View Full Version : Game lagging with my hardware on low details
termoxin
2013-02-02, 04:25 PM
Hello,
after and too before Patch 2 i have very low FPS. Low details and in action 17 FPS. My hardware is: CPU: Intel Core 2 Quad 2.66 GHz
GPU: Asus ENGTX 550 Ti
Ram: Kingstone 4GB DDR2
Drivers are updated.. i don't know why have I so low FPS. Please help me if you know reason.
Termoxin
ChipMHazard
2013-02-02, 04:27 PM
Wait until SOE tracks down the issues.
Vashyo
2013-02-02, 04:28 PM
ye they introduced a new performance issue with the patch so, will take some time.
Sunrock
2013-02-02, 04:35 PM
They have done broadcastings in game telling us all they are working hard to fix this ASAP. So they are highly aware of the problem.
Sir B Smythe
2013-02-02, 04:41 PM
Thank goodness for that, gone from 40 fps to 15, fecking unplayable. Why am I not surprised at this?
bishopau
2013-02-02, 05:11 PM
Anyone tried default settings the restarting game? In Beta the go was to delete your UserOptions.ini file at every patch.
CyclesMcHurtz
2013-02-02, 08:48 PM
Anyone tried default settings the restarting game? In Beta the go was to delete your UserOptions.ini file at every patch.
Some people are reporting it's helping to do this, and I do recommend the "UserOptions.ini flush program" once in a while. The best way to do this is rename your old UserOptions.ini and then let the game generate a new one for you. Then you can compare what might have changed and copy over anything you feel necessary.
We haven't seen this be a "fix" for some of the lower FPS issues, but YMMV.
My fps was fine prior to this patch, rarely if ever dipping below 20fps. As of today, I get wild cycles of fps fluctuations between 40fps dipping down to 10fps then back up again. This is happening without movement. It seems to be worse inside of a vehicle. I've tried multiple changes to all the graphics settings and it didn't seem to have any appreciable difference. There's clearly something else going on behind the scenes.
Aurmanite
2013-02-02, 09:09 PM
The game is more or less unplayable for me after this patch. I was at West Highlands Crossing pretty much on my own. Looking away from Allatum, 50fps. Looking toward Allatum it was a slide show.
I'm super patient and I know you guys will get this worked out. Just hurry up cause I needs me fix.
Thunderhawk
2013-02-02, 09:11 PM
My fps was fine prior to this patch, rarely if ever dipping below 20fps. As of today, I get wild cycles of fps fluctuations between 40fps dipping down to 10fps then back up again. This is happening without movement. It seems to be worse inside of a vehicle. I've tried multiple changes to all the graphics settings and it didn't seem to have any appreciable difference. There's clearly something else going on behind the scenes.
Exactly the same, but you need an appreciable size of enemy for it to start happening, been fighting a squad of TR on Amerish just me and someone else, and no issues.
As soon as I start wanting to fight anythign larger than a platoon, I get wild FPS fluctuations 70->15->70->20, etc.... this gives the game the look of stuttering when in fact its FPS changing wildly.
I already deleted the UserOptions.ini and let game create a new one, same thing happening.
Taking a wild stab in the dark, but the Render according to threat or whatever "changes" taht was done there is probably causing this (hence why it happens when there's loads of people and game tries to work out lots of things)
AnamNantom
2013-02-02, 09:19 PM
Exactly the same, but you need an appreciable size of enemy for it to start happening, been fighting a squad of TR on Amerish just me and someone else, and no issues.
As soon as I start wanting to fight anythign larger than a platoon, I get wild FPS fluctuations 70->15->70->20, etc.... this gives the game the look of stuttering when in fact its FPS changing wildly.
I already deleted the UserOptions.ini and let game create a new one, same thing happening.
Taking a wild stab in the dark, but the Render according to threat or whatever "changes" taht was done there is probably causing this (hence why it happens when there's loads of people and game tries to work out lots of things)
Hello ThundaHawk, fancy meeting you here. (watch your step, flyguy) Yeah I'll be trying the patch tonight. Curious if I'll see improved FPS as some ppl have seen better FPS with lower end cards.
