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View Full Version : Esf control a bit wierd?


madskills
2013-02-02, 06:13 PM
Hey there ppl!

With the new patch i wanted to see what they ve done with the new sensitivity feature. And i have to say that i am not impressed at all. If you have it low you can barely move the damn thing, and if you have it up high you will spin and spin again and every single move of the mouse will make your scythe tremble and spin some more.

I am currently using somewhere around 0.42 and 0.44 flight sensitivity and it still feels sooo wrong, i mean when i try to pitch up or down only by mouse the sensitivity feels so low i can barely move it, and while at the same sensitivity doing a roll right or roll left with the mouse feels way faster... so if i cant get a middle setting to please both the pitch and the rolls from mouse only, so i can get accurate in fight situation... is there some settings i miss? or is this a bug? or... they just screwed things up with the new patch? :(

ps: i got racerspeed full ugraded

Cull
2013-02-02, 10:27 PM
Hey there ppl!

With the new patch i wanted to see what they ve done with the new sensitivity feature. And i have to say that i am not impressed at all. If you have it low you can barely move the damn thing, and if you have it up high you will spin and spin again and every single move of the mouse will make your scythe tremble and spin some more.

I am currently using somewhere around 0.42 and 0.44 flight sensitivity and it still feels sooo wrong, i mean when i try to pitch up or down only by mouse the sensitivity feels so low i can barely move it, and while at the same sensitivity doing a roll right or roll left with the mouse feels way faster... so if i cant get a middle setting to please both the pitch and the rolls from mouse only, so i can get accurate in fight situation... is there some settings i miss? or is this a bug? or... they just screwed things up with the new patch? :(

ps: i got racerspeed full ugraded


One thing I did notice is that scythes are suddenly more difficult to land. The seem to resist touching down since the update.

LoliLoveFart
2013-02-02, 10:36 PM
One thing I did notice is that scythes are suddenly more difficult to land. The seem to resist touching down since the update.

They took the Magrider hover height and added it to Scythes. :rofl:

HiroshiChugi
2013-02-03, 12:13 AM
They took the Magrider hover height and added it to Scythes. :rofl:

Rofl finally th nuisances will be bugged xD

hashish
2013-02-03, 06:38 AM
lol yea i did notice a bit of wierdness with vehicle sensitivity.. But guys, you should really invest in a mouse with adjustable DPI.. Help ALOTT in this game :)

madskills
2013-02-03, 06:56 AM
lol yea i did notice a bit of wierdness with vehicle sensitivity.. But guys, you should really invest in a mouse with adjustable DPI.. Help ALOTT in this game :)

i have razer naga, but the flight sens is just wierd :/

PredatorFour
2013-02-03, 09:56 AM
I noticed a change in my scythe but for the better. The sensitivity seems to have increased abit and it certainly helps more in controlling the scythe (w/dogfight 3 frame)

GrmlZ
2013-02-03, 12:23 PM
One thing I did notice is that scythes are suddenly more difficult to land. The seem to resist touching down since the update.
They added some sort of "autohover" when you press S close to the ground.
When landed now you only need to press S to take off.
Its actually nice for taking of directly into a reverse manoeuvre.

But you need to release the S key in order to land and stay landed, if you keep it pressed you will pop right back up.