View Full Version : Update 2 Feedback Thread
Mordelicius
2013-02-03, 04:01 AM
I don't see a PSU feedback thread yet, so might as well make one.
My first impression so far is it improved the quality PS2 gameplay. This is pre-hotfix.
Pro:
Performance - Slight but obvious improvement. It feels that my slow rate of fire are actually hitting and registering right.
Base Changes - There is a palpable increase in defensibility and length of battle in some bases. I have yet to try the smallest bases, but on Feldspar (Tower base) Waterson, the DVS asked on orders channel for backup holding the Vanu down. We had a pretty epic last stand. Even the Vanu was wondering out loud in chat why it's taking too darn long to retake the base :lol: Normally, it's just surround & camp mode. But those base covers, spawn shields made it much more difficult. I like it that the attrition war no longer favor spawn campers immensely.
Also when servers were reset abruptly, NC had managed to resecure the Crown with the TR already embedded at A and C. Under the old spawn room, it would have been much more difficult. So long spawn camping! :)
No spot spamming - I like the spotting function. I believe this is a good change overall. It rewards observant players.
Dynamic XP - There is a slight decrease of xp gain under this system, but IMO it for the better if it detracts any players from looking for the cheesiest spawn camping kills. I'd still prefer XP kill cooldown in exchange for a more defensible meatgrinder/chokepoint heavy bases, but this will do.
Minimap & UI - I enjoy the new minimap. The units display more brightly and they even show the enemies clearly. The old minimap used to be a haze of uncertainty.
Con:
No Damage bug - This is similar to the turret not giving any damage at any range. Only in this case it seems ranged dependent. Long ranged attacks won't register at all until you relog. And it's not limited to turrets.
Prowler Lockdown Mode - Is it just me or this thing has gone far too survivable? I was blasting it nonstop with a turret and it won't go down. Granted I don't know how many are repairing it at a long range but i'm also being aided by an AA turret, another Phalanx and a rocket launcher. It finally went down after a prolonged sustained fire. I have to check this a bit more, but they need to look at it imo.
Lag spike - There are some slight lag spike here and there. I've noticed it more if there are plenty of vehicles. The larger lag spikes I believe are being caused by cheaters trying to crash the map. Only this time, there is a lag but no crashing occurs. Usually it's instantaneous freezed and crash.
SMG and Infiltrators - Simply overpowered. They come out of stealth and blast you and there's no time to react. They should not be allowed to wield this weapon.
No comments yet on the Mags, Biolab or Tunnels since I haven't tested them yet (tested as in tested fighting, not using Magriders). Besides those, the updates I've seen so far are positive and awesome.
Sturmhardt
2013-02-03, 04:19 AM
Yeah.. infiltrators and SMGs were a bad idea from the start. It's just frustrating for everyone else.
Everything else is pretty nice if you ask me, a patch that pushes PS2 into the right direction, especially the defensibility is much better than before. Yesterday we actually defended a tower against an incoming vanu force, never defended a tower successfully against a big force before :p
But: The overall TTK is really low now that everyone knows how to play. At least on Miller you often die in a splitsecond without seeing your opponeont because everyone knows what he's doing after a few months of playing. I really wish they would increase the overall TTK for everything because it really becomes a twitch shooter now that everyone is experienced. SMGs increased that feeling too.
Blynd
2013-02-03, 04:40 AM
i have to agree on the infils it was bad idea but i love the new base and spawn room designs the tunnels and the warpgate rotation - maybe once a month we get a rotation so it doesnt get so stale,until cont locking and sactuaries come in ofc :D
the lag and fps issues are to be expected after 4 years of AOC i know how companies like to break the game with their patches and presumed soe would be joining them with ps2 :D
The only thing i want to see is a benefit gen in a defendible position for some spec ops stuff and ofc the removal of the smg from infils and ill be a happy guy
Lonehunter
2013-02-03, 04:46 AM
Base changes are AWESOME!
ESPECIALLY the towers! I love the new "spawn tubes" too though
zauberkraft
2013-02-03, 04:54 AM
Had a pretty epic fight at Alloys a few minutes ago. Vanu were swarming in but after ~40min we won ! Just because of the new spawn room + the new capture point.
Was so epic man.
Ok TR + NC tanks didn't work , but the magriders ofc ! NC got the best WG on Indar now. Amazing changes, but hotfix this tank/tower shit pls
No dmg bug with AA Max sucked, but no dmg bug with a tank is hilarious.
Wanna see tunnels and Biolabs now :> bb
Chewy
2013-02-03, 05:02 AM
Is anyone else getting their asses kicked inside of the new small spawn room?
