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View Full Version : [Suggestion] 3D Radar for Aircraft


Riekopo
2013-02-17, 05:56 AM
I think it makes sense and would be really cool for aircraft to have a 3d radar. This means radar like the current one, but with elevation.

Phantomdestiny
2013-02-17, 06:53 AM
it seems incredibly OP and IMBA . because it reduces the uses of the technique of looking around you.

Blynd
2013-02-17, 10:01 AM
Maybe in that sense yes it would be op but what about an actual benefit you get from say an amp station whih increases the radar and shows more enemies then if you don't have an amp station thus an implimentation of part of the meta game have a Gen in a bunker under the base and make it something we can do old style gen holds to deny a benefit for an empire. Give us spec ops please

Riekopo
2013-02-17, 10:23 AM
It wouldn't be incredibly op. It's just another dimension to your radar. It's standard in most games.

maradine
2013-02-17, 12:07 PM
Considering how small your radar footprint is, and how low the flight ceiling is, I can't see this making a difference one way or another.

Riekopo
2013-02-17, 12:32 PM
Considering how small your radar footprint is, and how low the flight ceiling is, I can't see this making a difference one way or another.

Of course it would make a difference. Knowing if an enemy is above or below you is important information.

maradine
2013-02-17, 12:58 PM
I don't have a problem instantly making that determination with the tools at hand. Sorry, I'll restate.

Considering how small your radar footprint is, and how low the flight ceiling is, I can't see this making a difference for me one way or another. I'm already dogfighting by sound, and have cockpit look.

AThreatToYou
2013-02-17, 01:01 PM
It would be incredibly useful, but the better question is How? rather than If?

Lonehunter
2013-02-17, 01:48 PM
To people who do nothing but dogfight, this is a huge issue. To me the game is to a point where all I do is fly, and my biggest complaint about that part of the game is lack of strategic info provided.

Another issue, pilots work on more then one axis. If I get a damage indicator from behind I have no idea if he's at the flight ceiling or the ground. They all ready warn us of damage, instead of making us about face have a giant half-sphere like field of view to scan for threats, they could at least tell us if it's above or below us. To me it's a change as simple as different colored damage on that indicator by your cursor.

Radar is also an issue and seeing as there are perks that reduce your aircraft radar signature I don't see how it could be considered OP. If you don't like it, choose the counter all ready in the game for it. But when a lot of dogfights are reduced to hovering in bazar loops and spins having more accurate radar would be phenomenal.

You can't just change the color of the aircraft on your minimap though, because it all ready changes for empire, squad etc. You could maybe make the icon smaller or larger as it changes with altitude. Or a lil horizontal bar underneath it with a vertical line marking elevation, if it's center they're your level, left under you, right over you. If that's too much clutter you could make the color in that aircraft icon brighter, like glow to the left or right side depending on elevation. Or maybe small dots to the right and left of the aircraft that change color/brightness.

There are TONS of ways to implement this, just depends on choice

Edit: And cockpit look is a great tool, but very situational. Using it restricts your craft's movement and in actual fights seconds lost are hitpoints lost.

Rothnang
2013-02-17, 01:55 PM
I would like it if the radar would at least indicate if someone is above or below you.

I really hate dogfighting in this game because it's never a real dogfight, it's always this hover-tumble bullshit where you lose sight of your opponent way too easily and you can't even get away from it without automatically putting them on your tail.