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View Full Version : Wipe Indar off the face of Auraxis!


Methonius
2013-02-13, 07:54 PM
You may agree or disagree but Indar needs to be nuked off the face of auraxis and deleted out of the game. It needs to be done at least until the metagame is fleshed out and a cont flow is established into the game.

What do you guys think?

Especially since everytime I log on everyone is always on Indar and if you attempt to move to another cont there's like maybe 2 or 3 ppl ghost capping or you have 1 large outfit zerging it with no opposition.

lMABl
2013-02-13, 08:09 PM
http://i.qkme.me/3qw3hw.jpg

AThreatToYou
2013-02-13, 08:09 PM
I'd rather we initiate "Oshur: The Bending 2: Indar" before we ax it.

Methonius
2013-02-13, 08:34 PM
http://i.qkme.me/3qw3hw.jpg

You made me LOL

Mietz
2013-02-13, 08:34 PM
http://media.moddb.com/cache/images/members/1/109/108781/thumb_620x2000/exterminatus.jpg

Methonius
2013-02-13, 08:36 PM
http://media.moddb.com/cache/images/members/1/109/108781/thumb_620x2000/exterminatus.jpg

Who knows a giant crater as indar might make for more interesting fights lol.

Rothnang
2013-02-13, 08:40 PM
Everyone likes Indar.

Therefore we must remove Indar.

Mordelicius
2013-02-13, 08:44 PM
You may agree or disagree but Indar needs to be nuked off the face of auraxis and deleted out of the game. It needs to be done at least until the metagame is fleshed out and a cont flow is established into the game.

What do you guys think?

Especially since everytime I log on everyone is always on Indar and if you attempt to move to another cont there's like maybe 2 or 3 ppl ghost capping or you have 1 large outfit zerging it with no opposition. Indar is the most fleshed out, most developed continent right now. Maybe they should bring the other continents up to par?

Indar used to be fine with Vanu when Magriders can scale their towering cliffs and hills with ease.:lol:

All kidding aside, the current faction balancing they are doing will help in player retention. Imagine if the current faction and gameplay balance happened during launch. A lot of more players would have stayed rather than go 'I'll wait until they fix this game'.

OCNSethy
2013-02-13, 08:56 PM
So, if we remove Indar and everyone goes to say, Esamir, will we need to nuke Esamir when it too becomes popular?

Or may delete Esamir & Amerish to eliminate ghost capping?

I see where you going but I cant follow you there... :)

Methonius
2013-02-13, 08:59 PM
So, if we remove Indar and everyone goes to say, Esamir, will we need to nuke Esamir when it too becomes popular?

Or may delete Esamir & Amerish to eliminate ghost capping?

I see where you going but I cant follow you there... :)

It's a figure of speech when I was saying it but really something needs to be done to get ppl to move around it gets really stale and boring fighting over one place every day.

Rbstr
2013-02-13, 09:01 PM
I, too, am tired of Indar.

Waterson VS have a huge boner for it for whatever reason.

Methonius
2013-02-13, 09:01 PM
Everyone likes Indar.

Therefore we must remove Indar.

Why so serious?

Methonius
2013-02-13, 09:03 PM
I, too, am tired of Indar.

Waterson VS have a huge boner for it for whatever reason.

Ya I would love ppl to explain to me what makes indar better than say amerish?

Everytime I've had a decent fight on Amerish maybe once every 1000 years its extremely entertaining.

OCNSethy
2013-02-13, 09:13 PM
It's a figure of speech when I was saying it but really something needs to be done to get ppl to move around it gets really stale and boring fighting over one place every day.

I absolutely agree with you that something needs to be done... but what?

I believe that with new continents coming on line, we just may see an exidus from Indar but that will still leave us with the same issues we have now.

I not going to pretend to have an answer to this as I wouldn't even know where to start.

Beerbeer
2013-02-13, 09:19 PM
The other continents just need a lot more bases/outposts. Indar is jam packed because of one primary reason: low travel/down time since there are so many bases/outposts compared to the other continents (i.e., higher base/outpost concentration per 'square foot'). Count them yourself.

