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Hamma
2013-02-01, 11:10 AM
http://www.planetside-universe.com/news-february-road-map-discussion-2945.htm

Today is the first day of February and while we haven't seen the January patch quite yet we wanted to strike up a discussion on what's coming in February! We have broken down the roadmap a bit for direct discussion about what's on tap. Currently they are ranked in order of votes, with only the last one receiving a Zero (Spectator Mode).


Account Level Unlocks - We would like items purchased with Station Cash to be unlocked across all characters on the account that can utilize them. This change would be retroactive to prior purchases.
VR Training Area - Learning how to play the game under live fire conditions can be pretty daunting. To help address this, we’re planning on adding in a VR Training zone that will be a safe haven for players to try out weapons, practice piloting vehicles, and get comfortable with basic game mechanics.

Initially, this area would be more of a sandbox for players to experiment in, but down the road we’d potentially look to leverage it for in game tutorials.

Highlights include:

Your faction only
Friendly fire disabled
No vehicle spawn timers or resource cost
All weapons available for use
Areas set up for firing ranges and vehicle courses


Community Grief Reporting - We're investigating ways to improve the reporting tools available to the PlanetSide 2 community at large to help identify and call out hackers and other griefers.
Improved Item Preview - We want to add the ability to preview an item on the player’s current Loadout for their class/vehicle so everyone can get a better idea of what it's really going to look like in context. This would apply to Camo (tint), decals, wearables, and vehicle attachments.
Empire Specific Rocket Launchers - We'd like to add Empire-specific rocket launchers, including things like player guided rockets, multiple lock-on swarm missiles, and a charge fire mode into the mix.
Loadout Screen Revamp - We want to take a pass at cleaning up and enhancing the Loadout screen. Specifics are still pending, but the goal is to make common actions more convenient. For example: Changing tints on your weapons, vehicles, and uniform should be easier than it is currently.
Regional Empire Priority System - The intent for this system is to allow the game to set "priority level" for regions based on what activities are taking place there. These areas would come with score/XP bonuses to encourage fights in underutilized areas, spread population, and create hotspots.
Vehicle Update: Flash - We want to add new abilities and weapons to the Flash.

Current ideas include:

Adding additional weapon types
Wraith (cloaking the quad) option for infiltrators
We're still brainstorming, so call out any ideas you have that you think would be cool for the Flash.


Increase the number of vehicle cosmetic slots - We offer a bunch of sweet cosmetic customizations for vehicles, but we only let you equip them one at a time. We'd like to add additional slots that will allow you equip multiple customizations on your vehicle SIMULTANEOUSLY. We have the technology
Separate Score from Experience - At the moment experience and score are tied too closely together, so if you buff your experience, you end up buffing your score as well. That’s misleading and not really fulfilling the intention for the scoreboard, so we'd like to make score and experience two independent (if still related) numbers.
Daily Medals/Achievements - We'd like to add in daily achievements/medals for weapons and tools which could include things like:
"Kill 10 enemies with the CARV" or "Revive 10 allies with Revive Grenades" would net Experience or Cert rewards
These would reset daily
Pump Action Shotguns - We would like to add a new weapon type, the Pump Action Shotgun. These shotguns would fill a similar role to the existing semi-auto’s already in game, but trade rate of fire for increased damage.
Spectator Mode - We would like to add a Spectator Mode for live gameplay observation.

Full Roadmap:
http://www.planetside2.com/roadmap/

Phantomdestiny
2013-02-01, 11:16 AM
i'm still confused about the spectator mode ; it seems like it can be abused easily by outfits

MrBloodworth
2013-02-01, 11:18 AM
I like everything but..Spectator Mode.

I see no need. But I'm not a fan of the E-sport aspect. However, I think it could be useful to Machinima, but that would require it not be on a delay, and I don't think that's going to happen.

Phantomdestiny
2013-02-01, 11:21 AM
I like everything but..Spectator Mode.

I see no need. But I'm not a fan of the E-sport aspect. However, I think it could be useful to Machinima, but that would require it not be on a delay, and I don't think that's going to happen.

League of legends is an e-sport and the spectator mode is in a delay

Bags
2013-02-01, 11:29 AM
Not sure why you'd want to use a pump action over auto in a game like this.

@Phantom did you not read? They said "live" viewing in the description, lol

MrBloodworth
2013-02-01, 11:29 AM
League of legends is an e-sport and the spectator mode is in a delay

No shit?

Phantomdestiny
2013-02-01, 11:32 AM
Not sure why you'd want to use a pump action over auto in a game like this.

