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View Full Version : Prowler lock down, an unused ability?


Snowfake
2013-01-31, 07:56 AM
I think I have seen it been used maybe 5 times since launch. Compared to the NC and VS ability which I see being used all of the time.

Do you use it?
Have you come up against it?
Have you seen it used much?

ShadetheDruid
2013-01-31, 08:00 AM
I've seen it maybe once or twice that I know of, but unlike the Vanguard shield and the Magburner it's not as easy to see it from a distance (where the Prowler is likely to be bombarding you from if it's locked down).

ringring
2013-01-31, 08:08 AM
It's one of those things where you can't see the point.

I'd much prefer to put my cert into reload or IR smoke or to reduce the timer.

OTOH, the NC and VS (NC especially) seem they would be much more useful.


Disclaimer, as always the Devs have got the data that would show whether there is any unbalance overall, and I suspect there isn't between the TR and NC while VS due to strafing is slightly better.

If that is true, if the TR special ability is buffed there may have to be a compensating nerf elsewhere.

Mietz
2013-01-31, 08:09 AM
I think I have seen it been used maybe 5 times since launch. Compared to the NC and VS ability which I see being used all of the time.

Do you use it?
Have you come up against it?
Have you seen it used much?

The Prowlers ability to Anchor is great, its just underused because people don't understand its utility.

The Prowler is used to farm infantry because of its two-shot and quick reload speed. Its often described as the definitive anti infantry tank.

Thats a misconception. The Prowler is a great tank, even at long ranges, you just need a bit more practice to figure out its firing-pattern, recoil and accuracy.
The Prowler hits like the Vanguard and with shorter re-load time (stock) as long as you land both shots.

The current refire-time is 0.5s and reload is 2.5s. With Anchored mode maxed (lvl5) the reload is decreased to ~1.25s and delivers double the DPS of a vanguard.

This means, as long as you have ammo, you can deliver enough DPS to force any tank back in 2 salvos = ~4 seconds.

I have held positions with one Prowler against 4 Magriders at long range.

The anchor mode is very situational, yes, but when it gets used, it hits hard and fast.
If you throw an ammo sunderer, reload speed cert on your main gun and a good hull-down position into the mix I can hold any location, alone, against any amount of tanks you dare throw at me.

The prowlers anchor mode is great. The only thing I would wish it had is either:

a. a radar so I don't get offensively mined while deployed
or
b. reinforced rear armor while deployed (equivalent to the side armor)

But imho the ability is balanced right now, the problem rather lies in the map design not facilitating the use of Anchor Mode very often (hence the wishes for a. or b.)

Baneblade
2013-01-31, 08:13 AM
Any MBT staying still long enough to actually make use of that ability is either farming with the zerg or dead.

Canaris
2013-01-31, 08:33 AM
I've not purchased it for my Prowler and it isn't on my to get list, I prefer my Prowler on the fast and mobile side. Everytime I stop some damn fools fire rockets at me, IR smoke is far more valuable ;)

When I get to the point of having more certs than sense I might give it a whirl but that ain't going to be for a long, long time.

SeraphC
2013-01-31, 09:15 AM
Any MBT staying still long enough to actually make use of that ability is either farming with the zerg or dead.

Or has flanked the enemy and is not taking fire (yet). If it deploys as fast as the Sunderer it's not that bad. I've had plenty of them use it in a tank 1v1 vs my Vanguard.

Bloodlet
2013-01-31, 09:30 AM
I don't play TR so I wouldn't know if it has been used against me or not. When I played VS I was one of the few people who didn't use Mag burner. I found smoke much more effective at keeping me alive and mag burner felt like a gimmick ability.

When fighting NC there were times I would shoot them and their shield would be up and save them. However when I switched to NC I seem to die pretty quickly in the vanguard. I guess I haven't gotten the timing down on the shield yet or need to cert into it more or possibly need to cert more into rival combat or racer chassis so I get can get out of the line of fire before the ability wears off.

ShadetheDruid
2013-01-31, 10:06 AM
When fighting NC there were times I would shoot them and their shield would be up and save them. However when I switched to NC I seem to die pretty quickly in the vanguard. I guess I haven't gotten the timing down on the shield yet or need to cert into it more or possibly need to cert more into rival combat or racer chassis so I get can get out of the line of fire before the ability wears off.