We where holding back a VS push and a lot of us kept taking damage inside of the spawn room. Granted I knew of HE being able to pass a few walls, but the entire spawn room was getting peppered from the inside. Even the terminals got destroyed a few times over. I just couldn't get shield regen at times. Never had this happen before. Maybe the new roofs and shield doors have leaky seals.
ringring
2013-02-03, 05:27 AM
The performance issues, the zone crashes and the rest meant that I wasn't really able to experience the changes properly.
However, on the basis of several hours of frustration.
UI colour changes. These are confusing as hell. Can we have the colours of objects on the map such as control points , terminals and teleporters, ie those captured by your empire to be the same colour as your empire. It makes more sense than otherwise, if not the ability to change the cololur of these independenly. TBH all that was worng with the previous colour scheme was that the colours were so washed out the map was hard to read.
Cloakers with SMGS are bad. This has to change.
Finding your way around and orientation was also bad in PS2 right from tech test. The change to the Tech Plant and the lack of 'cues' over where the tunnels lead to/from are in the same tradition.
That the perfromance issues as bad as we experienced made it into the live game should prompt a serious invenstigation within SOE. This should simply not happen.
In my work I used to manage commercial software changes and updates. Can you imagine what the response would be if after an update to a payoll or accounting system we had the same problems that has just been introduced to PS2. Think existential crisis!
shamE
2013-02-03, 05:35 AM
The main problem I have been experiencing aside from the ones listed above is TR weapons being extremely weak after patch and hotfix. Could it be server side reg problems?
ShadetheDruid
2013-02-03, 07:13 AM
UI colour changes. These are confusing as hell. Can we have the colours of objects on the map such as control points , terminals and teleporters, ie those captured by your empire to be the same colour as your empire. It makes more sense than otherwise, if not the ability to change the cololur of these independenly. TBH all that was worng with the previous colour scheme was that the colours were so washed out the map was hard to read.
Not sure if i'm understanding you correctly, but if you go into settings you can change the colours to whatever you like, or to the "empire colours" setting which I think is what you're asking for. Makes everything on your side (terminals, teleporters, control points, allies etc) your empire colour, and everything that isn't yours (including enemies and vehicles etc) their empire colour.
BlaxicanX
2013-02-03, 07:27 AM
The only problems I had were the performance issues- lag spikes, massive fps dips, etc.
But beyond that, I'm digging basically all the changes that I've seen so far. Good job, SOE. Keep it comin!
typhaon
2013-02-03, 07:33 AM
There are obviously quite a few bugs, right now.
Once they get fixed, I think it will be a great update.
Mietz
2013-02-03, 07:44 AM
Not sure if i'm understanding you correctly, but if you go into settings you can change the colours to whatever you like, or to the "empire colours" setting which I think is what you're asking for. Makes everything on your side (terminals, teleporters, control points, allies etc) your empire colour, and everything that isn't yours (including enemies and vehicles etc) their empire colour.
Yes, that is true, however half the people don't know this is possible.
The color-change should not have been forced but rather just the setting introduced.
The changes currently cause massive confusion amongst players:
-I had my own Liberators nuke me from orbit because they were render-bombing blue doritos thinking its NC.
-I had tanks unload into my own sunderer at long range because blue dorito.
-People standing at fully converted capture points waiting on an imaginary "flip" because its blue
-Grenades thrown into a bunch of blue doritos.
Directly from yell chat: "Man, thats a lot of NC today."
The patch could have simply introduced custom UI colors without forcing the changes.
Thunderhawk
2013-02-03, 07:57 AM
Yes, that is true, however half the people don't know this is possible.
The color-change should not have been forced but rather just the setting introduced.
The changes currently cause massive confusion amongst players:
-I had my own Liberators nuke me from orbit because they were render-bombing blue doritos thinking its NC.
-I had tanks unload into my own sunderer at long range because blue dorito.
-People standing at fully converted capture points waiting on an imaginary "flip" because its blue
-Grenades thrown into a bunch of blue doritos.
Directly from yell chat: "Man, thats a lot of NC today."
The patch could have simply introduced custom UI colors without forcing the changes.
THIS !!!!!
ringring
2013-02-03, 08:45 AM
Not sure if i'm understanding you correctly, but if you go into settings you can change the colours to whatever you like, or to the "empire colours" setting which I think is what you're asking for. Makes everything on your side (terminals, teleporters, control points, allies etc) your empire colour, and everything that isn't yours (including enemies and vehicles etc) their empire colour.
Waht I mean is that a capture point converted by your empire should be the same colour as your empire, logically, that is the same colour as the map hexes owned by you.