@Phantom did you not read? They said "live" viewing in the description, lol

Bags you are perfectly right there i did miss that word xD therefore the spectator mode should have either restrictions or be on a delay .

ShadetheDruid
2013-02-01, 11:35 AM
People would probably use pump action shotguns over automatics in PS2 for the same reason they use bolt action rifles over semi automatics, they have advantages (assuming the devs get the stats right) that make them not automatically inferior/obsolete.

Edit: Anyway, the VR room should be good! Trialing is good and all, but sometimes you don't want to waste 30 minutes per 8 hours just to see the controllability/recoil/effective range etc of a weapon first hand while getting shot at.

MrBloodworth
2013-02-01, 11:37 AM
Bags you are perfectly right there i did miss that word xD therefore the spectator mode should have either restrictions or be on a delay .

Live does not imply a lack or addition of a delay.

Delayed is still live. However, the focus on E-sports does imply a Delay, thus making it near useless, or at the least problematic, for Machinima, but not so for E-sport.

Rothnang
2013-02-01, 11:45 AM
I would really like it if you could upgrade your flash with an ammo box which you can use to resupply your current class like an infantry terminal would. (No class change though), that way if you keep a flash nearby you can use it to access your stockpile of grenades, mines, medkits etc.
It would add a bit more of a sense of having a vehicle that can carry extra equipment into battle to it.

Another nice upgrade would be a windshield, which would be an actual shield like on the Mana turret that protects the driver from fire. The flash would take the bullets instead.

Tatwi
2013-02-01, 11:50 AM
Switch 7 with 4 and 10 with 5 and that makes a pretty good top 5.


Account Level Unlocks
VR Training Area
Community Grief Reporting
Regional Empire Priority System
Separate Score from Experience


The rest of the things on the list are fluff, with the exception to the loadout screen. I made a post in beta (in the UI dev's feedback thread) about it having too many "new page loads", like an old web page, which makes for an exhausting "click down > click down > click down > click back > click back > click back > start over" on new item scenario when changing small things. The cert tree layout is a better design, with the scrolling list of expanding/collapsing categories, because it keeps all the data right there. Even better than that was Planetside's loadout screen, which uses the now familiar-to-all tabbed browser design, "click tab, scroll down to see/use all the contents of that tab". Anyhow, while it is functional the way they made it, the loadout screen in PS2 is not very time efficient.

Put me down as another supporter of Hamma's idea for spectator mode being given to limited and trusted people. SOE's been doing applications for helpers since the early days of Everquest, so making an application and reviewing the submissions for this would not be anything new to them. Sure it would be nifty if anyone could do this, but I think it's better to have some control over and organization of the system. Something as simple as the listing of PS2 twitch channels that they already have, except for spectator mode rather than first person mode, would be useful.

Stanis
2013-02-01, 12:02 PM
Has anything on the february roadmap been postponed ?
Has anything on later months been brought forward ?

It seems the plan is each month gets a weapon/vehicle/class update or new release with wide appeal to encourage cert/sc spending.

Personally I'd rather they dedicate 100% of effort on getting us the spirit of PS1 back. Warpgate Traversal, Continent Locks, Additional continents.


Anything that takes development time away from those gets a big downvote until they're in and working.

ShadetheDruid
2013-02-01, 12:26 PM
Anything that takes development time away from those gets a big downvote until they're in and working.

It's not, though. They have different teams working on different stuff, not everyone works on continents for example.

And the reason that stuff is lower down on the roadmap is because they're the most time consuming. I feel like i'm repeating something the devs have already explained.

Dreamcast
2013-02-01, 12:29 PM
Pump Action Shotguns - We would like to add a new weapon type, the Pump Action Shotgun. These shotguns would fill a similar role to the existing semi-auto’s already in game, but trade rate of fire for increased damage.

Those shotguns already kill so fast that people can't even react.

bpostal
2013-02-01, 12:43 PM
http://www.planetside-universe.com/news-february-road-map-discussion-2945.htm

...

Daily Medals/Achievements - We'd like to add in daily achievements/medals for weapons and tools which could include things like:
"Kill 10 enemies with the CARV" or "Revive 10 allies with Revive Grenades" would net Experience or Cert rewards
These would reset daily

...

