View Full Version : Big Changes to the Galaxy?
HiroshiChugi
2013-02-03, 12:36 AM
Many of you think that there needs to be big changes in the Galaxy. But I think even bigger changes could happen. We could either do the following to the galaxy or maybe even make a new aircraft that can fulfill either of this roles:
Have its flight pattern and look changed a bit. Have the role changed to somewhat like the C-130 Hercules cargo plane. It would have the option of two main roles:
1: Transport. Extra seats for more troops, heavily increased armor, and absolutely no gunner seats whatsoever (which will require coordinated fighter transports), add the ability t transport vehicles at the sacrifice of troop seats,and have the speed drop depending on what is being transported.
2: Gunship. Eliminate transporting capabilities completely. Add gunner seats on the top,bottom,rear and front,and then strictly left or right side only. On the bottom,top,rear, and front seats,strictly anti-air guns.on the side seats, heavy guns only. But much like the Spectre Gunship. An anti-everything gun (approx. 1,000 certs), a multi-purpose gun (approx. 700 certs), and a more advanced infantry gun (approx. 500 certs).
3: No multi-purpose role. No transporting & gunshipncapabilities allowed at the same time. But allow for cert trees for transport and cert trees for gunship. And allow the ability to have a transport load out and a gunship load out to be selected.
Sound good? Anyone wanna add or remove anything? Give me your ideas!
AnamNantom
2013-02-03, 12:43 AM
Have a galaxy full of tank mines. Only two seats, no guns. Have a pilot, and someone who drops them out the back loading door. :D
I understand your willingness to bring something from "real life" into the PlanetSide 2 world. ...but frankly these changes would just be "something fun" and don't add any real value to the game.
VictoryRose
2013-02-03, 12:50 AM
"I understand your willingness to bring something from "real life" into the PlanetSide 2 world. ...but frankly these changes would just be "something fun" and don't add any real value to the game. "
The day adding "something fun" to a "game" doesn't add value to said "game" is the day I no longer know the purpose of games.
That being said, I don't think the Gal needs to be able to transport more troops. I do think it needs to be able to do one or some of the following:
1) Become a SQUAD (not empire) spawn point.
2) Carry a vehicle, possible at the expense of all non-gun passengers, or all passengers. But to carry a vehicle. Has anyone tried getting a vehicle around Amerish?
3) Cert into carrying more people possibly? I'm just throwing everything out there, but a vehicle that could transport a platoon and hotdrop a platoon to a fight? Awesome.
4) Have things like the AMS does, Ammo or Repair nearby vehicles.
5) Speedier.
The galaxy is highly underused. The few people who are willing to cert it and use it as a gunship type bomber (Which I love being a part of) or a ferry really like it and I really enjoy being with those groups. Please consider changes to buffing up the usefulness and appeal of a galaxy.
Those are actually ranked backwards.
HiroshiChugi
2013-02-03, 12:53 AM
I understand your willingness to bring something from "real life" into the PlanetSide 2 world. ...but frankly these changes would just be "something fun" and don't add any real value to the game.
Lol all I'm trying to do is give role-examples xD it won't look like the C-130 Hercules, I'm only referring to its roles xD and also, I'm just re-instating something that was said in the Idea Vault, but in a more detailed way. Shanties! :D
AnamNantom
2013-02-03, 01:00 AM
"I understand your willingness to bring something from "real life" into the PlanetSide 2 world. ...but frankly these changes would just be "something fun" and don't add any real value to the game. "
The day adding "something fun" to a "game" doesn't add value to said "game" is the day I no longer know the purpose of games.
That being said, I don't think the Gal needs to be able to transport more troops. I do think it needs to be able to do one or some of the following:
1) Become a SQUAD (not empire) spawn point.
2) Carry a vehicle, possible at the expense of all non-gun passengers, or all passengers. But to carry a vehicle. Has anyone tried getting a vehicle around Amerish?