But yeah, let's get rid of the only good continent in the game...makes sense.

Tatwi
2013-02-13, 09:33 PM
Indeed. I was bored on Indar by the end of beta, but there's no point in being anywhere else. Nothing really wrong with the other two continents, apart from the fact they are essentially devoid of life pretty much all the time.

Do we need NPCs to make up for the lack of players to shoot at? Seriously bored silly of Indar, willing to fight bots elsewhere.

Methonius
2013-02-13, 09:35 PM
The other continents just need a lot more bases/outposts. Indar is jam packed because of one primary reason: low travel/down time since there are so many bases/outposts compared to the other continents (i.e., higher base/outpost concentration per 'square foot'). Count them yourself.

But yeah, let's get rid of the only good continent in the game...makes sense.

Well I guess the devs havn't got a clue yet to change the other conts around. You would think having everyone always on indar would be the hint...

SGOniell
2013-02-13, 09:41 PM
I only find TR focusing on Indar on Jaeger. I mainly fight on Esamir. It really depends what time of day you play, cause I've seen fights everywhere, and occasionally as you describe with Indar being the focus.

Riekopo
2013-02-14, 02:55 AM
Continent Rotation

zulu
2013-02-14, 03:06 AM
Continent Rotation

Something like this. Just spawn everyone into one of the other continents when they log in one day. People like Indar for the reasons listed in the thread, sure, but a lot of why people play there probably has to do with it just being where they start out.

Or give an XP bonus (a small one, I suppose) for fighting on one of the continents, and then rotate which continent receives the bonus each week.

PredatorFour
2013-02-14, 03:12 AM
The Crown needs to be made a normal outpost. This place ruins Indar and the places around it.

psijaka
2013-02-14, 04:04 AM
So...

Indar is the most popular continent so let's remove it.
The Crown is the most popular outpost, so let's make it "normal".

Yeah..... No.

How about SoE bring the other continents and outposts up to scratch? And do something about population levels, like merge servers or create continent servers (let's face it, there is no intercontinental metagame).

PredatorFour
2013-02-14, 07:43 AM
Its lame that the fighting bunches around the crown. Whichever side owns it generally loses alot of their territory whilst farming.

They made a hex system to fight all over the cont, yet designed a middle hex where most of the fighting takes place.. i don't get it. The battle lines would flow more if everyone wasn't bunched up at the crown.

ShadetheDruid
2013-02-14, 07:46 AM
Its lame that the fighting bunches around the crown. Whichever side owns it generally loses alot of their territory whilst farming.

They made a hex system to fight all over the cont, yet designed a middle hex where most of the fighting takes place.. i don't get it. The battle lines would flow more if everyone wasn't bunched up at the crown.

Having people in command chat that dislike the Crown seems to help a bit. Last night on Woodman, NC had the Crown, but people in command chat were yelling at people not to go there. So we actually had fighting going on elsewhere too.

Same thing happens on Mallory with VS.

Mietz
2013-02-14, 07:50 AM
Its lame that the fighting bunches around the crown. Whichever side owns it generally loses alot of their territory whilst farming.

They made a hex system to fight all over the cont, yet designed a middle hex where most of the fighting takes place.. i don't get it. The battle lines would flow more if everyone wasn't bunched up at the crown.

Before the crown it was tech plants and if you remove crown or make it "normal" the fight would move to biolabs.

You will only be mitigating the problem.

Do you know why? Because people want massive epic scale battles and you can't have those with 10 front lines because it disperses your troops.

The PS1 lattice focused the fight and provided a logical reason why to meet your enemy in battle at a certain location.
This satisfied both strategic players and people that just wanted to see 200 tanks clash into each other.

PS2 has no way to intelligently direct the flow and provide these opportunities, so everyone looking for a fight ends up at the crown because they know its where the action is.

Pella
2013-02-14, 08:01 AM
Before the crown it was tech plants and if you remove crown or make it "normal" the fight would move to biolabs.

You will only be mitigating the problem.

Honestly this isn't necessarily true.

Large epic battles at the crown don't exist. The Crown is far to easy to defend so zergs don't attack it.

Same apply's to Bio labs. Its just a massive farm for the defenders.

