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View Full Version : holding terriory taken and back hacking hell


Zonna
2013-02-10, 11:41 AM
this game will NEVER be as near good as PS1 was, far too easy to backhack and TOTAL lack of manpower to HOLD the territory ur side has taken already so u will not be cut off! the only fighting is ALWAYS on indar, for most part. everyone always says the lattice is crap, at least it caused players TO CARE about lost territories captured because if u didn't u wouldn't have SOI radar for example. this game is just a vehicle farming game, no fun as a foot soldier. I used to play PS for hrs!!!! HOURS I SAY! PS2 usually 1-1.5 maybe 2 max, if my side is halfway together n keeps our ground, which is rare.

sorry about this rant but I just couldn't take ppl not holding our land, its beyond frustrating! I have yet to find a side that consistently plays as a unit n can hold its ground. I miss my damn spitfires n motion sensors!!!! at least those caused hotspots on towers so ppl would know when it was under attack so we/I could try to defend them!!!

are there any outfits that TRY to keep ALL territories taken? I have yet to find one, I was in a squad just now and we lost one outpost, tried to take another which was being....wait for it..................vehicle camped, I spawned back to connected area, basically falling back for defense to find it was under attack by same faction, told squad and leader, he said to hold the vehicle camped one, so after I died again I tried to go back and hold the one that was cut off that squad leader wanted, only lasted bout 2mins before it flipped to their sided.....big surprise!!!! I just don't get ppls logic in ps2.

any tips to keep me from hulk smashing puppies, from playing this silly game?!

Wahooo
2013-02-10, 08:40 PM
Forget about defending territory and just play for the moment and the fight.

The territory and hex system simply requires too many assets who, in order to properly hold and defend territory, would just and do nothing but wait. PS1 started having this issue once the populations started getting pitifully small. Some people would try and back hack to pull people off a fight... but if there was ONLY one fight no one wanted to leave it. Same happened with trying to pick a fight. No one would respond. You could go hack a base on an enemy cont trying to get a little farm or small fight and end up ghosting the whole continent because no one would leave the only fight.
There isn't really any reason or need to be a responder, not to mention that it only takes a person or two to continue to harass a base after it flips keep running from gen to gen just keep a bunch of people not moving on, and as long as the hot spot is there people drop in. It doesn't make it a fight just a boring chore, and if you do leave? Those two or three people will flip the base. So why care?

The only thing important about territory is the resource gain, and meh... that builds up easy enough, though it can be limiting if you really are low on territory.

Riekopo
2013-02-10, 09:48 PM
Desperately needs a deep metagame or it will die.

vVRedOctoberVv
2013-02-10, 09:52 PM
I think they should:

A- Combine some of the servers to drive overall population per continent up

B- Increase timers to add some sense of achievement to a capture and encourage the battle to move on someplace else

C- Quit making design decisions that encourage a meatgrinder/unending battle (like the recent tunnel addition. If somebody is getting spawn camped, it means they've LOST THE DAMN BASE. That's supposed to happen, and they need to move on or attack from the outside, rather than complaining they're dying because they're too stupid to quit rushing a defended doorway)

Rolfski
2013-02-11, 02:03 AM
Please, not another "Why isn't PS2 like PS1?" discussion, there will be a decent metagame at some point, vote and comment on the road map to increase priority.

And yes, if you don't mind playing for honor or lousy continent bonuses, you can play something of a meta game. I see this at Miller all the time, outfits giving their very best and coordinating with each other to achieve, break or prevent continent locking.

Neutral Calypso
2013-02-11, 02:12 AM
C- Quit making design decisions that encourage a meatgrinder/unending battle (like the recent tunnel addition. If somebody is getting spawn camped, it means they've LOST THE DAMN BASE. That's supposed to happen, and they need to move on or attack from the outside, rather than complaining they're dying because they're too stupid to quit rushing a defended doorway)

AMEN!