3) Cert into carrying more people possibly? I'm just throwing everything out there, but a vehicle that could transport a platoon and hotdrop a platoon to a fight? Awesome.
4) Have things like the AMS does, Ammo or Repair nearby vehicles.
5) Speedier.
The galaxy is highly underused. The few people who are willing to cert it and use it as a gunship type bomber (Which I love being a part of) or a ferry really like it and I really enjoy being with those groups. Please consider changes to buffing up the usefulness and appeal of a galaxy.
Those are actually ranked backwards.
Point 1 is being considered and will probably be tried out per Higby's statements I've seen. Point 2, they said they are bringing a transport ship in like there was in PS1. Point 3, Not sure about that one. My feeling is 12 is enough. Point 4, I liiiike this! Point 5, Sure!
AnamNantom
2013-02-03, 01:02 AM
But on a serious note, I'd love to see a Galaxy with a remote hacking platform that can park or fly near enemy bases and take out their communications or at least scramble them in some way. :D
RIKKAYBOBBAY
2013-02-03, 01:09 AM
proximity radar jammer and kills voice chat? would be nice
also instead of just squad spawns or infinite empire spawns do a set number of spawns like 20 then have to reload like its a weapon... should be done with sunderers also
Sifer2
2013-02-03, 02:28 AM
Yeah the idea of respawns from vehicles being limited is one I like. Would actually make multiple Sunderers more useful too. But then you run into issues where random zerg could waste the respawns your outfit needed. So they would have to add a lock for it. Which is getting fairly complicated.
Another possible role for the Galaxy would be NTU transport like the old ANT if they ever brought that back. Though I think people would just whine the Crown isn't invincible if they made it run out of NTU lol.
RIKKAYBOBBAY
2013-02-03, 02:49 AM
yea lol would be nice tho... and if they made it to where you could air drop outta the galaxy from a certain distance above the ground wouldnt kill you something the pilot could cert in.. i feel as if galaxy isnt useful anymore except for when i see people using it to transport during zergs... wish they would do something to make it a lot better
Figment
2013-02-03, 05:18 AM
Galaxy Gunships are NOT fun.
You clearly either didn't play PS1 in the final days when they did just that, or you enjoyed farming with them.
You realise the moment you do that, with everyone having access to Galaxies, the entire sky will swarm with these, completely overwhelming any ground AA by sheer endurance (too many hitpoints to do something about, certainly in combination with other unit types they'd support) and removing any ground vehicles from the fight?
No?
Thought so.
FFS, the Liberator en mass was bad enough, you want to make things worse?
What it needs is better competition with Light Assault and Spawn Beacons and proper gal drop objectives. There's nothing wrong with the Gal design, it's even stronger than the PS1 variant. However, it's the context that needs to change to make Galaxy drops a threat.
Would also help if we didn't plummet to our deaths upon leaving the Gal. :p
Blynd
2013-02-03, 06:38 AM
I understand your willingness to bring something from "real life" into the PlanetSide 2 world. ...but frankly these changes would just be "something fun" and don't add any real value to the game.
realy cause thats exactly how the gal was in ps1 - you could get 6 people +pilot and 1 vechile in the boot - couldnt load an ams though they had to go in a loadstar :D
and you had the gal gunship which lets face it is self explanitory
I would be up for these to be reintroduced as the gal in its current state is wasted and needs something to make us want to use it constantly
Mietz
2013-02-03, 07:05 AM
Galaxy Gunships are NOT fun.
You clearly either didn't play PS1 in the final days when they did just that, or you enjoyed farming with them.
You realise the moment you do that, with everyone having access to Galaxies, the entire sky will swarm with these, completely overwhelming any ground AA by sheer endurance (too many hitpoints to do something about, certainly in combination with other unit types they'd support) and removing any ground vehicles from the fight?
No?
Thought so.
FFS, the Liberator en mass was bad enough, you want to make things worse?