Exactly the same, but you need an appreciable size of enemy for it to start happening, been fighting a squad of TR on Amerish just me and someone else, and no issues.
As soon as I start wanting to fight anythign larger than a platoon, I get wild FPS fluctuations 70->15->70->20, etc.... this gives the game the look of stuttering when in fact its FPS changing wildly.
I already deleted the UserOptions.ini and let game create a new one, same thing happening.
Taking a wild stab in the dark, but the Render according to threat or whatever "changes" taht was done there is probably causing this (hence why it happens when there's loads of people and game tries to work out lots of things)
I should have mentioned, I did delete the useroptions file. I also pushed the rendering all the way down to 1000 and it didn't make any difference. Even at the lowest settings the fluctuations are still there.
Thunderhawk
2013-02-02, 09:37 PM
Hello ThundaHawk, fancy meeting you here. (watch your step, flyguy) Yeah I'll be trying the patch tonight. Curious if I'll see improved FPS as some ppl have seen better FPS with lower end cards.
You're not the first person to mistake me for Thundahawk and I am guessing you wont be the last :)
I am and always have been (since 2003 - Werner) ThunderHawk.
But hello anyway.
Sprintfox
2013-02-02, 09:57 PM
I'm not that sure about it, but it seems to me, that this mainly affects NVIDIA users, since a lot of my friends with AMD/ATI cards are telling that they have experienced an improvement after the patch.
Shooter
2013-02-03, 12:00 AM
I'm not that sure about it, but it seems to me, that this mainly affects NVIDIA users, since a lot of my friends with AMD/ATI cards are telling that they have experienced an improvement after the patch.
Nope unfortunately.
I have AMD/ATI and am suffering bad with these exact same symptoms.
Haven't even dared to try fly an ESF as it's so much worse in vehicles :(
Crosility
2013-02-03, 12:22 AM
Nope unfortunately.
I have AMD/ATI and am suffering bad with these exact same symptoms.
Haven't even dared to try fly an ESF as it's so much worse in vehicles :(
I found flying a Mosquito to have better stable frames per second, than viewing a large army. I also, like many.. begun setting everything to VERY low. Also, need to learn my new flying sensitivity settings. Before, it was maxed, and I raised the DPI of my mouse so I can adjust faster. Now, maxed flying is as if you're doing a barrel roll by just nudging your mouse. Lol. And normal (100%?) sensitivity is as if you can barely turn at all.
SGTAce
2013-02-03, 05:36 AM
So you guys call fps drops to 15 from 40 right?
That's not worst case (I just want to let you know)... me any my friends have some random pc's, some are high end some of them low end but all of us got same fps drops to 1-4 fps for about 30 seconds to 1 minute.
That sucks... :-(. Useroptions doesn't help in that case.
Sprintfox
2013-02-03, 07:54 AM
Nope unfortunately.
I have AMD/ATI and am suffering bad with these exact same symptoms.
Haven't even dared to try fly an ESF as it's so much worse in vehicles :(
It's pretty strange imo. Since there are people telling, that they've experienced a huge improvement on their graphics and are playing without any kind of problems.
I've a GTX 560 Ti - but also a friend, who has the GTX 660 and another one with the GTX 660 Ti have the same problem.
I'm really asking myself if it isn't a server side problem, since we've experienced many times also Error G29.
Dodgy Commando
2013-02-03, 08:12 AM
Game runs smoother for me on my laptop, it's quite noticeable. Low settings generally. ATI graphics card.
musefrog
2013-02-03, 11:07 AM
For me, it was just about playable pre-patch (CPU-bound low fps, 50 alone, 15 in the middle of a zergfight). I play with graphics on High, as it makes no difference to FPS, I'm always restricted by my underpowered 2 core CPU.
Now my FPS has dropped by 15 or so, together with stuttering and wild flickering/warping in friendlies' positions in a moderately crowded warpgate. The client has also frozen requiring a Task Manager force quit three times.
I've deleted my ini, and tried setting max FPS to 60 and lowering the render distance - no difference.
Specs: Athlon II 2.8Ghz, 8GB Ram, GTS 450.