I would definitely recommend this. I don't know what it would do on a Vanguard, but I have the combat chassis maxed out on my Lightning and it goes about 41KPH in reverse (compared to the stock, which is snaily). Very, very handy for getting out of trouble (...unless some idiot on your side parks behind you :doh: ).

Bloodlet
2013-01-31, 10:24 AM
I would definitely recommend this. I don't know what it would do on a Vanguard, but I have the combat chassis maxed out on my Lightning and it goes about 41KPH in reverse (compared to the stock, which is snaily). Very, very handy for getting out of trouble (...unless some idiot on your side parks behind you :doh: ).

Thanks for the advice.

MrBloodworth
2013-01-31, 10:28 AM
Lock-down is useless with out player to player collision.

EDIT: I need more coffee, I thought we were talking about MAXES.

Thunderhawk
2013-01-31, 11:07 AM
The problem with Lockdown is that:-

a. ESFs will tear you a new A**hole like that.
b. HA's will find it immensely easier to tear you a new A**hole.
c. You need support to be able to use it, like not be alone.

(Notice how there are 2 possibilities of A**hole tearing ?)


The other empires ability allows them to use it anywhere anytime, and even when you are on your own.

That, to me, would be the only 2 gripes any TR might have with their Empire MBT special ability.

EVILPIG
2013-01-31, 11:30 AM
This ability will receive the traditional TR treatment. On the forums, it will be called useless and a deathtrap. Those who play TR or know other TR will rave about it in secrecy.

MrBloodworth
2013-01-31, 11:33 AM
Well, in practice it turns the mobile tank, into a fixed siege cannon.

Useful, but situational. Unlike I dare say the other factions that have useful to the main role of a tank abilities.

Calisai
2013-01-31, 11:33 AM
Any MBT staying still long enough to actually make use of that ability is either farming with the zerg or dead.


I actually saw a few prowlers using it semi-effectively. Out in the desert north of Quartz ridge as we pushed out. A few were locked down behind a few rocks and using the cover to spam shells into us as we crossed the desert.

I say semi-effectively because my crew flanked them and took them out at distance with the Saron. But they seemed to get a lot of kills from the zerglings that just rushed them head on... until we sniped them from the side.

Either way... it seems very situational.. and less useful overall than the Shield or even the boost.

Does it give a boost in accuracy as well? or just fire speed?

MrBloodworth
2013-01-31, 11:37 AM
A potential buff would be to increase the amount of damage a prowler can take while locked down.

Mietz
2013-01-31, 12:06 PM
This ability will receive the traditional TR treatment. On the forums, it will be called useless and a deathtrap. Those who play TR or know other TR will rave about it in secrecy.

Shit, i didn't know it was supposed to be secret...sorry :(

ringring
2013-01-31, 01:56 PM
It's one of those things where you can't see the point.

I'd much prefer to put my cert into reload or IR smoke or to reduce the timer.

OTOH, the NC and VS (NC especially) seem they would be much more useful.


Disclaimer, as always the Devs have got the data that would show whether there is any unbalance overall, and I suspect there isn't between the TR and NC while VS due to strafing is slightly better.

If that is true, if the TR special ability is buffed there may have to be a compensating nerf elsewhere.

Well, Higby has just proved me wrong. He's buffed lock down and other stuff besides.

ringring
2013-01-31, 02:01 PM
I actually saw a few prowlers using it semi-effectively. Out in the desert north of Quartz ridge as we pushed out. A few were locked down behind a few rocks and using the cover to spam shells into us as we crossed the desert.

I say semi-effectively because my crew flanked them and took them out at distance with the Saron. But they seemed to get a lot of kills from the zerglings that just rushed them head on... until we sniped them from the side.

Either way... it seems very situational.. and less useful overall than the Shield or even the boost.

Does it give a boost in accuracy as well? or just fire speed?

I believe it is just fire speed, although I can't say I've ever used it even in TT and beta.

But yea. It must be very situational. Use it when you can't get flanked, maybe in a hull-down position like out saw and maybe use side armour for the times when you are flanked.