What it needs is better competition with Light Assault and Spawn Beacons and proper gal drop objectives. There's nothing wrong with the Gal design, it's even stronger than the PS1 variant. However, it's the context that needs to change to make Galaxy drops a threat.
Would also help if we didn't plummet to our deaths upon leaving the Gal. :p
+++1
HiroshiChugi
2013-02-03, 12:55 PM
Galaxy Gunships are NOT fun.
You clearly either didn't play PS1 in the final days when they did just that, or you enjoyed farming with them.
You realise the moment you do that, with everyone having access to Galaxies, the entire sky will swarm with these, completely overwhelming any ground AA by sheer endurance (too many hitpoints to do something about, certainly in combination with other unit types they'd support) and removing any ground vehicles from the fight?
No?
Thought so.
FFS, the Liberator en mass was bad enough, you want to make things worse?
What it needs is better competition with Light Assault and Spawn Beacons and proper gal drop objectives. There's nothing wrong with the Gal design, it's even stronger than the PS1 variant. However, it's the context that needs to change to make Galaxy drops a threat.
Would also help if we didn't plummet to our deaths upon leaving the Gal. :p
Point 1: last time I checked, you don't die when you drop fm a Galaxy unless you're in a gunner seat?
Point 2: the gunship variant would obviously have less armor to compensate for its gun power.
Point 3: the change was just a suggestion. And as I said before, we could just possibly add two more air craft to fulfill these duties? After all, we DO need improvements to the meta game, and last time I checked, in the future, aren't there supposed to be more types of vehicles? O.o
Riekopo
2013-02-03, 12:57 PM
This sounds awesome!
Rothnang
2013-02-03, 01:01 PM
What I want to see is:
Galaxy that can carry a vehicle.
Galaxy that can resupply and repair other aircraft.
Galaxy that can be used as a squad spawn point.
I don't really see a need for a Galaxy gunship, because that would just make the Liberator pointless. Why fly around a Liberator that is at this point incredibly vulnerable if you can just rock a Galaxy gunship that has three times the hitpoints and doesn't move significantly slower?
HiroshiChugi
2013-02-03, 01:18 PM
What I want to see is:
Galaxy that can carry a vehicle.
Galaxy that can resupply and repair other aircraft.
Galaxy that can be used as a squad spawn point.
I don't really see a need for a Galaxy gunship, because that would just make the Liberator pointless. Why fly around a Liberator that is at this point incredibly vulnerable if you can just rock a Galaxy gunship that has three times the hitpoints and doesn't move significantly slower?
Like I said, take away a significant amount of hit points on the gunship galaxy variant. Basically it just makes a hell of a lot more sense to just another another air craft. Much more easier to do. After all, I'm sure the debs had to scrap multitudes of ideas for air craft. Just Britons of the designs back,tweak it a little, and there you have it! A different gunship variant!
HiroshiChugi
2013-02-03, 01:18 PM
Also,have extremely limited ammo on the gunship variant, to compensate for the increased fire power
Rothnang
2013-02-03, 01:22 PM
Like I said, take away a significant amount of hit points on the gunship galaxy variant. Basically it just makes a hell of a lot more sense to just another another air craft. Much more easier to do. After all, I'm sure the debs had to scrap multitudes of ideas for air craft. Just Britons of the designs back,tweak it a little, and there you have it! A different gunship variant!
I'd rather just have more variants of the Liberator, like one with a front mounted cannon, or wire guided missiles, or side doors where infantry can shoot out.
It makes no sense to me to turn the Galaxy into what should be an alternative Liberator.
HiroshiChugi
2013-02-03, 01:31 PM
I'd rather just have more variants of the Liberator, like one with a front mounted cannon, or wire guided missiles, or side doors where infantry can shoot out.
It makes no sense to me to turn the Galaxy into what should be an alternative Liberator.
This makes sense as well. After all, the liberator DOES look like it could hold maybe two more passengers?