Rivenshield
2013-02-03, 01:36 PM
Some people are reporting it's helping to do this, and I do recommend the "UserOptions.ini flush program" once in a while. The best way to do this is rename your old UserOptions.ini and then let the game generate a new one for you. Then you can compare what might have changed and copy over anything you feel necessary.
We haven't seen this be a "fix" for some of the lower FPS issues, but YMMV.
Thanks for keeping us in the loop, Cycles. I'm fairly sanguine about any technical issues that may crop up. They're all soluable.
Sprintfox
2013-02-03, 04:45 PM
Some people are reporting it's helping to do this, and I do recommend the "UserOptions.ini flush program" once in a while. The best way to do this is rename your old UserOptions.ini and then let the game generate a new one for you. Then you can compare what might have changed and copy over anything you feel necessary.
We haven't seen this be a "fix" for some of the lower FPS issues, but YMMV.
Isn't it possible to do a emergency rollback?
I mean, it's okay - we've seen that you guys try to ensure, the patch comes out on your own stated date.
But if you guys aren't sure about it, just tell it this way to the community. We don't care about waiting about a week longer, if you guys ensure, that it will work without turbulences.
So, I'll say: Take your time, to ensure it works.
For now, the weekend turned into nothing enjoyable.
Stellarthief
2013-02-03, 05:24 PM
Current theory on the interwebz is that it's not GFX related in the sense of more, new, etc, so toning down your GFX won't help.
Some are thinking now it's due to the LoS change and processing things that actually arent supposed to be processed. Or some such as this. Reddit has a new thread about it somewheres.
Thunderhawk
2013-02-03, 05:28 PM
Yep, sadly I was really looking forward to this weekend, but again, I wouldnt have minded if "there are issues with this patch and it needs to take a while longer" would have been fine, solely to not get the Stuttering in game that we're getting now.
1. Stuttering when facing a large'ish group of enemy, looking in a direction that there's enemy, or basically other unknown reasons. A lot of speculation is that its related to the LOS changes you guys did, I hope you start looking there first.
2. Scythe not firing at all or firing blanks when at a certain degree upward or downward angle, really dont know why this is, but when dogfighting (when you can actually get any dogfighting in before phantom Missiles shoot you out of the sky) its very hard to hit anything when point blank you fire and no red cross or anything.
3. G2A Lockon Missiles flash that they're "locking on" but as soon as "LOCK" is achieved (solid LOCK not flashing) it disappears form screen, leaving you unsure as to whether the missile is actually travelling towards you or whether you escaped, then BANG, shot down.
4. Magrider straffing bug (well known to Higby at this stage he's already tweeted about it) where the Magrider grinds to a slow mo when strafing sideways. Add on top of that the stuttering from the game itself when in a battle and Its unplayable.
---------------------------
I think I missed only 3 days since game was released on 20th Nov of play due to travel, and have played every day since, but today is the first time I have decided It's more stress to login right now then it is to not, and I think I will be giving the game a wide berth until a "Stutter Patch" is released to see if it fixes this.
Very disapointed :(
Assist
2013-02-03, 05:36 PM
Posted this elsewhere, but I've been running the game with everything at the highest settings I can and this patch has decimated my FPS. So I attempted to drop the settings a little to get the FPS back up, and no luck :|
I am getting CTD's now as well, seems to happen when the FPS really starts to fluctuate a lot.
Thunderhawk
2013-02-03, 05:42 PM
Not my video, but here's a perfect example of the Stuttering problem
Stuttering
Sprintfox
2013-02-03, 06:20 PM
Not my video, but here's a perfect example of the Stuttering problem
302 Found (http://youtu.be/dOHTl9WBimU)
Exactly the same issue over here.
The stuttering turns into a slideshow if you approach to high activity areas.
Hamma
2013-02-04, 09:22 AM
I've seen the same thing although it's not very consistent.
Argentum
2013-02-04, 01:28 PM
Same here... was doing ok before the patch, but now I never seem to get above the low 20's and often drops to the single digits. Would really like to play this game, but can't.
Emperor Newt
2013-02-04, 01:33 PM
Same here. I am actually one of those low end machines that should have seen an improvement with the patch but actually it killed the game for me.