Full Roadmap:
http://www.planetside2.com/roadmap/

Still not a fan of this daily quest bullshit. I was hoping I'd seen the last of this when I quit playing WoW.
To be fair though, I will always have the ability to kick someone from the platoon if they're fucking about with their dailies instead of actually putting in work like the adults.

maradine
2013-02-01, 12:48 PM
Account Level Unlocks - indifferent. I play one character.
VR Training Area - love. Missed it. Will make Scythe close order drill (http://y2u.be/romVw0CAcuo) for our nublets much less expensive. :)
Community Grief Reporting - love.
Improved Item Preview - love, but not particularly important, imo.
Empire Specific Rocket Launchers - love.
Loadout Screen Revamp - love, though I don't have any specific suggestions on how to go about it.
Regional Empire Priority System - indifferent. I'd prefer we just get more continents up and link them properly.
Vehicle Update: Flash - indifferent, but I spend a lot of time in vehicles, so good by default.
Increase the number of vehicle cosmetic slots - errrr . . .
Separate Score from Experience - indifferent.
Daily Medals/Achievements - might be fun - tentative love.
Pump Action Shotguns - you can pry the Thanatos out of my gloved purple hand.
Spectator Mode - love, but how would this even work?

Catfart
2013-02-01, 12:50 PM
I'm a bit unure about this one:

Regional Empire Priority System - The intent for this system is to allow the game to set "priority level" for regions based on what activities are taking place there. These areas would come with score/XP bonuses to encourage fights in underutilized areas, spread population, and create hotspots.


There is lots of enthusiasm for this, but I dont think it gives enough detail. Are artificial hotspots a good thing? A battle that only exists because there is double exp in that hex, doesnt really fit in with a strategic game.

This will just pull resources away from true strategic targets.

ExplodingSilver
2013-02-01, 12:54 PM
Daily Medals/Achievements - We'd like to add in daily achievements/medals for weapons and tools which could include things like:

"Kill 10 enemies with the CARV" or "Revive 10 allies with Revive Grenades" would net Experience or Cert rewards
These would reset daily

This game needs a steady stream of new people and new people who stay for a while, there are a lot of players who like the bling of medals popping up, so for the increased population health of the game, I will be voting up this one

MrBloodworth
2013-02-01, 02:35 PM
I'm a bit unure about this one:


There is lots of enthusiasm for this, but I dont think it gives enough detail. Are artificial hotspots a good thing? A battle that only exists because there is double exp in that hex, doesnt really fit in with a strategic game.

This will just pull resources away from true strategic targets.

That's a really good point. The idea does indeed seem counter to the outfit or team-play of the game.

Tatwi
2013-02-01, 03:06 PM
That's a really good point. The idea does indeed seem counter to the outfit or team-play of the game.

I think the idea is to bring people of the same side together in the hope that they will team up, be successful, and get to know each other in the process. It's entirely up to the players if they want to socialize or not, but this system is a good community building tool if people actually bother communicating and making friends while fighting.

There comes a point where one has to blame the players for how they choose to play the game, rather than simply pointing fingers at how the game is designed.

DirtyBird
2013-02-01, 07:46 PM
I'm going to use a bastardised version of Maradines format here.


Account Level Unlocks - Would also like to be refunded for items that are duplicated on characters of the same faction.
VR Training Area - So many new players desperately need this functionality and I think its an addition that will increase the longevity of the game.
Community Grief Reporting - Just investigating or they have new and improved methods being tested and good to go? I'm not seeing as many hacker but this would be a welcome addition.
Improved Item Preview - Should have been included from day one and now I am not so sure its all that important with much of it available offline anyway.
Empire Specific Rocket Launchers - They love adding and changing rocket launchers, these can wait 6mths imo.
Loadout Screen Revamp - Yes it should be easier to use but to get it right you need more than a month so push it back to June and get it right, get input along the way as well.
Regional Empire Priority System - Would love to see more involvement on unused continents we have now like Amerish. Someone suggested XP bonuses each weekend based on which cont got the least action during the week. Then XP bonuses for each cont scaled like 2x, 1.5x, 1x. I thought that idea would have worked wonders.
Vehicle Update: Flash - I like the idea of cloaking but its not important. The flash is pretty cheap to buy so I dont think you'd want it doing too much extra.
Increase the number of vehicle cosmetic slots - Should have been there at release so dont care too much about it now.
Separate Score from Experience - I assume this means the leader boards might work one day? Get them fixed first before making adjustments.
Daily Medals/Achievements - Meh not that interested.
Pump Action Shotguns - I've still got an unuseable Jack Hammer thats yet to be confirmed as useful. Lets get over that first.
Spectator Mode - Not important, who would actually benefit from this?