TBH, it sounds just the same as the TR max from PS1. Very situational, but if you know the situation (and have a couple of pocket engineers constantly repairing your) it may be worthwhile. But why would I put certs into this when I can cert into something else like smoke IR and increased reload?

** with lock down increased ammo would be a must.

EVILPIG
2013-01-31, 02:07 PM
I believe it is just fire speed, although I can't say I've ever used it even in TT and beta.

But yea. It must be very situational. Use it when you can't get flanked, maybe in a hull-down position like out saw and maybe use side armour for the times when you are flanked.

TBH, it sounds just the same as the TR max from PS1. Very situational, but if you know the situation (and have a couple of pocket engineers constantly repairing your) it may be worthwhile. But why would I put certs into this when I can cert into something else like smoke IR and increased reload?

** with lock down increased ammo would be a must.

Getting hulldown would be great, but dont limit yourself too much. If you are in a Prowler and run into a Vanguard you can just lock down and open the can of whoops ass. It's a good ability.

Dougnifico
2013-01-31, 02:28 PM
I can attest to this^

Rolfski
2013-01-31, 02:55 PM
Expect this to become way more useful in the future. Not only because of the upcoming buff, but being able to quickly take out turrets or other vehicles once the shield go down can come in very handy with the upcoming increased focus on defense.

Snowfake
2013-01-31, 03:31 PM
Think Higby just answered this one with latest tweets

Tachyr
2013-01-31, 03:40 PM
The Prowler is still useless at medium to long distance due to recoil and barrel drift.

It is so much easier to hit at long distances with the Lightning, Mag's and Van's.

The prowler is an anti infantry tank primarily and a so so close combat anti vehicle.

I kill way more tanks with my lighting and AP and a good optic than I can ever do with a Prowler with equal certs.



Sent from my Galaxy Nexus using Tapatalk 2

Ruffdog
2013-01-31, 03:53 PM
If you max out the anchor (level 4 offers 48% of original reload time) and max out the main gun (level 5 offers 10%) they stack to give you 58% off the 2.5 seconds which is 1.05 seconds. If you're a good shot you can melt tanks :evil:

But yes it is situational

Rumblepit
2013-01-31, 04:22 PM
lol you dont see it much because a locked down prowler is fodder for the sniping mags.

Tachyr
2013-01-31, 04:30 PM
Throw in some smiling ESF pilots in the mix and anchors make zero sense.

It was a bad ability in PS1 and even worse in PS2 due to the high pace.

Sent from my Galaxy Nexus using Tapatalk 2

EVILPIG
2013-01-31, 04:33 PM
"A tradition of whining"

Eggy
2013-01-31, 04:33 PM
I tried the deploy in beta (maxed out) found its effectiveness somewhere between situational and useless, with most of the time it being a direct factor in getting my tank killed.

The vanguard shield and too some extent the mag burner can both be used as offensive and defensive tools, the deploy for the prowler just turns you into a big sitting duck a free kill for Air, an enemy tank or even a brave HA, LA or Engineer.

With all the lockon weapons in the game, and with more promised to come your better off spending those certs on smoke. Being able to use smoke every 15 seconds will save your tank a whole lot more than deploy will.

Chaff
2013-01-31, 04:42 PM
I have lockdown Certed - but only Step-1. It didn't seem to help. Ruffdog's numbers of reducing reload by 58% give me cause to rethink my Cert plans going forward. However, to get to where he's talking is a butt-pile of Certs .... and like the Mag .... is prone to get altered soon after you learn to use & enjoy its potential.

It's Very Situational indeed. In the right battle - it sounds Very fun. However, any semi-ideal combat scenario will likely only occur perhpas once in every 20 online sessions.


What are the plans to allow a complete reset of Cert use ? I enjoyed that option in PS1. Didn't do it a lot, but it helped me keep playing longer (and more) than I would of without that feature.
.

Rothnang
2013-01-31, 04:42 PM
As far as I'm concerned, not moving means death, so the only way I'll see this being useful is if you have some other means of survival than getting the hell out of the way when a face full of damage is coming your way. Multiple engineers might do the trick.

moosepoop
2013-01-31, 04:49 PM
anchor mode is great when ur with the zerg, you can lay down a lot of fire. its also great if you ambush an enemy and come upon a lot of infantry.