View Full Version : ADS view movement (the scope "lagging" behind) in PS2 vs BF3 (short video)
SturmovikDrakon
2013-02-03, 12:11 PM
This has been brought up several times but no one provided any actual visual example.
I'm not a fan of the way your view and the scope constantly misalign whenever you try turn fast while ADSing, both with scopes and iron sights. It impairs my ability to quickly and accurately switch targets. PS2 takes it way overboard IMO, compared to ARMA2 and even BF3
Here's an example of PS2 compared to BF3
ADS scope movement BF3 vs PS2 - YouTube
You can see how drastic it is with the NC carbine. Basically, I think it needs to be toned down.
Anyone else feel this way?
(even with the faults of BF3 gunplay like extreme random bullet deviation, the game has some of the best feeling guns in recent years)
Reddit thread: http://www.reddit.com/r/Planetside/comments/17tbth/ads_view_movement_the_scope_lagging_behind_in_ps2/
Sturmhardt
2013-02-03, 12:21 PM
Agreed, it's too much. I would also like them to tone down the scope jumping from nearby explosions or stepping on a small rock.
bjorntju1
2013-02-03, 01:00 PM
Yeah I agree, it is very annoying. And as Sturmhardt says, they also need to tone down the scope jumping if explosions happen nearby and when you step down/up on a rock and all other terrain height differences.
Pella
2013-02-03, 01:27 PM
One of those annoying things about gun play PS2.
Hense the reason why i only use Iron sights.
SturmovikDrakon
2013-02-03, 01:35 PM
One of those annoying things about gun play PS2.
Hense the reason why i only use Iron sights.
It's actually worse with iron sights when you look at the way the NC carbine
behaves
This makes CQC combat difficult
Palerion
2013-02-03, 02:02 PM
Oooh lol way more effective post than mine Strumovik.
Hopefully it can catch some attention by SOE and the community this time.
Anyway /agree.
SturmovikDrakon
2013-02-03, 02:05 PM
Oooh lol way more effective post than mine Strumovik.
Hopefully it can catch some attention by SOE and the community this time.
Anyway /agree.
Tried posting it on Reddit and the official forums, both threads buried (PS2 forums understandble, the traffic is insane). I guess not that many people find it an issue
Palerion
2013-02-03, 02:07 PM
Tried posting it on Reddit and the official forums, both threads buried (PS2 forums understandble, the traffic is insane). I guess not that many people find it an issue
As I've said before; when it changes, people will appreciate the change.
They just accept it right now.
SturmovikDrakon
2013-02-03, 03:16 PM
On the front page now. I get the feeling the words "BF3" seem to throw everyone into a hissy fit, even though that game has some of the best feeling weapons in recent years purely from an animations and sounds standpoint
OnyxD
2013-02-03, 03:56 PM
I agree Sturmovik, this really bugs me about the gunplay in PS2. It could be tightened up so much and would really help the 'feel' of the combat. I am forced into using an IRNV scope simply because it gets rid of this annoying and off-putting scope lag.
Emperor Newt
2013-02-03, 04:02 PM
Agreed. It's very annoying.
One of the few things (imho) BF3 gunplay does pretty well.
Chewy
2013-02-03, 04:11 PM
Still don't see this as a problem. This is nothing to what is in ARMA 2, go to around the 4 minute mark to see yourself. (at 9:00 is a CQC gun fight)
Day Z "Survive" Part 98 - Namalsk Beatdown! - YouTube
The difference is that in ARMA where the gun points matter a hell of a lot more than in PS2 and you had to take EVERYTHING slow an steady or you wouldn't hit shit. If you didn't wait for the gun to adjust you wouldn't hit on target at all. Even that minor shaking from being cold was enough to make your aiming shit. Hell, you can't even move faster than a walk and fire a weapon, let alone be able to hit a damned thing that's not 1 foot in front of you.
It's not that bad in PS2. It's one of the things that make it not just another arcade FPS. You have to take account of things if you're going into battle or you are going to get killed. This sounds like one of the many L2P posts and well it is. I can't seem to word it otherwise. PS2 is its own beast with its own gunplay. Adapt or fail, your choice. All it takes is a little bit of time and knowing your weapon.
Palerion
2013-02-03, 04:59 PM
Chewy,
I don't think we want anything like ARMA.
In a game where we have jetpacks, unlimited sprint, and no prone, I think scope drag is a negative feature.
As far as I can see you're the one voice advocating this in a crowd of many who would like to see it toned down.
Stellarthief
2013-02-03, 05:21 PM
Didn't really notice the drag until now (don't ADS much)...
You've ruined ADS for me now... QQ
Chewy
2013-02-03, 06:35 PM
Chewy,
I don't think we want anything like ARMA.
In a game where we have jetpacks, unlimited sprint, and no pron, I think scope drag is a negative feature.
As far as I can see you're the one voice advocating this in a crowd of many who would like to see it toned down.
Well I didn't bring ARMA into this, SturmovikDrakon did.
"PS2 takes it way overboard IMO, compared to ARMA2 and even BF3"
If he thinks that PS2s aiming is anything like ARMA 2 then he doesn't play ARMA 2. It's part of the sim-ish things PS2 does. In PS2 bullets fire from the gun and it needs to be the thing that moves to affect and show recoil, movement affecting aim, high COF from near explosions, and more or less anything that affects aiming ADS or by hip. In BF bullets come out of the screen and don't take the gun into account, that makes it an arcade shooter.