Hamma
2013-02-01, 08:08 PM
Has anything on the february roadmap been postponed ?

Has anything on later months been brought forward ?

We haven't heard of any delays, you can hit up www.planetside2.com/roadmap to see the later months :)

Higby
2013-02-01, 08:50 PM
Spectator mode will not be available to players. This is for special dev flagged accounts and will be used similar to the free flight camera that Maggie and Jimmy use all the time on FNO. We just need to spend some time making it better, so it's on the roadmap.

Hamma
2013-02-01, 08:52 PM
Cool thanks for the clarification :D

Phantomdestiny
2013-02-01, 08:55 PM
Spectator mode will not be available to players. This is for special dev flagged accounts and will be used similar to the free flight camera that Maggie and Jimmy use all the time on FNO. We just need to spend some time making it better, so it's on the roadmap.

thanks Higby ; you guys/girls are great keep up the good work

typhaon
2013-02-01, 10:10 PM
1. Account Level Unlocks - Meh. I also play one character. But, it makes sense.
2. VR Training Area - I don't care, but I can see how the game definitely needs this feature.
3. Community Grief Reporting - Better reporting is needed, but also some ability for SOE to react faster/immediately to hacking/cheating. They have to go hand in hand.
4. Improved Item Preview - Meh. Sure. I tend to use vids/forums to get an idea about weapons, anyway.
5. Empire Specific Rocket Launchers - Beyond just this, I'm a HUGE fan of anything empire-specific. These things make the game for me... set it apart... Balance issues? I have faith you'll get it right (eventually) - that's why they pay you the big $$$!
6. Loadout Screen Revamp - OK. It could use some love, but not a huge priority.
7. Regional Empire Priority System - Not necessary. Lipstick on a pig. Real issue is linking everything together into one big game. PS2 is still 3 separate mini-games (continents 1 through 3).
8. Vehicle Update: Flash - Meh. Almost gave this red. It has a role, it does some things. I don't want to see it around more than we already see it. Work on something else.
9. Increase the number of vehicle cosmetic slots - I thought we had unused slots? I'm not a fan of the price of cosmetics, in general.
10. Separate Score from Experience - I'd like to see stats fully working -- daily, weekly, etc. -- before effort is put into stripping out more useful ones. I'd like to see expansion of the type of kill/damage stats available to players. I'd like to see kills, deaths, damage, etc. by class... score earned by various (healing, repairing) activities.
11. Daily Medals/Achievements - makes me nervous. Do NOT want to see this morph into daily grinding quests -- "kill 20 enemy engineers for 10 certs" - etc.. If they were just fun medals you collected when certain conditions were met... fine. Maybe at some point they can be traded in for a cosmetic item.
12. Pump Action Shotguns - I think we're good on the number of shotguns in the game, right now.
13. Spectator Mode - A couple of things. If it's an in-game gameplay thing... we're talking spy drones/satellites? <-- Love that. Could cert them out... use them for various video purposes... but they also have a game purpose and could be shot down, jammed, etc.. If it's strictly inviso-spectator mode... I assume it would have to be on some kind of a delay -- which I don't even know how that would work.

Rago
2013-02-02, 03:57 AM
Spec mode , nobody likes or vote it, if we are lucky they drop this Idea.
Right ?

Spec mode is in no way useful for the Game-player.(ahh i just read about it, usually used for admins)

I also gave the Pump Actions a No, shotguns are strong enough.
I killed 7 people Yesterday alone in a Base using a shotgun and im talking about the NC.

Ogre
2013-02-02, 09:49 AM
Man, for the flash I have had a ton of ideas for it, and it stems down to vehicles needing more module slots, or certs that are passive and not slotted.

Flash: Instead of the racer frames, or other BS, you get new frames that are literally a fucking frame. Check it out
*Wraith configuration: first level adds a muffler, visible, next level, cloaking generator that is sympathetic to a cloak suit. so on and so on
*Brawler configuration: Takes The flash is able to deploy into a turret. The wheels simply flip down, and the vehicle pivots from the middle of the four. The minguard would be part of this cert further down the tree, and would flip from under, to the front of the vehicle to act as a type of shield.
*Faction configuration: It irks me that with all the bad ass talent and raw creativity that the common pool vehicles do not have faction specific upgrades. Dramatically changes the appearance, and adds a new weapon option to unlock.
-Vanu: Hover flash, as you upgrade you gain access to jumps and boosts. Is sympathetic to jump armor, so wear the armor, boost/ jump harder.
-TR: Motorcycle flash, its not that hard to animate. when they stop one leg drops to the side and they lean a little. massive speed bonus, sweet jumps. its like a combat dirtbike.
-NC: Treads son, or a six wheeler like a gator. be a comically small tank.



