View Full Version : Situational Awareness [More Red Dots]
Pella
2013-01-31, 02:29 PM
Now i would of posted this on forumside. But i have given up over there with so many idiotic people.
My question is why isn't your HUD mini map filled with red dots of people that are shooting?
It is either a technical problem because of the sheer numbers of players in a location so your minimap would be somewhat all red which effects performance. Or a simple case that the devs have overlooked the importance of such a thing.
Any decent FPS has this function, And any decent player utilizes the minimap, to judge cover, or flank the opposition. And all round give you a better situation awareness.
Devs need to tweak this as i am 100% sure it would give a more diverse and tactical meaning to infantry combat.
Also Infils would be immune to this via a cert in armor, and overrides a silencer when they use there radar gun.
LA/MEDIC/ENGIE Can use a silencer to not show up on the minimap while shooting. But HA cannot cert into a silencer.
Makes sense?
Rockit
2013-01-31, 02:41 PM
I wonder if when they add Interlinks, will they provide the same radar benefit as in PS1? That would be superb!
Rolfski
2013-01-31, 02:44 PM
I'm not sure about all your suggestions but one thing is sure: This icon spaghetti interface that dares to call itself "mini-map" is in dare need of an overhaul, starting with a zoom function.
Pella
2013-01-31, 02:47 PM
I wonder if when they add Interlinks, will they provide the same radar benefit as in PS1? That would be superb!
Yeah would be awsome. Clegg tweeted asking did they have a supressor?
Now 90% of people that kill me on the ground dont have a supressor. Yet they didnt show on the minimap.
Phantomdestiny
2013-01-31, 02:47 PM
Now i would of posted this on forumside. But i have given up over there with so many idiotic people.
My question is why isn't your HUD mini map filled with red dots of people that are shooting?
It is either a technical problem because of the sheer numbers of players in a location so your minimap would be somewhat all red. Or a simple case that the devs dont understand the importance of such a thing.
Any decent FPS has this function, And any decent player utilizes the minimap, to judge cover, or flank the opposition. And all round give you a better situation awareness.
Devs need to tweak this as i am 100% sure it would give a more diverse and tactical meaning to infantry combat.
Also Infils would be immune to this via a cert in armor, and overrides a silencer when they use there radar gun.
LA/MEDIC/ENGIE Can use a silencer to not show up on the minimap while shooting. But HA cannot cert into a silencer.
Makes sense?
because it is extremly taxing on the cpu in the ps2 scale and because not every one has a 100MB/S connection . making this would either make the game unplayable for people or give unfair advantages to others
Pella
2013-01-31, 02:51 PM
because it is extremly taxing on the cpu in the ps2 scale and because not every one has a 100MB/S connection . making this would either make the game unplayable for people or give unfair advantages to others
Seriously? There was no difference in latency in PS1 during interlink farms. And that was playing on a 250k connection back in the day.
Phantomdestiny
2013-01-31, 03:03 PM
Seriously? There was no difference in latency in PS1 during interlink farms. And that was playing on a 250k connection back in the day.
i still have a 250k connection and this game has more data to accommodate than ps1 .
Rockit
2013-01-31, 03:05 PM
They really need to focus optimization, well actually pretty much everything to do with the minimap. It's kinda useless really.
belch
2013-01-31, 03:09 PM
I thought default for mini-map zoom was the "H" key...
The lack of enemies appearing on radar when firing their weapons is pretty weird. AT first I thought it was just me looking too late...but nope. They don't show up.
Pella
2013-01-31, 03:15 PM
I thought default for mini-map zoom was the "H" key...
The lack of enemies appearing on radar when firing their weapons is pretty weird. AT first I thought it was just me looking too late...but nope. They don't show up.
Most FPS's have this function fine tuned. And any Avid FPS player uses it to there advantage. But when its not working it feels like a massive hole is missing.
Clegg seems to brush my tweet under the carpet. So i presume technically it kills performance. Not sure.
MrBloodworth
2013-01-31, 03:17 PM
Dots only show if they fire.
There are two other options in game, both radars. If you want to see more dots, I suggest you get a pilot with the scout radar equipped to 200m. The other Vehicle radars only go out to around 50m and only show to those in the Vech. The inf also has a tool that spots, conversely they also have a tool to "spoof" targets in your map. Lastly, suppressors are awesome.
I have never run into a situation where someone has fired and are not shown on the map.
There are options in game, use them.
Pella
2013-01-31, 03:20 PM
Dots only show if they fire.
There are two other options in game, both radars. If you want to see more dots, I suggest you get a pilot with the scout radar equipped to 200m.
There are options in game, use them.
Yes the scout radar works. But is massively underused.
But when someone fires it doesn't 90% of the time. It feels random. I think it could be effected by the render distance. And there is no option ingame to show red dots on you minimap...
Dragonskin
2013-01-31, 03:22 PM
Dots only show if they fire.
There are two other options in game, both radars. If you want to see more dots, I suggest you get a pilot with the scout radar equipped to 200m. The other Vehicle radars only go out to around 50m and only show to those in the Vech. The inf also has a tool that spots, conversely they also have a tool to "spoof" targets in your map. Lastly, suppressors are awesome.
I have never run into a situation where someone has fired and are not shown on the map.
There are options in game, use them.
I think the issue is more that when enemies fire they don't reliably show on the minimap. I know I don't see most of the red dots that should be showing around me in intense battles. You can't tell me that 90% of the population is running silencers... I don't know anyone that does outside of infiltrators.
MrBloodworth
2013-01-31, 03:22 PM
Yes the scout radar works. But is massively underused.
Who's problem is that? Not mine, not the developers.
I don't know anyone that does outside of infiltrators.