On the default for TR the capture point is blue.
It can be changed to red, but then all friendly become red to, which mean enemy.
As a customisation option it's pretty half-baked.
Dougnifico
2013-02-03, 08:53 AM
OK. For my feedback I would like to state that I was always a PS2 fanboy. I stood by the class system. I like the low TTK. I support 1 man tanks. I even gave SOE the benefit of the doubt with the hex system.
The Bad
1. Performance dive. My machine isn't great. I was running PS2 decently before the patch. I could get ~20 frames in big battles. I'm now getting 4. It has become unplayable on my machine. I'm afraid this will affect other lower end users and cause people to stop playing.
2. Lag. Mind you my performance sucks, I'm even getting lag in empty areas. That shouldn't be happening. Its not on my end. I may have a low end PC but I do have fiber-optic internet.
3. The color scheme is retarded. It has turned many TR soldiers against each other because everyone started thinking we were all NC.
4. Tank shells for the Prowler aren't rendering. This is also happening on my friend's Alienware, which is top of the line. This is again, not a client side issue.
5. SMG's and Infiltrators was a bad idea. SOE done goofed. Give them auto-pistols, but the SMG is too powerful to combine with the cloak.
The Good
1. Spawn rooms are better. Good job on that.
2. The SMG's themselves are very nice with their moving parts. Do this from now on and over time, please retro this to all existing guns.
3. UI is better. Not a whole lot different, but what is provided is a good addition.
Overall: I am disappointed. More harm than good was done. This patch should have waited another week.
Sir B Smythe
2013-02-03, 09:13 AM
Its not only Vannies having problems, just logged in, magrider makes the noise but no actual shots firing, jumped into a tower aa gun and found it made the noise but the reaver hovering 30m away took no damage and I had to jump out of the turret. I logged off. Game is broke, end of.
Whiteagle
2013-02-03, 09:16 AM
Is anyone else getting their asses kicked inside of the new small spawn room?
We where holding back a VS push and a lot of us kept taking damage inside of the spawn room. Granted I knew of HE being able to pass a few walls, but the entire spawn room was getting peppered from the inside. Even the terminals got destroyed a few times over. I just couldn't get shield regen at times. Never had this happen before. Maybe the new roofs and shield doors have leaky seals.
If you think that's something, I lost a Mossy to "Restricted Area" damage after I tried to land on an enemy spawn building...
...And you are seriously going to take SMG's away from Infiltrators now?
Should we just give them foam nerf bats as well, since two hit quick-knife kills are "ZOMG OP!!!"
Canaris
2013-02-03, 09:58 AM
Well first off my biggest gripe for game enjoyment stems from FPS has taking a nose dive I'm now jumping between 10 & 30 in combat (I have a nvidia 690gfx and a i7 3.5Ghz x4 proccessor so it ain't my hardware to blame) also infantry render distance is even worse now. Enemy was 10 meters away and not rendering.
All last night most of the complaints from pver 70 of my fellow BRTD members was how bad the game was preforming.
The rest was from the really stupid new UI colours for friendly/enemy bases. Those are horrible. :(
PredatorFour
2013-02-03, 10:00 AM
There was times today where i was directly behind a reaver and my turbo laser wasnt registering hits, so had to switch to pods instead. Bizarrely, the laser would start working again. The lightning is majorly bugged on miller, no projectile!
I agree with canaris's complaint about rendering being worse now, i noticed that at times today
SeraphC
2013-02-03, 12:02 PM
Positive
-New defences/spawn buildings. These are awesome, make your average outpost actually defensible and can really cause some awesome, prolonged fights. Due to the bugs it still remains to be seen how they handle large vehicle columns.
-Render distance improved?
-Continent rotation. Lovely to see the rest of the map. Though it does mean I have to see more Vanu now. I hate them oh so very much.
Negative
-More defensible bases, less captures, longer siege means a huge drop in experience due to a drop in the amount of capture bonuses one gets. It's too early to tell if this will persist, but if it does we will need some kind of compensation.
-Tank bugs. Lag. Old UI colors not default.
-Infiltrators. The new guns on them are too powerful. They show up out of no where, drop 2 guys and move on. With relative impunity. I don't know why you listened to the 3 people who though Infiltrators were underpowered anyway.
Mordelicius
2013-02-04, 01:54 AM
Does anyone else notice, The Crown is no longer THE only place to be for a best fights since GU#2? Not that the Crown itself lost luster, but there are more alternatives than ever before.
Big fights can pop up anywhere when the skirmish is protracted and there's escalation of forces and reinforcements :cool:
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