Watch some videos on BF3 and you'll see that even though the guns move all over the place when the player moves it never affects the bullets path. It's also the reason you can fire over top of cover in BF3 with just the top of your head exposed and not your weapon.
PS2 isn't just another arcade FPS that everyone has been forced to play for the last few years. It combines sim and arcade elements to make itself its own game. That's why I love it. The game makes you think that you're in a war and not an ungodly trooper. You need to play as a human who is getting shot and killed in the unknown hell that is war. Become better or die. Learn from the deaths and take your time to make the right choice.
Then again Iv played Day Z for near 300 hours since I learned about it and am more than likely biased in ways to the sim parts. Me putting 300 hours into one game is to fucking huge for me to get a grasp of when I don't put more than 20 in most other games.
SturmovikDrakon
2013-02-03, 07:36 PM
Well I didn't bring ARMA into this, SturmovikDrakon did.
"PS2 takes it way overboard IMO, compared to ARMA2 and even BF3"
If he thinks that PS2s aiming is anything like ARMA 2 then he doesn't play ARMA 2. It's part of the sim-ish things PS2 does. In PS2 bullets fire from the gun and it needs to be the thing that moves to affect and show recoil, movement affecting aim, high COF from near explosions, and more or less anything that affects aiming ADS or by hip. In BF bullets come out of the screen and don't take the gun into account, that makes it an arcade shooter.
Watch some videos on BF3 and you'll see that even though the guns move all over the place when the player moves it never affects the bullets path. It's also the reason you can fire over top of cover in BF3 with just the top of your head exposed and not your weapon.
PS2 isn't just another arcade FPS that everyone has been forced to play for the last few years. It combines sim and arcade elements to make itself its own game. That's why I love it. The game makes you think that you're in a war and not an ungodly trooper. You need to play as a human who is getting shot and killed in the unknown hell that is war. Become better or die. Learn from the deaths and take your time to make the right choice.
Then again Iv played Day Z for near 300 hours since I learned about it and am more than likely biased in ways to the sim parts. Me putting 300 hours into one game is to fucking huge for me to get a grasp of when I don't put more than 20 in most other games.
I mentioned ARMA completely offhandedly. Your weapon doesn't drag behind when you're standing still in a sim, why should it do that here?
I don't consider it a good balancing act (also this feels completely wrong to anyone who has held a rifle before), there are many more ways to balance CQC without impairing the aim of the player. People have already mentioned ways to balancing it in the Reddit thread
Besides this is also one of the major reasons people use IRNV scope over anything else in close combat, because it completely negates the rules by which other scopes behave since it's just a static image.
Leave it the way it is and people will continue picking IRNV over anything else
Chewy
2013-02-03, 08:42 PM
I mentioned ARMA completely offhandedly. Your weapon doesn't drag behind when you're standing still in a sim, why should it do that here?
I don't consider it a good balancing act (also this feels completely wrong to anyone who has held a rifle before), there are many more ways to balance CQC without impairing the aim of the player. People have already mentioned ways to balancing it in the Reddit thread
Besides this is also one of the major reasons people use IRNV scope over anything else in close combat, because it completely negates the rules by which other scopes behave since it's just a static image.
Leave it the way it is and people will continue picking IRNV over anything else
A weapon does drag when you move around if standing still in a sim. In ARMA you even have to drag your body when you aim about. It causes stutters, jumps and can even block movement altogether if you don't have the space around you to turn (walking through a door can be a problem if you don't look dead front). Thing is in sims people never snap to a target or twitch around like a mad man shooting everything around them because of the weapon an body dragging let alone the sim physics.
PS2 has some of the weapon physics of a sim but none for the body. In short you're not in control of a floating gun, you're in control of the person holding the gun without the body getting in the way. Part sim, part arcade.
In fact I think IRNV as an exploit to the gun physics. Even if I use it my self on my shotgun, it feels wrong to be able to ignore so much of what every other person around me has to account for. It feels like using the IRNV puts me in a closed room without anything around me. It gives the tunnel vision needed, but at the cost of the gun acting like no other gun in the game minus snipers and vehicles.
Also I have held real weapons before. I was one hell of a shot on clay pigeons and damn near mastered both BB handguns and rifles as well as any slingshot I got my hands on in my early years. I was taught to aim with both eyes and slowly squeezes the trigger. Not spaz around. Two things where hammered into my skull with any firearm. First is to see the target, aim, then fire. The 2nd is learn to control the weapon, don't let weapon control you.
Rolfski
2013-02-03, 11:03 PM
This is exactly the reason most of the experienced players use the NV scope.
Dougnifico
2013-02-04, 03:56 AM
Agreed. I'd like to see it fall in line with BF3. The actaully FPS mechanics in that game were as close to perfect as I've seen.
Figment
2013-02-04, 08:40 AM
In a game where we have jetpacks, unlimited sprint, and no pron, ...
Oh on the contrary, I'm quite sure there's a lot of people with an extensive pron collection they run simultaneously to PS2 due to all the fwapping going on during spawncamping.
hashish
2013-02-04, 09:22 AM
I agree with OP too much lag !! :( Also it gets inredibly annoying when jumping or walking on uneven terrain such as rocks..
Hope SOE fixes this game, right now its soooo broken its a joke !
VR Draco
2013-02-04, 09:25 AM
I agree with OP too much lag !! :( Also it gets inredibly annoying when jumping or walking on uneven terrain such as rocks..
Hope SOE fixes this game, right now its soooo broken its a joke !
Ever tried to jump with a real scoped weapon?
I agree to the normal movement when standing still, that is too heavy, but if you JUMP scoped it has to react like this.
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