Rothnang
2013-02-03, 01:49 PM
Yea, I think it would be really cool if the Liberator came in a variant that has doorgunners on the side instead of a bellygun. Especially if they could implement them in such a way that you can move back and forth between the two sides, so you are never stuck on the side that has no enemies.
HiroshiChugi
2013-02-03, 02:01 PM
They already have the choice to move, the F1-F12 keys
Figment
2013-02-03, 08:43 PM
Point 1: last time I checked, you don't die when you drop fm a Galaxy unless you're in a gunner seat?
Last time I checked I called that a bug: it is a transport dropship. There is no warning bailing a gunner seat has different rules anywhere after all.
Point 2: the gunship variant would obviously have less armor to compensate for its gun power.
Oh you mean like the ps1 variant that made people soon realise that if it wanted to have staying power in the vicinity of a large enemy force, instead of being a one way trip discardable transport, its armour was to increase by a three fold
Thn completely overwhelming defenders (especially in numbers)? Even if they had just one out of five gunners manned?
Do you realise that despite of size and agility and hitpoints, it'd be a direct competitor of the Liberator? Hence it would have to be able to pull of the same things and smaller groups would be worse off anyway because you would imagine more players inside? You realise they would argue that there would be larger groups in the Gunship to rain death?
You realise manpower arguments in PS2 are bullshit due to switching seats at will?
Point 3: the change was just a suggestion. And as I said before, we could just possibly add two more air craft to fulfill these duties? After all, we DO need improvements to the meta game, and last time I checked, in the future, aren't there supposed to be more types of vehicles? O.o
"Just a suggestion" is enough reason when it is a bad suggestion to shoot it down now, before we can't in game. Again.
I don't like it when players want to make history repeat itself.
There are plentyof vehicles you could add, but aside from transports, three-four crew is the max for manpower balancing reasons.
thegreekboy
2013-02-03, 09:04 PM
I had a couple ideas on the mains:
Gal-AMS: Just like in Beta. Land and deploy. Shield comes up and the gal can take a TON more damage. [2000 Certs][No Way to buy with SC]
Stealth Gal: Invisibility. Lasts 1 minute starting off reduces crew size to 6 but certs into it increases the invisibility time and number of seats. At the final level your gal can be invisible for a minute and 40 seconds and can hold a full 12 man crew. [Start: 500 Certs] [End: 2000 Certs][5 Ranks]
Suicide Gal: Gal Explodes ultra-fiercely upon death. However, Health is reduced to that of a fully armored ESF. Also looks unique so it can be spotted from a long way off. [1500 Certs]
Smoke Gal: Drops Different Colored Smoke like bombs. You can choose what color (cannot be that of the enemy faction). Can be used in conjunction with some other abilities. Useful for obscuring the view of some areas and marking targets. More certing into it means MOAR SMOKE BOMBS. Start with 2. They are twice as big as a smoke grenade. Ending cert amount: 7 [Start: 50 Certs] End: [500 Certs] (Think about what you could do with this one. Mask whole armor columns, smoke out an entire tower, cover a back doors assault on a Tech Plant, Obscure the pads on a biolab, etc.) [Cannot be dropped in WarpGate]
Carver
2013-02-03, 11:25 PM
An upgraded Galaxy with all it's guns blazing is already enough of a gunship, especially vs small groups. It's just got so many freaking hitpoints it can cause plenty of pain before you can chase it away/kill it.
A Shredder Lib is actually pretty close to filling the gunship role (vs the hovering tank cannons that 95% of people use.) My idea would be to increase the Liberator's default speed/maneuverability. Equiping it with a cannon would weigh it down and you'd get the current level of performance or you could stick with the Shredder and be lighter and faster.
Sifer2
2013-02-03, 11:32 PM
The idea of a stealth variant of the Galaxy is actually pretty interesting. Especially in a game where everyone could not pull all vehicles. Might too strong in a game where everyone can.