----
Same thing for the lightning: anyone remember the thresher, just keep the lightning frame, add on some hover units, and a vanu cannon. bam. its back.

Faction specific lightning armor: why the hell not.

Chefkoch
2013-02-02, 11:34 AM
I would like to see Death Traking gone from the game and just have Score / Outfitpoints per hour or something instead.

Also stats per Vehicle Weapon would be nice as right now you only see xx Kills in Magrider but not listed per weapon.

Azarga
2013-02-02, 01:13 PM
1. Account Level Unlocks. I play one character, so it doesn't really affects me. But it's a fair change.
2. VR Training Area. This will give NC pilots much needed practice in handling Reavers without being immediately shot down.
3. Community Grief Reporting. Griefing is bad and needs to be dealt with.
4. Improved Item Preview. Unimportant, IMO.
5. Empire Specific Rocket Launchers. Want to see guided missiles.
6. Loadout Screen Revamp.
7. Regional Empire Priority System. Can't say for sure, need more info.
8. Vehicle Update: Flash.
9. Increase the number of vehicle cosmetic slots Never really wanted anything of vehicle cosmetics, so - meh.
10. Separate Score from Experience. Not sure... what's the point?
11. Daily Medals/Achievements. "-Switch to medic plox. -No, I've already done daily for Assault rifles."
12. Pump Action Shotguns. As long as there will be no hilarious sh*t like some LOL-SAWED-OFF-SHAWTGUM.
13. Spectator Mode Was strongly against it until Higby said that it will be admin tool solely. Now indifferent.

WSNeo
2013-02-02, 01:14 PM
Still not a fan of this daily quest bullshit. I was hoping I'd seen the last of this when I quit playing WoW.
To be fair though, I will always have the ability to kick someone from the platoon if they're fucking about with their dailies instead of actually putting in work like the adults.

This

notSpecial
2013-02-02, 02:14 PM
Still not a fan of this daily quest bullshit. I was hoping I'd seen the last of this when I quit playing WoW.
To be fair though, I will always have the ability to kick someone from the platoon if they're fucking about with their dailies instead of actually putting in work like the adults.

Hopefully, the "quests" will help enhance the team play. "Resupply 20 members of your platoon", "Revive 5 squad mates", or even "Get revived by a squad mate kinda stuff that would encourage support personnel to, well, support.

bpostal
2013-02-02, 02:47 PM
Hopefully, the "quests" will help enhance the team play. "Resupply 20 members of your platoon", "Revive 5 squad mates", or even "Get revived by a squad mate kinda stuff that would encourage support personnel to, well, support.

One can only hope. I still think it sounds like a "Kill 10 Rats" type of deal. Although, at this point I'm kinda glad they didn't bring back backpacks. Then it'd be something along the lines of "Loot 25 Vanu asses" and then have to worry about some kinda stupid fucking drop rate.

Scourge
2013-02-02, 04:19 PM
The roadmap and Higby failed to mention some of the uses of spectator mode. Spectating is the single most reliable way in a FPS game to catch cheaters. It takes out all of the guesswork and speculation. Using spectator mode even allows you to catch players using subtle cheats such as ESP/wallhacks, if the spectator knows what to watch for.

Drakkonan
2013-02-02, 04:54 PM
I can't believe you guys don't understand the importance of the score/experience separation. This is absolutely vital if score/experience based stats are to have any signifigance. Yes, stats overall need to be improved, but this is an easy fix thatshould have been in from day 1.

For the same reason, I dont understand why you put xp/minute in your sigs. It's an even more meaningless stat than kdr.

Helwyr
2013-02-02, 05:04 PM
Account Level Unlocks - This is good so long as it only unlocks the specific item across servers, not the equivalent type across Factions. Won't personally affect me much, as I tend to only play one character.
VR Training Area - Most important thing on this list, glad it's finally getting done!
Community Grief Reporting - Sounds good, devil's in the details.
Improved Item Preview - If this means more accurate info that's good.
Empire Specific Rocket Launchers - What about the Lancer?
Loadout Screen Revamp - /shrugs
Regional Empire Priority System - /shrugs
Vehicle Update: Flash - Would think I'd be super excited about this as an Infiltrator player and someone who made much use of the Wraith in PS1, but I'm not. It's putting the cart before the horse. Stalker Camo (PS1 infiltrator) needs to come before the Wraith, without that I don't really see the point.
Increase the number of vehicle cosmetic slots - /shrugs
Separate Score from Experience - Whole score thing is dumb, it's SOE trying to force PS2 into E-sports like some 2 year old bashing a square peg into a round hole.
Daily Medals/Achievements - Why? Waste of development time IMO
Pump Action Shotguns - Just not needed.
Spectator Mode - Given to players this would rank as one of the most damaging ideas since release, but qualified by Higby as just something for Devs and a chosen few it sounds like a good thing.