Overall FPS are down by 10-20. Even in the warpgate I will not get higher then 30 (50+ before). Then there is the random stuttering as well as random fps drops by 10-15 without anything happening on the screen that might cause this.
Normal gameplay (even without fightning) does not go over 25-28. Even small engagements are largely unplayable (<20) now.
Also tried the new useroptions and check file integrity stuff several times. Did not help.
Specs: E8400 (slightly overcloked) and a GTX460 768MB
Thunderhawk
2013-02-04, 05:54 PM
Did a video myself now of the stuttering issue, although I think they know by now that there's an issue because I have seen Cycles post about it several times on the official forums.
It's not a drop to 1 FPS but its very noticable, I even pulled the map up near the end to show that there was a big battle raging at Vanu Archives (i was at Regent Rock) to prove that it has something to do with the amount of enemy and the direction they're in.
Funnily enough in the WG, it doesn't stutter with lots of my own faction.
Stutter
Beerbeer
2013-02-04, 06:32 PM
This is the same type of stuttering I'm experiencing, but much worse. Sucks, can't really play.
And since, like your example, it seems dependent on which direction you're looking at, I think it's a rendering or net code issue, but who knows?
VoidStar
2013-02-05, 04:59 AM
they should roll back the game before the patch, refund everyone who used there SC points after that date with the amount purchased in-game and fix the game on a test server where people can test it and report the problems rather then inject this crappy half baked patch into the live servers
Stellarthief
2013-02-05, 05:16 AM
I am Intel/ATI user here.
Tried everything I could think of. Tried setting GFX high so that under normal conditions I wouldn't get good FPS anyway. This dropped my FPS as expected, but still got the stuttering.
I dropped my GFX level to something so low it's unplayable (50% rendering, 2000 rendering distance 1024x768 resolution, no shadows, flora, textures, particles, etc.) and even played around with the FoV if that was the case. It pumped my FPS way up but still got stuttering...
I don't think this is a user side issue.
Stellarthief
2013-02-05, 05:17 AM
they should roll back the game before the patch, refund everyone who used there SC points after that date with the amount purchased in-game and fix the game on a test server where people can test it and report the problems rather then inject this crappy half baked patch into the live servers
That'll never happen...
PTG HooT
2013-02-05, 05:46 AM
The patch has caused huge lag spiking issues around several of the bases.
NS Data on Indar collapsed to a dozen FPS as did Highland and another adjacent to it.
Why don't these things get stress tested prior to release? on pc's that most people are likely to own - not WOPR!
Pella
2013-02-05, 05:52 AM
After about 10mins play. My screen goes black then PS2 is down to 15fps.
As you can see 20fps here, Where i should be getting 150fps no problem.
http://i.imgur.com/pyC8f8M.jpg
PTG HooT
2013-02-05, 07:46 AM
When it comes to explaining things in techy speak I may as well try doing so in Swahili.
Basically the issue for me and the guys I was squaded with yesterday is not a problem our side.
We were all getting massive lag spikes shunting our FPS from between 30 and 60+ (depending the guy - we have different spec pc's of course) all dropping down to 13-15 FPS.
Again - as a non tech-savvy person it would suggest a problem at the other end.
Are the PS2 servers able to handle more than 100 people a side? Before the patch there was much less lag and there appeared to be far fewer people kicking around.
A sudden increase in people and welcome back server instability!!
It got so bad that I was testing my hit box detection by shooting at a sqd mate from 1 m and I got zero hit detection.
Not sure exactly how you are supposed to an enemy in a FPS with a gun that doesn't hit.
Other instances included my health bar popping up showing it plumetting to zero then a second or so later someone has walked up and killed me (whilst my gun won't even fire bullets).
Pretty serious problems when it comes to the fast paced battles.
Eventually we all logged off and played DayZ. Please fix this quick! DayZ is sh1t!
Stellarthief
2013-02-05, 07:50 AM
As I posted elsewhere.
It's likely not due to client side. On a reddit post the last assumption I read was that it could be Line of sight changes are causing the issues. There was some changes to the LoS and some people believe calculations are being made for players you don't see, don't render, etc. Causing overloads or some such. I am not tech savy so I can't explain it really.