Ghost Runner
2013-02-03, 11:36 PM
I would just like to have a parachute when dropping from a Gal :)
HiroshiChugi
2013-02-04, 07:58 AM
Last time I checked I called that a bug: it is a transport dropship. There is no warning bailing a gunner seat has different rules anywhere after all.
Oh you mean like the ps1 variant that made people soon realise that if it wanted to have staying power in the vicinity of a large enemy force, instead of being a one way trip discardable transport, its armour was to increase by a three fold
Thn completely overwhelming defenders (especially in numbers)? Even if they had just one out of five gunners manned?
Do you realise that despite of size and agility and hitpoints, it'd be a direct competitor of the Liberator? Hence it would have to be able to pull of the same things and smaller groups would be worse off anyway because you would imagine more players inside? You realise they would argue that there would be larger groups in the Gunship to rain death?
You realise manpower arguments in PS2 are bullshit due to switching seats at will?
"Just a suggestion" is enough reason when it is a bad suggestion to shoot it down now, before we can't in game. Again.
I don't like it when players want to make history repeat itself.
There are plentyof vehicles you could add, but aside from transports, three-four crew is the max for manpower balancing reasons.
1: I didn't have the chance to play the original Planetside, due to the fact that i had never heard of it until I heard about Planetside 2. I did not know about the original Galaxy problem in Planetside 1 until an hour or so after i posted this thread. and as i said before, make it have a little less armour than a lib, and no passengers. only gunners.
2: If anything, just add a friggin gun to the belly and front of the Galaxy if you're having this much of a bitch-fit about it. I mean come on, I'm just stating an observation and idea that popped into my head one day... no need to freak out about it...
3: No need to shoot down an IDEA nad SUGGESTION this fast this harshly... take into consideration the ideas this thread is pulling and the attention it's getting...
4: Most, if not, all, Galaxy ideas don't get that much attention, but other vehicles in the game do? That's a "wtf" moment for me O.o All of the vehicles need to get the same amount of attention to possible changes whether the ideas are completely off-the-wall or actually reasonable and worth debating over.
5. Please, just calm down and let yourself think for a minute. If you read the rst of this thread, you will realize that not only are some people debating over this idea, but people are also generating ideas about new certs into the Galaxy. Take these ones for example:
What I want to see is:
Galaxy that can carry a vehicle.
Galaxy that can resupply and repair other aircraft.
Galaxy that can be used as a squad spawn point.
I had a couple ideas on the mains:
Gal-AMS: Just like in Beta. Land and deploy. Shield comes up and the gal can take a TON more damage. [2000 Certs][No Way to buy with SC]
Stealth Gal: Invisibility. Lasts 1 minute starting off reduces crew size to 6 but certs into it increases the invisibility time and number of seats. At the final level your gal can be invisible for a minute and 40 seconds and can hold a full 12 man crew. [Start: 500 Certs] [End: 2000 Certs][5 Ranks]
Suicide Gal: Gal Explodes ultra-fiercely upon death. However, Health is reduced to that of a fully armored ESF. Also looks unique so it can be spotted from a long way off. [1500 Certs]
Smoke Gal: Drops Different Colored Smoke like bombs. You can choose what color (cannot be that of the enemy faction). Can be used in conjunction with some other abilities. Useful for obscuring the view of some areas and marking targets. More certing into it means MOAR SMOKE BOMBS. Start with 2. They are twice as big as a smoke grenade. Ending cert amount: 7 [Start: 50 Certs] End: [500 Certs] (Think about what you could do with this one. Mask whole armor columns, smoke out an entire tower, cover a back doors assault on a Tech Plant, Obscure the pads on a biolab, etc.) [Cannot be dropped in WarpGate]
I would just like to have a parachute when dropping from a Gal :)
I mean come on, admit it. These are some pretty badass ideas for the Galaxy. I especially like these ones:
I had a couple ideas on the mains:
Gal-AMS: Just like in Beta. Land and deploy. Shield comes up and the gal can take a TON more damage. [2000 Certs][No Way to buy with SC]