Fenrys
2013-02-03, 12:36 PM
Thanks for including greedy things like "better dev-only camera mode" in the public list. :p

But now that I'm thinking about it, I wonder what kind of secret sauce the devs are brewing that's too seekrit to be on the list . . .

maradine
2013-02-03, 01:38 PM
Probably something Louisiana-style - a blend of sweet and hot peppers to be used as a finishing sauce. I wouldn't put it past them to be working on a South Carolinian mustard base, however.

DirtyBird
2013-02-04, 04:28 PM
They might need to rename this one FEB/MAR on the roadmap.
Only 28 days in FEB and they still have to fix the stuff that either doesn't work, didn't get included or is a new bug that got introduced in the JAN roadmap.

And then it will snowball before suddenly, Hi2U July and August, welcome to the 6mth plan.


The best laid schemes of mice and men...

HansGoddius
2013-02-04, 06:07 PM
I think a normal quest achievement system wouldn't work for this game. Especially with daily quests. I think they rather need an exploration plus one time thing achievement system. It should be done like this:
1. Capture the Crown
2. Defend the crown from 50%
3. Land a mossy on top of a biodome
That would make it fun. Just don't make it daily our kills etc...
Even use it as a tutorial system.
1. Land an ESF
2. Roll a galaxy
3. Use deploy
4. Join An outfit
5. Unlock a weapon
6. Hack a terminal
This would greatly help new players as the achievements would guide them

bpostal
2013-02-04, 06:11 PM
...I dont understand why you put xp/minute in your sigs.....

You haven't set up your signature yet have you?

Hamma
2013-02-04, 08:21 PM
XP/MIN is the stat they are going to be focusing on more in PS2. I don't see how it's more meaningless than K/D

Helwyr
2013-02-04, 08:30 PM
XP/MIN is the stat they are going to be focusing on more in PS2. I don't see how it's more meaningless than K/D

Do you really want to start that debate again Hamma? :lol:

Hamma
2013-02-04, 08:46 PM
No matter what stat they focus on someone will say it's meaningless. :lol:

Thunderhawk
2013-02-05, 05:03 AM
XP/min has more meaning than Kill/Death ratio due to the fact that you can do all sorts of things to gain XP in game so a good medic will be gaining XP from Healing and reviving, a good Engineer will be gaining XP from repairing as well as killing, Capturing bases, destroying vehicles (even when enemy not in them, like sunderers) etc....

XP/min is about the only stat that can encompass all players playing different classes and all the different methods of gaining XP into 1 definition that can compare how much they do a task.

K/D ratio is all about killing and not dying and nothing else.

This is the reason why focus is shifting onto XP/min as the stat of choice, to be compared to and against.

Edit: and in these sorts of games, there will always be classes that gain XP/min faster than others, you can't really balance that out but it's head and shoulders above teh K/D ratio stat as a definer of "skill" in Planetside 2

Pella
2013-02-05, 05:08 AM
The roadmap and Higby failed to mention some of the uses of spectator mode. Spectating is the single most reliable way in a FPS game to catch cheaters. It takes out all of the guesswork and speculation. Using spectator mode even allows you to catch players using subtle cheats such as ESP/wallhacks, if the spectator knows what to watch for.

Yip such a good idea. Record = profit.

PredatorFour
2013-02-05, 05:29 AM
Edit: and in these sorts of games, there will always be classes that gain XP/min faster than others, you can't really balance that out but it's head and shoulders above teh K/D ratio stat as a definer of "skill" in Planetside 2

Yeh but what if you go afk alot during the game ( like me ;) ...
lol everyone has an argument on this and i guess everyone is right in a way, but they gotta put some stat up lol.

I wonder when the feb update will be ? since the jan update was in feb does that mean it'll be march ?

Mox
2013-02-05, 08:26 AM
Everything fine except 7) regional priority system. That sounds like some kind of Anti-lattice. The fight is already too much spread out. There is no need of enhance the spreading.

