View Full Version : Less tanks due to the bugs - I love it!!
Sturmhardt
2013-02-03, 11:25 AM
Wow, we just had an amazing NC footzerg on Miller. We are fighting the vanu in the canyons and it's just two huge infantry zergs that scatter across the landscape and get it on. Really really fun because there are not that many HE tanks around that kill you in a splitsecond and the overall gaming experience is a whole lot better than usual. The vanu are still rolling some magriders but not the usual 100 maggys, only a few at a time, which makes them strong enemys, but not too strong.
I would have made a video but I haven't ever before so I did not know how... sorry.
I love the bugged tanks, if it was up to me they could stay that way :p
Did you guys experience stuff like that on your servers/continents?
almalino
2013-02-03, 11:55 AM
I experienced aviation really dominates the sky because I cannot roll out my skyguard or max. They fearlessly just stay above us and farm kills.
Sturmhardt
2013-02-03, 11:59 AM
Why can you not roll out your max? I used without any problems today.
almalino
2013-02-03, 12:01 PM
Ok, to be honest I do not use max, I just heard that it was also bugged. But my Skyguard din't work at all.
Assist
2013-02-03, 12:03 PM
While a giant footzerg can be fun, it's going to get boring quickly. The game has become less strategic and more based on numbers due to those changes. To each their own though.
zauberkraft
2013-02-03, 12:38 PM
Want to see the VS when our tanks are fixed ! No more Indar locks for you :)
Redshift
2013-02-03, 12:50 PM
It's been pretty good fun today despite the bugs, mainly because there's been very few tanks to ruin all the fighting. I', actually not looking forward to them "fixing" it.
On a side note we've always said the game would be more fun without quiet so many vehicles
capiqu
2013-02-03, 01:07 PM
All i know is that yesterday My prowler went one on one with a Magrider and since ever since i remember My Prowler took the fight. For the first time I found magriders running away from me. I guess they don't like fair fights.
Whiteagle
2013-02-03, 01:27 PM
Sunderers are the NEW TANKS!!!
Seriously though, I hope this makes them look at giving the Gunner the Main Cannon on tanks, because it's rather nice for battles to be decided by who FIGHTS better and not who brings the most One-man armor.
Pella
2013-02-03, 01:36 PM
I would keep PS2 like this if i had a choice, Pure Troop vs Troop fights all day.
But my mozzie is broke so im upset about that.
capiqu
2013-02-03, 01:40 PM
Sunderers are the NEW TANKS!!!
Seriously though, I hope this makes them look at giving the Gunner the Main Cannon on tanks, because it's rather nice for battles to be decided by who FIGHTS better and not who brings the most One-man armor.
Maybe giving the tank driver the option to main gun or not would be better. If your a good gunner you gun the main if not you pass it on to your gunner.
Beerbeer
2013-02-03, 01:43 PM
Nice. No idea what bug you're talking about, but they shouldn't fix it IMO.
Hamma
2013-02-03, 02:07 PM
I would keep PS2 like this if i had a choice, Pure Troop vs Troop fights all day.
But my mozzie is broke so im upset about that.
What's wrong with the Mosquito?
Assist
2013-02-03, 02:47 PM
All i know is that yesterday My prowler went one on one with a Magrider and since ever since i remember My Prowler took the fight. For the first time I found magriders running away from me. I guess they don't like fair fights.
I would expect a lot of that. Magrider shouldn't of been beating a Prowler one on one beforehand, so the changes will only skew that worse. With the changes as they are now, I wouldn't expect to see as many Magriders as Vanguard's and Prowlers.
But that's what everyone wanted.. 'balance'... Would love to see those numbers on the amount of MBT's spawn three weeks prior to this patch and three weeks from now. Doubt they'll show them though, they'll just show how horrible SoE is at balancing.
Emperor Newt
2013-02-03, 03:39 PM
As much as I like the current emphasis on infantry engagements, the game is currently just broken which kills the fun very often. It's just no fun if there are MBTs outside your tower and everything you pull only fires hot air.
ShadetheDruid
2013-02-03, 03:44 PM
A hotfix is going up for the misfiring vehicle weapons as I type.
Sturmhardt
2013-02-03, 03:51 PM
A hotfix is going up for the misfiring vehicle weapons as I type.
Then the best day of planetside will soon be over.... enjoy it while it lasts!
I've experienced the same thing on Lithcorp. Was pretty fun actually
DhrRob
2013-02-03, 06:51 PM
It was 'fun' for a change, but I'm glad it's fixed.