Stealth Gal: Invisibility. Lasts 1 minute starting off reduces crew size to 6 but certs into it increases the invisibility time and number of seats. At the final level your gal can be invisible for a minute and 40 seconds and can hold a full 12 man crew. [Start: 500 Certs] [End: 2000 Certs][5 Ranks]
Suicide Gal: Gal Explodes ultra-fiercely upon death. However, Health is reduced to that of a fully armored ESF. Also looks unique so it can be spotted from a long way off. [1500 Certs]
Smoke Gal: Drops Different Colored Smoke like bombs. You can choose what color (cannot be that of the enemy faction). Can be used in conjunction with some other abilities. Useful for obscuring the view of some areas and marking targets. More certing into it means MOAR SMOKE BOMBS. Start with 2. They are twice as big as a smoke grenade. Ending cert amount: 7 [Start: 50 Certs] End: [500 Certs] (Think about what you could do with this one. Mask whole armor columns, smoke out an entire tower, cover a back doors assault on a Tech Plant, Obscure the pads on a biolab, etc.) [Cannot be dropped in WarpGate]
I find that the Smoke Galaxy could be used like planes were used in WWII: Target markers. Mark the targets with either large colored smoke grenades for during the day, and flares for during the night for Liberators to come in and bomb the hell out of those marked targets. Hell, even have a "Bombing Target" reticle on the Liberator pilot's minimap to show him where he is needed. Or, if the Galaxy gunship idea comes through and actually works like it is intended, these markers could also work for it as well. But hey, what do I know, I've only been a gamer since i was about 5 or 6, and am in the U.S. Navy, and have a developer as an uncle, and have shit loads of experience testing out games and their new ideas. I mean, that doesn't count for shit, does it? ;P
Edit: grammar
Baneblade
2013-02-04, 10:08 AM
The moment the Liberator became the gunship, the Galaxy's fate as least used vehicle in the game was sealed.
Figment
2013-02-04, 10:18 AM
The moment the Liberator became the gunship, the Galaxy's fate as least used vehicle in the game was sealed.
Not at all. They never had overlapping roles.
The Galaxy's main advantage is dropping a contingent of troops on a high level target, but it can only do this once.
It therefore suffers mostly from competition with:
Light Assault who spawn locally and do not require the form up and flight time, nor require the acquisition of a Galaxy from a far away point, or other acquisition rules and can therefore be used endlessly.
Spawn Beacons with drops not restricted to land outside of bases due to the missing SOI. This makes Spawn Beacon drops much easier to use to get to the dropzone, especially at a base and don't require the acquisition of a Galaxy from a far away point.
The only objectives that are viable for a Galaxy Drop are objectives that can be taken with a single push and perhaps held for a while. Such objectives are hardly found in game due to the mass on point tug-o-war and the constant stream of enemies and the hard to hold layouts of rooms and buildings.
The only ones in game are base outposts, but these are also so poorly defendable and reachable by defenders (who are often located elsewhere as they can't cover the sheer amount of outposts around a base) and therefore so open to attackers, you might as well just walk up to them.
Generators and SCU's are too hard to take out or (re)secure with a galdrop group in a single wave.
There are a few more contextual reasons that have nothing to do with the Galaxy itself, but everything with competition between units in the current context.
That is what kills the Galaxy role.
Baneblade
2013-02-04, 10:21 AM
I'm speaking from the point of view of someone who thinks the Lib should still be a quirky bomber with the Gal having a gunship sub category.
They can't bring the GG back now with the Lib filling that role. It would be the PS2 BFR.
HiroshiChugi
2013-02-04, 12:49 PM
I just want these ideas to come to fruition in one way or another. SOE really needs to look at its fanbase wants and needs if it wants to keep both a happy and an active fanbase while increasing it at the same time. I mean seriously, how many games out there actually listen to the fan base and do what they want? Not a lot... mostly console games do it IF they do it at all... PC games only listen to fanbase bug reports...not game improvements and such
MrPete
2013-04-09, 03:26 AM
I like the idea of the Galaxy being able to transport vehicles and after dropping that in my outfit I got several positive responses.