Rolfski
2013-02-05, 10:23 AM
Account Level Unlocks: No brainer
VR Training Area: yay
Community Grief Reporting: Much needed
Improved Item Preview: No brainer
Empire Specific Rocket Launchers: Empire specific arsenal is always much welcomed although I personally would rather have seen additional ES primaries (carbines/LMG's/AR's, etc.)
Loadout Screen Revamp: Haven't they changed this already or was this just a first step?
Regional Empire Priority System: Interesting, would like to know more details.
Vehicle Update: Flash - We want to add new abilities and weapons to the Flash: Drastically improve default handling first before adding any new features. These vehicles should be fun to drive, not an exercise in frustration.
Increase the number of vehicle cosmetic slots: The recent direction of this game into Clownside 2 (http://www.planetside-universe.com/showthread.php?t=52490) has made me weary of this. Devs should really get their act together when it comes to cosmetics and personalization.
Separate Score from Experience: Ok I guess, I never check scoreboards or leader boards.
Daily Medals/Achievements: Maybe good for lone wolves but potentionally devastating for team play, more intelligence must be put into this.
Pump Action Shotguns: Uninspiring and redundant, improve look & feel of my current TR carbines first.
Spectator Mode: Nice but only if it doesn't allow for spying.

Hamma
2013-02-05, 02:14 PM
The Loadout Screen changes in this past patch were the beginning

Assist
2013-02-05, 02:30 PM
Vehicle Update: Flash - We want to add new abilities and weapons to the Flash: Drastically improve default handling first before adding any new features. These vehicles should be fun to drive, not an exercise in frustration.


Agreeeeeeeeeeeeeeeeeeeeeeeeeeeeed
The flash and sunderer make no sense to me. It's like they made a 4-wheel drive without suspension to support it. If you're going to make a badass 4-wheeler that can get climb through mountains, then they probably should be able to absorb the impact of going down the hill without spinning out and flipping over into a fiery mess.

To be honest the only real thing I'm looking forward to in the February patch is the flash update. The rest is meh

Account Level Unlocks: Should of been in since release - +1
VR Training Area: Meh, won't use.
Community Grief Reporting: Meh, griefing is part of online gaming.
Improved Item Preview: Meh, won't use.
Empire Specific Rocket Launchers: TBH the last thing this game needs is more BR1's running around shooting their rocket launchers like they're a pistol.
Loadout Screen Revamp: Meh, unless it adds some new functions w/e
Regional Empire Priority System: Designating where/when to fight is already done through orders/leader.
Vehicle Update: Flash - We want to add new abilities and weapons to the Flash: Yayyyyyyyyyyyyyyyyyy +1
Increase the number of vehicle cosmetic slots: Yayyyyyyyyyyyyyyyyyyyyyyyy +1
Separate Score from Experience: This is part of the plan? wut? shouldn't this be like a minor quick patch? Doesn't change anything - meh.
Daily Medals/Achievements: Daily not so exciting, weekly, outfit oriented, i do like. +1
Pump Action Shotguns: I don't see the reason, though I'm excited. All this makes me realize is TTK needs to be lowered across the board for these style of guns to be worth while. +1
Spectator Mode: meh, don't matter to me as a player

Assist
2013-02-05, 03:22 PM
Also, isn't the Roadmap like a 6-month plan thing? So, we should have new entries going up for July right?! :groovy:

Rolfski
2013-02-05, 04:08 PM
Also, isn't the Roadmap like a 6-month plan thing? So, we should have new entries going up for July right?! :groovy:
I'm afraid it doesn't work that way. Expect the next road map to be presented end of June

Gatekeeper
2013-02-06, 05:57 AM
The big problem with XP/min is actually pretty obvious when you think about it - various things both in and out of the game give you an XP boost, which doesn't always mean you're playing any better, you're just getting more XP for it.

I guess that's why they want to move to score/min instead - since it's potentially a lot fairer. Presumably XP bonuses for defending, faction population, etc. would still modify your score - but XP boosts from membership, double XP weekends, etc. wouldn't.

Also, it might be nice to exclude time and score in safe areas like the warp gates or VR training from the calculations for score/min.

MittrackRobama
2013-02-06, 12:49 PM
Not sure why you'd want to use a pump action over auto in a game like this.

@Phantom did you not read? They said "live" viewing in the description, lol


The Nova already is the best option. What we're seeing is a less of a damage drop off after this new patch, and yet you still have to be brutal close to kill an enemy (without slugs). Honestly, pump action shot guns seem redundant. If the range is just as low as the Nova or other shotguns then you're getting virtually the same utility.