I do, and I run mostly medic. I never said everyone uses them. But my Antecedal evidence, that is equivalent to your Antecedal evidence is that I have never seen someone firing that did not show up on the map, sans silencer.
I think it could be effected by the render distance.
Could be, If they are not being rendered, you are not receiving data, thus no position is reported to your client, let alone actions. But other than the cases where rendering becomes an issue, I din't think its an issue. Has been rather reliable in my experience. The Render issue is not persistent across all engagements.
I would suggest if you think this is happening, bring proof, it wont be hard to test. Get a friend, find a spot, fire. Until then, I would hold off on making derogatory accusations about the ability of the development staff.
Pella
2013-01-31, 03:25 PM
Who's problem is that? Not mine, not the developers.
Not sure what you trying to get at here. But i am talking about people fireing without a suppressor not showing on you mini map.
Rockit
2013-01-31, 03:26 PM
Yes the scout radar works. But is massively underused.
Well sure it isn't. You don't get awarded XP for lighting up targets with radar do you? This is a game about blowing shit up, not logically helping with non-scoring options.
The overall problem with intermittency is probably related to the rendering problem where enemies don't show then poof there they are.
Dragonskin
2013-01-31, 03:27 PM
I do, and I run mostly medic. I never said everyone uses them. But my Antecedal evidence, that is equivalent to your Antecedal evidence is that I have never seen someone firing that did not show up on the map, sans silencer.
Go to the crown when it's being heavy contested and just look at all the red dots that don't show on your map genius. Look it's not working as intended. I don't see why you are arguing except other than to troll and argue. It doesn't work lol. You aren't seeing 40+ dots on your map. You might see 3-4.. maybe 10 if you are lucky. You think there are only 10 people around you? You can't be serious.
MrBloodworth
2013-01-31, 03:29 PM
Go to the crown when it's being heavy contested and just look at all the red dots that don't show on your map genius.
How can I look at dots that do not show on my map? :cool:
I would also like to see your evidence that those 40 people are firing at the same time that you think you should be seeing.
Pella
2013-01-31, 03:40 PM
Going to record it now. With 1 person.
MrBloodworth
2013-01-31, 03:57 PM
Going to record it now. With 1 person.
VVF! Fantastic! then, if true, you can continue to insult those dirty devs. :groovy:
Pella
2013-01-31, 04:06 PM
Ok tested it. In a non contested area so render distance wasn't a problem.
It does work. But it is flawed in many ways.
1: They only show on the mini map as dot if there firing. Soon as they stop it disappears.
I would like to see it linger at there last know location for 2/3 seconds. Or flag them and follow them for 2/3 seconds.
2: The Color is a washed out red. Which is almost impossible to make out.
Make it a deep dark red. So its easier to spot.
3: If they are on an objective [A] for example. You simply cannot make them out on the minimap. And impossible if your looking at a TR Red [A]
The main problem is that its almost impossible to make out the red dot. So where you think its not showing. its you cant see it. And there is a radius confirmed by clegg. Which is under 30m. Im not sure of the exact limit.
Spot the red dot. It is there :D
http://i.imgur.com/adf3uJS.jpg
MrBloodworth
2013-01-31, 04:12 PM
So, working as intended.
Now, you can suggest those issues you perceive, as suggestions.
Pella
2013-01-31, 04:18 PM
So, working as intended.
Now, you can suggest those issues you perceive, as suggestions.
Working small scale yes. But it shows it needs work done to it.
Calisai
2013-01-31, 04:24 PM
I think the issue is more that when enemies fire they don't reliably show on the minimap. I know I don't see most of the red dots that should be showing around me in intense battles. You can't tell me that 90% of the population is running silencers... I don't know anyone that does outside of infiltrators.
I know it works in sparsely populated instances as I use it to tracking snipers all the time (the ones without silencers), as well as using the map to snipe during lightly contested main base fights.
I think it might be an off-shoot of the render problem. It may not be showing the dots for those units it doesn't render, even if they are firing.
Oh, and the scout radar on a fury shows a lot of nice little red dots... but is definitely under utilized and/or doesn't last long once someone discovers the bike. I used it at the crown the other night and it was insane the number of dots it showed (unfortunately they were all bunched together and pretty useless as the map doesn't zoom in.)
ringring
2013-01-31, 05:03 PM
Seriously? There was no difference in latency in PS1 during interlink farms. And that was playing on a 250k connection back in the day.
Higby said it was a consideration in the recent Nobel/AT meets the devs thing.
Soothsayer
2013-01-31, 05:59 PM
I'd love a zoom toggle on my minimap. I don't find it useful to use when I'm sitting in a building capping a point, I don't have a sense as to whether there actually are any red dots heading my way.
Was a useful feature of of the box in PS1, customizeable and useful.
OCNSethy
2013-01-31, 07:41 PM
I try to use scout radar on my flash... but the bad guys keep finding it's hidey hole and I gift them easy certs :(
Must... find... better... hiding... spots :)
MrBloodworth
2013-02-01, 11:41 AM
Working small scale yes. But it shows it needs work done to it.
All things have position in height. Red dots stack when in close proximity. Do you really need to be able to count, and identify each red dot ( a visual impossibility ) when they are in close proximity?
Isn't "mass of red dots over there" a good indicator of, well, there is "a bunch over there".
RSphil
2013-02-01, 12:11 PM
higby has mentioned this and the problem is tracking all the players. it eats up resources and will impact gameplay.
MrBloodworth
2013-02-01, 12:34 PM
higby has mentioned this and the problem is tracking all the players. it eats up resources and will impact gameplay.
That's completely different scope that hes talking about. Its in reference to across the entire map.
Those little dots are not magical, they use the positional data of the dynamic objects, it would require all clients are updated with everyone's positional data at all times.
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