Other theory is that SoE employees are clueless hacks.
PTG HooT
2013-02-05, 08:16 AM
It is just such bad business practice to release a Patch that pulls players back to the game without testing it properly...
Loads of people were back - enough to Pop Block Indar for NC on Woodman (first time I've seen it since a week into the game).
Only for all these people to see that SOE STILL haven't sorted out the lag issues.
Why is it such common practice to just chuck stuff out and then hotfix as you go? the game was fine prior to this "patch"
Yes there was spawncamping. And there still is. In fact its easier now they have put a first floor with a roof on it as the tanks can just sit there splash damage killing everyone who goes up there.
So what next? Nerf the tanks some more to compensate? This game is gonna end up with 3 fairies sat in a circle poking each other with cotton buds. nerf nerf nerf.
Hamma
2013-02-05, 09:42 AM
they should roll back the game before the patch, refund everyone who used there SC points after that date with the amount purchased in-game and fix the game on a test server where people can test it and report the problems rather then inject this crappy half baked patch into the live servers
At this point, the time they would take to fix it would be less. :lol:
Assist
2013-02-05, 09:56 AM
At this point, the time they would take to fix it would be less. :lol:
I hope so. It's unplayable for me which sucks because I am really enjoying the SMG.
Thunderhawk
2013-02-05, 10:02 AM
This game is gonna end up with 3 fairies sat in a circle poking each other with cotton buds. nerf nerf nerf.
ROFL, I actually laughed out loud in the office and everyone turned round to ask what i was looking at on the internet......
We need a test server, or at least SOE need to re-open the BETA servers that were running and use them for testing patches out before applying to Live servers.
Hell even have just 1 server on the West Coast for all I care as long as there's one that X number of people can log into and test.
Even do a stress test night on a specific day for people to go see if the game breaks or not.
The argument of the "Test" servers pulling people away from live servers is a moot point because currently, and no exaggeration, 90% of my outfit have stopped logging on until the stutter issue is rectified.....even I end up logging on for 15-20 minutes to get my "fix" then logging off again in frustration :(
PTG HooT
2013-02-05, 11:49 AM
Me and my lads are in the same boat. None of us can stick playing for more than 30 minutes.
Even other lads from our clan that were knee deep in BF3 stopped to come over only to find the server was lagging balls and decided to wander back to playing Metro for hours on end..
PTG HooT
2013-02-06, 05:19 AM
Looks like the recent 62mb patch went some way to fixing this issue.
I'm finding much lower FPS in game now than ever before though. I had to log out and in half a dozen times in a 2-3 hour session because of rubber banding.
TheBladeRoden
2013-02-07, 01:27 AM
Not sure if related, but I'm getting a lot of input lag in addition to low fps, which creates a big "please shoot me while I do ballerina spins in the road!" sign
Wahooo
2013-02-07, 01:54 AM
This thread has just really reinforced to me that I need to get a gaming rig.
This video:
Did a video myself now of the stuttering issue,
Is how my game has always performed...
and worse?
With these settings:
I dropped my GFX level to something so low it's unplayable (50% rendering, 2000 rendering distance 1024x768 resolution, no shadows, flora, textures, particles, etc.) and even played around with the FoV if that was the case. It pumped my FPS way up but still got stuttering...
I don't think this is a user side issue.
PTG HooT
2013-02-07, 08:19 AM
Don't get it to play this. The stability issues aren't client side. A lot needs to be done to make this game into what was billed.
Belhade
2013-02-07, 09:35 AM
I decided to flush my .ini last night. Removed my UserOptions.ini and started game. Default graphics were almost all set to High. My game ran almost perfectly. No lag, no clipping, no warping, no stuttering. I was getting a solid 20-25 FPS in battle (which for me is good, as long as it's stable) - this includes an armor column, then mass infantry battle at Camp Collins. I've never seen this game look so good - and it was a nighttime battle, too! Previously I'd set everything to Low options, or turned off, since my system is on the lower end of the specs - but turning it all back on and cranked up worked great. We're talking a Phenom II x4, nVidia 460GTX 76mb, and 4GB RAM. And Win7 64-bit.
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