"Epic" Large scale fights happen in the open, Or in tech plants / AMP stations, And certain outposts such as Ti Alloy which surround the crown.

Mietz
2013-02-14, 08:07 AM
Honestly this isn't necessarily true.

Large epic battles at the crown don't exist. The Crown is far to easy to defend so zergs don't attack it.

Same apply's to Bio labs. Its just a massive farm for the defenders.

"Epic" Large scale fights happen in the open, Or in tech plants / AMP stations, And certain outposts such as Ti Alloys.

TI Alloys only exists as a staging ground because of the crown and the last epic large scale battle i saw at an AMP was somewhere in early beta.

What you classify as "epic large scale fights" in the open are zergs. They aren't fights, they are over in under 15 minutes. The crown, tech plants pre-patch and biolabs are the only places you can get an actual fight for longer than 10 minutes.

People want to fight and they want to fight for a long time. The crown gives them the opportunity.

Pella
2013-02-14, 08:12 AM
TI Alloys only exists as a staging ground because of the crown and the last epic large scale battle i saw at an AMP was somewhere in early beta.

What you classify as "epic large scale fights" in the open are zergs. They aren't fights, they are over in under 15 minutes. The crown, tech plants pre-patch and biolabs are the only places you can get an actual fight for longer than 10 minutes.

People want to fight and they want to fight for a long time. The crown gives them the opportunity.

So Epic fights are determined on the duration of the actual fights.......

That's not a fight that a siege. Where the defenders always come out on top. Hence why no one cares to attack Bio Labs or the crown. And why if you jump on Miller the crown has been mainly TR's for weeks.

And if you logged on last night, Peris AMP station had a 3 way that lasted over an hour.

Mietz
2013-02-14, 08:17 AM
So Epic fights are determined on the duration of the actual fights.......

That's not a fight that a siege. Where the defenders always come out on top.

And if you logged on last night, Peris AMP station had a 3 way that lasted over an hour.

Log on where? On every server? (pro tip: don't use PS2 stats to determine my faction, character or server)

Yes, epic fights are determined on the duration.
Whats epic about a fight where the zerg just rolls over whatever is in its way?
A fight must provide a sustained engagement, else its not a fight but a zerg rush.

Roflstomping the opposition isn't really fighting now is it?

Pella
2013-02-14, 08:21 AM
Some drivel

I don't need to look at stat's to determine the fact that you don't have a clue what your talking about.

Why would i waste my time?

WarbirdTD
2013-02-14, 08:27 AM
How about just rotating the infantry resource benefit off of Indar to see what that does? I think that might do the trick for my outfit/alliance. Also, Esamir was a hell of a lot more fun with 3 tech plants.. anyone know why they changed it? And God help us if Hossin gives some pointless resource discount with a crappy region distribution or terrible battle flow. To be honest, I think it might be worth a shot to introduce a lattice-like system on a new continent... maybe the uncapturable hexes idea that people have been suggesting? Whack-a-Mole region resecures are getting a bit old... 1 guy taking massive regions is getting a bit ridiculous, especially on a continent with as many regions as Indar.

Pella
2013-02-14, 08:30 AM
How about just rotating the infantry resource benefit off of Indar to see what that does? I think that might do the trick for my outfit/alliance. Also, Esamir was a hell of a lot more fun with 3 tech plants.. anyone know why they changed it? And God help us if Hossin gives some pointless resource discount with a crappy region distribution or terrible battle flow. To be honest, I think it might be worth a shot to introduce a lattice-like system on a new continent... maybe the uncapturable hexes idea that people have been suggesting? Whack-a-Mole region resecures are getting a bit old... 1 guy taking massive regions is getting a bit ridiculous, especially on a continent with as many regions as Indar.

Thats a good idea.

The devs are all about implementing things to make the battle flow for us. But it works better when we get to decide the actual battle flow.

NotTheMomma
2013-02-14, 12:52 PM
I have an radical idea that I think would eventually satisfy most players, both those who love and hate the Crown. The link is in my sig: the original post and then a later reply that explains my reasoning and proposal to replace the Crown with the Interlink facility.