Plissket
2013-02-03, 06:58 PM
All i know is that yesterday My prowler went one on one with a Magrider and since ever since i remember My Prowler took the fight. For the first time I found magriders running away from me. I guess they don't like fair fights.
I encounter a prowler today, went from 2/3rds health to zero in 3 seconds, I think tank vs tank isn't an option anymore. At the crown they rolled Prowlers up, I used a turret to try and attack one, but the things barely took a scratch with three direct hits, and then it noticed me...
Was sort of pleased when it crashed a few minutes later, the tank part of the combat really sucks now for me. Its gone from the mag feeling like the best due to the sideways movement and nothing else, to the mag feeling like light tank best used to farm infantry. They don't do balance the gradual way :P
Figment
2013-02-03, 08:26 PM
While a giant footzerg can be fun, it's going to get boring quickly. The game has become less strategic and more based on numbers due to those changes. To each their own though.
You were saying Swarm Tanks On Point For Great Farming was strategic?
Littleman
2013-02-04, 07:28 AM
You were saying Swarm Tanks On Point For Great Farming was strategic?
That's all it ever was for any side. Why anyone would think infantry zergs on infantry zergs would get boring quick when the old alternative was tanks sitting on a hill shooting at tanks sitting on a far hill is what boggles me.
Infantry zergs > tank zergs. I'd prefer true mixed arms, but the balance of power favors tanks too much for that to happen right now.
Assist
2013-02-04, 09:44 AM
That's all it ever was for any side. Why anyone would think infantry zergs on infantry zergs would get boring quick when the old alternative was tanks sitting on a hill shooting at tanks sitting on a far hill is what boggles me.
Infantry zergs > tank zergs. I'd prefer true mixed arms, but the balance of power favors tanks too much for that to happen right now.
Infantry on Infantry zergs is all that the Crown is, and it's incredibly boring to fight there. It's the same thing, over and over. It's not even Battlefield, it's CoD with a bunch of people who rush at one point. There's no strategy, thinking, or skill involved in the massive infantry fights. Throw in the rendering issues with infantry and it's really boring to sit at an infantry fight for hours on end because there's no armor to break up the monotonous combat. Maybe I'm one of the few who dislike the Crown fights? They're awful certs, the same combat, and no thinking required. Charge, get a couple kills, die. The end. Like I said, if that's what you prefer then the game is great for you.
To me, there should be more strategy required in Planetside. Anyone who thinks tanks were too strong against Infantry make me wonder what they were doing. Tanks were great at farming bases that were already outnumbered, but they were no good in the large fights. With this last patch they were no good for small fights or large fights. I generally play solo/duo and I have no issues taking out tank zergs as infantry. If I'm outnumbered by tanks then sure, I die, but I would die if they weren't in tanks too. When I'm in a tank and approaching a large fight I may as well just get out, because I'm going to die to lock-on rockets in any fight with more than 15 people.
I guess I'm in the minority here, but forcing the fights to strictly infantry does nothing but greatly diminish the skill ceiling of the game. All there were in fights over the weekend were Liberators and massive infantry zergs, and while the new additions to the game were fun the lack of strategy was really evident to me.
You were saying Swarm Tanks On Point For Great Farming was strategic?
If you were losing to tank swarms you were either outnumbered or you and your teammates had no coordination. 4 heavies can kill tanks one by one, 4 tanks in ~20 seconds. That's not including c4, tank mines, other vehicles, phalanx turrets, etc etc etc. Sorry, but I'm a firm believer that if you die to tank swarms you were going to lose the fight even if they were all on Flash's.
Figment
2013-02-04, 09:49 AM
Assist, I'd rather have strong endurance teamwork tanks with actual good driving and gunning going on, than massively spammed low endurance, quick repaired, solo tanks.
But SOE refuses to admit that solo-MBTs are a thing for small multiplayers rather than MMOFPS games. They've taken the teamwork out of tanks and replaced it by team number spam.
Dedicated drivers still remain a much better alternative to solo-MBTs as a design concept. But as long as solo-MBTs are here at this power level, we're not going to see any decent change in that area.
Badjuju
2013-02-04, 10:05 AM
Assist, I'd rather have strong endurance teamwork tanks with actual good driving and gunning going on, than massively spammed low endurance, quick repaired, solo tanks.
But SOE refuses to admit that solo-MBTs are a thing for small multiplayers rather than MMOFPS games. They've taken the teamwork out of tanks and replaced it by team number spam.
Dedicated drivers still remain a much better alternative to solo-MBTs as a design concept. But as long as solo-MBTs are here at this power level, we're not going to see any decent change in that area.
