territory).
Here, I'm just curious what people from outfits of different sizes have to say about this.
Outfit Base Capture ('http://forums.station.sony.com/ps2/?threads/83039')
Outfit Leaderboards ('http://forums.station.sony.com/ps2/?threads/83023')
Outfit Progression ('http://forums.station.sony.com/ps2/?threads/83022')
Vote: UP
Feedback:
One particular problem exists - zergfits, or should I say, "manypeoplefits" will by default have an advantage over any other outfit. So imo, the score should be scaling according to the number of outfit members of the biggest outfit on the server.
So say, Outfit A has 1000 people, Outfit B has 20 people. Because of that Outfit B gets multiplier based on how many players the biggest outfit has. So it's 1 point for Outfit A member and 50 points for outfit B member for the same activity, since 1000/20 = 50/1
This will ensure quite a few things, such as:
A) Outfits not massively taking every John Doe on board just for the sake of getting points for opening perks.
B) It will promote outfits to keep active numbers prevalent over inactive ones, especially among the smaller outfits.
*For Outfit Base Capture - the multiplier is based on the highest number of people of one outfit on the base (territory).
Here, I'm just curious what people from outfits of different sizes have to say about this.