I don't expect everyone to like the idea, but it's pretty obvious that no one has been seeing it 200 posts down in the Roadmap. ;)

ShadetheDruid
2013-02-14, 01:00 PM
I have an radical idea that I think would eventually satisfy most players, both those who love and hate the Crown. The link is in my sig: the original post and then a later reply that explains my reasoning and proposal to replace the Crown with the Interlink facility.

I don't expect everyone to like the idea, but it's pretty obvious that no one has been seeing it 200 posts down in the Roadmap. ;)

If the final Interlink is anything like the pictures we've seen, it's pretty huge. They'd have to redesign the entire area to facilitate putting it there.

NotTheMomma
2013-02-14, 01:18 PM
If the final Interlink is anything like the pictures we've seen, it's pretty huge. They'd have to redesign the entire area to facilitate putting it there.
I'm OK with that if they are. I don't think subtle changes are going to resolve the issue. However, a lot of discussion would certainly have to take place to turn this into an actionable idea. My hope, if this occurs, is that it might evolve into something beneficial to all players.

Phantomdestiny
2013-02-14, 01:26 PM
or we could just wait for march and get his
March - Continent Locking
In order to start laying the foundation for a proper metagame, we've been putting a lot of thought into continent locking. There are a lot of little snags and details still to work out, but the basic idea at the moment looks something like this:
Add the ability to capture a Warpgate.
This is accomplished by taking over all adjacent territory.
You won't be able tor take over an Empire's final Warpgate. This restriction would go away if we ever pursue adding Sanctuaries.
Once a single Empire controls all territory on a continent, the continent enters a "locked" state:
All enemy units are removed from the continent and spawn in at an available Warpgate.
The continent can not be entered/attacked by enemy units for a period of time.

AuntLou
2013-02-14, 01:30 PM
It's a figure of speech when I was saying it but really something needs to be done to get ppl to move around it gets really stale and boring fighting over one place every day.

Uuuuh no, pretty sure you suggested to remove Indar period.

Methonius
2013-02-14, 01:40 PM
Uuuuh no, pretty sure you suggested to remove Indar period.

Pretty sure I was being sarcastic, it was my way of getting ppl to click the link into this thread lol. It obviously worked on you. If you can't see that then just read how everyone is getting tired of fighting on one continent, we need movement from continent to continent not stale ass COD kid battles at the crown all day long.

NotTheMomma
2013-02-14, 01:43 PM
or we could just wait for march and get his
March - Continent Locking....
That's a whole 'nother can of worms, which I have not "voted" on in the roadmap. As described and without further restriction, all the Indar continent locking on my US East main server will occur at 3-4am Eastern and most often by my faction (my playing hours vary a lot), and I have seen the same occasionally on two other servers. Regardless, I don't think a tiny minority of players should be able to determine where the vast majority of players play during prime time.

Continent-locking could be effective but not as stated.

Aaron
2013-02-14, 01:46 PM
or we could just wait for march and get his
March - Continent Locking


Exactly. I'm pretty sure this will solve the problem. This will force players to play and experience different continents. Everyone plays on Indar because everyone plays on Indar.

camycamera
2013-02-14, 05:33 PM
The only way to solve this without removing indar is continent lock. 'nuff said.

Methonius
2013-02-14, 05:58 PM
The only way to solve this without removing indar is continent lock. 'nuff said.

I'm still not convinced cont locking will fix the issue because I can already see it playing out in my head that ppl will ghost cap amerish and esamir and cont lock those then we are stuck on indar again. What's not stopping that from happening?

OCNSethy
2013-02-14, 10:49 PM
Ill be honest, I play on Indar because I spawn there at the start of the game. I stay there because I forget there are other continents to play on and Im itching to get into the action.

If the game rotated the start spawn continent, I would no doubt stay there until I get rotated again.

I suspect some players on Indar play there because they spawn there and just want to get into it.

Addit: It also does not help that the continemt terminals are way up the back of the spawn room. I cant speak for the other empire's WG but in the TR WG, you have your back to them as you make you way out of the spawn tubes.

Maybe they can be placed next to the infanty terminals, just so they are bit more visable?