The cert system is highly to blame as well. I too would like too see less tanks which are much more heavily armored. Again, another area where they should have learned from ps1.
Figment
2013-02-04, 10:07 AM
The cert system is highly to blame as well.
Naturally.
Unrestricted access to everything leads to spam instead of selection.
Sturmhardt
2013-02-04, 10:09 AM
Yeah... and the crown is not really a good example for infantry zergs because it's always the same fight and the defenders have a very straight advantage. I hate fighting at the crown too, I don't get why there is always something going on. The infantry zerg fight I was talking about was really awesome and the front was constantly moving and evolving, it was fun. There were no tanks who spammed the battlefield and lead to frustration and the feeling of being powerless against them, everyone was on an even ground. It was just good fighting. A swarm of tanks does not add any real strategy to the game except "we need more heavy assault and/or tanks!".
Stellarthief
2013-02-04, 10:20 AM
Even with the lag from patch, it was nice to have so few tanks about. Some worked for some people so it at least wasn't 0 tanks. But was nice.
Bring this back as a special day ;) No tanks, no ESF.. Call it day of zerg and give us double xp for infantry kills :D
Mietz
2013-02-04, 10:42 AM
The cert system is highly to blame as well. I too would like too see less tanks which are much more heavily armored. Again, another area where they should have learned from ps1.
We've said that since beta, they will never change this.
All you can hope for is a 3rd class of tank with a 3 man crew that will work like the Liberator and will still be spammed (even worse, on rotation).
The cert and class system will not change.
Littleman
2013-02-04, 11:14 AM
Infantry on Infantry zergs is all that the Crown is, and it's incredibly boring to fight there. It's the same thing, over and over. It's not even Battlefield, it's CoD with a bunch of people who rush at one point. There's no strategy, thinking, or skill involved in the massive infantry fights. Throw in the rendering issues with infantry and it's really boring to sit at an infantry fight for hours on end because there's no armor to break up the monotonous combat. Maybe I'm one of the few who dislike the Crown fights? They're awful certs, the same combat, and no thinking required. Charge, get a couple kills, die. The end. Like I said, if that's what you prefer then the game is great for you.
To me, there should be more strategy required in Planetside. Anyone who thinks tanks were too strong against Infantry make me wonder what they were doing. Tanks were great at farming bases that were already outnumbered, but they were no good in the large fights. With this last patch they were no good for small fights or large fights. I generally play solo/duo and I have no issues taking out tank zergs as infantry. If I'm outnumbered by tanks then sure, I die, but I would die if they weren't in tanks too. When I'm in a tank and approaching a large fight I may as well just get out, because I'm going to die to lock-on rockets in any fight with more than 15 people.
I guess I'm in the minority here, but forcing the fights to strictly infantry does nothing but greatly diminish the skill ceiling of the game. All there were in fights over the weekend were Liberators and massive infantry zergs, and while the new additions to the game were fun the lack of strategy was really evident to me.
It's like people only ever think of the worst possible scenarios ever.
The Crown is a nightmare because it's highly defensible and goes no where. Open field combat is different. The goal is to push forward, hill by hill and rock by rock. Sunderers were inching forward as ground was taken. It was a completely different experience.
As for lack of tanks... not sure how tanks lobbing shells at another zerg of tanks is so much more fun than a zerg of infantry zerging more infantry. The former distinctly shells from a distance, or no one bothers to even put up a defense against them. The latter was how field battles should play out, ebb and flow wise. Since tanks got fixed, we're back to what we had before: tank zergs pounding a location and the defense having little they can do about it. Can't man the towers and walls, that's where they're putting the shells, and once the enemy infantry is inside the base, you know it's a matter of time before the generators go down and the tanks come rolling in. Oh yes... tactics are TOTALLY a reality with tank spam.
Also, learn to drive. Never been killed by annihilators.
Figment
2013-02-04, 11:48 AM
Why is it the analysis of The Crown usualy ignores the fact you're always fighting two zergs, no matter who's side you're on?
A. 1/3 tries to hold it.
B. 1/3 tries to take it.
C. 1/3 tries to take it.
A + B face off with C.
A + C face off with B.
B + C face off with A.
Nobody can win the ~66.67% enemy threat, thus A stays where it is and can't break out, while none of the attackers can dislodge A as they're to busy preventing that to happen in favour of the other attacking party from any good footholds that might lead to that.
They should simply introduce the dedicated diver concept for mbts. That would cause at least half so many mbts.
But his grace John "Stubborn" Smedley still thinks it is so much fun to drive and use the main gun at the same time. I think he never heard of the one man show tank called the lighting.
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