Our thoughts after some thinking were:
1.) Add a CERTification "light vehicle bay" that replaces the 7 passenger seats.
In this bay you could either park one Lightning or 3-4 Flashs.
(Leading to another idea of a vehicle-drop-pod-utility slot to allow the carried vehicles to disembark while the Galaxy is still flying, with the same limited maneuvrability of personal drop pods.)
2.) Add a CERTification "heavy vehicle carrier" that removes all passenger and the flank guns.
With this carriage the Galaxy
- would (in a perfect world) get a bulkier design.
- could pick up either a Sunderer, MBT or Lightning that got the matching defense-slot CERT "Carrier Attachment".
- still needs to touch down (or hover very closely to the ground) to set the carried vehicle back down on solid ground.
Why? To give the Galaxy another role than "Sunderer without spawn" and to be able to transport larger vehicles faster. Especially on Amerish with the meandering roads it would be a great benefit.
Falcon_br
2013-04-09, 03:47 AM
All those points we tested on the beta or in planetside 2.
They are not fun.
When the galaxy was the AMS on the beta, the game was ridiculous, it was a game to let's try to find where is the enemy spawn point, normally in a very hard to reach place, in top of mountains that everyone can go down, but no one can go up! Top of tech plants was also the most parked place ever.
The galaxy used to be able to carry a lighting, the back loading door is still there... Biolab with lighting inside it was not fun, even with all those iron fences on the entrances, they still managed to get some inside the Biolab! Also sky guards on the top of towers giving extra anti air support was really hard to overcome.
Galaxies are already used for gunner, most great outfits, like mine, got one with full anti flak armor, lots of m60, and dropping some heavys, we can easily clear most bases of enemies, most of the times we, are the spearhead on biolabs, maxes dropping with galaxy air support means a clean entrance for the rest of the troops.
Gatekeeper
2013-04-09, 04:10 AM
Would definitely support a vehicle-carrier role for the Gal, especially with some loss of passengers/gunners to compensate.
Other than that, how about giving the Gal back its AMS role but force it deploy in mid-air (with a minimum and maximum height off the ground)?
A Gal hovering over a base, dropping an endless stream of troops would be an awesome sight - but also a huge target. Should make it powerful, but short-lived and a key target for enemy ESF or even Libs.
And/or allow squad (or platoon?) members to spawn into a Gal in flight. Fill up the Gal while it's on-route rather than having to gather slowly at the WG and allow a circling Gal to perform multiple hot-drops as squad members respawn.
Empra
2013-04-09, 08:11 AM
I just want these ideas to come to fruition in one way or another. SOE really needs to look at its fanbase wants and needs if it wants to keep both a happy and an active fanbase while increasing it at the same time. I mean seriously, how many games out there actually listen to the fan base and do what they want? Not a lot... mostly console games do it IF they do it at all... PC games only listen to fanbase bug reports...not game improvements and such
SOE has Friday night ops, dev debriefs, content previews and even ask what players think on twitter. No other modern shooter has the same level of player - dev interaction.
SOE is really looking at it's fanbase. They've changed the spawns, changed the bases, changed the towers, nerfed the scatmax, changed the map/deployment
Sure they put out guns despite being told not to, because they knew they would turn a profit. Can I really hold that against them? no, this game is free to play and if they don't do that then they make less revenue.
I would say SOE are trying really hard to keep their fanbase active and happy. Despite all the doomsayers this has probably been one of the most progressive developments for a long time.
They are testing lattice tonight too, after demands for test server.
HiroshiChugi
2013-04-09, 08:24 AM
SOE has Friday night ops, dev debriefs, content previews and even ask what players think on twitter. No other modern shooter has the same level of player - dev interaction.