Also, anyone ever use the under barrel shot gun for the Solstice SF? It's pretty much a "pump action" 1 shot withing 5M insta kill for anything but a max. Parody does not do this game justice.

Riekopo
2013-02-06, 04:34 PM
Adding a metagame should be their #1 priority...

Vashyo
2013-02-06, 05:41 PM
Account Level Unlocks - Do want
VR Training - Good for newbs, but I do not care
Community Grief Reporting - Allways useful
Improved Item Preview - Needed
Empire Specific Rocket Launchers - There's enough of rocket-launchers allready, I'd rather this be pushed back in the schedule. Even though I do like ES-stuff, to add some difference between the factions.
Loadout Screen Revamp - Useful
Regional Empire Priority System - I support this, you have to guide the players to play the game strategically with XP, otherwise large portion of players will just farm XP at the best spot creating only one massive worthwhile battle on the field.seeing battle elsewhere but Crown is also a big plus. it could alleviate zerging and render issues too. I do hope u dont have to SEARCH for action though, if it spreads population too thin. Also I hope this will slow down the games pace to be more strategic/tactical.
Vehicle Update: Flash - meh, I don't care about this particular vehicle
Separate Score from Experience - don't care, I don't even follow my score/xp
Daily Medals/Achievements - This might make people play stupid in hopes of XP/certs. I do like the idea though, but I think it's gonna ruin the game. It's gonna be like the guys on BF who try to get a medal for knife kills and end up having 4/25 stats in each base battle, just playing stupid. Even I will propably end up playing like an idiot when I want more certs and ruin it for the people who do play seriously
Pump Action shotguns - nope, we have enough shotguns for now. Especially if they look very similar to the ones we allready have.
Spectator mode - might be good for anti-cheat, but can also be used for cheating possibly. I don't care either way, I never watch gameplay. I prefer to play myself.
Increase the number of vehicle cosmetic slots - sounds good

thegreekboy
2013-02-06, 07:01 PM
A VR training area where outfits can practice would be really nice

Wahooo
2013-02-08, 01:49 AM
Do we know how many or which items will make it into the game? This is kind of a lot of stuff really thinking about what a Dev team needs to do to get it all into the game.

Account Level Unlocks: :groovy:
VR Training Area: :cool: Slowly but surely the things that WE said were very important and needed to be in the game... oh... 10 months ago, and they didn't see the need, they are getting it. Slowly but surely they are getting it. Sanctuaries by Summer?
Community Grief Reporting: :cool: Wanted for a while, the generic "report" seemed to me to be too much of a pain for the GM's. We really need to be able to say WHY we are /reporting people. I hate griefers.
Improved Item Preview: :groovy: Not sure how this wasn't in at release anyway. Cash shop without a proper preview?
Empire Specific Rocket Launchers: :) I hate the Peenix... but the more ES stuff the better. Doesn't even have to have different properties just design and graphics would be enough for me, but I personally Love ES weapons.
Loadout Screen Revamp: :confused: Really something I want to test and give feedback for rather than just log in and have it changed. Small changes can be really good or confusing. Not game breaking but one of the little things that affects every game play session.
Regional Empire Priority System: :) Baby steps... we'll see.
Vehicle Update: Flash - We want to add new abilities and weapons to the Flash: :groovy: I WANT MY WRAITH
Increase the number of vehicle cosmetic slots: :cool: Do want. Stupid how decked out my Sundy will be, especially since I probably won't put anything on any other vehicle.
Separate Score from Experience: :shrug: Some people are good and like to wave their ePeen. Some people are bad and want to hide it. Most people are in the middle and really just like to see progress. I could care less.
Daily Medals/Achievements: :ugh: really? Rewarding those that need instant gratification or be spoon-fed things to do in game? This is a step toward PVE in my book and doesn't belong.
Pump Action Shotguns: :shrug: I dunno... would be way down on my list of things I'd get. Not sure Shotties are the weapons that need love.
Spectator Mode: Too many variables on the implementation to make any kind of comment. Generally spectator mode is good and fun.

Hamma
2013-02-08, 10:13 AM
We haven't heard that any of it won't make it yet. :)

DirtyBird
2013-03-01, 07:03 PM
Well we can tick off Pump Action Shotguns so far.
There is a shiteload of stuff to come this month or next, not sure the roadmap actually still works the way its was initially planned.
I think I read somewhere that its kind of a six week type of month thing now isnt it?