SOE is really looking at it's fanbase. They've changed the spawns, changed the bases, changed the towers, nerfed the scatmax, changed the map/deployment
Sure they put out guns despite being told not to, because they knew they would turn a profit. Can I really hold that against them? no, this game is free to play and if they don't do that then they make less revenue.
I would say SOE are trying really hard to keep their fanbase active and happy. Despite all the doomsayers this has probably been one of the most progressive developments for a long time.
They are testing lattice tonight too, after demands for test server.
Well, yes. I realized that recently. Keep in mind how old that post was and how old this thread is. I've realized how ridiculously OP a gunship gal would be, but still I think that there can be a way to balance it, whether it be speed, armor, or maneuverability. I still love the idea of transporting vehicles anyways. That can be balanced as well. It just depends on WHO is working on it and HOW MUCH they are working on it.
Dougnifico
2013-04-09, 09:58 AM
This sounds awesome! Maybe the galaxy will be seen more often. Right now when I see one its like seeing a penguin. It does happen, just not as often as you would like.
wasdie
2013-04-09, 09:59 AM
It would make more sense for the galaxy to be able to transport armor if you couldn't pull armor from every other base.
A huge issue with this game is how you can pull armor from a lot of the towers and pull sunderers/flashes from every single outpost.
HiroshiChugi
2013-04-09, 01:09 PM
It would make more sense for the galaxy to be able to transport armor if you couldn't pull armor from every other base.
A huge issue with this game is how you can pull armor from a lot of the towers and pull sunderers/flashes from every single outpost.
+++++1 on this point. Thank you for seeing my points. ^_^ :P
Lonehunter
2013-04-09, 01:40 PM
It would make more sense for the galaxy to be able to transport armor if you couldn't pull armor from every other base.
A huge issue with this game is how you can pull armor from a lot of the towers and pull sunderers/flashes from every single outpost.
Being able to air insert a Sunderer or MBT can have a big impact in PS2.
What if you have no tech plant? You wanna drive a tank over a continent or hitch a ride?
On every continent there are some pretty big terrain obstacles, wouldn't it be better for a Sundy AMS to get a quick ride up the mountain?
Galaxy Vehicle transport and gunship variants have all been talked about before.
What I would really like to see is an air support variant, that allows repairing and rearming of nearby aircraft.
Lets not forget the crazy shenanigens that could pop up. I know a group of guys who would love to pop a vanguard on each airpad of a tower lol.
Falcon_br
2013-04-09, 02:30 PM
Being able to air insert a Sunderer or MBT can have a big impact in PS2.
What if you have no tech plant? You wanna drive a tank over a continent or hitch a ride?
On every continent there are some pretty big terrain obstacles, wouldn't it be better for a Sundy AMS to get a quick ride up the mountain?
Galaxy Vehicle transport and gunship variants have all been talked about before.
What I would really like to see is an air support variant, that allows repairing and rearming of nearby aircraft.
Lets not forget the crazy shenanigens that could pop up. I know a group of guys who would love to pop a vanguard on each airpad of a tower lol.
Already told them that, but they keep insisting on those ideas, the only one that can be of any use is the one you said.
Gonefshn
2013-04-09, 03:22 PM
Galaxy Gunships are NOT fun.
I beg to differ sir. My outfit runs them very often with a ton of success and it's super fun. They work very differently than a lib, you have to fly in close.
Roderick
2013-04-09, 03:32 PM
Spawning members of your Platoon sounds like a nice feature for a reworked Galaxy and does not come off as game breaking.
Definitely would promote smaller, organized attacks on bases.
KodanBlack
2013-04-09, 03:50 PM
Hell, I love the way that I have my Galaxy loaded out. The thing is a tough bomber transport capable of clearing the LZ to drop the troops, then providing solid air support after the battle is under way. Of course, it needs a good fighter escort, but that's just common sense and provided by others in my outfit.
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